use of rtg.api.world.deco.helper.DecoHelper5050 in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBOPLandOfLakes method initDecos.
@Override
public void initDecos() {
TreeRTG birchTree = new TreeRTGBetulaPapyrifera();
birchTree.setLogBlock(BlockUtil.getStateLog(2));
birchTree.setLeavesBlock(BlockUtil.getStateLeaf(2));
birchTree.setMinTrunkSize(4);
birchTree.setMaxTrunkSize(10);
birchTree.setMinCrownSize(8);
birchTree.setMaxCrownSize(19);
this.addTree(birchTree);
DecoTree birchTrees = new DecoTree(birchTree);
birchTrees.setStrengthFactorForLoops(9f);
birchTrees.setTreeType(DecoTree.TreeType.RTG_TREE);
birchTrees.getDistribution().setNoiseDivisor(100f);
birchTrees.getDistribution().setNoiseFactor(6f);
birchTrees.getDistribution().setNoiseAddend(0.8f);
birchTrees.setTreeCondition(DecoTree.TreeCondition.NOISE_GREATER_AND_RANDOM_CHANCE);
birchTrees.setTreeConditionChance(1);
birchTrees.setTreeConditionNoise(0f);
birchTrees.setMaxY(120);
TreeRTG sitchensisTree = new TreeRTGPiceaSitchensis();
sitchensisTree.setLogBlock(BlockUtil.getStateLog(1));
sitchensisTree.setLeavesBlock(BlockUtil.getStateLeaf(1));
sitchensisTree.setMinTrunkSize(4);
sitchensisTree.setMaxTrunkSize(9);
sitchensisTree.setMinCrownSize(5);
sitchensisTree.setMaxCrownSize(14);
this.addTree(sitchensisTree);
DecoTree smallPine = new DecoTree(sitchensisTree);
smallPine.setStrengthFactorForLoops(9f);
smallPine.setTreeType(DecoTree.TreeType.RTG_TREE);
smallPine.getDistribution().setNoiseDivisor(100f);
smallPine.getDistribution().setNoiseFactor(6f);
smallPine.getDistribution().setNoiseAddend(0.8f);
smallPine.setTreeCondition(DecoTree.TreeCondition.NOISE_GREATER_AND_RANDOM_CHANCE);
smallPine.setTreeConditionChance(1);
smallPine.setTreeConditionNoise(0f);
smallPine.setMaxY(120);
DecoHelper5050 decoHelper5050 = new DecoHelper5050(birchTrees, smallPine);
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(6f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(12);
decoFallenTree.setRandomLogBlocks(new IBlockState[] { Blocks.LOG.getDefaultState(), BlockUtil.getStateLog(1), BlockUtil.getStateLog(2) });
decoFallenTree.setMinSize(8);
decoFallenTree.setMaxSize(12);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
DecoShrub decoShrub = new DecoShrub();
decoShrub.setMaxY(110);
decoShrub.setStrengthFactor(3f);
this.addDeco(decoShrub);
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder.setMaxY(80);
decoBoulder.setChance(12);
decoBoulder.setStrengthFactor(1f);
this.addDeco(decoBoulder);
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
}
use of rtg.api.world.deco.helper.DecoHelper5050 in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBOPShield method initDecos.
@Override
public void initDecos() {
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder.setMaxY(80);
decoBoulder.setChance(16);
decoBoulder.setStrengthFactor(1f);
this.addDeco(decoBoulder);
DecoFallenTree decoFallenTree1 = new DecoFallenTree();
decoFallenTree1.getDistribution().setNoiseDivisor(80f);
decoFallenTree1.getDistribution().setNoiseFactor(60f);
decoFallenTree1.getDistribution().setNoiseAddend(-15f);
decoFallenTree1.setLogCondition(RANDOM_CHANCE);
decoFallenTree1.setLogConditionNoise(0f);
decoFallenTree1.setLogConditionChance(6);
decoFallenTree1.setMaxY(100);
decoFallenTree1.setLogBlock(BOPBlocks.log_2.getStateFromMeta(6));
decoFallenTree1.setLeavesBlock(Blocks.LEAVES.getDefaultState());
decoFallenTree1.setMinSize(3);
decoFallenTree1.setMaxSize(4);
DecoFallenTree decoFallenTree2 = new DecoFallenTree();
decoFallenTree2.getDistribution().setNoiseDivisor(80f);
decoFallenTree2.getDistribution().setNoiseFactor(60f);
decoFallenTree2.getDistribution().setNoiseAddend(-15f);
decoFallenTree2.setLogCondition(RANDOM_CHANCE);
decoFallenTree2.setLogConditionNoise(0f);
decoFallenTree2.setLogConditionChance(6);
decoFallenTree2.setMaxY(100);
decoFallenTree2.setLogBlock(BlockUtil.getStateLog(1));
decoFallenTree2.setLeavesBlock(BlockUtil.getStateLeaf(1));
decoFallenTree2.setMinSize(3);
decoFallenTree2.setMaxSize(4);
DecoHelper5050 decoHelperHelper5050 = new DecoHelper5050(decoFallenTree1, decoFallenTree2);
this.addDeco(decoHelperHelper5050, this.getConfig().ALLOW_LOGS.get());
}
use of rtg.api.world.deco.helper.DecoHelper5050 in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBOPEucalyptusForest method initDecos.
