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Example 1 with RitualComponent

use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.

the class RitualEffectContainment method getRitualComponentList.

@Override
public List<RitualComponent> getRitualComponentList() {
    ArrayList<RitualComponent> containmentRitual = new ArrayList<RitualComponent>();
    containmentRitual.add(new RitualComponent(1, 0, 0, 3));
    containmentRitual.add(new RitualComponent(-1, 0, 0, 3));
    containmentRitual.add(new RitualComponent(0, 0, 1, 3));
    containmentRitual.add(new RitualComponent(0, 0, -1, 3));
    containmentRitual.add(new RitualComponent(2, 0, 2, 3));
    containmentRitual.add(new RitualComponent(2, 0, -2, 3));
    containmentRitual.add(new RitualComponent(-2, 0, 2, 3));
    containmentRitual.add(new RitualComponent(-2, 0, -2, 3));
    containmentRitual.add(new RitualComponent(1, 5, 0, 3));
    containmentRitual.add(new RitualComponent(-1, 5, 0, 3));
    containmentRitual.add(new RitualComponent(0, 5, 1, 3));
    containmentRitual.add(new RitualComponent(0, 5, -1, 3));
    containmentRitual.add(new RitualComponent(2, 5, 2, 3));
    containmentRitual.add(new RitualComponent(2, 5, -2, 3));
    containmentRitual.add(new RitualComponent(-2, 5, 2, 3));
    containmentRitual.add(new RitualComponent(-2, 5, -2, 3));
    return containmentRitual;
}
Also used : ArrayList(java.util.ArrayList) RitualComponent(WayofTime.alchemicalWizardry.api.rituals.RitualComponent)

Example 2 with RitualComponent

use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.

the class RitualEffectCrushing method getRitualComponentList.

@Override
public List<RitualComponent> getRitualComponentList() {
    ArrayList<RitualComponent> crushingRitual = new ArrayList();
    crushingRitual.add(new RitualComponent(0, 0, 1, RitualComponent.EARTH));
    crushingRitual.add(new RitualComponent(1, 0, 0, RitualComponent.EARTH));
    crushingRitual.add(new RitualComponent(0, 0, -1, RitualComponent.EARTH));
    crushingRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.EARTH));
    crushingRitual.add(new RitualComponent(2, 0, 0, RitualComponent.FIRE));
    crushingRitual.add(new RitualComponent(0, 0, 2, RitualComponent.FIRE));
    crushingRitual.add(new RitualComponent(-2, 0, 0, RitualComponent.FIRE));
    crushingRitual.add(new RitualComponent(0, 0, -2, RitualComponent.FIRE));
    crushingRitual.add(new RitualComponent(2, 0, 2, RitualComponent.DUSK));
    crushingRitual.add(new RitualComponent(2, 0, -2, RitualComponent.DUSK));
    crushingRitual.add(new RitualComponent(-2, 0, 2, RitualComponent.DUSK));
    crushingRitual.add(new RitualComponent(-2, 0, -2, RitualComponent.DUSK));
    crushingRitual.add(new RitualComponent(2, 1, 0, RitualComponent.AIR));
    crushingRitual.add(new RitualComponent(-2, 1, 0, RitualComponent.AIR));
    crushingRitual.add(new RitualComponent(0, 1, 2, RitualComponent.AIR));
    crushingRitual.add(new RitualComponent(0, 1, -2, RitualComponent.AIR));
    return crushingRitual;
}
Also used : ArrayList(java.util.ArrayList) RitualComponent(WayofTime.alchemicalWizardry.api.rituals.RitualComponent)

Example 3 with RitualComponent

use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.

the class RitualEffectFeatheredKnife method getRitualComponentList.

@Override
public List<RitualComponent> getRitualComponentList() {
    ArrayList<RitualComponent> featheredKnifeRitual = new ArrayList();
    featheredKnifeRitual.add(new RitualComponent(1, 0, 0, RitualComponent.DUSK));
    featheredKnifeRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.DUSK));
    featheredKnifeRitual.add(new RitualComponent(0, 0, 1, RitualComponent.DUSK));
    featheredKnifeRitual.add(new RitualComponent(0, 0, -1, RitualComponent.DUSK));
    featheredKnifeRitual.add(new RitualComponent(2, -1, 0, RitualComponent.WATER));
    featheredKnifeRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.WATER));
    featheredKnifeRitual.add(new RitualComponent(0, -1, 2, RitualComponent.WATER));
    featheredKnifeRitual.add(new RitualComponent(0, -1, -2, RitualComponent.WATER));
    featheredKnifeRitual.add(new RitualComponent(1, -1, 1, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(1, -1, -1, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(-1, -1, 1, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(-1, -1, -1, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(4, -1, 2, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(2, -1, 4, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(2, -1, -4, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(4, -1, -2, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.FIRE));
    featheredKnifeRitual.add(new RitualComponent(4, 0, 2, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(2, 0, 4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-4, 0, 2, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(2, 0, -4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(4, 0, -2, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-2, 0, 4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-4, 0, -2, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-2, 0, -4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
    featheredKnifeRitual.add(new RitualComponent(3, 0, 3, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(3, 0, -3, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.AIR));
    featheredKnifeRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.AIR));
    return featheredKnifeRitual;
}
Also used : ArrayList(java.util.ArrayList) RitualComponent(WayofTime.alchemicalWizardry.api.rituals.RitualComponent)

Example 4 with RitualComponent

use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.

the class RitualEffectFullStomach method getRitualComponentList.

