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Example 1 with MonsterStatusEffect

use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.

the class MapleMap method dropFromMonster.

private void dropFromMonster(final MapleCharacter chr, final MapleMonster mob, final boolean useBaseRate) {
    if (mob.dropsDisabled() || !dropsOn) {
        return;
    }
    final byte droptype = (byte) (mob.getStats().isExplosiveReward() ? 3 : mob.getStats().isFfaLoot() ? 2 : chr.getParty() != null ? 1 : 0);
    final int mobpos = mob.getPosition().x;
    int chRate = chr.getDropRate();
    byte d = 1;
    Point pos = new Point(0, mob.getPosition().y);
    MonsterStatusEffect stati = mob.getStati(MonsterStatus.SHOWDOWN);
    if (stati != null) {
        chRate *= (stati.getStati().get(MonsterStatus.SHOWDOWN).doubleValue() / 100.0 + 1.0);
    }
    if (useBaseRate)
        chRate = 1;
    final MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
    final List<MonsterDropEntry> dropEntry = new ArrayList<>();
    final List<MonsterDropEntry> questEntry = new ArrayList<>();
    sortDropEntries(mi.retrieveEffectiveDrop(mob.getId()), dropEntry, questEntry);
    // Normal Drops
    d = dropItemsFromMonsterOnMap(dropEntry, pos, d, chRate, droptype, mobpos, chr, mob);
    // Global Drops
    final List<MonsterGlobalDropEntry> globalEntry = mi.getGlobalDrop();
    d = dropGlobalItemsFromMonsterOnMap(globalEntry, pos, d, droptype, mobpos, chr, mob);
    // Quest Drops
    dropItemsFromMonsterOnMap(questEntry, pos, d, chRate, droptype, mobpos, chr, mob);
}
Also used : MapleMonsterInformationProvider(server.life.MapleMonsterInformationProvider) MonsterStatusEffect(client.status.MonsterStatusEffect) MonsterDropEntry(server.life.MonsterDropEntry) ArrayList(java.util.ArrayList) Point(java.awt.Point) SpawnPoint(server.life.SpawnPoint) Point(java.awt.Point) SpawnPoint(server.life.SpawnPoint) MonsterGlobalDropEntry(server.life.MonsterGlobalDropEntry)

Example 2 with MonsterStatusEffect

use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.

the class MapleMonster method applyStatus.

public boolean applyStatus(MapleCharacter from, final MonsterStatusEffect status, boolean poison, long duration, boolean venom) {
    switch(getMonsterEffectiveness(status.getSkill().getElement())) {
        case IMMUNE:
        case STRONG:
        case NEUTRAL:
            return false;
        case NORMAL:
        case WEAK:
            break;
        default:
            {
                System.out.println("Unknown elemental effectiveness: " + getMonsterEffectiveness(status.getSkill().getElement()));
                return false;
            }
    }
    if (status.getSkill().getId() == FPMage.ELEMENT_COMPOSITION) {
        // fp compo
        ElementalEffectiveness effectiveness = getMonsterEffectiveness(Element.POISON);
        if (effectiveness == ElementalEffectiveness.IMMUNE || effectiveness == ElementalEffectiveness.STRONG) {
            return false;
        }
    } else if (status.getSkill().getId() == ILMage.ELEMENT_COMPOSITION) {
        // il compo
        ElementalEffectiveness effectiveness = getMonsterEffectiveness(Element.ICE);
        if (effectiveness == ElementalEffectiveness.IMMUNE || effectiveness == ElementalEffectiveness.STRONG) {
            return false;
        }
    } else if (status.getSkill().getId() == NightLord.VENOMOUS_STAR || status.getSkill().getId() == Shadower.VENOMOUS_STAB || status.getSkill().getId() == NightWalker.VENOM) {
        // venom
        if (getMonsterEffectiveness(Element.POISON) == ElementalEffectiveness.WEAK) {
            return false;
        }
    }
    if (poison && hp.get() <= 1) {
        return false;
    }
    final Map<MonsterStatus, Integer> statis = status.getStati();
    if (stats.isBoss()) {
        if (!(statis.containsKey(MonsterStatus.SPEED) && statis.containsKey(MonsterStatus.NINJA_AMBUSH) && statis.containsKey(MonsterStatus.WATK))) {
            return false;
        }
    }
    if (statis.size() > 0) {
        statiLock.lock();
        try {
            for (MonsterStatus stat : statis.keySet()) {
                final MonsterStatusEffect oldEffect = stati.get(stat);
                if (oldEffect != null) {
                    oldEffect.removeActiveStatus(stat);
                    if (oldEffect.getStati().isEmpty()) {
                        oldEffect.cancelTask();
                        oldEffect.cancelDamageSchedule();
                    }
                }
            }
        } finally {
            statiLock.unlock();
        }
    }
    TimerManager timerManager = TimerManager.getInstance();
    final Runnable cancelTask = new Runnable() {

