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Example 1 with MoveAction

use of spacesettlers.actions.MoveAction in project spacesettlers by amymcgovern.

the class RandomTeamClient method getMovementStart.

@Override
public Map<UUID, AbstractAction> getMovementStart(Toroidal2DPhysics space, Set<AbstractActionableObject> actionableObjects) {
    HashMap<UUID, AbstractAction> randomActions = new HashMap<UUID, AbstractAction>();
    for (AbstractObject actionable : actionableObjects) {
        if (actionable instanceof Ship) {
            Ship ship = (Ship) actionable;
            AbstractAction current = ship.getCurrentAction();
            // if we finished, make a new spot in space to aim for
            if (current == null || current.isMovementFinished(space)) {
                Position currentPosition = ship.getPosition();
                Position newGoal = space.getRandomFreeLocationInRegion(random, Ship.SHIP_RADIUS, (int) currentPosition.getX(), (int) currentPosition.getY(), RANDOM_MOVE_RADIUS);
                MoveAction newAction = null;
                newAction = new MoveAction(space, currentPosition, newGoal);
                // System.out.println("Ship is at " + currentPosition + " and goal is " + newGoal);
                SpacewarGraphics graphic = new CircleGraphics(1, getTeamColor(), newGoal);
                graphics.add(graphic);
                // Vector2D shortVec = space.findShortestDistanceVector(currentPosition, newGoal);
                // LineShadow lineShadow = new LineShadow(currentPosition, newGoal, shortVec);
                // newShadows.add(lineShadow);
                randomActions.put(ship.getId(), newAction);
            } else {
                randomActions.put(ship.getId(), ship.getCurrentAction());
            }
        } else {
            // it is a base and random doesn't do anything to bases
            randomActions.put(actionable.getId(), new DoNothingAction());
        }
    }
    return randomActions;
}
Also used : MoveAction(spacesettlers.actions.MoveAction) SpacewarGraphics(spacesettlers.graphics.SpacewarGraphics) HashMap(java.util.HashMap) Position(spacesettlers.utilities.Position) AbstractObject(spacesettlers.objects.AbstractObject) CircleGraphics(spacesettlers.graphics.CircleGraphics) Ship(spacesettlers.objects.Ship) UUID(java.util.UUID) AbstractAction(spacesettlers.actions.AbstractAction) DoNothingAction(spacesettlers.actions.DoNothingAction)

Example 2 with MoveAction

use of spacesettlers.actions.MoveAction in project spacesettlers by amymcgovern.

the class TestMoveAction method testpdControlMoveToAlongY.

/**
 * Test moving to the goal along the y dimension
 * (50, 40)
 * (50, 50)
 * (50,60)
 *
 * @throws SpaceSettlersActionException
 */
@Test
public void testpdControlMoveToAlongY() throws SpaceSettlersActionException {
    // first positive y (50, 60)
    Position currentLoc = new Position(50, 50);
    Position goalLoc = new Position(50, 60);
    currentLoc.setOrientation(Math.PI / 2);
    moveAction = new MoveAction();
    Vector2D accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    Movement movement = new Movement();
    while (accel.getMagnitude() > MoveAction.TARGET_REACHED_ACCEL) {
        movement.setTranslationalAcceleration(accel);
        currentLoc = space.applyMovement(currentLoc, movement, timestep);
        accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    }
    assertEquals(currentLoc.getOrientation(), Math.PI / 2, 0.01);
    assertEquals(currentLoc.getX(), 50, 0.05);
    assertEquals(currentLoc.getY(), 60, 0.05);
    // then to the negative y
    currentLoc = new Position(50, 50);
    currentLoc.setOrientation(0);
    goalLoc = new Position(50, 40);
    currentLoc.setOrientation(-Math.PI / 2);
    accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    while (accel.getMagnitude() > MoveAction.TARGET_REACHED_ACCEL) {
        movement.setTranslationalAcceleration(accel);
        currentLoc = space.applyMovement(currentLoc, movement, timestep);
        accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    }
    assertEquals(currentLoc.getOrientation(), -Math.PI / 2, 0.01);
    assertEquals(currentLoc.getX(), 50, 0.05);
    assertEquals(currentLoc.getY(), 40, 0.05);
}
Also used : MoveAction(spacesettlers.actions.MoveAction) Movement(spacesettlers.utilities.Movement) Vector2D(spacesettlers.utilities.Vector2D) Position(spacesettlers.utilities.Position) Test(org.junit.Test)

Example 3 with MoveAction

use of spacesettlers.actions.MoveAction in project spacesettlers by amymcgovern.

the class HumanTeamClient method getMovementStart.

