use of server.MapleStatEffect in project HeavenMS by ronancpl.
the class MapleCharacter method unregisterChairBuff.
public void unregisterChairBuff() {
if (!ServerConstants.USE_CHAIR_EXTRAHEAL)
return;
int skillId = getJobMapChair(job);
int skillLv = getSkillLevel(skillId);
if (skillLv > 0) {
MapleStatEffect mapChairSkill = SkillFactory.getSkill(skillId).getEffect(skillLv);
cancelEffect(mapChairSkill, false, -1);
}
}
use of server.MapleStatEffect in project HeavenMS by ronancpl.
the class MCField method onItemPickup.
/**
* Handles a player looting an item.
* [MENTION=2000183830]para[/MENTION]m player Player that picked up the object.
* [MENTION=2000183830]para[/MENTION]m mapitem Object picked up.
*
* [MENTION=850422]return[/MENTION] True if pickup was successful, false otherwise.
*/
public boolean onItemPickup(Player player, FieldItem mapitem) {
if (mapitem == null) {
MCTracker.log("[MCPQ] Attempting to loot null object.");
return false;
}
int itemid = mapitem.getItem().getItemId();
if (!MonsterCarnival.isCPQConsumeItem(itemid)) {
return false;
}
MCParty pty = player.getMCPQParty();
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
MapleStatEffect itemEffect = ii.getItemEffect(itemid);
if (!itemEffect.isConsumeOnPickup()) {
return false;
}
if (itemEffect.isParty()) {
for (Player chr : pty.getMembers()) {
if (chr.getStat().getCurrentHp() > 0) {
itemEffect.applyTo(chr);
}
}
} else {
// Single Target Item
itemEffect.applyTo(player);
}
// Status items
if (itemEffect.getNuffSkill() != -1) {
MCSkill debuff = MCSkillFactory.getMCSkill(itemEffect.getNuffSkill());
if (debuff == null) {
MCTracker.log("[MCPQ] debuff skill is null " + itemEffect.getNuffSkill());
return false;
}
pty.getEnemy().applyMCSkill(debuff);
}
if (itemEffect.getCP() > 0) {
this.gainCP(player, itemEffect.getCP());
}
return true;
}
use of server.MapleStatEffect in project HeavenMS by ronancpl.
the class SpecialMoveHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
chr.getAutobanManager().setTimestamp(4, slea.readInt(), 3);
int skillid = slea.readInt();
/*
if ((!GameConstants.isPqSkillMap(chr.getMapId()) && GameConstants.isPqSkill(skillid)) || (!chr.isGM() && GameConstants.isGMSkills(skillid)) || (!GameConstants.isInJobTree(skillid, chr.getJob().getId()) && !chr.isGM())) {
AutobanFactory.PACKET_EDIT.alert(chr, chr.getName() + " tried to packet edit skills.");
FilePrinter.printError(FilePrinter.EXPLOITS + chr.getName() + ".txt", chr.getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
c.disconnect(true, false);
return;
}
*/
Point pos = null;
int __skillLevel = slea.readByte();
Skill skill = SkillFactory.getSkill(skillid);
int skillLevel = chr.getSkillLevel(skill);
if (skillid % 10000000 == 1010 || skillid % 10000000 == 1011) {
if (chr.getDojoEnergy() < 10000) {
// PE hacking or maybe just lagging
return;
}
skillLevel = 1;
chr.setDojoEnergy(0);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
c.announce(MaplePacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
}
if (skillLevel == 0 || skillLevel != __skillLevel)
return;
MapleStatEffect effect = skill.getEffect(skillLevel);
if (effect.getCooldown() > 0) {
if (chr.skillIsCooling(skillid)) {
return;
} else if (skillid != Corsair.BATTLE_SHIP) {
c.announce(MaplePacketCreator.skillCooldown(skillid, effect.getCooldown()));
chr.addCooldown(skillid, System.currentTimeMillis(), effect.getCooldown() * 1000);
}
}
if (skillid == Hero.MONSTER_MAGNET || skillid == Paladin.MONSTER_MAGNET || skillid == DarkKnight.MONSTER_MAGNET) {
// Monster Magnet
int num = slea.readInt();