        @Override
        public void run() {
            if (isAlive()) {
                byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), status.getStati());
                map.broadcastMessage(packet, getPosition());
                MapleCharacter controller = getController();
                if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
                    controller.getClient().announce(packet);
                }
            }
            statiLock.lock();
            try {
                for (MonsterStatus stat : status.getStati().keySet()) {
                    stati.remove(stat);
                }
            } finally {
                statiLock.unlock();
            }
            setVenomMulti(0);
            status.cancelDamageSchedule();
        }
    };
    int animationTime;
    if (poison) {
        int poisonLevel = from.getSkillLevel(status.getSkill());
        int poisonDamage = Math.min(Short.MAX_VALUE, (int) (getMaxHp() / (70.0 - poisonLevel) + 0.999));
        status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
        animationTime = broadcastStatusEffect(status);
        status.setDamageSchedule(timerManager.register(new DamageTask(poisonDamage, from, status, cancelTask, 0), 1000, 1000));
    } else if (venom) {
        if (from.getJob() == MapleJob.NIGHTLORD || from.getJob() == MapleJob.SHADOWER || from.getJob().isA(MapleJob.NIGHTWALKER3)) {
            int poisonLevel, matk, jobid = from.getJob().getId();
            int skillid = (jobid == 412 ? NightLord.VENOMOUS_STAR : (jobid == 422 ? Shadower.VENOMOUS_STAB : NightWalker.VENOM));
            poisonLevel = from.getSkillLevel(SkillFactory.getSkill(skillid));
            if (poisonLevel <= 0) {
                return false;
            }
            matk = SkillFactory.getSkill(skillid).getEffect(poisonLevel).getMatk();
            int luk = from.getLuk();
            int maxDmg = (int) Math.ceil(Math.min(Short.MAX_VALUE, 0.2 * luk * matk));
            int minDmg = (int) Math.ceil(Math.min(Short.MAX_VALUE, 0.1 * luk * matk));
            int gap = maxDmg - minDmg;
            if (gap == 0) {
                gap = 1;
            }
            int poisonDamage = 0;
            for (int i = 0; i < getVenomMulti(); i++) {
                poisonDamage += (Randomizer.nextInt(gap) + minDmg);
            }
            poisonDamage = Math.min(Short.MAX_VALUE, poisonDamage);
            status.setValue(MonsterStatus.VENOMOUS_WEAPON, Integer.valueOf(poisonDamage));
            status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
            animationTime = broadcastStatusEffect(status);
            status.setDamageSchedule(timerManager.register(new DamageTask(poisonDamage, from, status, cancelTask, 0), 1000, 1000));
        } else {
            return false;
        }
    /*
        } else if (status.getSkill().getId() == Hermit.SHADOW_WEB || status.getSkill().getId() == NightWalker.SHADOW_WEB) { //Shadow Web
            int webDamage = (int) (getMaxHp() / 50.0 + 0.999);
            status.setValue(MonsterStatus.SHADOW_WEB, Integer.valueOf(webDamage));
            animationTime = broadcastStatusEffect(status);
            status.setDamageSchedule(timerManager.schedule(new DamageTask(webDamage, from, status, cancelTask, 1), 3500));
            */
    } else if (status.getSkill().getId() == 4121004 || status.getSkill().getId() == 4221004) {
        // Ninja Ambush
        final Skill skill = SkillFactory.getSkill(status.getSkill().getId());
        final byte level = from.getSkillLevel(skill);
        final int damage = (int) ((from.getStr() + from.getLuk()) * (1.5 + (level * 0.05)) * skill.getEffect(level).getDamage());
        status.setValue(MonsterStatus.NINJA_AMBUSH, Integer.valueOf(damage));
        animationTime = broadcastStatusEffect(status);
        status.setDamageSchedule(timerManager.register(new DamageTask(damage, from, status, cancelTask, 2), 1000, 1000));
    } else {
        animationTime = broadcastStatusEffect(status);
    }
    statiLock.lock();
    try {
        for (MonsterStatus stat : status.getStati().keySet()) {
            stati.put(stat, status);
            alreadyBuffed.add(stat);
        }
    } finally {
        statiLock.unlock();
    }
    status.setCancelTask(timerManager.schedule(cancelTask, duration + animationTime - 100));
    return true;
}
Also used : MapleCharacter(client.MapleCharacter) MonsterStatusEffect(client.status.MonsterStatusEffect) MonsterStatus(client.status.MonsterStatus) TimerManager(server.TimerManager) Point(java.awt.Point) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Skill(client.Skill)

