use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.
the class RitualEffectSummonMeteor method getRitualComponentList.
@Override
public List<RitualComponent> getRitualComponentList() {
ArrayList<RitualComponent> meteorRitual = new ArrayList();
meteorRitual.add(new RitualComponent(2, 0, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-2, 0, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 0, 2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 0, -2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 0, 1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(3, 0, -1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(1, 0, 3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(1, 0, -3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(4, 0, 2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(4, 0, -2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-4, 0, 2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-4, 0, -2, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(2, 0, 4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-2, 0, 4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(2, 0, -4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-2, 0, -4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(5, 0, 3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(5, 0, -3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-5, 0, 3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-5, 0, -3, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(3, 0, 5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-3, 0, 5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(3, 0, -5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-3, 0, -5, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-4, 0, -4, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(-4, 0, 4, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(4, 0, 4, RitualComponent.DUSK));
meteorRitual.add(new RitualComponent(4, 0, -4, RitualComponent.DUSK));
for (int i = 4; i <= 6; i++) {
meteorRitual.add(new RitualComponent(i, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-i, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, i, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, -i, RitualComponent.EARTH));
}
meteorRitual.add(new RitualComponent(8, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-8, 0, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, 8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 0, -8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(8, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-8, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, 8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, -8, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(7, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(-7, 1, 0, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, 7, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(0, 1, -7, RitualComponent.EARTH));
meteorRitual.add(new RitualComponent(7, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-7, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, 7, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, -7, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(6, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-6, 2, 0, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, 6, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(0, 2, -6, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(6, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-6, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, 6, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, -6, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(5, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-5, 3, 0, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, 5, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(0, 3, -5, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(5, 4, 0, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-5, 4, 0, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(0, 4, 5, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(0, 4, -5, RitualComponent.AIR));
for (int i = -1; i <= 1; i++) {
meteorRitual.add(new RitualComponent(i, 4, 4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(i, 4, -4, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(4, 4, i, RitualComponent.AIR));
meteorRitual.add(new RitualComponent(-4, 4, i, RitualComponent.AIR));
}
meteorRitual.add(new RitualComponent(2, 4, 4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(4, 4, 2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(2, 4, -4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-4, 4, 2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-2, 4, 4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(4, 4, -2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-2, 4, -4, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(-4, 4, -2, RitualComponent.WATER));
meteorRitual.add(new RitualComponent(2, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, 2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-2, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, -2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(3, 4, -3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(2, 4, -3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, 2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, 3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-2, 4, -3, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, -2, RitualComponent.FIRE));
meteorRitual.add(new RitualComponent(-3, 4, -3, RitualComponent.FIRE));
return meteorRitual;
}
use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.
the class RitualEffectUnbinding method getRitualComponentList.
@Override
public List<RitualComponent> getRitualComponentList() {
ArrayList<RitualComponent> unbindingRitual = new ArrayList<RitualComponent>();
unbindingRitual.add(new RitualComponent(-2, 0, 0, 4));
unbindingRitual.add(new RitualComponent(2, 0, 0, 4));
unbindingRitual.add(new RitualComponent(0, 0, 2, 4));
unbindingRitual.add(new RitualComponent(0, 0, -2, 4));
unbindingRitual.add(new RitualComponent(-2, 0, -2, 3));
unbindingRitual.add(new RitualComponent(-2, 0, -3, 3));
unbindingRitual.add(new RitualComponent(-3, 0, -2, 3));
unbindingRitual.add(new RitualComponent(2, 0, -2, 3));
unbindingRitual.add(new RitualComponent(2, 0, -3, 3));
unbindingRitual.add(new RitualComponent(3, 0, -2, 3));
unbindingRitual.add(new RitualComponent(-2, 0, 2, 3));
unbindingRitual.add(new RitualComponent(-2, 0, 3, 3));
unbindingRitual.add(new RitualComponent(-3, 0, 2, 3));
unbindingRitual.add(new RitualComponent(2, 0, 2, 3));
unbindingRitual.add(new RitualComponent(2, 0, 3, 3));
unbindingRitual.add(new RitualComponent(3, 0, 2, 3));
unbindingRitual.add(new RitualComponent(3, 1, 3, 0));
unbindingRitual.add(new RitualComponent(3, 1, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 1, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 1, 3, 0));
unbindingRitual.add(new RitualComponent(3, 2, 3, 0));
unbindingRitual.add(new RitualComponent(3, 2, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 2, -3, 0));
unbindingRitual.add(new RitualComponent(-3, 2, 3, 0));
unbindingRitual.add(new RitualComponent(3, 3, 3, 2));
unbindingRitual.add(new RitualComponent(3, 3, -3, 2));
unbindingRitual.add(new RitualComponent(-3, 3, -3, 2));
unbindingRitual.add(new RitualComponent(-3, 3, 3, 2));
unbindingRitual.add(new RitualComponent(-5, 0, 0, 2));
unbindingRitual.add(new RitualComponent(5, 0, 0, 2));
unbindingRitual.add(new RitualComponent(0, 0, 5, 2));
unbindingRitual.add(new RitualComponent(0, 0, -5, 2));
return unbindingRitual;
}
use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.