int mobId;
byte success;
for (int i = 0; i < num; i++) {
mobId = slea.readInt();
success = slea.readByte();
chr.getMap().broadcastMessage(chr, MaplePacketCreator.showMagnet(mobId, success), false);
MapleMonster monster = chr.getMap().getMonsterByOid(mobId);
if (monster != null) {
if (!monster.isBoss()) {
monster.switchController(chr, monster.isControllerHasAggro());
}
}
}
byte direction = slea.readByte();
chr.getMap().broadcastMessage(chr, MaplePacketCreator.showBuffeffect(chr.getId(), skillid, chr.getSkillLevel(skillid), direction), false);
c.announce(MaplePacketCreator.enableActions());
return;
} else if (skillid == Brawler.MP_RECOVERY) {
// MP Recovery
Skill s = SkillFactory.getSkill(skillid);
MapleStatEffect ef = s.getEffect(chr.getSkillLevel(s));
int lose = chr.getMaxHp() / ef.getX();
chr.setHp(chr.getHp() - lose);
chr.updateSingleStat(MapleStat.HP, chr.getHp());
int gain = lose * (ef.getY() / 100);
chr.setMp(chr.getMp() + gain);
chr.updateSingleStat(MapleStat.MP, chr.getMp());
} else if (skillid == Priest.DISPEL || skillid == SuperGM.HEAL_PLUS_DISPEL) {
slea.skip((skillid == Priest.DISPEL) ? 10 : 11);
chr.getMap().broadcastMessage(chr, MaplePacketCreator.showBuffeffect(chr.getId(), skillid, chr.getSkillLevel(skillid)), false);
} else if (skillid % 10000000 == 1004) {
slea.readShort();
}
if (slea.available() == 5) {
pos = new Point(slea.readShort(), slea.readShort());
}
if (chr.isAlive()) {
if (skill.getId() != Priest.MYSTIC_DOOR) {
skill.getEffect(skillLevel).applyTo(chr, pos);
} else if (chr.canDoor()) {
// update door lists
chr.cancelMagicDoor();
skill.getEffect(skillLevel).applyTo(chr, pos);
} else {
chr.message("Please wait 5 seconds before casting Mystic Door again.");
c.announce(MaplePacketCreator.enableActions());
}
} else {
c.announce(MaplePacketCreator.enableActions());
}
}
use of server.MapleStatEffect in project HeavenMS by ronancpl.
the class SummonDamageHandler method handlePacket.
@Override
public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
int oid = slea.readInt();
MapleCharacter player = c.getPlayer();
if (!player.isAlive()) {
return;
}
MapleSummon summon = null;
for (MapleSummon sum : player.getSummonsValues()) {
if (sum.getObjectId() == oid) {
summon = sum;
}
}
if (summon == null) {
return;
}
Skill summonSkill = SkillFactory.getSkill(summon.getSkill());
MapleStatEffect summonEffect = summonSkill.getEffect(summon.getSkillLevel());
slea.skip(4);
List<SummonAttackEntry> allDamage = new ArrayList<>();
byte direction = slea.readByte();
int numAttacked = slea.readByte();
// Thanks Gerald :D, I failed lol (mob x,y and summon x,y)
slea.skip(8);
for (int x = 0; x < numAttacked; x++) {
// attacked oid
int monsterOid = slea.readInt();
slea.skip(18);
int damage = slea.readInt();
allDamage.add(new SummonAttackEntry(monsterOid, damage));
}
player.getMap().broadcastMessage(player, MaplePacketCreator.summonAttack(player.getId(), summon.getObjectId(), direction, allDamage), summon.getPosition());
for (SummonAttackEntry attackEntry : allDamage) {
int damage = attackEntry.getDamage();
MapleMonster target = player.getMap().getMonsterByOid(attackEntry.getMonsterOid());
if (target != null) {
if (damage > 0 && summonEffect.getMonsterStati().size() > 0) {
if (summonEffect.makeChanceResult()) {
target.applyStatus(player, new MonsterStatusEffect(summonEffect.getMonsterStati(), summonSkill, null, false), summonEffect.isPoison(), 4000);
}
}
player.getMap().damageMonster(player, target, damage);
}
}
}
use of server.MapleStatEffect in project HeavenMS by ronancpl.