Example 3 with MonsterStatusEffect

use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.

the class MapleMonster method debuffMob.

public void debuffMob(int skillid) {
    // skillid is not going to be used for now until I get warrior debuff working
    MonsterStatus[] stats = { MonsterStatus.WEAPON_ATTACK_UP, MonsterStatus.WEAPON_DEFENSE_UP, MonsterStatus.MAGIC_ATTACK_UP, MonsterStatus.MAGIC_DEFENSE_UP };
    statiLock.lock();
    try {
        for (int i = 0; i < stats.length; i++) {
            if (isBuffed(stats[i])) {
                final MonsterStatusEffect oldEffect = stati.get(stats[i]);
                byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), oldEffect.getStati());
                map.broadcastMessage(packet, getPosition());
                MapleCharacter controller = getController();
                if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
                    controller.getClient().announce(packet);
                }
                stati.remove(stats[i]);
            }
        }
    } finally {
        statiLock.unlock();
    }
}
Also used : MapleCharacter(client.MapleCharacter) MonsterStatusEffect(client.status.MonsterStatusEffect) MonsterStatus(client.status.MonsterStatus) Point(java.awt.Point)

Example 4 with MonsterStatusEffect

use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.

the class MapleMonster method applyMonsterBuff.

public void applyMonsterBuff(final Map<MonsterStatus, Integer> stats, final int x, int skillId, long duration, MobSkill skill, final List<Integer> reflection) {
    TimerManager timerManager = TimerManager.getInstance();
    final Runnable cancelTask = new Runnable() {

        @Override
        public void run() {
            if (isAlive()) {
                byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), stats);
                map.broadcastMessage(packet, getPosition());
                MapleCharacter controller = getController();
                if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
                    controller.getClient().announce(packet);
                }
                statiLock.lock();
                try {
                    for (final MonsterStatus stat : stats.keySet()) {
                        stati.remove(stat);
                    }
                } finally {
                    statiLock.unlock();
                }
            }
        }
    };
    final MonsterStatusEffect effect = new MonsterStatusEffect(stats, null, skill, true);
    byte[] packet = MaplePacketCreator.applyMonsterStatus(getObjectId(), effect, reflection);
    map.broadcastMessage(packet, getPosition());
    statiLock.lock();
    try {
        for (MonsterStatus stat : stats.keySet()) {
            stati.put(stat, effect);
            alreadyBuffed.add(stat);
        }
    } finally {
        statiLock.unlock();
    }
    MapleCharacter controller = getController();
    if (controller != null && !controller.isMapObjectVisible(this)) {
        controller.getClient().announce(packet);
    }
    effect.setCancelTask(timerManager.schedule(cancelTask, duration));
}
Also used : MapleCharacter(client.MapleCharacter) MonsterStatusEffect(client.status.MonsterStatusEffect) MonsterStatus(client.status.MonsterStatus) TimerManager(server.TimerManager)