/**
 * Look at the last key pressed by the human and do its movement
 */
@Override
public Map<UUID, AbstractAction> getMovementStart(Toroidal2DPhysics space, Set<AbstractActionableObject> actionableObjects) {
    HashMap<UUID, AbstractAction> actions = new HashMap<UUID, AbstractAction>();
    for (AbstractObject actionable : actionableObjects) {
        if (actionable instanceof Ship) {
            // get the current position
            Ship ship = (Ship) actionable;
            Position myPosition = ship.getPosition();
            Vector2D currentVelocity = myPosition.getTranslationalVelocity();
            RawAction action = null;
            double angularVel = myPosition.getAngularVelocity();
            // if the key was up or down, accelerate along the current line
            if (lastKeyPressed == HumanKeyPressed.UP) {
                Vector2D newVel = new Vector2D(HUMAN_ACCEL * Math.cos(myPosition.getOrientation()), HUMAN_ACCEL * Math.sin(myPosition.getOrientation()));
                newVel.add(currentVelocity);
                action = new RawAction(newVel, 0);
            } else if (lastKeyPressed == HumanKeyPressed.DOWN) {
                Vector2D newVel = new Vector2D(-HUMAN_ACCEL * Math.cos(myPosition.getOrientation()), -HUMAN_ACCEL * Math.sin(myPosition.getOrientation()));
                newVel.add(currentVelocity);
                action = new RawAction(newVel, 0);
            }
            // if the key was right or left, turn
            if (lastKeyPressed == HumanKeyPressed.RIGHT) {
                action = new RawAction(0, HUMAN_TURN_ACCEL);
            } else if (lastKeyPressed == HumanKeyPressed.LEFT) {
                action = new RawAction(0, -HUMAN_TURN_ACCEL);
            }
            // was the mouse clicked?
            if (lastMouseClick != null) {
                if (mouseClickMove == null || mouseClickMove.isMovementFinished(space) || space.findShortestDistance(lastMouseClick, myPosition) > CLICK_DISTANCE) {
                    mouseClickMove = new MoveAction(space, myPosition, lastMouseClick);
                    graphicsToAdd.add(new StarGraphics(3, super.teamColor, lastMouseClick));
                    LineGraphics line = new LineGraphics(myPosition, lastMouseClick, space.findShortestDistanceVector(myPosition, lastMouseClick));
                    line.setLineColor(super.teamColor);
                    graphicsToAdd.add(line);
                }
                actions.put(actionable.getId(), mouseClickMove);
            } else {
                actions.put(actionable.getId(), action);
            }
        } else {
            // can't really control anything but the ship
            actions.put(actionable.getId(), new DoNothingAction());
        }
    }
    return actions;
}
Also used : HashMap(java.util.HashMap) Position(spacesettlers.utilities.Position) RawAction(spacesettlers.actions.RawAction) LineGraphics(spacesettlers.graphics.LineGraphics) MoveAction(spacesettlers.actions.MoveAction) Vector2D(spacesettlers.utilities.Vector2D) AbstractObject(spacesettlers.objects.AbstractObject) Ship(spacesettlers.objects.Ship) UUID(java.util.UUID) StarGraphics(spacesettlers.graphics.StarGraphics) AbstractAction(spacesettlers.actions.AbstractAction) DoNothingAction(spacesettlers.actions.DoNothingAction)

Example 4 with MoveAction

use of spacesettlers.actions.MoveAction in project spacesettlers by amymcgovern.

the class TestMoveAction method testpdControlMoveToGoal.

