use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.
the class MapleMap method dropFromMonster.
private void dropFromMonster(final MapleCharacter chr, final MapleMonster mob, final boolean useBaseRate) {
if (mob.dropsDisabled() || !dropsOn) {
return;
}
final byte droptype = (byte) (mob.getStats().isExplosiveReward() ? 3 : mob.getStats().isFfaLoot() ? 2 : chr.getParty() != null ? 1 : 0);
final int mobpos = mob.getPosition().x;
int chRate = chr.getDropRate();
byte d = 1;
Point pos = new Point(0, mob.getPosition().y);
MonsterStatusEffect stati = mob.getStati(MonsterStatus.SHOWDOWN);
if (stati != null) {
chRate *= (stati.getStati().get(MonsterStatus.SHOWDOWN).doubleValue() / 100.0 + 1.0);
}
if (useBaseRate)
chRate = 1;
final MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
final List<MonsterDropEntry> dropEntry = new ArrayList<>();
final List<MonsterDropEntry> questEntry = new ArrayList<>();
sortDropEntries(mi.retrieveEffectiveDrop(mob.getId()), dropEntry, questEntry);
// Normal Drops
d = dropItemsFromMonsterOnMap(dropEntry, pos, d, chRate, droptype, mobpos, chr, mob);
// Global Drops
final List<MonsterGlobalDropEntry> globalEntry = mi.getGlobalDrop();
d = dropGlobalItemsFromMonsterOnMap(globalEntry, pos, d, droptype, mobpos, chr, mob);
// Quest Drops
dropItemsFromMonsterOnMap(questEntry, pos, d, chRate, droptype, mobpos, chr, mob);
}
use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.
the class MapleMonster method applyStatus.
public boolean applyStatus(MapleCharacter from, final MonsterStatusEffect status, boolean poison, long duration, boolean venom) {
switch(getMonsterEffectiveness(status.getSkill().getElement())) {
case IMMUNE:
case STRONG:
case NEUTRAL:
return false;
case NORMAL:
case WEAK:
break;
default:
{
System.out.println("Unknown elemental effectiveness: " + getMonsterEffectiveness(status.getSkill().getElement()));
return false;
}
}
if (status.getSkill().getId() == FPMage.ELEMENT_COMPOSITION) {
// fp compo
ElementalEffectiveness effectiveness = getMonsterEffectiveness(Element.POISON);
if (effectiveness == ElementalEffectiveness.IMMUNE || effectiveness == ElementalEffectiveness.STRONG) {
return false;
}
} else if (status.getSkill().getId() == ILMage.ELEMENT_COMPOSITION) {
// il compo
ElementalEffectiveness effectiveness = getMonsterEffectiveness(Element.ICE);
if (effectiveness == ElementalEffectiveness.IMMUNE || effectiveness == ElementalEffectiveness.STRONG) {
return false;
}
} else if (status.getSkill().getId() == NightLord.VENOMOUS_STAR || status.getSkill().getId() == Shadower.VENOMOUS_STAB || status.getSkill().getId() == NightWalker.VENOM) {
// venom
if (getMonsterEffectiveness(Element.POISON) == ElementalEffectiveness.WEAK) {
return false;
}
}
if (poison && hp.get() <= 1) {
return false;
}
final Map<MonsterStatus, Integer> statis = status.getStati();
if (stats.isBoss()) {
if (!(statis.containsKey(MonsterStatus.SPEED) && statis.containsKey(MonsterStatus.NINJA_AMBUSH) && statis.containsKey(MonsterStatus.WATK))) {
return false;
}
}
if (statis.size() > 0) {
statiLock.lock();
try {
for (MonsterStatus stat : statis.keySet()) {
final MonsterStatusEffect oldEffect = stati.get(stat);
if (oldEffect != null) {
oldEffect.removeActiveStatus(stat);
if (oldEffect.getStati().isEmpty()) {
oldEffect.cancelTask();
oldEffect.cancelDamageSchedule();
}
}
}
} finally {
statiLock.unlock();
}
}
TimerManager timerManager = TimerManager.getInstance();
final Runnable cancelTask = new Runnable() {
@Override
public void run() {
if (isAlive()) {
byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), status.getStati());
map.broadcastMessage(packet, getPosition());
MapleCharacter controller = getController();
if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
controller.getClient().announce(packet);
}
}
statiLock.lock();
try {
for (MonsterStatus stat : status.getStati().keySet()) {
stati.remove(stat);
}
} finally {
statiLock.unlock();
}