Example 5 with MonsterStatusEffect

use of client.status.MonsterStatusEffect in project HeavenMS by ronancpl.

the class AbstractDealDamageHandler method applyAttack.

protected synchronized void applyAttack(AttackInfo attack, final MapleCharacter player, int attackCount) {
    Skill theSkill = null;
    MapleStatEffect attackEffect = null;
    final int job = player.getJob().getId();
    try {
        if (player.isBanned()) {
            return;
        }
        if (attack.skill != 0) {
            // returns back the skill id if its not a hidden skill so we are gucci
            theSkill = SkillFactory.getSkill(GameConstants.getHiddenSkill(attack.skill));
            attackEffect = attack.getAttackEffect(player, theSkill);
            if (attackEffect == null) {
                player.getClient().announce(MaplePacketCreator.enableActions());
                return;
            }
            if (player.getMp() < attackEffect.getMpCon()) {
                AutobanFactory.MPCON.addPoint(player.getAutobanManager(), "Skill: " + attack.skill + "; Player MP: " + player.getMp() + "; MP Needed: " + attackEffect.getMpCon());
            }
            if (attack.skill != Cleric.HEAL) {
                if (player.isAlive()) {
                    if (// Poison Bomb
                    attack.skill == NightWalker.POISON_BOMB)
                        attackEffect.applyTo(player, new Point(attack.position.x, attack.position.y));
                    else if (// prevent BP refreshing
                    attack.skill != Aran.BODY_PRESSURE)
                        attackEffect.applyTo(player);
                } else {
                    player.getClient().announce(MaplePacketCreator.enableActions());
                }
            }
            int mobCount = attackEffect.getMobCount();
            if (attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Page.FINAL_ATTACK_BW || attack.skill == Page.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_AXE || attack.skill == Spearman.FINAL_ATTACK_SPEAR || attack.skill == Spearman.FINAL_ATTACK_POLEARM || attack.skill == WindArcher.FINAL_ATTACK || attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Hunter.FINAL_ATTACK || attack.skill == Crossbowman.FINAL_ATTACK) {
                // :(
                mobCount = 15;
            }
            if (attack.skill == Aran.HIDDEN_FULL_DOUBLE || attack.skill == Aran.HIDDEN_FULL_TRIPLE || attack.skill == Aran.HIDDEN_OVER_DOUBLE || attack.skill == Aran.HIDDEN_OVER_TRIPLE) {
                mobCount = 12;
            }
            if (attack.numAttacked > mobCount) {
                AutobanFactory.MOB_COUNT.autoban(player, "Skill: " + attack.skill + "; Count: " + attack.numAttacked + " Max: " + attackEffect.getMobCount());
                return;
            }
        }
        if (!player.isAlive()) {
            return;
        }
        // WTF IS THIS F3,1
        /*if (attackCount != attack.numDamage && attack.skill != ChiefBandit.MESO_EXPLOSION && attack.skill != NightWalker.VAMPIRE && attack.skill != WindArcher.WIND_SHOT && attack.skill != Aran.COMBO_SMASH && attack.skill != Aran.COMBO_FENRIR && attack.skill != Aran.COMBO_TEMPEST && attack.skill != NightLord.NINJA_AMBUSH && attack.skill != Shadower.NINJA_AMBUSH) {
                return;
            }*/
        int totDamage = 0;
        final MapleMap map = player.getMap();
        if (attack.skill == ChiefBandit.MESO_EXPLOSION) {
            int delay = 0;
            for (Integer oned : attack.allDamage.keySet()) {
                MapleMapObject mapobject = map.getMapObject(oned.intValue());
                if (mapobject != null && mapobject.getType() == MapleMapObjectType.ITEM) {
                    final MapleMapItem mapitem = (MapleMapItem) mapobject;
                    if (mapitem.getMeso() == 0) {
                        // Maybe it is possible some how?
                        return;
                    }
                    synchronized (mapitem) {
                        if (mapitem.isPickedUp()) {
                            return;
                        }
                        TimerManager.getInstance().schedule(new Runnable() {

