use of riskyken.armourersWorkshop.common.skin.data.Skin in project Armourers-Workshop by RiskyKen.
the class SkinnableEntitySlimeRenderer method renderEquipmentType.
private void renderEquipmentType(EntityLivingBase entity, RendererLivingEntity renderer, ISkinType skinType, IEntityEquipment equipmentData) {
if (equipmentData.haveEquipment(skinType, 0)) {
ISkinPointer skinPointer = equipmentData.getSkinPointer(skinType, 0);
Skin skin = ClientSkinCache.INSTANCE.getSkin(skinPointer);
if (skin == null) {
return;
}
GL11.glEnable(GL11.GL_NORMALIZE);
float scale = 1F / 16F;
for (int i = 0; i < skin.getParts().size(); i++) {
SkinPartRenderer.INSTANCE.renderPart(skin.getParts().get(i), scale, skinPointer.getSkinDye(), null, false);
}
GL11.glDisable(GL11.GL_NORMALIZE);
}
}
use of riskyken.armourersWorkshop.common.skin.data.Skin in project Armourers-Workshop by RiskyKen.
the class SkinnableEntityZombieRenderer method renderEquipmentType.
private void renderEquipmentType(EntityLivingBase entity, RendererLivingEntity renderer, ISkinType skinType, IEntityEquipment equipmentData) {
float scale = 0.0625F;
if (renderer instanceof RenderZombie) {
RenderZombie rz = (RenderZombie) renderer;
boolean isZombieVillager = false;
isZombieVillager = rz.modelBipedMain instanceof ModelZombieVillager;
if (!equipmentData.haveEquipment(skinType, 0)) {
return;
}
ISkinPointer skinPointer = equipmentData.getSkinPointer(skinType, 0);
Skin skin = ClientSkinCache.INSTANCE.getSkin(skinPointer);
if (skin == null) {
return;
}
AbstractModelSkin model = SkinModelRenderer.INSTANCE.getModelForEquipmentType(skinType);
GL11.glPushMatrix();
if (isZombieVillager & skinType == SkinTypeRegistry.skinHead) {
GL11.glTranslated(0, -2.0F * scale, 0);
}
if (skinType == SkinTypeRegistry.skinLegs | skinType == SkinTypeRegistry.skinFeet) {
GL11.glTranslated(0, 0, 0.1F * scale);
}
// GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
// GL11.glPolygonOffset(-1F, -1F);
model.render(entity, rz.modelBipedMain, skin, false, skinPointer.getSkinDye(), null, false, 0, false);
// GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPopMatrix();
}
}
use of riskyken.armourersWorkshop.common.skin.data.Skin in project Armourers-Workshop by RiskyKen.
the class RenderItemBowSkin method renderItem.
@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
if (canRenderModel(stack) & type != ItemRenderType.INVENTORY) {
if (type != ItemRenderType.ENTITY) {
GL11.glPopMatrix();
// GL11.glPopMatrix();
// GL11.glRotatef(-135, 0, 1, 0);
// GL11.glRotatef(-10, 0, 0, 1);
}
GL11.glPushMatrix();
AbstractClientPlayer player = null;
int useCount = 0;
boolean hasArrow = false;
if (data.length >= 2) {
if (data[1] instanceof AbstractClientPlayer & data[0] instanceof RenderBlocks) {
RenderBlocks renderBlocks = (RenderBlocks) data[0];
player = (AbstractClientPlayer) data[1];