/**
 * Test moving to the goal
 *
 * (40, 40)
 * 			(50,50)
 * (40, 60)
 *
 * @throws SpaceSettlersActionException
 */
@Test
public void testpdControlMoveToGoal() throws SpaceSettlersActionException {
    // first to -3pi/4
    Position currentLoc = new Position(50, 50);
    Position goalLoc = new Position(40, 40);
    currentLoc.setOrientation(-(3 * Math.PI) / 4);
    moveAction = new MoveAction();
    Vector2D accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    Movement movement = new Movement();
    while (accel.getMagnitude() > MoveAction.TARGET_REACHED_ACCEL) {
        movement.setTranslationalAcceleration(accel);
        currentLoc = space.applyMovement(currentLoc, movement, timestep);
        accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    }
    assertEquals(currentLoc.getOrientation(), -(3 * Math.PI) / 4, 0.01);
    assertEquals(currentLoc.getX(), 40, 0.05);
    assertEquals(currentLoc.getY(), 40, 0.05);
    // then to 3pi/4
    currentLoc = new Position(50, 50);
    currentLoc.setOrientation(0);
    goalLoc = new Position(40, 60);
    currentLoc.setOrientation((3 * Math.PI) / 4);
    accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    while (accel.getMagnitude() > MoveAction.TARGET_REACHED_ACCEL) {
        movement.setTranslationalAcceleration(accel);
        currentLoc = space.applyMovement(currentLoc, movement, timestep);
        accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    }
    assertEquals(currentLoc.getOrientation(), (3 * Math.PI) / 4, 0.01);
    assertEquals(currentLoc.getX(), 40, 0.05);
    assertEquals(currentLoc.getY(), 60, 0.05);
}
Also used : MoveAction(spacesettlers.actions.MoveAction) Movement(spacesettlers.utilities.Movement) Vector2D(spacesettlers.utilities.Vector2D) Position(spacesettlers.utilities.Position) Test(org.junit.Test)

Example 5 with MoveAction

use of spacesettlers.actions.MoveAction in project spacesettlers by amymcgovern.

the class TestMoveAction method testpdControlMoveToAlongX.

/**
 * Test moving to the goal
 *
 * (30, 50) 	(50,50)  (70, 50)
 *
 * @throws SpaceSettlersActionException
 */
@Test
public void testpdControlMoveToAlongX() throws SpaceSettlersActionException {
    // first positive x (60,50)
    Position currentLoc = new Position(50, 50);
    Position goalLoc = new Position(70, 50);
    currentLoc.setOrientation(0);
    moveAction = new MoveAction();
    Vector2D accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    Movement movement = new Movement();
    while (accel.getMagnitude() > MoveAction.TARGET_REACHED_ACCEL) {
        movement.setTranslationalAcceleration(accel);
        currentLoc = space.applyMovement(currentLoc, movement, timestep);
        accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    }
    assertEquals(currentLoc.getOrientation(), 0, 0.01);
    assertEquals(currentLoc.getX(), 70, 0.05);
    assertEquals(currentLoc.getY(), 50, 0.05);
    // then to the negative x
    currentLoc = new Position(50, 50);
    currentLoc.setOrientation(0);
    goalLoc = new Position(30, 50);
    currentLoc.setOrientation(-Math.PI);
    accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    while (accel.getMagnitude() > MoveAction.TARGET_REACHED_ACCEL) {
        movement.setTranslationalAcceleration(accel);
        currentLoc = space.applyMovement(currentLoc, movement, timestep);
        accel = moveAction.pdControlMoveToGoal(space, goalLoc, currentLoc, targetVelocity);
    }
    assertEquals(currentLoc.getOrientation(), -Math.PI, 0.01);
    assertEquals(currentLoc.getX(), 30, 0.05);
    assertEquals(currentLoc.getY(), 50, 0.05);
}
Also used : MoveAction(spacesettlers.actions.MoveAction) Movement(spacesettlers.utilities.Movement) Vector2D(spacesettlers.utilities.Vector2D) Position(spacesettlers.utilities.Position) Test(org.junit.Test)

Aggregations

MoveAction (spacesettlers.actions.MoveAction)6 Position (spacesettlers.utilities.Position)6 Test (org.junit.Test)4 Movement (spacesettlers.utilities.Movement)4 Vector2D (spacesettlers.utilities.Vector2D)4 HashMap (java.util.HashMap)2 UUID (java.util.UUID)2 AbstractAction (spacesettlers.actions.AbstractAction)2 DoNothingAction (spacesettlers.actions.DoNothingAction)2 AbstractObject (spacesettlers.objects.AbstractObject)2 Ship (spacesettlers.objects.Ship)2 RawAction (spacesettlers.actions.RawAction)1 CircleGraphics (spacesettlers.graphics.CircleGraphics)1 LineGraphics (spacesettlers.graphics.LineGraphics)1 SpacewarGraphics (spacesettlers.graphics.SpacewarGraphics)1 StarGraphics (spacesettlers.graphics.StarGraphics)1