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Example 1 with PhyWall

use of spacegraph.space2d.widget.windo.PhyWall in project narchy by automenta.

the class SSHSurface method main.

public static void main(String[] args) {
    PhyWall w = SpaceGraph.wall(800, 600);
    w.put(new Gridding(new SSHSurface()), 8, 6);
    w.put(new Gridding(new AWTSurface(new JColorChooser(), 200, 200)), 3, 3);
}
Also used : Gridding(spacegraph.space2d.container.Gridding) PhyWall(spacegraph.space2d.widget.windo.PhyWall)

Example 2 with PhyWall

use of spacegraph.space2d.widget.windo.PhyWall in project narchy by automenta.

the class TensorGlow method main.

public static void main(String[] args) {
    PhyWall p = SpaceGraph.wall(1200, 1000);
    p.W.setGravity(new v2(0, -2.8f));
    staticBox(p.W, -5, -8, +5, 2f, false, true, true, true);
    for (int j = 0; j < 3; j++) {
        BodyDef bodyDef2 = new BodyDef();
        bodyDef2.type = BodyType.DYNAMIC;
        // otocenie
        bodyDef2.angle = -0.6f;
        // smer pohybu
        bodyDef2.linearVelocity = new v2(0.0f, 0.0f);
        // rotacia (rychlost rotacie)
        bodyDef2.angularVelocity = 0.0f;
        Body2D newBody = p.W.addBody(bodyDef2);
        PolygonShape shape2 = new PolygonShape();
        shape2.setAsBox(0.25f, 0.25f);
        Fixture f = newBody.addFixture(shape2, 1.0f);
        // trenie
        f.friction = 0.5f;
        // odrazivost
        f.restitution = 0.0f;
        f.material = new Uniform();
        f.material.m_rigidity = 1.0f;
    }
    // //ceiling rack
    // addBox(p.W, -1, +0.4f, 0, +0.65f, false, true, true, true);
    // new Pacman(p.W);
    {
        p.W.setContactListener(new Explosives.ExplosionContacts());
        TheoJansen t = new TheoJansen(p.W, 0.35f);
        PhyWall.PhyWindow pw = p.put(new Gridding(0.5f, new Port((float[] v) -> {
            // System.out.println(v);
            t.motorJoint.setMotorSpeed(v[0] * 2 - v[1] * 2);
            t.motorJoint.setMaxMotorTorque(v[2]);
            t.motorJoint.enableLimit(true);
            t.motorJoint.setLimits((float) (-v[3] * Math.PI), (float) (+v[4] * Math.PI));
            if (v[5] > 0.5f) {
                t.gun.fire();
            }
            t.turretJoint.setLimits((float) (+Math.PI / 2 + v[6] * Math.PI - 0.1f), (float) (+Math.PI / 2 + v[6] * Math.PI + 0.1f));
        })), 0.8f, 0.4f);
        p.W.addJoint(new RevoluteJoint(p.W, new RevoluteJointDef(pw.body, t.chassis)));
    }
    {
        p.W.setParticleRadius(0.05f);
        p.W.setParticleDamping(0.1f);
        CircleShape shape = new CircleShape();
        shape.center.set(0, 10);
        shape.radius = 2f;
        ParticleGroupDef pd = new ParticleGroupDef();
        pd.flags = ParticleType.b2_waterParticle;
        // b2_viscousParticle;
        // b2_elasticParticle;
        // b2_springParticle;
        // b2_powderParticle;
        pd.color = new ParticleColor(0.7f, 0.1f, 0.1f, 0.8f);
        pd.shape = shape;
        p.W.addParticles(pd);
    }
    HaiQae q = new HaiQae(8, 2);
    float[] in = new float[q.ae.inputs()];
    final Tensor randomVector = Tensor.randomVectorGauss(in.length, 0, 1, rng);
    final FloatRange lerpRate = new FloatRange(0.01f, 0, 1f);
    final TensorLERP lerpVector = new TensorLERP(randomVector, lerpRate);
    PhyWall.PhyWindow w = p.put(new Gridding(0.25f, new AutoUpdateMatrixView(lerpVector.data), new LabeledPane("lerp", new XYSlider().on((x, y) -> {
        lerpRate.set(x);
    })), new LabeledPane("out", new Port((x) -> {
    }) {

