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Example 1 with AbstractPlayerInteraction

use of scripting.AbstractPlayerInteraction in project HeavenMS by ronancpl.

the class AbstractDealDamageHandler method applyAttack.

protected synchronized void applyAttack(AttackInfo attack, final MapleCharacter player, int attackCount) {
    Skill theSkill = null;
    MapleStatEffect attackEffect = null;
    final int job = player.getJob().getId();
    try {
        if (player.isBanned()) {
            return;
        }
        if (attack.skill != 0) {
            // returns back the skill id if its not a hidden skill so we are gucci
            theSkill = SkillFactory.getSkill(GameConstants.getHiddenSkill(attack.skill));
            attackEffect = attack.getAttackEffect(player, theSkill);
            if (attackEffect == null) {
                player.getClient().announce(MaplePacketCreator.enableActions());
                return;
            }
            if (player.getMp() < attackEffect.getMpCon()) {
                AutobanFactory.MPCON.addPoint(player.getAutobanManager(), "Skill: " + attack.skill + "; Player MP: " + player.getMp() + "; MP Needed: " + attackEffect.getMpCon());
            }
            if (attack.skill != Cleric.HEAL) {
                if (player.isAlive()) {
                    if (// Poison Bomb
                    attack.skill == NightWalker.POISON_BOMB)
                        attackEffect.applyTo(player, new Point(attack.position.x, attack.position.y));
                    else if (// prevent BP refreshing
                    attack.skill != Aran.BODY_PRESSURE)
                        attackEffect.applyTo(player);
                } else {
                    player.getClient().announce(MaplePacketCreator.enableActions());
                }
            }
            int mobCount = attackEffect.getMobCount();
            if (attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Page.FINAL_ATTACK_BW || attack.skill == Page.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_AXE || attack.skill == Spearman.FINAL_ATTACK_SPEAR || attack.skill == Spearman.FINAL_ATTACK_POLEARM || attack.skill == WindArcher.FINAL_ATTACK || attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Hunter.FINAL_ATTACK || attack.skill == Crossbowman.FINAL_ATTACK) {
                // :(
                mobCount = 15;
            }
            if (attack.skill == Aran.HIDDEN_FULL_DOUBLE || attack.skill == Aran.HIDDEN_FULL_TRIPLE || attack.skill == Aran.HIDDEN_OVER_DOUBLE || attack.skill == Aran.HIDDEN_OVER_TRIPLE) {
                mobCount = 12;
            }
            if (attack.numAttacked > mobCount) {
                AutobanFactory.MOB_COUNT.autoban(player, "Skill: " + attack.skill + "; Count: " + attack.numAttacked + " Max: " + attackEffect.getMobCount());
                return;
            }
        }
        if (!player.isAlive()) {
            return;
        }
        // WTF IS THIS F3,1
        /*if (attackCount != attack.numDamage && attack.skill != ChiefBandit.MESO_EXPLOSION && attack.skill != NightWalker.VAMPIRE && attack.skill != WindArcher.WIND_SHOT && attack.skill != Aran.COMBO_SMASH && attack.skill != Aran.COMBO_FENRIR && attack.skill != Aran.COMBO_TEMPEST && attack.skill != NightLord.NINJA_AMBUSH && attack.skill != Shadower.NINJA_AMBUSH) {
                return;
            }*/
        int totDamage = 0;
        final MapleMap map = player.getMap();
        if (attack.skill == ChiefBandit.MESO_EXPLOSION) {
            int delay = 0;
            for (Integer oned : attack.allDamage.keySet()) {
                MapleMapObject mapobject = map.getMapObject(oned.intValue());
                if (mapobject != null && mapobject.getType() == MapleMapObjectType.ITEM) {
                    final MapleMapItem mapitem = (MapleMapItem) mapobject;
                    if (mapitem.getMeso() == 0) {
                        // Maybe it is possible some how?
                        return;
                    }
                    synchronized (mapitem) {
                        if (mapitem.isPickedUp()) {
                            return;
                        }
                        TimerManager.getInstance().schedule(new Runnable() {

