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Example 86 with StatSummary

use of utilities.StatSummary in project SimpleAsteroids by ljialin.

the class SumSeriesTest method main.

public static void main(String[] args) {
    int n = 1000;
    StatSummary stats = new StatSummary("Totals");
    int tot = 0;
    for (int i = 1; i <= n; i++) {
        int x = odd(i) ? -i : i;
        tot += x;
        System.out.println(i + "\t" + x + "\t" + tot);
        stats.add(tot);
    }
    System.out.println(stats);
}
Also used : StatSummary(utilities.StatSummary)

Example 87 with StatSummary

use of utilities.StatSummary in project SimpleAsteroids by ljialin.

the class AgentEvaluator method evaluate.

@Override
public double evaluate(int[] solution) {
    // at thias point,
    System.out.println("Params are:");
    System.out.println(searchSpace.report(solution));
    // can also override parameters by setting them directly as follows:
    BattleGameParameters.loss = 0.996;
    BattleGameParameters.thrust = 3;
    // BattleGameParameters.shipSize *= 2;
    // BattleGameParameters.damageRadius *= 2;
    SpaceBattleLinkStateTwoPlayer linkState = new SpaceBattleLinkStateTwoPlayer();
    StateObservationMulti multi = linkState;
    GameActionSpaceAdapterMulti.useHeuristic = false;
    // DefaultMutator.totalRandomChaosMutation = false;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    // AbstractMultiPlayer player2;
    int idPlayer1 = 0;
    int idPlayer2 = 1;
    // player2 = new controllers.multiPlayer.discountOLMCTS.Agent(linkState, timer, idPlayer2);
    // try the evolutionary players
    int nResamples = 2;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    double kExplore = searchSpace.getExplorationFactor(solution);
    int nNeighbours = 100;
    int nEvals = 100;
    evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    evoAlg = new SlidingMeanEDA().setHistoryLength(searchSpace.getHistoryLength(solution));
    Agent evoAgent = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg, idPlayer1, nEvals);
    evoAgent.setDiscountFactor(searchSpace.getDiscountFactor(solution));
    evoAgent.sequenceLength = searchSpace.getRolloutLength(solution);
    // evoAgent.di
    // EvoAlg evoAlg2 = new CompactSlidingModelGA().setHistoryLength(2);
    EvoAlg evoAlg2 = new SlidingMeanEDA().setHistoryLength(2);
    Agent player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer2, nEvals);
    player2.sequenceLength = 5;
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, new SimpleRMHC(nResamples), idPlayer2, nEvals);
    // player1  = new controllers.multiPlayer.smlrand.Agent();
    // EvoAlg evoAlg2 = new SimpleRMHC(2);
    // player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer1, nEvals);
    // in milliseconds
    int thinkingTime = 10;
    int delay = 10;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    int nSteps = 500;
    ElapsedTimer t = new ElapsedTimer();
    StatSummary sst1 = new StatSummary("Player 1 Elapsed Time");
    StatSummary sst2 = new StatSummary("Player 2 Elapsed Time");
    StatSummary ssTicks1 = new StatSummary("Player 1 nTicks");
    StatSummary ssTicks2 = new StatSummary("Player 2 nTicks");
    for (int i = 0; i < nSteps && !linkState.isGameOver(); i++) {
        linkState.state = linkState.state.copyState();
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        ElapsedTimer t1 = new ElapsedTimer();
        // keep track of the number of game ticks used by each algorithm
        int ticks;
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks;
        Types.ACTIONS action1 = evoAgent.act(multi.copy(), timer);
        sst1.add(t1.elapsed());
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks - ticks;
        ssTicks1.add(ticks);
        // System.out.println("Player 1 Ticks = " + ticks);
        ElapsedTimer t2 = new ElapsedTimer();
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks;
        Types.ACTIONS action2 = player2.act(multi.copy(), timer);
        sst2.add(t2.elapsed());
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks - ticks;
        ssTicks2.add(ticks);
        // System.out.println("Player 2 Ticks = " + ticks);
        multi.advance(new Types.ACTIONS[] { action1, action2 });
    }
    System.out.println(multi.getGameScore());
    System.out.println(multi.isGameOver());
    // System.out.println(SingleTreeNode.rollOutScores);
    System.out.println(sst1);
    System.out.println(sst2);
    System.out.println(ssTicks1);
    System.out.println(ssTicks2);
    double score = multi.getGameScore(0);
    System.out.println("Game score: " + score);
    if (score > 0)
        return 1;
    if (score < 0)
        return -1;
    return 0;
}
Also used : Agent(controllers.multiPlayer.ea.Agent) Types(ontology.Types) SlidingMeanEDA(ntuple.SlidingMeanEDA) NTupleBanditEA(ntuple.NTupleBanditEA) StatSummary(utilities.StatSummary) SimpleRMHC(ga.SimpleRMHC) Random(java.util.Random) StateObservationMulti(core.game.StateObservationMulti) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer) SpaceBattleLinkStateTwoPlayer(gvglink.SpaceBattleLinkStateTwoPlayer)

Example 88 with StatSummary

use of utilities.StatSummary in project SimpleAsteroids by ljialin.

the class AgentOptTest method main.

// this is just a placeholder for the moment
// the idea is within this package to include
// some very clean and simple examples of how
// to set up GVGAI agents ready for optimisation
public static void main(String[] args) {
    EvoAlg evoAlg = new CompactSlidingGA();
    evoAlg = new NTupleBanditEA();
    // evoAlg = new SlidingMeanEDA();
    StatSummary ss = new StatSummary("Overall results: " + evoAlg.getClass().getSimpleName());
    int nTrials = 1;
    for (int i = 0; i < nTrials; i++) {
        ss.add(runTrial(evoAlg));
    }
    System.out.println(ss);
}
Also used : StatSummary(utilities.StatSummary) CompactSlidingGA(ntuple.CompactSlidingGA) NTupleBanditEA(ntuple.NTupleBanditEA) EvoAlg(evodef.EvoAlg)

Aggregations

StatSummary (utilities.StatSummary)88 ElapsedTimer (utilities.ElapsedTimer)27 ArrayList (java.util.ArrayList)10 JEasyFrame (utilities.JEasyFrame)8 SimpleRMHC (ga.SimpleRMHC)7 NTupleBanditEA (ntuple.NTupleBanditEA)6 EvoAlg (evodef.EvoAlg)4 Random (java.util.Random)4 LineChart (plot.LineChart)4 LineChartAxis (plot.LineChartAxis)4 StateObservationMulti (core.game.StateObservationMulti)3 DefaultMutator (evodef.DefaultMutator)3 TreeSet (java.util.TreeSet)3 Types (ontology.Types)3 LineGroup (plot.LineGroup)3 ElapsedCpuTimer (tools.ElapsedCpuTimer)3 Gson (com.google.gson.Gson)2 GsonBuilder (com.google.gson.GsonBuilder)2 AbstractMultiPlayer (core.player.AbstractMultiPlayer)2 ShortestPathTest (evomaze.ShortestPathTest)2