setVenomMulti(0);
status.cancelDamageSchedule();
}
};
int animationTime;
if (poison) {
int poisonLevel = from.getSkillLevel(status.getSkill());
int poisonDamage = Math.min(Short.MAX_VALUE, (int) (getMaxHp() / (70.0 - poisonLevel) + 0.999));
status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
animationTime = broadcastStatusEffect(status);
status.setDamageSchedule(timerManager.register(new DamageTask(poisonDamage, from, status, cancelTask, 0), 1000, 1000));
} else if (venom) {
if (from.getJob() == MapleJob.NIGHTLORD || from.getJob() == MapleJob.SHADOWER || from.getJob().isA(MapleJob.NIGHTWALKER3)) {
int poisonLevel, matk, jobid = from.getJob().getId();
int skillid = (jobid == 412 ? NightLord.VENOMOUS_STAR : (jobid == 422 ? Shadower.VENOMOUS_STAB : NightWalker.VENOM));
poisonLevel = from.getSkillLevel(SkillFactory.getSkill(skillid));
if (poisonLevel <= 0) {
return false;
}
matk = SkillFactory.getSkill(skillid).getEffect(poisonLevel).getMatk();
int luk = from.getLuk();
int maxDmg = (int) Math.ceil(Math.min(Short.MAX_VALUE, 0.2 * luk * matk));
int minDmg = (int) Math.ceil(Math.min(Short.MAX_VALUE, 0.1 * luk * matk));
int gap = maxDmg - minDmg;
if (gap == 0) {
gap = 1;
}
int poisonDamage = 0;
for (int i = 0; i < getVenomMulti(); i++) {
poisonDamage += (Randomizer.nextInt(gap) + minDmg);
}
poisonDamage = Math.min(Short.MAX_VALUE, poisonDamage);
status.setValue(MonsterStatus.VENOMOUS_WEAPON, Integer.valueOf(poisonDamage));
status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
animationTime = broadcastStatusEffect(status);
status.setDamageSchedule(timerManager.register(new DamageTask(poisonDamage, from, status, cancelTask, 0), 1000, 1000));
} else {
return false;
}
/*
} else if (status.getSkill().getId() == Hermit.SHADOW_WEB || status.getSkill().getId() == NightWalker.SHADOW_WEB) { //Shadow Web
int webDamage = (int) (getMaxHp() / 50.0 + 0.999);
status.setValue(MonsterStatus.SHADOW_WEB, Integer.valueOf(webDamage));
animationTime = broadcastStatusEffect(status);
status.setDamageSchedule(timerManager.schedule(new DamageTask(webDamage, from, status, cancelTask, 1), 3500));
*/
} else if (status.getSkill().getId() == 4121004 || status.getSkill().getId() == 4221004) {
// Ninja Ambush
final Skill skill = SkillFactory.getSkill(status.getSkill().getId());
final byte level = from.getSkillLevel(skill);
final int damage = (int) ((from.getStr() + from.getLuk()) * (1.5 + (level * 0.05)) * skill.getEffect(level).getDamage());
status.setValue(MonsterStatus.NINJA_AMBUSH, Integer.valueOf(damage));
animationTime = broadcastStatusEffect(status);
status.setDamageSchedule(timerManager.register(new DamageTask(damage, from, status, cancelTask, 2), 1000, 1000));
} else {
animationTime = broadcastStatusEffect(status);
}
statiLock.lock();
try {
for (MonsterStatus stat : status.getStati().keySet()) {
stati.put(stat, status);
alreadyBuffed.add(stat);
}
} finally {
statiLock.unlock();
}
status.setCancelTask(timerManager.schedule(cancelTask, duration + animationTime - 100));
return true;
}
use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.
the class MapleMonster method debuffMob.
public void debuffMob(int skillid) {
// skillid is not going to be used for now until I get warrior debuff working
MonsterStatus[] stats = { MonsterStatus.WEAPON_ATTACK_UP, MonsterStatus.WEAPON_DEFENSE_UP, MonsterStatus.MAGIC_ATTACK_UP, MonsterStatus.MAGIC_DEFENSE_UP };
statiLock.lock();
try {
for (int i = 0; i < stats.length; i++) {
if (isBuffed(stats[i])) {
final MonsterStatusEffect oldEffect = stati.get(stats[i]);
byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), oldEffect.getStati());
map.broadcastMessage(packet, getPosition());
MapleCharacter controller = getController();
if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
controller.getClient().announce(packet);
}
stati.remove(stats[i]);
}
}
} finally {
statiLock.unlock();
}
}
use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.