                            @Override
                            public void run() {
                                map.pickItemDrop(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem);
                            }
                        }, delay);
                        delay += 100;
                    }
                } else if (mapobject != null && mapobject.getType() != MapleMapObjectType.MONSTER) {
                    return;
                }
            }
        }
        for (Integer oned : attack.allDamage.keySet()) {
            final MapleMonster monster = map.getMonsterByOid(oned.intValue());
            if (monster != null) {
                double distance = player.getPosition().distanceSq(monster.getPosition());
                double distanceToDetect = 200000.0;
                if (attack.ranged)
                    distanceToDetect += 400000;
                if (attack.magic)
                    distanceToDetect += 200000;
                if (player.getJob().isA(MapleJob.ARAN1))
                    // Arans have extra range over normal warriors.
                    distanceToDetect += 200000;
                if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
                    distanceToDetect += 40000;
                else if (attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
                    distanceToDetect += 275000;
                else if (attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER)
                    distanceToDetect += 40000;
                else if (attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
                    distanceToDetect += 250000;
                else if (attack.skill == Shadower.BOOMERANG_STEP)
                    distanceToDetect += 60000;
                if (distance > distanceToDetect) {
                    AutobanFactory.DISTANCE_HACK.alert(player, "Distance Sq to monster: " + distance + " SID: " + attack.skill + " MID: " + monster.getId());
                }
                int totDamageToOneMonster = 0;
                List<Integer> onedList = attack.allDamage.get(oned);
                for (Integer eachd : onedList) {
                    if (eachd < 0)
                        eachd += Integer.MAX_VALUE;
                    totDamageToOneMonster += eachd;
                }
                totDamage += totDamageToOneMonster;
                player.checkMonsterAggro(monster);
                if (player.getBuffedValue(MapleBuffStat.PICKPOCKET) != null && (attack.skill == 0 || attack.skill == Rogue.DOUBLE_STAB || attack.skill == Bandit.SAVAGE_BLOW || attack.skill == ChiefBandit.ASSAULTER || attack.skill == ChiefBandit.BAND_OF_THIEVES || attack.skill == Shadower.ASSASSINATE || attack.skill == Shadower.TAUNT || attack.skill == Shadower.BOOMERANG_STEP)) {
                    Skill pickpocket = SkillFactory.getSkill(ChiefBandit.PICKPOCKET);
                    int picklv = (player.isGM()) ? pickpocket.getMaxLevel() : player.getSkillLevel(pickpocket);
                    if (picklv > 0) {
                        int delay = 0;
                        final int maxmeso = player.getBuffedValue(MapleBuffStat.PICKPOCKET).intValue();
                        for (Integer eachd : onedList) {
                            eachd += Integer.MAX_VALUE;
                            if (pickpocket.getEffect(picklv).makeChanceResult()) {
                                final Integer eachdf;
                                if (eachd < 0)
                                    eachdf = eachd + Integer.MAX_VALUE;
                                else
                                    eachdf = eachd;
                                TimerManager.getInstance().schedule(new Runnable() {