        @Override
        public void prePaint(int dtMS) {
            super.prePaint(dtMS);
            out(lerpVector.data);
        }
    })), 0.5f, 0.5f);
    p.put(new TogglePort(), 0.25f, 0.25f);
    PhyWall.PhyWindow qw = p.put(new Gridding(new Label("HaiQ"), new AutoSurface<>(q), new LabeledPane("input", new Port((float[] i) -> {
        System.arraycopy(i, 0, in, 0, i.length);
    })), new Gridding(VERTICAL, new AutoUpdateMatrixView(in), new AutoUpdateMatrixView(q.ae.x), new AutoUpdateMatrixView(q.ae.W), new AutoUpdateMatrixView(q.ae.y)), new Gridding(VERTICAL, new AutoUpdateMatrixView(q.q), new AutoUpdateMatrixView(q.et))), 1, 1);
    Loop.of(() -> {
        lerpVector.update();
        q.act((((float) Math.random()) - 0.5f) * 2, in);
    }).runFPS(25);
}
Also used : Fixture(spacegraph.space2d.phys.dynamics.Fixture) ParticleGroupDef(spacegraph.space2d.phys.particle.ParticleGroupDef) Explosives(spacegraph.space2d.phys.explosive.Explosives) Tensor(jcog.math.tensor.Tensor) HaiQae(jcog.learn.ql.HaiQae) Random(java.util.Random) RevoluteJoint(spacegraph.space2d.phys.dynamics.joints.RevoluteJoint) Port(spacegraph.space2d.widget.windo.Port) ParticleColor(spacegraph.space2d.phys.particle.ParticleColor) AutoSurface(spacegraph.space2d.widget.meta.AutoSurface) AutoUpdateMatrixView(spacegraph.space2d.widget.meter.AutoUpdateMatrixView) BodyDef(spacegraph.space2d.phys.dynamics.BodyDef) PhyWall(spacegraph.space2d.widget.windo.PhyWall) Gridding(spacegraph.space2d.container.Gridding) BodyType(spacegraph.space2d.phys.dynamics.BodyType) ParticleType(spacegraph.space2d.phys.particle.ParticleType) RevoluteJointDef(spacegraph.space2d.phys.dynamics.joints.RevoluteJointDef) XoRoShiRo128PlusRandom(jcog.math.random.XoRoShiRo128PlusRandom) PolygonShape(spacegraph.space2d.phys.collision.shapes.PolygonShape) LabeledPane(spacegraph.space2d.widget.text.LabeledPane) Loop(jcog.exe.Loop) TogglePort(spacegraph.space2d.widget.windo.TogglePort) XYSlider(spacegraph.space2d.widget.slider.XYSlider) Dynamics2D.staticBox(spacegraph.space2d.phys.dynamics.Dynamics2D.staticBox) Uniform(spacegraph.space2d.phys.fracture.materials.Uniform) FloatRange(jcog.math.FloatRange) CircleShape(spacegraph.space2d.phys.collision.shapes.CircleShape) spacegraph.util.math.v2(spacegraph.util.math.v2) TensorLERP(jcog.math.tensor.TensorLERP) VERTICAL(spacegraph.space2d.container.Gridding.VERTICAL) SpaceGraph(spacegraph.SpaceGraph) Label(spacegraph.space2d.widget.text.Label) Body2D(spacegraph.space2d.phys.dynamics.Body2D) PolygonShape(spacegraph.space2d.phys.collision.shapes.PolygonShape) Port(spacegraph.space2d.widget.windo.Port) TogglePort(spacegraph.space2d.widget.windo.TogglePort) Label(spacegraph.space2d.widget.text.Label) Uniform(spacegraph.space2d.phys.fracture.materials.Uniform) CircleShape(spacegraph.space2d.phys.collision.shapes.CircleShape) TogglePort(spacegraph.space2d.widget.windo.TogglePort) FloatRange(jcog.math.FloatRange) AutoSurface(spacegraph.space2d.widget.meta.AutoSurface) LabeledPane(spacegraph.space2d.widget.text.LabeledPane) Fixture(spacegraph.space2d.phys.dynamics.Fixture) BodyDef(spacegraph.space2d.phys.dynamics.BodyDef) ParticleGroupDef(spacegraph.space2d.phys.particle.ParticleGroupDef) HaiQae(jcog.learn.ql.HaiQae) Tensor(jcog.math.tensor.Tensor) RevoluteJoint(spacegraph.space2d.phys.dynamics.joints.RevoluteJoint) TensorLERP(jcog.math.tensor.TensorLERP) RevoluteJoint(spacegraph.space2d.phys.dynamics.joints.RevoluteJoint) RevoluteJointDef(spacegraph.space2d.phys.dynamics.joints.RevoluteJointDef) Gridding(spacegraph.space2d.container.Gridding) AutoUpdateMatrixView(spacegraph.space2d.widget.meter.AutoUpdateMatrixView) XYSlider(spacegraph.space2d.widget.slider.XYSlider) PhyWall(spacegraph.space2d.widget.windo.PhyWall) ParticleColor(spacegraph.space2d.phys.particle.ParticleColor) spacegraph.util.math.v2(spacegraph.util.math.v2) Body2D(spacegraph.space2d.phys.dynamics.Body2D)