                            @Override
                            public void run() {
                                map.pickItemDrop(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem);
                            }
                        }, delay);
                        delay += 100;
                    }
                } else if (mapobject != null && mapobject.getType() != MapleMapObjectType.MONSTER) {
                    return;
                }
            }
        }
        for (Integer oned : attack.allDamage.keySet()) {
            final MapleMonster monster = map.getMonsterByOid(oned.intValue());
            if (monster != null) {
                double distance = player.getPosition().distanceSq(monster.getPosition());
                double distanceToDetect = 200000.0;
                if (attack.ranged)
                    distanceToDetect += 400000;
                if (attack.magic)
                    distanceToDetect += 200000;
                if (player.getJob().isA(MapleJob.ARAN1))
                    // Arans have extra range over normal warriors.
                    distanceToDetect += 200000;
                if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
                    distanceToDetect += 40000;
                else if (attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
                    distanceToDetect += 275000;
                else if (attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER)
                    distanceToDetect += 40000;
                else if (attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
                    distanceToDetect += 250000;
                else if (attack.skill == Shadower.BOOMERANG_STEP)
                    distanceToDetect += 60000;
                if (distance > distanceToDetect) {
                    AutobanFactory.DISTANCE_HACK.alert(player, "Distance Sq to monster: " + distance + " SID: " + attack.skill + " MID: " + monster.getId());
                }
                int totDamageToOneMonster = 0;
                List<Integer> onedList = attack.allDamage.get(oned);
                for (Integer eachd : onedList) {
                    if (eachd < 0)
                        eachd += Integer.MAX_VALUE;
                    totDamageToOneMonster += eachd;
                }
                totDamage += totDamageToOneMonster;
                player.checkMonsterAggro(monster);
                if (player.getBuffedValue(MapleBuffStat.PICKPOCKET) != null && (attack.skill == 0 || attack.skill == Rogue.DOUBLE_STAB || attack.skill == Bandit.SAVAGE_BLOW || attack.skill == ChiefBandit.ASSAULTER || attack.skill == ChiefBandit.BAND_OF_THIEVES || attack.skill == Shadower.ASSASSINATE || attack.skill == Shadower.TAUNT || attack.skill == Shadower.BOOMERANG_STEP)) {
                    Skill pickpocket = SkillFactory.getSkill(ChiefBandit.PICKPOCKET);
                    int picklv = (player.isGM()) ? pickpocket.getMaxLevel() : player.getSkillLevel(pickpocket);
                    if (picklv > 0) {
                        int delay = 0;
                        final int maxmeso = player.getBuffedValue(MapleBuffStat.PICKPOCKET).intValue();
                        for (Integer eachd : onedList) {
                            eachd += Integer.MAX_VALUE;
                            if (pickpocket.getEffect(picklv).makeChanceResult()) {
                                final Integer eachdf;
                                if (eachd < 0)
                                    eachdf = eachd + Integer.MAX_VALUE;
                                else
                                    eachdf = eachd;
                                TimerManager.getInstance().schedule(new Runnable() {