@Override
public void initDecos() {
DecoBoulder decoBoulder1 = new DecoBoulder();
decoBoulder1.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder1.setMaxY(80);
decoBoulder1.setChance(12);
decoBoulder1.setStrengthFactor(1f);
DecoBoulder decoBoulder2 = new DecoBoulder();
decoBoulder2.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder2.setMaxY(80);
decoBoulder2.setChance(12);
decoBoulder2.setStrengthFactor(1f);
DecoHelper5050 decoHelper5050 = new DecoHelper5050(decoBoulder1, decoBoulder2);
this.addDeco(decoHelper5050);
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(6f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(16);
decoFallenTree.setLogBlock(BlockUtil.getStateLog(3));
decoFallenTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
decoFallenTree.setMinSize(8);
decoFallenTree.setMaxSize(14);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
}
use of rtg.api.world.deco.helper.DecoHelper5050 in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBOPFen method initDecos.
@Override
public void initDecos() {
DecoBoulder decoBoulder1 = new DecoBoulder();
decoBoulder1.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder1.setMaxY(80);
decoBoulder1.setChance(12);
decoBoulder1.setStrengthFactor(1f);
DecoBoulder decoBoulder2 = new DecoBoulder();
decoBoulder2.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder2.setMaxY(80);
decoBoulder2.setChance(12);
decoBoulder2.setStrengthFactor(1f);
DecoHelper5050 decoHelper5050 = new DecoHelper5050(decoBoulder1, decoBoulder2);
this.addDeco(decoHelper5050);
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(6f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(16);
decoFallenTree.setLogBlock(BOPBlocks.log_3.getStateFromMeta(2));
decoFallenTree.setLeavesBlock(Blocks.LEAVES.getDefaultState());
decoFallenTree.setMinSize(3);
decoFallenTree.setMaxSize(5);
DecoFallenTree decoFallenTree2 = new DecoFallenTree();
decoFallenTree2.getDistribution().setNoiseDivisor(100f);
decoFallenTree2.getDistribution().setNoiseFactor(6f);
decoFallenTree2.getDistribution().setNoiseAddend(0.8f);
decoFallenTree2.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree2.setLogConditionNoise(0f);
decoFallenTree2.setLogConditionChance(16);
decoFallenTree2.setMaxY(100);
decoFallenTree2.setLogBlock(BlockUtil.getStateLog2(1));
decoFallenTree2.setLeavesBlock(BlockUtil.getStateLeaf(1));
decoFallenTree2.setMinSize(3);
decoFallenTree2.setMaxSize(5);
DecoHelperRandomSplit decoHelperRandomSplit = new DecoHelperRandomSplit();
decoHelperRandomSplit.decos = new DecoBase[] { decoFallenTree, decoFallenTree2 };
decoHelperRandomSplit.chances = new int[] { 4, 1 };
this.addDeco(decoHelperRandomSplit, this.getConfig().ALLOW_LOGS.get());
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
}
use of rtg.api.world.deco.helper.DecoHelper5050 in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeVanillaFlowerForest method initDecos.
@Override
public void initDecos() {
// First, let's get a few shrubs in to break things up a bit.
DecoShrub decoShrub = new DecoShrub();
decoShrub.setMaxY(110);
decoShrub.setStrengthFactor(4f);
decoShrub.setChance(3);
this.addDeco(decoShrub);
// Flowers are the most aesthetically important feature of this biome, so let's add those next.