the class MapleMonster method applyMonsterBuff.
public void applyMonsterBuff(final Map<MonsterStatus, Integer> stats, final int x, int skillId, long duration, MobSkill skill, final List<Integer> reflection) {
TimerManager timerManager = TimerManager.getInstance();
final Runnable cancelTask = new Runnable() {
@Override
public void run() {
if (isAlive()) {
byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), stats);
map.broadcastMessage(packet, getPosition());
MapleCharacter controller = getController();
if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
controller.getClient().announce(packet);
}
statiLock.lock();
try {
for (final MonsterStatus stat : stats.keySet()) {
stati.remove(stat);
}
} finally {
statiLock.unlock();
}
}
}
};
final MonsterStatusEffect effect = new MonsterStatusEffect(stats, null, skill, true);
byte[] packet = MaplePacketCreator.applyMonsterStatus(getObjectId(), effect, reflection);
map.broadcastMessage(packet, getPosition());
statiLock.lock();
try {
for (MonsterStatus stat : stats.keySet()) {
stati.put(stat, effect);
alreadyBuffed.add(stat);
}
} finally {
statiLock.unlock();
}
MapleCharacter controller = getController();
if (controller != null && !controller.isMapObjectVisible(this)) {
controller.getClient().announce(packet);
}
effect.setCancelTask(timerManager.schedule(cancelTask, duration));
}
use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.
the class AbstractDealDamageHandler method applyAttack.
protected synchronized void applyAttack(AttackInfo attack, final MapleCharacter player, int attackCount) {
Skill theSkill = null;
MapleStatEffect attackEffect = null;
final int job = player.getJob().getId();
try {
if (player.isBanned()) {
return;
}
if (attack.skill != 0) {
// returns back the skill id if its not a hidden skill so we are gucci
theSkill = SkillFactory.getSkill(GameConstants.getHiddenSkill(attack.skill));
attackEffect = attack.getAttackEffect(player, theSkill);
if (attackEffect == null) {
player.getClient().announce(MaplePacketCreator.enableActions());
return;
}
if (player.getMp() < attackEffect.getMpCon()) {
AutobanFactory.MPCON.addPoint(player.getAutobanManager(), "Skill: " + attack.skill + "; Player MP: " + player.getMp() + "; MP Needed: " + attackEffect.getMpCon());
}
if (attack.skill != Cleric.HEAL) {
if (player.isAlive()) {
if (// Poison Bomb
attack.skill == NightWalker.POISON_BOMB)
attackEffect.applyTo(player, new Point(attack.position.x, attack.position.y));
else if (// prevent BP refreshing
attack.skill != Aran.BODY_PRESSURE)
attackEffect.applyTo(player);
} else {
player.getClient().announce(MaplePacketCreator.enableActions());
}
}
int mobCount = attackEffect.getMobCount();
if (attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Page.FINAL_ATTACK_BW || attack.skill == Page.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_AXE || attack.skill == Spearman.FINAL_ATTACK_SPEAR || attack.skill == Spearman.FINAL_ATTACK_POLEARM || attack.skill == WindArcher.FINAL_ATTACK || attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Hunter.FINAL_ATTACK || attack.skill == Crossbowman.FINAL_ATTACK) {
// :(
mobCount = 15;
}
if (attack.skill == Aran.HIDDEN_FULL_DOUBLE || attack.skill == Aran.HIDDEN_FULL_TRIPLE || attack.skill == Aran.HIDDEN_OVER_DOUBLE || attack.skill == Aran.HIDDEN_OVER_TRIPLE) {
mobCount = 12;
}
if (attack.numAttacked > mobCount) {
AutobanFactory.MOB_COUNT.autoban(player, "Skill: " + attack.skill + "; Count: " + attack.numAttacked + " Max: " + attackEffect.getMobCount());
return;
}
}
if (!player.isAlive()) {
return;
}
// WTF IS THIS F3,1
/*if (attackCount != attack.numDamage && attack.skill != ChiefBandit.MESO_EXPLOSION && attack.skill != NightWalker.VAMPIRE && attack.skill != WindArcher.WIND_SHOT && attack.skill != Aran.COMBO_SMASH && attack.skill != Aran.COMBO_FENRIR && attack.skill != Aran.COMBO_TEMPEST && attack.skill != NightLord.NINJA_AMBUSH && attack.skill != Shadower.NINJA_AMBUSH) {
return;
}*/
int totDamage = 0;
final MapleMap map = player.getMap();
if (attack.skill == ChiefBandit.MESO_EXPLOSION) {
int delay = 0;
for (Integer oned : attack.allDamage.keySet()) {
MapleMapObject mapobject = map.getMapObject(oned.intValue());
if (mapobject != null && mapobject.getType() == MapleMapObjectType.ITEM) {
final MapleMapItem mapitem = (MapleMapItem) mapobject;
if (mapitem.getMeso() == 0) {
// Maybe it is possible some how?