                                    @Override
                                    public void run() {
                                        player.getMap().spawnMesoDrop(Math.min((int) Math.max(((double) eachdf / (double) 20000) * (double) maxmeso, (double) 1), maxmeso), new Point((int) (monster.getPosition().getX() + Randomizer.nextInt(100) - 50), (int) (monster.getPosition().getY())), monster, player, true, (byte) 2);
                                    }
                                }, delay);
                                delay += 100;
                            }
                        }
                    }
                } else if (attack.skill == Marauder.ENERGY_DRAIN || attack.skill == ThunderBreaker.ENERGY_DRAIN || attack.skill == NightWalker.VAMPIRE || attack.skill == Assassin.DRAIN) {
                    player.addHP(Math.min(monster.getMaxHp(), Math.min((int) ((double) totDamage * (double) SkillFactory.getSkill(attack.skill).getEffect(player.getSkillLevel(SkillFactory.getSkill(attack.skill))).getX() / 100.0), player.getMaxHp() / 2)));
                } else if (attack.skill == Bandit.STEAL) {
                    Skill steal = SkillFactory.getSkill(Bandit.STEAL);
                    if (monster.getStolen().size() < 1) {
                        // One steal per mob <3
                        if (steal.getEffect(player.getSkillLevel(steal)).makeChanceResult()) {
                            MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
                            List<Integer> dropPool = mi.retrieveDropPool(monster.getId());
                            if (!dropPool.isEmpty()) {
                                Integer rndPool = (int) Math.floor(Math.random() * dropPool.get(dropPool.size() - 1));
                                int i = 0;
                                while (rndPool >= dropPool.get(i)) i++;
                                List<MonsterDropEntry> toSteal = new ArrayList<>();
                                toSteal.add(mi.retrieveDrop(monster.getId()).get(i));
                                player.getMap().dropItemsFromMonster(toSteal, player, monster);
                                monster.addStolen(toSteal.get(0).itemId);
                            }
                        }
                    }
                } else if (attack.skill == FPArchMage.FIRE_DEMON) {
                    monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(FPArchMage.FIRE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(FPArchMage.FIRE_DEMON))).getDuration() * 1000);
                } else if (attack.skill == ILArchMage.ICE_DEMON) {
                    monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(ILArchMage.ICE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(ILArchMage.ICE_DEMON))).getDuration() * 1000);
                } else if (attack.skill == Outlaw.HOMING_BEACON || attack.skill == Corsair.BULLSEYE) {
                    player.setMarkedMonster(monster.getObjectId());
                    player.announce(MaplePacketCreator.giveBuff(1, attack.skill, Collections.singletonList(new Pair<>(MapleBuffStat.HOMING_BEACON, monster.getObjectId()))));
                }
                if (job == 2111 || job == 2112) {
                    if (player.getBuffedValue(MapleBuffStat.WK_CHARGE) != null) {
                        Skill snowCharge = SkillFactory.getSkill(Aran.SNOW_CHARGE);
                        if (totDamageToOneMonster > 0) {
                            MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getX()), snowCharge, null, false);
                            monster.applyStatus(player, monsterStatusEffect, false, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getY() * 1000);
                        }
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.HAMSTRING) != null) {
                    Skill hamstring = SkillFactory.getSkill(Bowmaster.HAMSTRING);
                    if (hamstring.getEffect(player.getSkillLevel(hamstring)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, hamstring.getEffect(player.getSkillLevel(hamstring)).getX()), hamstring, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, hamstring.getEffect(player.getSkillLevel(hamstring)).getY() * 1000);
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.SLOW) != null) {
                    Skill slow = SkillFactory.getSkill(Evan.SLOW);
                    if (slow.getEffect(player.getSkillLevel(slow)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, slow.getEffect(player.getSkillLevel(slow)).getX()), slow, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, slow.getEffect(player.getSkillLevel(slow)).getY() * 60 * 1000);
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.BLIND) != null) {
                    Skill blind = SkillFactory.getSkill(Marksman.BLIND);
                    if (blind.getEffect(player.getSkillLevel(blind)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.ACC, blind.getEffect(player.getSkillLevel(blind)).getX()), blind, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, blind.getEffect(player.getSkillLevel(blind)).getY() * 1000);
                    }
                }
                if (job == 121 || job == 122) {
                    for (int charge = 1211005; charge < 1211007; charge++) {
                        Skill chargeSkill = SkillFactory.getSkill(charge);
                        if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
                            if (totDamageToOneMonster > 0) {
                                if (charge == WhiteKnight.BW_ICE_CHARGE || charge == WhiteKnight.SWORD_ICE_CHARGE) {
                                    monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                                if (charge == WhiteKnight.BW_FIRE_CHARGE || charge == WhiteKnight.SWORD_FIRE_CHARGE) {
                                    monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                            }
                        }
                    }
                    if (job == 122) {
                        for (int charge = 1221003; charge < 1221004; charge++) {
                            Skill chargeSkill = SkillFactory.getSkill(charge);
                            if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
                                if (totDamageToOneMonster > 0) {
                                    monster.setTempEffectiveness(Element.HOLY, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                            }
                        }
                    }
                } else if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
                    Skill skill;
                    if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
                        skill = SkillFactory.getSkill(21100005);
                        player.setHp(player.getHp() + ((totDamage * skill.getEffect(player.getSkillLevel(skill)).getX()) / 100), true);
                        player.updateSingleStat(MapleStat.HP, player.getHp());