@Override
public List<RitualComponent> getRitualComponentList() {
    ArrayList<RitualComponent> fullRitual = new ArrayList();
    fullRitual.add(new RitualComponent(0, 0, 3, RitualComponent.FIRE));
    fullRitual.add(new RitualComponent(0, 0, -3, RitualComponent.FIRE));
    fullRitual.add(new RitualComponent(3, 0, 0, RitualComponent.FIRE));
    fullRitual.add(new RitualComponent(-3, 0, 0, RitualComponent.FIRE));
    fullRitual.add(new RitualComponent(1, 0, 1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(1, 0, -1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(2, 0, 1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(2, 0, -1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(1, 0, 2, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(1, 0, -2, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.AIR));
    fullRitual.add(new RitualComponent(4, 0, 4, RitualComponent.WATER));
    fullRitual.add(new RitualComponent(4, 0, -4, RitualComponent.WATER));
    fullRitual.add(new RitualComponent(-4, 0, -4, RitualComponent.WATER));
    fullRitual.add(new RitualComponent(-4, 0, 4, RitualComponent.WATER));
    fullRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
    fullRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
    return fullRitual;
}
Also used : ArrayList(java.util.ArrayList) RitualComponent(WayofTime.alchemicalWizardry.api.rituals.RitualComponent)

Example 5 with RitualComponent

use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.

the class RitualEffectAnimalGrowth method getRitualComponentList.

@Override
public List<RitualComponent> getRitualComponentList() {
    ArrayList<RitualComponent> animalGrowthRitual = new ArrayList();
    animalGrowthRitual.add(new RitualComponent(0, 0, 2, RitualComponent.DUSK));
    animalGrowthRitual.add(new RitualComponent(2, 0, 0, RitualComponent.DUSK));
    animalGrowthRitual.add(new RitualComponent(0, 0, -2, RitualComponent.DUSK));
    animalGrowthRitual.add(new RitualComponent(-2, 0, 0, RitualComponent.DUSK));
    animalGrowthRitual.add(new RitualComponent(0, 0, 1, RitualComponent.WATER));
    animalGrowthRitual.add(new RitualComponent(1, 0, 0, RitualComponent.WATER));
    animalGrowthRitual.add(new RitualComponent(0, 0, -1, RitualComponent.WATER));
    animalGrowthRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.WATER));
    animalGrowthRitual.add(new RitualComponent(1, 0, 2, RitualComponent.EARTH));
    animalGrowthRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.EARTH));
    animalGrowthRitual.add(new RitualComponent(1, 0, -2, RitualComponent.EARTH));
    animalGrowthRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.EARTH));
    animalGrowthRitual.add(new RitualComponent(2, 0, 1, RitualComponent.AIR));
    animalGrowthRitual.add(new RitualComponent(2, 0, -1, RitualComponent.AIR));
    animalGrowthRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.AIR));
    animalGrowthRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.AIR));
    return animalGrowthRitual;
}
Also used : ArrayList(java.util.ArrayList) RitualComponent(WayofTime.alchemicalWizardry.api.rituals.RitualComponent)

Aggregations

RitualComponent (WayofTime.alchemicalWizardry.api.rituals.RitualComponent)39 ArrayList (java.util.ArrayList)34 ItemStack (net.minecraft.item.ItemStack)3 TileEntity (net.minecraft.tileentity.TileEntity)3 TEMasterStone (WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone)2 Vector3 (WayofTime.alchemicalWizardry.api.Vector3)1 IMasterRitualStone (WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone)1 RitualEffect (WayofTime.alchemicalWizardry.api.rituals.RitualEffect)1 RitualStone (WayofTime.alchemicalWizardry.common.block.RitualStone)1 ItemRitualDiviner (WayofTime.alchemicalWizardry.common.items.ItemRitualDiviner)1 SubscribeEvent (cpw.mods.fml.common.eventhandler.SubscribeEvent)1 Block (net.minecraft.block.Block)1 Minecraft (net.minecraft.client.Minecraft)1 EntityClientPlayerMP (net.minecraft.client.entity.EntityClientPlayerMP)1 EntityItem (net.minecraft.entity.item.EntityItem)1 World (net.minecraft.world.World)1