                                    @Override
                                    public void run() {
                                        player.getMap().spawnMesoDrop(Math.min((int) Math.max(((double) eachdf / (double) 20000) * (double) maxmeso, (double) 1), maxmeso), new Point((int) (monster.getPosition().getX() + Randomizer.nextInt(100) - 50), (int) (monster.getPosition().getY())), monster, player, true, (byte) 2);
                                    }
                                }, delay);
                                delay += 100;
                            }
                        }
                    }
                } else if (attack.skill == Marauder.ENERGY_DRAIN || attack.skill == ThunderBreaker.ENERGY_DRAIN || attack.skill == NightWalker.VAMPIRE || attack.skill == Assassin.DRAIN) {
                    player.addHP(Math.min(monster.getMaxHp(), Math.min((int) ((double) totDamage * (double) SkillFactory.getSkill(attack.skill).getEffect(player.getSkillLevel(SkillFactory.getSkill(attack.skill))).getX() / 100.0), player.getMaxHp() / 2)));
                } else if (attack.skill == Bandit.STEAL) {
                    Skill steal = SkillFactory.getSkill(Bandit.STEAL);
                    if (monster.getStolen().size() < 1) {
                        // One steal per mob <3
                        if (steal.getEffect(player.getSkillLevel(steal)).makeChanceResult()) {
                            MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
                            List<Integer> dropPool = mi.retrieveDropPool(monster.getId());
                            if (!dropPool.isEmpty()) {
                                Integer rndPool = (int) Math.floor(Math.random() * dropPool.get(dropPool.size() - 1));
                                int i = 0;
                                while (rndPool >= dropPool.get(i)) i++;
                                List<MonsterDropEntry> toSteal = new ArrayList<>();
                                toSteal.add(mi.retrieveDrop(monster.getId()).get(i));
                                player.getMap().dropItemsFromMonster(toSteal, player, monster);
                                monster.addStolen(toSteal.get(0).itemId);
                            }
                        }
                    }
                } else if (attack.skill == FPArchMage.FIRE_DEMON) {
                    monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(FPArchMage.FIRE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(FPArchMage.FIRE_DEMON))).getDuration() * 1000);
                } else if (attack.skill == ILArchMage.ICE_DEMON) {
                    monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(ILArchMage.ICE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(ILArchMage.ICE_DEMON))).getDuration() * 1000);
                } else if (attack.skill == Outlaw.HOMING_BEACON || attack.skill == Corsair.BULLSEYE) {
                    player.setMarkedMonster(monster.getObjectId());
                    player.announce(MaplePacketCreator.giveBuff(1, attack.skill, Collections.singletonList(new Pair<>(MapleBuffStat.HOMING_BEACON, monster.getObjectId()))));
                }
                if (job == 2111 || job == 2112) {
                    if (player.getBuffedValue(MapleBuffStat.WK_CHARGE) != null) {
                        Skill snowCharge = SkillFactory.getSkill(Aran.SNOW_CHARGE);
                        if (totDamageToOneMonster > 0) {
                            MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getX()), snowCharge, null, false);
                            monster.applyStatus(player, monsterStatusEffect, false, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getY() * 1000);
                        }
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.HAMSTRING) != null) {
                    Skill hamstring = SkillFactory.getSkill(Bowmaster.HAMSTRING);
                    if (hamstring.getEffect(player.getSkillLevel(hamstring)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, hamstring.getEffect(player.getSkillLevel(hamstring)).getX()), hamstring, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, hamstring.getEffect(player.getSkillLevel(hamstring)).getY() * 1000);
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.SLOW) != null) {
                    Skill slow = SkillFactory.getSkill(Evan.SLOW);
                    if (slow.getEffect(player.getSkillLevel(slow)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, slow.getEffect(player.getSkillLevel(slow)).getX()), slow, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, slow.getEffect(player.getSkillLevel(slow)).getY() * 60 * 1000);
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.BLIND) != null) {
                    Skill blind = SkillFactory.getSkill(Marksman.BLIND);
                    if (blind.getEffect(player.getSkillLevel(blind)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.ACC, blind.getEffect(player.getSkillLevel(blind)).getX()), blind, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, blind.getEffect(player.getSkillLevel(blind)).getY() * 1000);