                    }
                } else if (job == 412 || job == 422 || job == 1411) {
                    Skill type = SkillFactory.getSkill(player.getJob().getId() == 412 ? 4120005 : (player.getJob().getId() == 1411 ? 14110004 : 4220005));
                    if (player.getSkillLevel(type) > 0) {
                        MapleStatEffect venomEffect = type.getEffect(player.getSkillLevel(type));
                        for (int i = 0; i < attackCount; i++) {
                            if (venomEffect.makeChanceResult()) {
                                if (monster.getVenomMulti() < 3) {
                                    monster.setVenomMulti((monster.getVenomMulti() + 1));
                                    MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
                                    monster.applyStatus(player, monsterStatusEffect, false, venomEffect.getDuration(), true);
                                }
                            }
                        }
                    }
                } else if (job == 521 || job == 522) {
                    // from what I can gather this is how it should work
                    if (!monster.isBoss()) {
                        Skill type = SkillFactory.getSkill(Outlaw.FLAME_THROWER);
                        if (player.getSkillLevel(type) > 0) {
                            MapleStatEffect DoT = type.getEffect(player.getSkillLevel(type));
                            MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
                            monster.applyStatus(player, monsterStatusEffect, true, DoT.getDuration(), false);
                        }
                    }
                } else if (job >= 311 && job <= 322) {
                    if (!monster.isBoss()) {
                        Skill mortalBlow;
                        if (job == 311 || job == 312) {
                            mortalBlow = SkillFactory.getSkill(Ranger.MORTAL_BLOW);
                        } else {
                            mortalBlow = SkillFactory.getSkill(Sniper.MORTAL_BLOW);
                        }
                        if (player.getSkillLevel(mortalBlow) > 0) {
                            MapleStatEffect mortal = mortalBlow.getEffect(player.getSkillLevel(mortalBlow));
                            if (monster.getHp() <= (monster.getStats().getHp() * mortal.getX()) / 100) {
                                if (Randomizer.rand(1, 100) <= mortal.getY()) {
                                    monster.getMap().killMonster(monster, player, true);
                                }
                            }
                        }
                    }
                }
                if (attack.skill != 0) {
                    if (attackEffect.getFixDamage() != -1) {
                        if (totDamageToOneMonster != attackEffect.getFixDamage() && totDamageToOneMonster != 0) {
                            AutobanFactory.FIX_DAMAGE.autoban(player, String.valueOf(totDamageToOneMonster) + " damage");
                        }
                        if (ServerConstants.USE_ULTRA_THREE_SNAILS) {
                            AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
                            int shellId;
                            switch(totDamageToOneMonster) {
                                case 10:
                                    shellId = 4000019;
                                    break;
                                case 25:
                                    shellId = 4000000;
                                    break;
                                default:
                                    shellId = 4000016;
                            }
                            if (api.haveItem(shellId, 1)) {
                                api.gainItem(shellId, (short) -1, false);
                                totDamageToOneMonster *= player.getLevel();
                            } else {
                                player.dropMessage(5, "You ran out of shells to activate the hidden power of Three Snails.");
                            }
                        }
                    }
                }
                if (totDamageToOneMonster > 0 && attackEffect != null && attackEffect.getMonsterStati().size() > 0) {
                    if (attackEffect.makeChanceResult()) {
                        monster.applyStatus(player, new MonsterStatusEffect(attackEffect.getMonsterStati(), theSkill, null, false), attackEffect.isPoison(), attackEffect.getDuration());
                    }
                }
                if (attack.isHH && !monster.isBoss()) {
                    map.damageMonster(player, monster, monster.getHp() - 1);
                } else if (attack.isHH) {
                    int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
                    map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
                } else if (attack.isTempest && !monster.isBoss()) {
                    map.damageMonster(player, monster, monster.getHp());
                } else if (attack.isTempest) {
                    int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
                    map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
                } else {
                    map.damageMonster(player, monster, totDamageToOneMonster);
                }
                if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT)) {
                    for (int i = 0; i < monster.getSkills().size(); i++) {
                        if (monster.getSkills().get(i).left == 145) {
                            MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
                            player.addHP(-toUse.getX());
                            map.broadcastMessage(player, MaplePacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
                        }
                    }
                }
                if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT)) {
                    for (int i = 0; i < monster.getSkills().size(); i++) {
                        if (monster.getSkills().get(i).left == 145) {
                            MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
                            player.addMP(-toUse.getY());
                        }
                    }
                }
            }
        }
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : MapleMonsterInformationProvider(server.life.MapleMonsterInformationProvider) MonsterStatusEffect(client.status.MonsterStatusEffect) ArrayList(java.util.ArrayList) MapleMapObject(server.maps.MapleMapObject) Point(java.awt.Point) AbstractPlayerInteraction(scripting.AbstractPlayerInteraction) Point(java.awt.Point) MapleMap(server.maps.MapleMap) Skill(client.Skill) MobSkill(server.life.MobSkill) MapleStatEffect(server.MapleStatEffect) MonsterDropEntry(server.life.MonsterDropEntry) MapleMapItem(server.maps.MapleMapItem) MobSkill(server.life.MobSkill) MapleMonster(server.life.MapleMonster) Pair(tools.Pair)