the class PageRitualMultiBlock method getPageForRitual.
public static PageRitualMultiBlock getPageForRitual(List<RitualComponent> ritualComponents) {
int minX = 0;
int minY = 0;
int minZ = 0;
int maxX = 0;
int maxY = 0;
int maxZ = 0;
for (RitualComponent comp : ritualComponents) {
minX = Math.min(comp.getX(), minX);
minY = Math.min(comp.getY(), minY);
minZ = Math.min(comp.getZ(), minZ);
maxX = Math.max(comp.getX(), maxX);
maxY = Math.max(comp.getY(), maxY);
maxZ = Math.max(comp.getZ(), maxZ);
}
System.out.println("Min: (" + minX + ", " + minY + ", " + minZ + "), Max: (" + maxX + ", " + maxY + ", " + maxZ + ")");
// First value is vertical, second is down to the left, third is down to the right
ItemStack[][][] tempStructure = new ItemStack[maxY - minY + 1][maxX - minX + 1][maxZ - minZ + 1];
for (RitualComponent comp : ritualComponents) {
tempStructure[comp.getY() - minY][comp.getX() - minX][comp.getZ() - minZ] = getStackForRitualStone(comp.getStoneType());
}
return new PageRitualMultiBlock(tempStructure);
}
use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.
the class RitualEffectApiaryOverclock method getRitualComponentList.
@Override
public List<RitualComponent> getRitualComponentList() {
ArrayList<RitualComponent> apiaryRitual = new ArrayList();
apiaryRitual.add(new RitualComponent(1, 0, 0, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(1, 0, 1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(1, 0, -1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(-1, 0, 0, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(0, 0, -1, RitualComponent.DUSK));
apiaryRitual.add(new RitualComponent(0, 0, 1, RitualComponent.DUSK));
return apiaryRitual;
}
use of WayofTime.alchemicalWizardry.api.rituals.RitualComponent in project BloodMagic by WayofTime.
the class RitualEffectBinding method getRitualComponentList.
@Override
public List<RitualComponent> getRitualComponentList() {
ArrayList<RitualComponent> boundSoulRitual = new ArrayList();
boundSoulRitual.add(new RitualComponent(3, 0, 0, 2));
boundSoulRitual.add(new RitualComponent(-3, 0, 0, 2));
boundSoulRitual.add(new RitualComponent(0, 0, 3, 2));
boundSoulRitual.add(new RitualComponent(0, 0, -3, 2));
boundSoulRitual.add(new RitualComponent(2, 0, 2, 4));
boundSoulRitual.add(new RitualComponent(-2, 0, 2, 4));
boundSoulRitual.add(new RitualComponent(2, 0, -2, 4));
boundSoulRitual.add(new RitualComponent(-2, 0, -2, 4));
boundSoulRitual.add(new RitualComponent(4, 2, 0, 1));
boundSoulRitual.add(new RitualComponent(-4, 2, 0, 1));
boundSoulRitual.add(new RitualComponent(0, 2, 4, 1));
boundSoulRitual.add(new RitualComponent(0, 2, -4, 1));
boundSoulRitual.add(new RitualComponent(3, 2, 3, 3));
boundSoulRitual.add(new RitualComponent(3, 2, -3, 3));
boundSoulRitual.add(new RitualComponent(-3, 2, 3, 3));
boundSoulRitual.add(new RitualComponent(-3, 2, -3, 3));
boundSoulRitual.add(new RitualComponent(4, 1, 0, 0));
boundSoulRitual.add(new RitualComponent(-4, 1, 0, 0));
boundSoulRitual.add(new RitualComponent(0, 1, 4, 0));
boundSoulRitual.add(new RitualComponent(0, 1, -4, 0));
boundSoulRitual.add(new RitualComponent(3, 1, 3, 0));
boundSoulRitual.add(new RitualComponent(3, 1, -3, 0));
boundSoulRitual.add(new RitualComponent(-3, 1, 3, 0));
boundSoulRitual.add(new RitualComponent(-3, 1, -3, 0));
return boundSoulRitual;
}
Aggregations