use of pcgen.cdom.helper.WeaponProfProvider in project pcgen by PCGen.
the class PCClass method inheritAttributesFrom.
/*
* REFACTOR Some derivative of this method will be in PCClass only as part
* of the factory creation of a PCClassLevel... or perhaps in PCClassLevel
* so it can steal some information from other PCClassLevels of that
* PCClass. Either way, this will be far from its current form in the final
* solution.
*/
/*
* CONSIDER Why does this not inherit classSkillChoices?
*/
public void inheritAttributesFrom(final PCClass otherClass) {
Boolean hbss = otherClass.get(ObjectKey.HAS_BONUS_SPELL_STAT);
if (hbss != null) {
put(ObjectKey.HAS_BONUS_SPELL_STAT, hbss);
CDOMSingleRef<PCStat> bss = otherClass.get(ObjectKey.BONUS_SPELL_STAT);
if (bss != null) {
put(ObjectKey.BONUS_SPELL_STAT, bss);
}
}
Boolean usbs = otherClass.get(ObjectKey.USE_SPELL_SPELL_STAT);
if (usbs != null) {
put(ObjectKey.USE_SPELL_SPELL_STAT, usbs);
}
Boolean cwss = otherClass.get(ObjectKey.CASTER_WITHOUT_SPELL_STAT);
if (cwss != null) {
put(ObjectKey.CASTER_WITHOUT_SPELL_STAT, cwss);
}
CDOMSingleRef<PCStat> ss = otherClass.get(ObjectKey.SPELL_STAT);
if (ss != null) {
put(ObjectKey.SPELL_STAT, ss);
}
TransitionChoice<CDOMListObject<Spell>> slc = otherClass.get(ObjectKey.SPELLLIST_CHOICE);
if (slc != null) {
put(ObjectKey.SPELLLIST_CHOICE, slc);
}
List<QualifiedObject<CDOMReference<Equipment>>> e = otherClass.getListFor(ListKey.EQUIPMENT);
if (e != null) {
addAllToListFor(ListKey.EQUIPMENT, e);
}
List<WeaponProfProvider> wp = otherClass.getListFor(ListKey.WEAPONPROF);
if (wp != null) {
addAllToListFor(ListKey.WEAPONPROF, wp);
}
QualifiedObject<Boolean> otherWP = otherClass.get(ObjectKey.HAS_DEITY_WEAPONPROF);
if (otherWP != null) {
put(ObjectKey.HAS_DEITY_WEAPONPROF, otherWP);
}
List<ArmorProfProvider> ap = otherClass.getListFor(ListKey.AUTO_ARMORPROF);
if (ap != null) {
addAllToListFor(ListKey.AUTO_ARMORPROF, ap);
}
List<ShieldProfProvider> sp = otherClass.getListFor(ListKey.AUTO_SHIELDPROF);
if (sp != null) {
addAllToListFor(ListKey.AUTO_SHIELDPROF, sp);
}
List<BonusObj> bonusList = otherClass.getListFor(ListKey.BONUS);
if (bonusList != null) {
addAllToListFor(ListKey.BONUS, bonusList);
}
try {
ownBonuses(this);
} catch (CloneNotSupportedException ce) {
// TODO Auto-generated catch block
ce.printStackTrace();
}
for (VariableKey vk : otherClass.getVariableKeys()) {
put(vk, otherClass.get(vk));
}
if (otherClass.containsListFor(ListKey.CSKILL)) {
removeListFor(ListKey.CSKILL);
addAllToListFor(ListKey.CSKILL, otherClass.getListFor(ListKey.CSKILL));
}
if (otherClass.containsListFor(ListKey.LOCALCCSKILL)) {
removeListFor(ListKey.LOCALCCSKILL);
addAllToListFor(ListKey.LOCALCCSKILL, otherClass.getListFor(ListKey.LOCALCCSKILL));
}
removeListFor(ListKey.KIT_CHOICE);
addAllToListFor(ListKey.KIT_CHOICE, otherClass.getSafeListFor(ListKey.KIT_CHOICE));
remove(ObjectKey.REGION_CHOICE);
if (otherClass.containsKey(ObjectKey.REGION_CHOICE)) {
put(ObjectKey.REGION_CHOICE, otherClass.get(ObjectKey.REGION_CHOICE));
}
removeListFor(ListKey.SAB);
addAllToListFor(ListKey.SAB, otherClass.getSafeListFor(ListKey.SAB));
/*
* TODO Does this need to have things from the Class Level objects?
* I don't think so based on deferred processing of levels...
*/
addAllToListFor(ListKey.DAMAGE_REDUCTION, otherClass.getListFor(ListKey.DAMAGE_REDUCTION));
for (CDOMReference<Vision> ref : otherClass.getSafeListMods(Vision.VISIONLIST)) {
for (AssociatedPrereqObject apo : otherClass.getListAssociations(Vision.VISIONLIST, ref)) {
putToList(Vision.VISIONLIST, ref, apo);
}
}
/*
* TODO This is a clone problem, but works for now - thpr 10/3/08
*/
if (otherClass instanceof SubClass) {
levelMap.clear();
copyLevelsFrom(otherClass);
}
addAllToListFor(ListKey.NATURAL_WEAPON, otherClass.getListFor(ListKey.NATURAL_WEAPON));
put(ObjectKey.LEVEL_HITDIE, otherClass.get(ObjectKey.LEVEL_HITDIE));
}
use of pcgen.cdom.helper.WeaponProfProvider in project pcgen by PCGen.
the class WeaponProfTokenTest method loadAllReference.
@Override
protected void loadAllReference() {
WeaponProfProvider wpp = new WeaponProfProvider();
wpp.addWeaponProfAll(primaryContext.getReferenceContext().getCDOMAllReference(WeaponProf.class));
primaryProf.addToListFor(ListKey.WEAPONPROF, wpp);
}
use of pcgen.cdom.helper.WeaponProfProvider in project pcgen by PCGen.
the class WeaponProfTokenTest method testUnparseSingleEmpty.
@Test
public void testUnparseSingleEmpty() throws PersistenceLayerException {
WeaponProfProvider wpp = new WeaponProfProvider();
primaryProf.addToListFor(ListKey.WEAPONPROF, wpp);
assertBadUnparse();
}
use of pcgen.cdom.helper.WeaponProfProvider in project pcgen by PCGen.
the class WeaponProfTokenTest method testUnparseIndivAll.
@Test
public void testUnparseIndivAll() throws PersistenceLayerException {
WeaponProfProvider wpp = new WeaponProfProvider();
wpp.addWeaponProfAll(primaryContext.getReferenceContext().getCDOMAllReference(WeaponProf.class));
WeaponProf wp1 = construct(primaryContext, "TestWP1");
CDOMSingleRef<WeaponProf> ref = CDOMDirectSingleRef.getRef(wp1);
wpp.addWeaponProf(ref);
primaryProf.addToListFor(ListKey.WEAPONPROF, wpp);
assertBadUnparse();
}
use of pcgen.cdom.helper.WeaponProfProvider in project pcgen by PCGen.
the class WeaponProfTokenTest method loadProf.
@Override
protected void loadProf(CDOMSingleRef<WeaponProf> ref) {
WeaponProfProvider wpp = new WeaponProfProvider();
wpp.addWeaponProf(ref);
primaryProf.addToListFor(ListKey.WEAPONPROF, wpp);
}
Aggregations