Example 2 with AbstractPlayerInteraction

use of scripting.AbstractPlayerInteraction in project HeavenMS by ronancpl.

the class EventInstanceManager method giveEventReward.

// gives out EXP & a random item in a similar fashion of when clearing KPQ, LPQ, etc.
public final boolean giveEventReward(MapleCharacter player, int eventLevel) {
    List<Integer> rewardsSet, rewardsQty;
    Integer rewardExp;
    rL.lock();
    try {
        // event level starts counting from 1
        eventLevel--;
        if (eventLevel >= collectionSet.size())
            return true;
        rewardsSet = collectionSet.get(eventLevel);
        rewardsQty = collectionQty.get(eventLevel);
        rewardExp = collectionExp.get(eventLevel);
    } finally {
        rL.unlock();
    }
    if (rewardExp == null)
        rewardExp = 0;
    if (rewardsSet == null || rewardsSet.isEmpty()) {
        if (rewardExp > 0)
            player.gainExp(rewardExp);
        return true;
    }
    if (!hasRewardSlot(player, eventLevel))
        return false;
    AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
    int rnd = (int) Math.floor(Math.random() * rewardsSet.size());
    api.gainItem(rewardsSet.get(rnd), rewardsQty.get(rnd).shortValue());
    if (rewardExp > 0)
        player.gainExp(rewardExp);
    return true;
}
Also used : AbstractPlayerInteraction(scripting.AbstractPlayerInteraction) Point(java.awt.Point)

Aggregations

Point (java.awt.Point)2 AbstractPlayerInteraction (scripting.AbstractPlayerInteraction)2 Skill (client.Skill)1 MonsterStatusEffect (client.status.MonsterStatusEffect)1 ArrayList (java.util.ArrayList)1 MapleStatEffect (server.MapleStatEffect)1 MapleMonster (server.life.MapleMonster)1 MapleMonsterInformationProvider (server.life.MapleMonsterInformationProvider)1 MobSkill (server.life.MobSkill)1 MonsterDropEntry (server.life.MonsterDropEntry)1 MapleMap (server.maps.MapleMap)1 MapleMapItem (server.maps.MapleMapItem)1 MapleMapObject (server.maps.MapleMapObject)1 Pair (tools.Pair)1