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Example 1 with DecoFallenTree

use of rtg.api.world.deco.DecoFallenTree in project Realistic-Terrain-Generation by Team-RTG.

the class RealisticBiomeBYGBirchPlains method initDecos.

@Override
public void initDecos() {
    DecoFallenTree decoFallenTree = new DecoFallenTree();
    decoFallenTree.getDistribution().setNoiseDivisor(100f);
    decoFallenTree.getDistribution().setNoiseFactor(6f);
    decoFallenTree.getDistribution().setNoiseAddend(0.8f);
    decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
    decoFallenTree.setLogConditionNoise(0f);
    decoFallenTree.setLogConditionChance(24);
    decoFallenTree.setLogBlock(BlockUtil.getStateLog(2));
    decoFallenTree.setLeavesBlock(BlockUtil.getStateLeaf(2));
    decoFallenTree.setMinSize(3);
    decoFallenTree.setMaxSize(6);
    this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
    DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
    decoBaseBiomeDecorations.setMaxY(100);
    this.addDeco(decoBaseBiomeDecorations);
    DecoShrub decoShrubBirch = new DecoShrub();
    decoShrubBirch.setLogBlock(BlockUtil.getStateLog(2));
    decoShrubBirch.setLeavesBlock(BlockUtil.getStateLeaf(2));
    decoShrubBirch.setMaxY(90);
    decoShrubBirch.setStrengthFactor(6f);
    decoShrubBirch.setChance(4);
    this.addDeco(decoShrubBirch);
    DecoGrass decoGrass = new DecoGrass();
    decoGrass.setMaxY(100);
    decoGrass.setStrengthFactor(6f);
    this.addDeco(decoGrass);
}
Also used : DecoBaseBiomeDecorations(rtg.api.world.deco.DecoBaseBiomeDecorations) DecoShrub(rtg.api.world.deco.DecoShrub) DecoFallenTree(rtg.api.world.deco.DecoFallenTree) DecoGrass(rtg.api.world.deco.DecoGrass)

Example 2 with DecoFallenTree

use of rtg.api.world.deco.DecoFallenTree in project Realistic-Terrain-Generation by Team-RTG.

the class RealisticBiomeBYGShrubs method initDecos.

@Override
public void initDecos() {
    DecoFallenTree decoFallenTree = new DecoFallenTree();
    decoFallenTree.getDistribution().setNoiseDivisor(100f);
    decoFallenTree.getDistribution().setNoiseFactor(6f);
    decoFallenTree.getDistribution().setNoiseAddend(0.8f);
    decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
    decoFallenTree.setLogConditionNoise(0f);
    decoFallenTree.setLogConditionChance(24);
    decoFallenTree.setLogBlock(Blocks.LOG.getDefaultState());
    decoFallenTree.setLeavesBlock(Blocks.LEAVES.getDefaultState());
    decoFallenTree.setMinSize(2);
    decoFallenTree.setMaxSize(4);
    this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
    DecoBoulder decoBoulder = new DecoBoulder();
    decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
    decoBoulder.setChance(24);
    decoBoulder.setMaxY(80);
    decoBoulder.setStrengthFactor(2f);
    this.addDeco(decoBoulder);
    DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
    this.addDeco(decoBaseBiomeDecorations);
    // Grass filler.
    DecoGrass decoGrass = new DecoGrass();
    decoGrass.setMinY(63);
    decoGrass.setMaxY(105);
    decoGrass.setLoops(1);
    this.addDeco(decoGrass);
}
Also used : DecoBaseBiomeDecorations(rtg.api.world.deco.DecoBaseBiomeDecorations) DecoFallenTree(rtg.api.world.deco.DecoFallenTree) DecoBoulder(rtg.api.world.deco.DecoBoulder) DecoGrass(rtg.api.world.deco.DecoGrass)

Example 3 with DecoFallenTree

use of rtg.api.world.deco.DecoFallenTree in project Realistic-Terrain-Generation by Team-RTG.

the class RealisticBiomeACDarklands method initDecos.

@Override
public void initDecos() {
    DecoFallenTree decoFallenTree = new DecoFallenTree();
    decoFallenTree.setLogCondition(RANDOM_CHANCE);
    decoFallenTree.setLogConditionChance(8);
    decoFallenTree.setLogBlock(ACBlocks.darklands_oak_wood.getDefaultState());
    decoFallenTree.setLeavesBlock(ACBlocks.darklands_oak_leaves.getDefaultState());
    decoFallenTree.setMinSize(2);
    decoFallenTree.setMaxSize(3);
    this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
    DecoShrub decoShrubCustom = new DecoShrub();
    decoShrubCustom.setLogBlock(ACBlocks.darklands_oak_wood.getDefaultState());
    decoShrubCustom.setLeavesBlock(ACBlocks.darklands_oak_leaves.getDefaultState());
    decoShrubCustom.setMaxY(110);
    decoShrubCustom.setNotEqualsZeroChance(3);
    decoShrubCustom.setStrengthFactor(2f);
    this.addDeco(decoShrubCustom);
    DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
    this.addDeco(decoBaseBiomeDecorations);
}
Also used : DecoBaseBiomeDecorations(rtg.api.world.deco.DecoBaseBiomeDecorations) DecoShrub(rtg.api.world.deco.DecoShrub) DecoFallenTree(rtg.api.world.deco.DecoFallenTree)

Example 4 with DecoFallenTree

use of rtg.api.world.deco.DecoFallenTree in project Realistic-Terrain-Generation by Team-RTG.

the class RealisticBiomeBOPSeasonalForest method initDecos.

