use of rtg.api.world.deco.DecoShrub in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBYGBirchPlains method initDecos.
@Override
public void initDecos() {
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(6f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(24);
decoFallenTree.setLogBlock(BlockUtil.getStateLog(2));
decoFallenTree.setLeavesBlock(BlockUtil.getStateLeaf(2));
decoFallenTree.setMinSize(3);
decoFallenTree.setMaxSize(6);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
decoBaseBiomeDecorations.setMaxY(100);
this.addDeco(decoBaseBiomeDecorations);
DecoShrub decoShrubBirch = new DecoShrub();
decoShrubBirch.setLogBlock(BlockUtil.getStateLog(2));
decoShrubBirch.setLeavesBlock(BlockUtil.getStateLeaf(2));
decoShrubBirch.setMaxY(90);
decoShrubBirch.setStrengthFactor(6f);
decoShrubBirch.setChance(4);
this.addDeco(decoShrubBirch);
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(100);
decoGrass.setStrengthFactor(6f);
this.addDeco(decoGrass);
}
use of rtg.api.world.deco.DecoShrub in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBYGAthuraForest method initDecos.
@Override
public void initDecos() {
DecoShrub decoShrubAthura = new DecoShrub();
decoShrubAthura.setLogBlock(athuraLogBlock);
decoShrubAthura.setLeavesBlock(athuraLeavesBlock);
decoShrubAthura.setMaxY(90);
decoShrubAthura.setStrengthFactor(4f);
decoShrubAthura.setChance(8);
this.addDeco(decoShrubAthura);
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.COBBLESTONE.getDefaultState());
decoBoulder.setChance(24);
decoBoulder.setMaxY(80);
decoBoulder.setStrengthFactor(2f);
this.addDeco(decoBoulder);
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
// Grass filler.
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMinY(63);
decoGrass.setMaxY(105);
decoGrass.setLoops(1);
this.addDeco(decoGrass);
}
use of rtg.api.world.deco.DecoShrub in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeACDarklands method initDecos.
@Override
public void initDecos() {
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.setLogCondition(RANDOM_CHANCE);
decoFallenTree.setLogConditionChance(8);
decoFallenTree.setLogBlock(ACBlocks.darklands_oak_wood.getDefaultState());
decoFallenTree.setLeavesBlock(ACBlocks.darklands_oak_leaves.getDefaultState());
decoFallenTree.setMinSize(2);
decoFallenTree.setMaxSize(3);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
DecoShrub decoShrubCustom = new DecoShrub();
decoShrubCustom.setLogBlock(ACBlocks.darklands_oak_wood.getDefaultState());
decoShrubCustom.setLeavesBlock(ACBlocks.darklands_oak_leaves.getDefaultState());
decoShrubCustom.setMaxY(110);
decoShrubCustom.setNotEqualsZeroChance(3);
decoShrubCustom.setStrengthFactor(2f);
this.addDeco(decoShrubCustom);
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
}
use of rtg.api.world.deco.DecoShrub in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBOPLavenderFields method initDecos.
@Override
public void initDecos() {
DecoShrub decoShrub = new DecoShrub();
decoShrub.setMaxY(110);
decoShrub.setChance(10);
decoShrub.setStrengthFactor(4f);
this.addDeco(decoShrub);
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(128);
decoGrass.setStrengthFactor(6f);
this.addDeco(decoGrass);
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
this.addDeco(decoBaseBiomeDecorations);
}
use of rtg.api.world.deco.DecoShrub in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeBOPFlowerField method initDecos.
@Override
public void initDecos() {
// First, let's get a few shrubs in to break things up a bit.
DecoShrub decoShrub = new DecoShrub();
decoShrub.setMaxY(110);
decoShrub.setStrengthFactor(4f);
decoShrub.setChance(3);
this.addDeco(decoShrub);
// Flowers are the most aesthetically important feature of this biome, so let's add those next.
DecoFlowersRTG decoFlowers1 = new DecoFlowersRTG();
//Only colourful 1-block-tall flowers. No tulips as BOP has those covered.
decoFlowers1.setFlowers(new int[] { 0, 1, 2, 3, 8, 9 });
// Lots and lots of flowers!
decoFlowers1.setStrengthFactor(12f);
// We're only bothered about surface flowers here.
decoFlowers1.setHeightType(DecoFlowersRTG.HeightType.GET_HEIGHT_VALUE);
this.addDeco(decoFlowers1);
DecoFlowersRTG decoFlowers2 = new DecoFlowersRTG();
//Only 2-block-tall flowers.
decoFlowers2.setFlowers(new int[] { 10, 11, 14, 15 });
// Not as many of these.
decoFlowers2.setStrengthFactor(2f);
decoFlowers2.setChance(3);
// We're only bothered about surface flowers here.
decoFlowers2.setHeightType(DecoFlowersRTG.HeightType.GET_HEIGHT_VALUE);
this.addDeco(decoFlowers2);
// Not much free space left, so let's give some space to the base biome.
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoSingleBiomeDecorations();
decoBaseBiomeDecorations.setNotEqualsZeroChance(4);
this.addDeco(decoBaseBiomeDecorations);
// Grass filler.
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(128);
decoGrass.setStrengthFactor(24f);
this.addDeco(decoGrass);
}
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