useCount = player.getItemInUseDuration();
hasArrow = player.inventory.hasItem(Items.arrow);
IEntityEquipment entityEquipment = SkinModelRenderer.INSTANCE.getPlayerCustomEquipmentData(player);
if (!hasArrow) {
if (player.capabilities.isCreativeMode) {
hasArrow = true;
}
}
}
}
float scale = 0.0625F;
float angle = (float) (((double) System.currentTimeMillis() / 5) % 360F);
switch(type) {
case EQUIPPED:
GL11.glScalef(1F, -1F, 1F);
GL11.glScalef(1.6F, 1.6F, 1.6F);
GL11.glRotatef(-135, 0, 1, 0);
GL11.glRotatef(10, 0, 0, 1);
GL11.glRotatef(-20, 1, 0, 0);
GL11.glRotatef(90, 0, 1, 0);
GL11.glTranslatef(0F * scale, -6F * scale, 1F * scale);
break;
case ENTITY:
GL11.glRotatef(180, 0, 0, 1);
GL11.glTranslatef(0F, -10F * scale, 0F);
break;
case EQUIPPED_FIRST_PERSON:
GL11.glScalef(1.6F, 1.6F, 1.6F);
GL11.glRotatef(-135, 0, 1, 0);
GL11.glRotatef(180, 0, 0, 1);
GL11.glRotatef(-90, 0, 1, 0);
// Back tilt
GL11.glRotatef(-17, 1, 0, 0);
GL11.glRotatef(2, 0, 0, 1);
GL11.glTranslatef(0F * scale, -2F * scale, 1F * scale);
if (useCount > 0) {
GL11.glTranslatef(-5 * scale, 3 * scale, 1 * scale);
GL11.glRotatef(-6, 1, 0, 0);
GL11.glRotatef(-16, 0, 1, 0);
GL11.glRotatef(2, 0, 0, 1);
}
break;
default:
break;
}
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
ModRenderHelper.enableAlphaBlend();
ModelSkinBow model = SkinModelRenderer.INSTANCE.customBow;
model.frame = getAnimationFrame(useCount);
SkinPointer skinPointer = SkinNBTHelper.getSkinPointerFromStack(stack);
Skin skin = ClientSkinCache.INSTANCE.getSkin(skinPointer);
model.render(player, skin, false, skinPointer.getSkinDye(), null, false, 0, false);
if (hasArrow & useCount > 0) {
GL11.glTranslatef(1 * scale, 1 * scale, -12 * scale);
int tarPart = getAnimationFrame(useCount);
if (skin.getParts().get(tarPart).getMarkerBlocks().size() > 0) {
CubeMarkerData cmd = skin.getParts().get(tarPart).getMarkerBlocks().get(0);
ForgeDirection dir = ForgeDirection.getOrientation(cmd.meta - 1);
GL11.glTranslatef((-dir.offsetX + cmd.x) * scale, (-dir.offsetY + cmd.y) * scale, (dir.offsetZ + cmd.z) * scale);
// Shift the arrow a little to stop z fighting.
GL11.glTranslatef(-0.01F * scale, 0.01F * scale, -0.01F * scale);
SkinPart skinPartArrow = skin.getPart("armourers:bow.arrow");
if (skinPartArrow != null) {
SkinPartRenderer.INSTANCE.renderPart(skinPartArrow, scale, skinPointer.getSkinDye(), null, false);
} else {
ModelArrow.MODEL.render(scale, false);
}
}
}
GL11.glPopAttrib();
GL11.glPopMatrix();
if (type != ItemRenderType.ENTITY) {
// GL11.glPushMatrix();
GL11.glPushMatrix();
}
} else {
if (itemRenderer != null) {
itemRenderer.renderItem(type, stack, data);
} else {
renderNomalIcon(stack);
}
}
}
use of riskyken.armourersWorkshop.common.skin.data.Skin in project Armourers-Workshop by RiskyKen.
the class RenderItemSwordSkin method renderItem.