@Override
public void initDecos() {
    DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
    this.addDeco(decoBaseBiomeDecorations);
    DecoBoulder decoBoulder = new DecoBoulder();
    decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
    decoBoulder.setMaxY(80);
    decoBoulder.setChance(16);
    decoBoulder.setStrengthFactor(1f);
    this.addDeco(decoBoulder);
    DecoFallenTree decoFallenTree = new DecoFallenTree();
    decoFallenTree.getDistribution().setNoiseDivisor(80f);
    decoFallenTree.getDistribution().setNoiseFactor(60f);
    decoFallenTree.getDistribution().setNoiseAddend(-15f);
    decoFallenTree.setLogCondition(RANDOM_CHANCE);
    decoFallenTree.setLogConditionChance(6);
    decoFallenTree.setRandomLogBlocks(new IBlockState[] { BlockUtil.getStateLog2(1), Blocks.LOG.getDefaultState(), BlockUtil.getStateLog(2) });
    decoFallenTree.setMinSize(3);
    decoFallenTree.setMaxSize(4);
    this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
}
Also used : DecoBaseBiomeDecorations(rtg.api.world.deco.DecoBaseBiomeDecorations) DecoSingleBiomeDecorations(rtg.api.world.deco.DecoSingleBiomeDecorations) DecoFallenTree(rtg.api.world.deco.DecoFallenTree) DecoBoulder(rtg.api.world.deco.DecoBoulder)

Example 5 with DecoFallenTree

use of rtg.api.world.deco.DecoFallenTree in project Realistic-Terrain-Generation by Team-RTG.

the class RealisticBiomeBOPShield method initDecos.

@Override
public void initDecos() {
    DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
    this.addDeco(decoBaseBiomeDecorations);
    DecoBoulder decoBoulder = new DecoBoulder();
    decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
    decoBoulder.setMaxY(80);
    decoBoulder.setChance(16);
    decoBoulder.setStrengthFactor(1f);
    this.addDeco(decoBoulder);
    DecoFallenTree decoFallenTree1 = new DecoFallenTree();
    decoFallenTree1.getDistribution().setNoiseDivisor(80f);
    decoFallenTree1.getDistribution().setNoiseFactor(60f);
    decoFallenTree1.getDistribution().setNoiseAddend(-15f);
    decoFallenTree1.setLogCondition(RANDOM_CHANCE);
    decoFallenTree1.setLogConditionNoise(0f);
    decoFallenTree1.setLogConditionChance(6);
    decoFallenTree1.setMaxY(100);
    decoFallenTree1.setLogBlock(BOPBlocks.log_2.getStateFromMeta(6));
    decoFallenTree1.setLeavesBlock(Blocks.LEAVES.getDefaultState());
    decoFallenTree1.setMinSize(3);
    decoFallenTree1.setMaxSize(4);
    DecoFallenTree decoFallenTree2 = new DecoFallenTree();
    decoFallenTree2.getDistribution().setNoiseDivisor(80f);
    decoFallenTree2.getDistribution().setNoiseFactor(60f);
    decoFallenTree2.getDistribution().setNoiseAddend(-15f);
    decoFallenTree2.setLogCondition(RANDOM_CHANCE);
    decoFallenTree2.setLogConditionNoise(0f);
    decoFallenTree2.setLogConditionChance(6);
    decoFallenTree2.setMaxY(100);
    decoFallenTree2.setLogBlock(BlockUtil.getStateLog(1));
    decoFallenTree2.setLeavesBlock(BlockUtil.getStateLeaf(1));
    decoFallenTree2.setMinSize(3);
    decoFallenTree2.setMaxSize(4);
    DecoHelper5050 decoHelperHelper5050 = new DecoHelper5050(decoFallenTree1, decoFallenTree2);
    this.addDeco(decoHelperHelper5050, this.getConfig().ALLOW_LOGS.get());
}
Also used : DecoBaseBiomeDecorations(rtg.api.world.deco.DecoBaseBiomeDecorations) DecoHelper5050(rtg.api.world.deco.helper.DecoHelper5050) DecoSingleBiomeDecorations(rtg.api.world.deco.DecoSingleBiomeDecorations) DecoFallenTree(rtg.api.world.deco.DecoFallenTree) DecoBoulder(rtg.api.world.deco.DecoBoulder)

Aggregations

DecoBaseBiomeDecorations (rtg.api.world.deco.DecoBaseBiomeDecorations)31 DecoFallenTree (rtg.api.world.deco.DecoFallenTree)31 DecoSingleBiomeDecorations (rtg.api.world.deco.DecoSingleBiomeDecorations)17 DecoBoulder (rtg.api.world.deco.DecoBoulder)15 DecoShrub (rtg.api.world.deco.DecoShrub)8 DecoGrass (rtg.api.world.deco.DecoGrass)5 DecoHelper5050 (rtg.api.world.deco.helper.DecoHelper5050)4 DecoHelperRandomSplit (rtg.api.world.deco.helper.DecoHelperRandomSplit)4 DecoJungleCacti (rtg.api.world.deco.DecoJungleCacti)1 DecoTree (rtg.api.world.deco.DecoTree)1 TreeRTG (rtg.api.world.gen.feature.tree.rtg.TreeRTG)1 TreeRTGSalixMyrtilloides (rtg.api.world.gen.feature.tree.rtg.TreeRTGSalixMyrtilloides)1