                    }
                }
                if (job == 121 || job == 122) {
                    for (int charge = 1211005; charge < 1211007; charge++) {
                        Skill chargeSkill = SkillFactory.getSkill(charge);
                        if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
                            if (totDamageToOneMonster > 0) {
                                if (charge == WhiteKnight.BW_ICE_CHARGE || charge == WhiteKnight.SWORD_ICE_CHARGE) {
                                    monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                                if (charge == WhiteKnight.BW_FIRE_CHARGE || charge == WhiteKnight.SWORD_FIRE_CHARGE) {
                                    monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                            }
                        }
                    }
                    if (job == 122) {
                        for (int charge = 1221003; charge < 1221004; charge++) {
                            Skill chargeSkill = SkillFactory.getSkill(charge);
                            if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
                                if (totDamageToOneMonster > 0) {
                                    monster.setTempEffectiveness(Element.HOLY, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                            }
                        }
                    }
                } else if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
                    Skill skill;
                    if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
                        skill = SkillFactory.getSkill(21100005);
                        player.setHp(player.getHp() + ((totDamage * skill.getEffect(player.getSkillLevel(skill)).getX()) / 100), true);
                        player.updateSingleStat(MapleStat.HP, player.getHp());
                    }
                } else if (job == 412 || job == 422 || job == 1411) {
                    Skill type = SkillFactory.getSkill(player.getJob().getId() == 412 ? 4120005 : (player.getJob().getId() == 1411 ? 14110004 : 4220005));
                    if (player.getSkillLevel(type) > 0) {
                        MapleStatEffect venomEffect = type.getEffect(player.getSkillLevel(type));
                        for (int i = 0; i < attackCount; i++) {
                            if (venomEffect.makeChanceResult()) {
                                if (monster.getVenomMulti() < 3) {
                                    monster.setVenomMulti((monster.getVenomMulti() + 1));
                                    MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
                                    monster.applyStatus(player, monsterStatusEffect, false, venomEffect.getDuration(), true);
                                }
                            }
                        }
                    }
                } else if (job == 521 || job == 522) {
                    // from what I can gather this is how it should work
                    if (!monster.isBoss()) {
                        Skill type = SkillFactory.getSkill(Outlaw.FLAME_THROWER);
                        if (player.getSkillLevel(type) > 0) {
                            MapleStatEffect DoT = type.getEffect(player.getSkillLevel(type));
                            MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
                            monster.applyStatus(player, monsterStatusEffect, true, DoT.getDuration(), false);
                        }
                    }
                } else if (job >= 311 && job <= 322) {
                    if (!monster.isBoss()) {
                        Skill mortalBlow;
                        if (job == 311 || job == 312) {
                            mortalBlow = SkillFactory.getSkill(Ranger.MORTAL_BLOW);
                        } else {
                            mortalBlow = SkillFactory.getSkill(Sniper.MORTAL_BLOW);
                        }
                        if (player.getSkillLevel(mortalBlow) > 0) {
                            MapleStatEffect mortal = mortalBlow.getEffect(player.getSkillLevel(mortalBlow));
                            if (monster.getHp() <= (monster.getStats().getHp() * mortal.getX()) / 100) {
                                if (Randomizer.rand(1, 100) <= mortal.getY()) {
                                    monster.getMap().killMonster(monster, player, true);
                                }
                            }
                        }
                    }
                }
                if (attack.skill != 0) {
                    if (attackEffect.getFixDamage() != -1) {
                        if (totDamageToOneMonster != attackEffect.getFixDamage() && totDamageToOneMonster != 0) {