@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
if (canRenderModel(stack) & type != ItemRenderType.INVENTORY) {
if (type != ItemRenderType.ENTITY) {
GL11.glPopMatrix();
GL11.glRotatef(-135, 0, 1, 0);
GL11.glRotatef(-10, 0, 0, 1);
}
GL11.glPushMatrix();
GL11.glScalef(1F, -1F, 1F);
GL11.glScalef(1.6F, 1.6F, 1.6F);
boolean isBlocking = false;
if (data.length >= 2) {
if (data[1] instanceof AbstractClientPlayer & data[0] instanceof RenderBlocks) {
RenderBlocks renderBlocks = (RenderBlocks) data[0];
AbstractClientPlayer player = (AbstractClientPlayer) data[1];
isBlocking = player.isBlocking();
}
}
float scale = 0.0625F;
switch(type) {
case EQUIPPED:
GL11.glTranslatef(2F * scale, -1F * scale, 0F * scale);
if (isBlocking) {
GL11.glTranslatef(-0F * scale, 2F * scale, 1F * scale);
}
GL11.glRotatef(90F, 0F, 1F, 0F);
break;
case ENTITY:
GL11.glScalef(-1F, 1F, 1F);
GL11.glTranslatef(0F, -10F * scale, 0F);
break;
case EQUIPPED_FIRST_PERSON:
GL11.glScalef(-1F, 1F, 1F);
GL11.glRotatef(-90F, 0F, 1F, 0F);
break;
default:
break;
}
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
ModRenderHelper.enableAlphaBlend();
ModAddonManager.onWeaponRender(type, EventState.PRE);
SkinPointer skinPointer = SkinNBTHelper.getSkinPointerFromStack(stack);
Skin skin = ClientSkinCache.INSTANCE.getSkin(skinPointer);
if (skin != null) {
ItemStackRenderHelper.renderSkinWithHelper(skin, skinPointer, false, false);
}
ModAddonManager.onWeaponRender(type, EventState.POST);
GL11.glPopAttrib();
GL11.glPopMatrix();
if (type != ItemRenderType.ENTITY) {
GL11.glPushMatrix();
}
} else {
if (itemRenderer != null) {
itemRenderer.renderItem(type, stack, data);
} else {
renderNomalIcon(stack);
}
}
}
use of riskyken.armourersWorkshop.common.skin.data.Skin in project Armourers-Workshop by RiskyKen.
the class EntityTextureInfo method applySkinsToTexture.
private void applySkinsToTexture() {
for (int i = 0; i < skins.length; i++) {
Skin skin = skins[i];
if (skin != null && skin.hasPaintData()) {
for (int ix = 0; ix < textureWidth; ix++) {
for (int iy = 0; iy < textureHeight; iy++) {
int paintColour = skin.getPaintData()[ix + (iy * textureWidth)];
PaintType paintType = PaintType.getPaintTypeFromColour(paintColour);
if (paintType == PaintType.NORMAL) {
bufferedEntitySkinnedImage.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
}
if (paintType == PaintType.HAIR) {
int colour = dyeColour(lastEntityHairColour, paintColour, 9, skin);
bufferedEntitySkinnedImage.setRGB(ix, iy, colour);
}
if (paintType == PaintType.SKIN) {
int colour = dyeColour(lastEntitySkinColour, paintColour, 8, skin);
bufferedEntitySkinnedImage.setRGB(ix, iy, colour);
}
if (paintType.getKey() >= 1 && paintType.getKey() <= 8) {
int dyeNumber = paintType.getKey() - 1;
if (dyes != null && dyes[i] != null && dyes[i].haveDyeInSlot(dyeNumber)) {
byte[] dye = dyes[i].getDyeColour(dyeNumber);
int colour = dyeColour(dye, paintColour, dyeNumber, skin);
bufferedEntitySkinnedImage.setRGB(ix, iy, colour);
} else {
bufferedEntitySkinnedImage.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
}
}
}
}
}
}
for (int i = 0; i < skins.length; i++) {
Skin skin = skins[i];
if (skin != null && SkinProperties.PROP_ARMOUR_OVERRIDE.getValue(skin.getProperties())) {
for (int j = 0; j < skin.getPartCount(); j++) {
SkinPart skinPart = skin.getParts().get(j);
if (skinPart.getPartType() instanceof ISkinPartTypeTextured) {
ISkinPartTypeTextured typeTextured = (ISkinPartTypeTextured) skinPart.getPartType();
Point texLoc = typeTextured.getTextureLocation();
IPoint3D texSize = typeTextured.getTextureModelSize();
for (int ix = 0; ix < texSize.getZ() * 2 + texSize.getX() * 2; ix++) {
for (int iy = 0; iy < texSize.getZ() + texSize.getY(); iy++) {
if (skin.getSkinType() == SkinTypeRegistry.skinLegs) {
if (iy >= 12) {
continue;
}
if (iy < 4 & ix > 7 & ix < 12) {
continue;
}
}
if (skin.getSkinType() == SkinTypeRegistry.skinFeet) {
if (iy < 12) {
if (!(iy < 4 & ix > 7 & ix < 12)) {
continue;
}
}
}
bufferedEntitySkinnedImage.setRGB((int) texLoc.getX() + ix, (int) texLoc.getY() + iy, 0x00FFFFFF);
}
}
}
}
}
}
}
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