the class TakeDamageHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
List<MapleCharacter> banishPlayers = new ArrayList<>();
MapleCharacter chr = c.getPlayer();
slea.readInt();
byte damagefrom = slea.readByte();
// Element
slea.readByte();
int damage = slea.readInt();
int oid = 0, monsteridfrom = 0, pgmr = 0, direction = 0;
int pos_x = 0, pos_y = 0, fake = 0;
boolean is_pgmr = false, is_pg = true, is_deadly = false;
int mpattack = 0;
MapleMonster attacker = null;
final MapleMap map = chr.getMap();
if (damagefrom != -3 && damagefrom != -4) {
monsteridfrom = slea.readInt();
oid = slea.readInt();
try {
MapleMapObject mmo = map.getMapObject(oid);
if (mmo instanceof MapleMonster) {
attacker = (MapleMonster) mmo;
if (attacker.getId() != monsteridfrom) {
attacker = null;
}
}
if (attacker != null) {
List<loseItem> loseItems;
if (attacker.isBuffed(MonsterStatus.NEUTRALISE)) {
return;
}
if (damage > 0) {
MapleMonster assaulter = map.getMonsterById(monsteridfrom);
if (assaulter != null) {
loseItems = assaulter.getStats().loseItem();
if (loseItems != null) {
MapleInventoryType type;
final int playerpos = chr.getPosition().x;
byte d = 1;
Point pos = new Point(0, chr.getPosition().y);
for (loseItem loseItem : loseItems) {
type = ItemConstants.getInventoryType(loseItem.getId());
for (byte b = 0; b < loseItem.getX(); b++) {
// LOL?
if (Randomizer.nextInt(101) >= loseItem.getChance()) {
if (chr.haveItem(loseItem.getId())) {
pos.x = (int) (playerpos + ((d % 2 == 0) ? (25 * (d + 1) / 2) : -(25 * (d / 2))));
MapleInventoryManipulator.removeById(c, type, loseItem.getId(), 1, false, false);
map.spawnItemDrop(chr, chr, new Item(loseItem.getId(), (short) 0, (short) 1), map.calcDropPos(pos, chr.getPosition()), true, true);
d++;
} else {
break;
}
}
}
}
map.removeMapObject(attacker);
}
}
}
} else {
return;
}
} catch (ClassCastException e) {
// this happens due to mob on last map damaging player just before changing maps
e.printStackTrace();
FilePrinter.printError(FilePrinter.EXCEPTION_CAUGHT, "Attacker is not a mob-type, rather is a " + map.getMapObject(oid).getClass().getName() + " entity.");
return;
}
direction = slea.readByte();
}
if (damagefrom != -1 && damagefrom != -2 && attacker != null) {
MobAttackInfo attackInfo = MobAttackInfoFactory.getMobAttackInfo(attacker, damagefrom);
if (attackInfo != null) {
if (attackInfo.isDeadlyAttack()) {
mpattack = chr.getMp() - 1;
is_deadly = true;
}
mpattack += attackInfo.getMpBurn();
MobSkill mobSkill = MobSkillFactory.getMobSkill(attackInfo.getDiseaseSkill(), attackInfo.getDiseaseLevel());
if (mobSkill != null && damage > 0) {
mobSkill.applyEffect(chr, attacker, false, banishPlayers);
}
attacker.setMp(attacker.getMp() - attackInfo.getMpCon());
if (chr.getBuffedValue(MapleBuffStat.MANA_REFLECTION) != null && damage > 0 && !attacker.isBoss()) {
int jobid = chr.getJob().getId();
if (jobid == 212 || jobid == 222 || jobid == 232) {
int id = jobid * 10000 + 1002;
Skill manaReflectSkill = SkillFactory.getSkill(id);
if (chr.isBuffFrom(MapleBuffStat.MANA_REFLECTION, manaReflectSkill) && chr.getSkillLevel(manaReflectSkill) > 0 && manaReflectSkill.getEffect(chr.getSkillLevel(manaReflectSkill)).makeChanceResult()) {
int bouncedamage = (damage * manaReflectSkill.getEffect(chr.getSkillLevel(manaReflectSkill)).getX() / 100);
if (bouncedamage > attacker.getMaxHp() / 5) {
bouncedamage = attacker.getMaxHp() / 5;
}
map.damageMonster(chr, attacker, bouncedamage);
map.broadcastMessage(chr, MaplePacketCreator.damageMonster(oid, bouncedamage), true);
chr.getClient().announce(MaplePacketCreator.showOwnBuffEffect(id, 5));
map.broadcastMessage(chr, MaplePacketCreator.showBuffeffect(chr.getId(), id, 5), false);
}
}
}
}
}
if (damage == -1) {
fake = 4020002 + (chr.getJob().getId() / 10 - 40) * 100000;
}
// in dojo player cannot use pot, so deadly attacks should be turned off as well
if (is_deadly && chr.getMap().isDojoMap() && !ServerConstants.USE_DEADLY_DOJO) {
damage = 0;
mpattack = 0;
}
if (damage == 0) {
chr.getAutobanManager().addMiss();
} else {
chr.getAutobanManager().resetMisses();
}
if (damage > 0 && !chr.isHidden()) {
if (attacker != null && damagefrom == -1 && chr.getBuffedValue(MapleBuffStat.POWERGUARD) != null) {
// PG works on bosses, but only at half of the rate.