                            AutobanFactory.FIX_DAMAGE.autoban(player, String.valueOf(totDamageToOneMonster) + " damage");
                        }
                        if (ServerConstants.USE_ULTRA_THREE_SNAILS) {
                            AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
                            int shellId;
                            switch(totDamageToOneMonster) {
                                case 10:
                                    shellId = 4000019;
                                    break;
                                case 25:
                                    shellId = 4000000;
                                    break;
                                default:
                                    shellId = 4000016;
                            }
                            if (api.haveItem(shellId, 1)) {
                                api.gainItem(shellId, (short) -1, false);
                                totDamageToOneMonster *= player.getLevel();
                            } else {
                                player.dropMessage(5, "You ran out of shells to activate the hidden power of Three Snails.");
                            }
                        }
                    }
                }
                if (totDamageToOneMonster > 0 && attackEffect != null && attackEffect.getMonsterStati().size() > 0) {
                    if (attackEffect.makeChanceResult()) {
                        monster.applyStatus(player, new MonsterStatusEffect(attackEffect.getMonsterStati(), theSkill, null, false), attackEffect.isPoison(), attackEffect.getDuration());
                    }
                }
                if (attack.isHH && !monster.isBoss()) {
                    map.damageMonster(player, monster, monster.getHp() - 1);
                } else if (attack.isHH) {
                    int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
                    map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
                } else if (attack.isTempest && !monster.isBoss()) {
                    map.damageMonster(player, monster, monster.getHp());
                } else if (attack.isTempest) {
                    int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
                    map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
                } else {
                    map.damageMonster(player, monster, totDamageToOneMonster);
                }
                if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT)) {
                    for (int i = 0; i < monster.getSkills().size(); i++) {
                        if (monster.getSkills().get(i).left == 145) {
                            MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
                            player.addHP(-toUse.getX());
                            map.broadcastMessage(player, MaplePacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
                        }
                    }
                }
                if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT)) {
                    for (int i = 0; i < monster.getSkills().size(); i++) {
                        if (monster.getSkills().get(i).left == 145) {
                            MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
                            player.addMP(-toUse.getY());
                        }
                    }
                }
            }
        }
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : MapleMonsterInformationProvider(server.life.MapleMonsterInformationProvider) MonsterStatusEffect(client.status.MonsterStatusEffect) ArrayList(java.util.ArrayList) MapleMapObject(server.maps.MapleMapObject) Point(java.awt.Point) AbstractPlayerInteraction(scripting.AbstractPlayerInteraction) Point(java.awt.Point) MapleMap(server.maps.MapleMap) Skill(client.Skill) MobSkill(server.life.MobSkill) MapleStatEffect(server.MapleStatEffect) MonsterDropEntry(server.life.MonsterDropEntry) MapleMapItem(server.maps.MapleMapItem) MobSkill(server.life.MobSkill) MapleMonster(server.life.MapleMonster) Pair(tools.Pair)

Aggregations

MonsterStatusEffect (client.status.MonsterStatusEffect)9 MapleCharacter (client.MapleCharacter)6 Point (java.awt.Point)6 Skill (client.Skill)5 ArrayList (java.util.ArrayList)5 MapleMonster (server.life.MapleMonster)5 MonsterStatus (client.status.MonsterStatus)3 MapleStatEffect (server.MapleStatEffect)3 TimerManager (server.TimerManager)3 MapleMapObject (server.maps.MapleMapObject)3 MapleMonsterInformationProvider (server.life.MapleMonsterInformationProvider)2 MobSkill (server.life.MobSkill)2 MonsterDropEntry (server.life.MonsterDropEntry)2 MapleMap (server.maps.MapleMap)2 Item (client.inventory.Item)1 MapleInventoryType (client.inventory.MapleInventoryType)1 Rectangle (java.awt.Rectangle)1 LinkedList (java.util.LinkedList)1 List (java.util.List)1 AtomicInteger (java.util.concurrent.atomic.AtomicInteger)1