DecoFlowersRTG decoFlowers1 = new DecoFlowersRTG();
//Only colourful 1-block-tall flowers.
decoFlowers1.setFlowers(new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 });
// Lots and lots of flowers!
decoFlowers1.setStrengthFactor(12f);
// We're only bothered about surface flowers here.
decoFlowers1.setHeightType(DecoFlowersRTG.HeightType.GET_HEIGHT_VALUE);
this.addDeco(decoFlowers1);
DecoFlowersRTG decoFlowers2 = new DecoFlowersRTG();
//Only 2-block-tall flowers.
decoFlowers2.setFlowers(new int[] { 10, 11, 14, 15 });
// Not as many of these.
decoFlowers2.setStrengthFactor(2f);
decoFlowers2.setChance(3);
// We're only bothered about surface flowers here.
decoFlowers2.setHeightType(DecoFlowersRTG.HeightType.GET_HEIGHT_VALUE);
this.addDeco(decoFlowers2);
// Trees first.
TreeRTG ponderosaOakTree = new TreeRTGPinusPonderosa();
ponderosaOakTree.setLogBlock(Blocks.LOG.getDefaultState());
ponderosaOakTree.setLeavesBlock(Blocks.LEAVES.getDefaultState());
ponderosaOakTree.setMinTrunkSize(11);
ponderosaOakTree.setMaxTrunkSize(21);
ponderosaOakTree.setMinCrownSize(15);
ponderosaOakTree.setMaxCrownSize(29);
this.addTree(ponderosaOakTree);
DecoTree oakPines = new DecoTree(ponderosaOakTree);
oakPines.setStrengthNoiseFactorForLoops(true);
oakPines.setTreeType(DecoTree.TreeType.RTG_TREE);
oakPines.getDistribution().setNoiseDivisor(80f);
oakPines.getDistribution().setNoiseFactor(60f);
oakPines.getDistribution().setNoiseAddend(-15f);
oakPines.setTreeCondition(DecoTree.TreeCondition.ALWAYS_GENERATE);
oakPines.setTreeConditionNoise(0f);
oakPines.setTreeConditionChance(1);
oakPines.setMaxY(140);
TreeRTG ponderosaSpruceTree = new TreeRTGPinusPonderosa();
ponderosaSpruceTree.setLogBlock(BlockUtil.getStateLog(1));
ponderosaSpruceTree.setLeavesBlock(BlockUtil.getStateLeaf(1));
ponderosaSpruceTree.setMinTrunkSize(11);
ponderosaSpruceTree.setMaxTrunkSize(21);
ponderosaSpruceTree.setMinCrownSize(15);
ponderosaSpruceTree.setMaxCrownSize(29);
this.addTree(ponderosaSpruceTree);
DecoTree sprucePines = new DecoTree(ponderosaSpruceTree);
sprucePines.setStrengthNoiseFactorForLoops(true);
sprucePines.setTreeType(DecoTree.TreeType.RTG_TREE);
sprucePines.getDistribution().setNoiseDivisor(80f);
sprucePines.getDistribution().setNoiseFactor(60f);
sprucePines.getDistribution().setNoiseAddend(-15f);
sprucePines.setTreeCondition(DecoTree.TreeCondition.ALWAYS_GENERATE);
sprucePines.setTreeConditionNoise(0f);
sprucePines.setTreeConditionChance(1);
sprucePines.setMaxY(140);
DecoHelper5050 decoPines = new DecoHelper5050(oakPines, sprucePines);
this.addDeco(decoPines);
// More trees.
this.addDecoCollection(new DecoCollectionSmallPineTreesForest());
// Not much free space left, so let's give some space to the base biome.
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
decoBaseBiomeDecorations.setNotEqualsZeroChance(4);
this.addDeco(decoBaseBiomeDecorations);
// Add some fallen trees of the oak and spruce variety (50/50 distribution).
DecoFallenTree decoFallenOak = new DecoFallenTree();
decoFallenOak.setLogCondition(RANDOM_CHANCE);
decoFallenOak.setLogConditionChance(8);
decoFallenOak.setMaxY(100);
decoFallenOak.setLogBlock(Blocks.LOG.getDefaultState());
decoFallenOak.setLeavesBlock(Blocks.LEAVES.getDefaultState());
decoFallenOak.setMinSize(3);
decoFallenOak.setMaxSize(6);
DecoFallenTree decoFallenSpruce = new DecoFallenTree();
decoFallenSpruce.setLogCondition(RANDOM_CHANCE);
decoFallenSpruce.setLogConditionChance(8);
decoFallenSpruce.setMaxY(100);
decoFallenSpruce.setLogBlock(BlockUtil.getStateLog(1));
decoFallenSpruce.setLeavesBlock(BlockUtil.getStateLeaf(1));
decoFallenSpruce.setMinSize(3);
decoFallenSpruce.setMaxSize(6);
DecoHelper5050 decoFallenTree = new DecoHelper5050(decoFallenOak, decoFallenSpruce);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
// Grass filler.
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(128);
decoGrass.setStrengthFactor(24f);
this.addDeco(decoGrass);
}
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