int bouncedamage = (int) (damage * (chr.getBuffedValue(MapleBuffStat.POWERGUARD).doubleValue() / (attacker.isBoss() ? 200 : 100)));
bouncedamage = Math.min(bouncedamage, attacker.getMaxHp() / 10);
damage -= bouncedamage;
map.damageMonster(chr, attacker, bouncedamage);
map.broadcastMessage(chr, MaplePacketCreator.damageMonster(oid, bouncedamage), false, true);
chr.checkMonsterAggro(attacker);
}
if (attacker != null && damagefrom == -1 && chr.getBuffedValue(MapleBuffStat.BODY_PRESSURE) != null) {
Skill skill = SkillFactory.getSkill(Aran.BODY_PRESSURE);
final MapleStatEffect eff = skill.getEffect(chr.getSkillLevel(skill));
if (!attacker.alreadyBuffedStats().contains(MonsterStatus.NEUTRALISE)) {
if (!attacker.isBoss() && eff.makeChanceResult()) {
attacker.applyStatus(chr, new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.NEUTRALISE, 1), skill, null, false), false, (eff.getDuration() / 10) * 2, false);
}
}
}
if (damagefrom != -3 && damagefrom != -4) {
int achilles = 0;
Skill achilles1 = null;
int jobid = chr.getJob().getId();
if (jobid < 200 && jobid % 10 == 2) {
achilles1 = SkillFactory.getSkill(jobid * 10000 + (jobid == 112 ? 4 : 5));
achilles = chr.getSkillLevel(achilles1);
}
if (achilles != 0 && achilles1 != null) {
damage *= (achilles1.getEffect(achilles).getX() / 1000.0);
}
}
Integer mesoguard = chr.getBuffedValue(MapleBuffStat.MESOGUARD);
if (chr.getBuffedValue(MapleBuffStat.MAGIC_GUARD) != null && mpattack == 0) {
int mploss = (int) (damage * (chr.getBuffedValue(MapleBuffStat.MAGIC_GUARD).doubleValue() / 100.0));
int hploss = damage - mploss;
int curmp = chr.getMp();
if (mploss > curmp) {
hploss += mploss - curmp;
mploss = curmp;
}
chr.addMPHP(-hploss, -mploss);
} else if (mesoguard != null) {
damage = Math.round(damage / 2);
int mesoloss = (int) (damage * (mesoguard.doubleValue() / 100.0));
if (chr.getMeso() < mesoloss) {
chr.gainMeso(-chr.getMeso(), false);
chr.cancelBuffStats(MapleBuffStat.MESOGUARD);
} else {
chr.gainMeso(-mesoloss, false);
}
chr.addMPHP(-damage, -mpattack);
} else {
if (chr.getBuffedValue(MapleBuffStat.MONSTER_RIDING) != null) {
if (chr.getBuffedValue(MapleBuffStat.MONSTER_RIDING).intValue() == Corsair.BATTLE_SHIP) {
chr.decreaseBattleshipHp(damage);
}
}
chr.addMPHP(-damage, -mpattack);
}
}
if (!chr.isHidden()) {
map.broadcastMessage(chr, MaplePacketCreator.damagePlayer(damagefrom, monsteridfrom, chr.getId(), damage, fake, direction, is_pgmr, pgmr, is_pg, oid, pos_x, pos_y), false);
chr.checkBerserk(true);
} else {
map.broadcastGMMessage(chr, MaplePacketCreator.damagePlayer(damagefrom, monsteridfrom, chr.getId(), damage, fake, direction, is_pgmr, pgmr, is_pg, oid, pos_x, pos_y), false);
chr.checkBerserk(false);
}
if (GameConstants.isDojo(map.getId())) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_DMG);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
for (MapleCharacter player : banishPlayers) {
// chill, if this list ever gets non-empty an attacker does exist, trust me :)
player.changeMapBanish(attacker.getBanish().getMap(), attacker.getBanish().getPortal(), attacker.getBanish().getMsg());
}
}
Aggregations