return;
}
synchronized (mapitem) {
if (mapitem.isPickedUp()) {
return;
}
TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
map.pickItemDrop(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem);
}
}, delay);
delay += 100;
}
} else if (mapobject != null && mapobject.getType() != MapleMapObjectType.MONSTER) {
return;
}
}
}
for (Integer oned : attack.allDamage.keySet()) {
final MapleMonster monster = map.getMonsterByOid(oned.intValue());
if (monster != null) {
double distance = player.getPosition().distanceSq(monster.getPosition());
double distanceToDetect = 200000.0;
if (attack.ranged)
distanceToDetect += 400000;
if (attack.magic)
distanceToDetect += 200000;
if (player.getJob().isA(MapleJob.ARAN1))
// Arans have extra range over normal warriors.
distanceToDetect += 200000;
if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
distanceToDetect += 40000;
else if (attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
distanceToDetect += 275000;
else if (attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER)
distanceToDetect += 40000;
else if (attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
distanceToDetect += 250000;
else if (attack.skill == Shadower.BOOMERANG_STEP)
distanceToDetect += 60000;
if (distance > distanceToDetect) {
AutobanFactory.DISTANCE_HACK.alert(player, "Distance Sq to monster: " + distance + " SID: " + attack.skill + " MID: " + monster.getId());
}
int totDamageToOneMonster = 0;
List<Integer> onedList = attack.allDamage.get(oned);
for (Integer eachd : onedList) {
if (eachd < 0)
eachd += Integer.MAX_VALUE;
totDamageToOneMonster += eachd;
}
totDamage += totDamageToOneMonster;
player.checkMonsterAggro(monster);
if (player.getBuffedValue(MapleBuffStat.PICKPOCKET) != null && (attack.skill == 0 || attack.skill == Rogue.DOUBLE_STAB || attack.skill == Bandit.SAVAGE_BLOW || attack.skill == ChiefBandit.ASSAULTER || attack.skill == ChiefBandit.BAND_OF_THIEVES || attack.skill == Shadower.ASSASSINATE || attack.skill == Shadower.TAUNT || attack.skill == Shadower.BOOMERANG_STEP)) {
Skill pickpocket = SkillFactory.getSkill(ChiefBandit.PICKPOCKET);
int picklv = (player.isGM()) ? pickpocket.getMaxLevel() : player.getSkillLevel(pickpocket);
if (picklv > 0) {
int delay = 0;
final int maxmeso = player.getBuffedValue(MapleBuffStat.PICKPOCKET).intValue();
for (Integer eachd : onedList) {
eachd += Integer.MAX_VALUE;
if (pickpocket.getEffect(picklv).makeChanceResult()) {
final Integer eachdf;
if (eachd < 0)
eachdf = eachd + Integer.MAX_VALUE;
else
eachdf = eachd;
TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
player.getMap().spawnMesoDrop(Math.min((int) Math.max(((double) eachdf / (double) 20000) * (double) maxmeso, (double) 1), maxmeso), new Point((int) (monster.getPosition().getX() + Randomizer.nextInt(100) - 50), (int) (monster.getPosition().getY())), monster, player, true, (byte) 2);
}
}, delay);
delay += 100;
}
}
}
} else if (attack.skill == Marauder.ENERGY_DRAIN || attack.skill == ThunderBreaker.ENERGY_DRAIN || attack.skill == NightWalker.VAMPIRE || attack.skill == Assassin.DRAIN) {
player.addHP(Math.min(monster.getMaxHp(), Math.min((int) ((double) totDamage * (double) SkillFactory.getSkill(attack.skill).getEffect(player.getSkillLevel(SkillFactory.getSkill(attack.skill))).getX() / 100.0), player.getMaxHp() / 2)));
} else if (attack.skill == Bandit.STEAL) {
Skill steal = SkillFactory.getSkill(Bandit.STEAL);
if (monster.getStolen().size() < 1) {
// One steal per mob <3
if (steal.getEffect(player.getSkillLevel(steal)).makeChanceResult()) {
MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
List<Integer> dropPool = mi.retrieveDropPool(monster.getId());
if (!dropPool.isEmpty()) {
Integer rndPool = (int) Math.floor(Math.random() * dropPool.get(dropPool.size() - 1));
int i = 0;
while (rndPool >= dropPool.get(i)) i++;