Example 3 with PhyWall

use of spacegraph.space2d.widget.windo.PhyWall in project narchy by automenta.

the class MeshChipTest method main.

public static void main(String[] args) throws IOException {
    PhyWall p = SpaceGraph.wall(800, 800);
    p.put(new MessageChip(), 1, 1);
    p.put(new MeshChip(new UDPeer()), 1, 1);
    p.put(new MeshChip(new UDPeer()), 1, 1);
}
Also used : UDPeer(jcog.net.UDPeer) PhyWall(spacegraph.space2d.widget.windo.PhyWall)

Example 4 with PhyWall

use of spacegraph.space2d.widget.windo.PhyWall in project narchy by automenta.

the class GUI method main.

public static void main(String[] args) throws IOException, Narsese.NarseseException {
    NAR nar = NARchy.ui();
    // 10hz alpha
    Loop loop = nar.startFPS(10f);
    // ((NARLoop) loop).throttle.set(0.1f);
    // 1. try to open a Spacegraph openGL window
    logger.info("start SpaceGraph UI");
    // window(new ConsoleTerminal(new TextUI(nar).session(8f)) {
    // {
    // Util.pause(50); term.addInput(KeyStroke.fromString("<pageup>")); //HACK trigger redraw
    // }
    // }, 800, 600);
    PhyWall w = SpaceGraph.wall(800, 600);
    ((ZoomOrtho) w.root()).scaleMin = 100f;
    ((ZoomOrtho) w.root()).scaleMax = 1500;
    w.put(new Gridding(new OmniBox()), 6, 1);
    w.put(Vis.top(nar), 4, 4);
// nar.inputNarsese(new FileInputStream("/home/me/d/sumo_merge.nal"));
}
Also used : Loop(jcog.exe.Loop) Gridding(spacegraph.space2d.container.Gridding) PhyWall(spacegraph.space2d.widget.windo.PhyWall) OmniBox(spacegraph.space2d.widget.meta.OmniBox)

Example 5 with PhyWall

use of spacegraph.space2d.widget.windo.PhyWall in project narchy by automenta.

the class TensorRL1 method main.

public static void main(String[] args) {
    PhyWall p = SpaceGraph.wall(1200, 1000);
    ((ZoomOrtho) p.root()).scaleMin = 100f;
    ((ZoomOrtho) p.root()).scaleMax = 1500;
    {
        p.put(new EnvChip(PoleCart::new), 1.75f, 1);
    }
    p.put(new AutoencoderChip(), 0.25f, 1);
    p.put(new AutoencoderChip(), 0.25f, 1);
    // p.addWindow(new TogglePort(), 0.25f, 0.25f);
    p.put(new AgentChip(HaiQ::new), 1, 1);
}
Also used : PoleCart(nars.experiment.PoleCart) PhyWall(spacegraph.space2d.widget.windo.PhyWall)

Aggregations

PhyWall (spacegraph.space2d.widget.windo.PhyWall)6 Gridding (spacegraph.space2d.container.Gridding)3 Loop (jcog.exe.Loop)2 Random (java.util.Random)1 HaiQae (jcog.learn.ql.HaiQae)1 FloatRange (jcog.math.FloatRange)1 XoRoShiRo128PlusRandom (jcog.math.random.XoRoShiRo128PlusRandom)1 Tensor (jcog.math.tensor.Tensor)1 TensorLERP (jcog.math.tensor.TensorLERP)1 UDPeer (jcog.net.UDPeer)1 PoleCart (nars.experiment.PoleCart)1 SpaceGraph (spacegraph.SpaceGraph)1 VERTICAL (spacegraph.space2d.container.Gridding.VERTICAL)1 CircleShape (spacegraph.space2d.phys.collision.shapes.CircleShape)1 PolygonShape (spacegraph.space2d.phys.collision.shapes.PolygonShape)1 Body2D (spacegraph.space2d.phys.dynamics.Body2D)1 BodyDef (spacegraph.space2d.phys.dynamics.BodyDef)1 BodyType (spacegraph.space2d.phys.dynamics.BodyType)1 Dynamics2D.staticBox (spacegraph.space2d.phys.dynamics.Dynamics2D.staticBox)1 Fixture (spacegraph.space2d.phys.dynamics.Fixture)1