use of rtg.api.world.deco.DecoFallenTree in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeMWDeadForest method initDecos.
@Override
public void initDecos() {
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder.setChance(24);
decoBoulder.setMaxY(95);
decoBoulder.setStrengthFactor(2f);
this.addDeco(decoBoulder);
DecoFallenTree decoFallenTree1 = new DecoFallenTree();
decoFallenTree1.setLoops(1);
decoFallenTree1.getDistribution().setNoiseDivisor(100f);
decoFallenTree1.getDistribution().setNoiseFactor(6f);
decoFallenTree1.getDistribution().setNoiseAddend(0.8f);
decoFallenTree1.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree1.setLogConditionNoise(0f);
decoFallenTree1.setLogConditionChance(10);
decoFallenTree1.setMaxY(100);
decoFallenTree1.setLogBlock(BlockUtil.getStateLog(1));
decoFallenTree1.setLeavesBlock(BlockUtil.getStateLeaf(1));
decoFallenTree1.setMinSize(3);
decoFallenTree1.setMaxSize(5);
DecoFallenTree decoFallenTree2 = new DecoFallenTree();
decoFallenTree2.setLoops(1);
decoFallenTree2.getDistribution().setNoiseDivisor(100f);
decoFallenTree2.getDistribution().setNoiseFactor(6f);
decoFallenTree2.getDistribution().setNoiseAddend(0.8f);
decoFallenTree2.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree2.setLogConditionNoise(0f);
decoFallenTree2.setLogConditionChance(10);
decoFallenTree2.setMaxY(100);
decoFallenTree2.setLogBlock(BlockUtil.getStateLog(3));
decoFallenTree2.setLeavesBlock(BlockUtil.getStateLeaf(3));
decoFallenTree2.setMinSize(3);
decoFallenTree2.setMaxSize(5);
DecoHelperRandomSplit decoHelperRandomSplit = new DecoHelperRandomSplit();
decoHelperRandomSplit.decos = new DecoBase[] { decoFallenTree2, decoFallenTree1 };
decoHelperRandomSplit.chances = new int[] { 12, 8 };
this.addDeco(decoHelperRandomSplit, this.getConfig().ALLOW_LOGS.get());
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
}
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