List<MonsterDropEntry> toSteal = new ArrayList<>();
toSteal.add(mi.retrieveDrop(monster.getId()).get(i));
player.getMap().dropItemsFromMonster(toSteal, player, monster);
monster.addStolen(toSteal.get(0).itemId);
}
}
}
} else if (attack.skill == FPArchMage.FIRE_DEMON) {
monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(FPArchMage.FIRE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(FPArchMage.FIRE_DEMON))).getDuration() * 1000);
} else if (attack.skill == ILArchMage.ICE_DEMON) {
monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(ILArchMage.ICE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(ILArchMage.ICE_DEMON))).getDuration() * 1000);
} else if (attack.skill == Outlaw.HOMING_BEACON || attack.skill == Corsair.BULLSEYE) {
player.setMarkedMonster(monster.getObjectId());
player.announce(MaplePacketCreator.giveBuff(1, attack.skill, Collections.singletonList(new Pair<>(MapleBuffStat.HOMING_BEACON, monster.getObjectId()))));
}
if (job == 2111 || job == 2112) {
if (player.getBuffedValue(MapleBuffStat.WK_CHARGE) != null) {
Skill snowCharge = SkillFactory.getSkill(Aran.SNOW_CHARGE);
if (totDamageToOneMonster > 0) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getX()), snowCharge, null, false);
monster.applyStatus(player, monsterStatusEffect, false, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getY() * 1000);
}
}
}
if (player.getBuffedValue(MapleBuffStat.HAMSTRING) != null) {
Skill hamstring = SkillFactory.getSkill(Bowmaster.HAMSTRING);
if (hamstring.getEffect(player.getSkillLevel(hamstring)).makeChanceResult()) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, hamstring.getEffect(player.getSkillLevel(hamstring)).getX()), hamstring, null, false);
monster.applyStatus(player, monsterStatusEffect, false, hamstring.getEffect(player.getSkillLevel(hamstring)).getY() * 1000);
}
}
if (player.getBuffedValue(MapleBuffStat.SLOW) != null) {
Skill slow = SkillFactory.getSkill(Evan.SLOW);
if (slow.getEffect(player.getSkillLevel(slow)).makeChanceResult()) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, slow.getEffect(player.getSkillLevel(slow)).getX()), slow, null, false);
monster.applyStatus(player, monsterStatusEffect, false, slow.getEffect(player.getSkillLevel(slow)).getY() * 60 * 1000);
}
}
if (player.getBuffedValue(MapleBuffStat.BLIND) != null) {
Skill blind = SkillFactory.getSkill(Marksman.BLIND);
if (blind.getEffect(player.getSkillLevel(blind)).makeChanceResult()) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.ACC, blind.getEffect(player.getSkillLevel(blind)).getX()), blind, null, false);
monster.applyStatus(player, monsterStatusEffect, false, blind.getEffect(player.getSkillLevel(blind)).getY() * 1000);
}
}
if (job == 121 || job == 122) {
for (int charge = 1211005; charge < 1211007; charge++) {
Skill chargeSkill = SkillFactory.getSkill(charge);
if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
if (totDamageToOneMonster > 0) {
if (charge == WhiteKnight.BW_ICE_CHARGE || charge == WhiteKnight.SWORD_ICE_CHARGE) {
monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
break;
}
if (charge == WhiteKnight.BW_FIRE_CHARGE || charge == WhiteKnight.SWORD_FIRE_CHARGE) {
monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
break;
}
}
}
}
if (job == 122) {
for (int charge = 1221003; charge < 1221004; charge++) {
Skill chargeSkill = SkillFactory.getSkill(charge);
if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
if (totDamageToOneMonster > 0) {
monster.setTempEffectiveness(Element.HOLY, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
break;
}
}
}
}
} else if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
Skill skill;
if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
skill = SkillFactory.getSkill(21100005);
player.setHp(player.getHp() + ((totDamage * skill.getEffect(player.getSkillLevel(skill)).getX()) / 100), true);
player.updateSingleStat(MapleStat.HP, player.getHp());
}
} else if (job == 412 || job == 422 || job == 1411) {
Skill type = SkillFactory.getSkill(player.getJob().getId() == 412 ? 4120005 : (player.getJob().getId() == 1411 ? 14110004 : 4220005));
if (player.getSkillLevel(type) > 0) {
MapleStatEffect venomEffect = type.getEffect(player.getSkillLevel(type));
for (int i = 0; i < attackCount; i++) {
if (venomEffect.makeChanceResult()) {
if (monster.getVenomMulti() < 3) {
monster.setVenomMulti((monster.getVenomMulti() + 1));
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
monster.applyStatus(player, monsterStatusEffect, false, venomEffect.getDuration(), true);
}
}
}
}
} else if (job == 521 || job == 522) {
// from what I can gather this is how it should work
if (!monster.isBoss()) {
Skill type = SkillFactory.getSkill(Outlaw.FLAME_THROWER);
if (player.getSkillLevel(type) > 0) {
MapleStatEffect DoT = type.getEffect(player.getSkillLevel(type));
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
monster.applyStatus(player, monsterStatusEffect, true, DoT.getDuration(), false);
}
}
} else if (job >= 311 && job <= 322) {
if (!monster.isBoss()) {
Skill mortalBlow;
if (job == 311 || job == 312) {
mortalBlow = SkillFactory.getSkill(Ranger.MORTAL_BLOW);
} else {
mortalBlow = SkillFactory.getSkill(Sniper.MORTAL_BLOW);
}
if (player.getSkillLevel(mortalBlow) > 0) {
MapleStatEffect mortal = mortalBlow.getEffect(player.getSkillLevel(mortalBlow));
if (monster.getHp() <= (monster.getStats().getHp() * mortal.getX()) / 100) {
if (Randomizer.rand(1, 100) <= mortal.getY()) {
monster.getMap().killMonster(monster, player, true);
}
}
}
}
}
if (attack.skill != 0) {
if (attackEffect.getFixDamage() != -1) {
if (totDamageToOneMonster != attackEffect.getFixDamage() && totDamageToOneMonster != 0) {
AutobanFactory.FIX_DAMAGE.autoban(player, String.valueOf(totDamageToOneMonster) + " damage");
}
if (ServerConstants.USE_ULTRA_THREE_SNAILS) {
AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
int shellId;
switch(totDamageToOneMonster) {
case 10:
shellId = 4000019;
break;
case 25:
shellId = 4000000;
break;
default:
shellId = 4000016;
}
if (api.haveItem(shellId, 1)) {
api.gainItem(shellId, (short) -1, false);
totDamageToOneMonster *= player.getLevel();
} else {
player.dropMessage(5, "You ran out of shells to activate the hidden power of Three Snails.");
}
}
}
}
if (totDamageToOneMonster > 0 && attackEffect != null && attackEffect.getMonsterStati().size() > 0) {
if (attackEffect.makeChanceResult()) {
monster.applyStatus(player, new MonsterStatusEffect(attackEffect.getMonsterStati(), theSkill, null, false), attackEffect.isPoison(), attackEffect.getDuration());
}
}
if (attack.isHH && !monster.isBoss()) {
map.damageMonster(player, monster, monster.getHp() - 1);
} else if (attack.isHH) {
int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
} else if (attack.isTempest && !monster.isBoss()) {
map.damageMonster(player, monster, monster.getHp());
} else if (attack.isTempest) {
int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
} else {
map.damageMonster(player, monster, totDamageToOneMonster);
}
if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT)) {
for (int i = 0; i < monster.getSkills().size(); i++) {
if (monster.getSkills().get(i).left == 145) {
MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
player.addHP(-toUse.getX());
map.broadcastMessage(player, MaplePacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
}
}
}
if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT)) {
for (int i = 0; i < monster.getSkills().size(); i++) {
if (monster.getSkills().get(i).left == 145) {
MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
player.addMP(-toUse.getY());
}
}
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
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