use of boofcv.struct.calib.CameraPinhole in project BoofCV by lessthanoptimal.
the class TestRefineTwoViewPinholeRotation method imperfectInput_perfectObservations.
/**
* Intrinsic parameters are not correct, but the model will match. No noise added to observations.
*/
@Test
void imperfectInput_perfectObservations() {
CameraPinhole intrinsic1 = new CameraPinhole(400, 400, 0.0, 500, 550, 1000, 1000);
CameraPinhole intrinsic2 = new CameraPinhole(600, 600, 0.0, 400, 440, 800, 800);
List<AssociatedPair> pairs = renderPairs(intrinsic1, intrinsic2, 100, 0.0);
evaluateImperfect(intrinsic1, intrinsic2, pairs);
}
use of boofcv.struct.calib.CameraPinhole in project BoofCV by lessthanoptimal.
the class TestRefineTwoViewPinholeRotation method perfectInput.
/**
* Give it perfect input and see if it screws things up
*/
@Test
void perfectInput() {
CameraPinhole intrinsic1 = new CameraPinhole(400, 410, 0.1, 500, 550, 1000, 1000);
CameraPinhole intrinsic2 = new CameraPinhole(600, 550, 0.02, 400, 440, 800, 800);
List<AssociatedPair> pairs = renderPairs(intrinsic1, intrinsic2, 50, 0.0);
var alg = new RefineTwoViewPinholeRotation();
// turn off all assumptions
alg.assumeUnityAspect = false;
alg.zeroSkew = false;
alg.assumeSameIntrinsics = false;
CameraPinhole found1 = new CameraPinhole(intrinsic1);
CameraPinhole found2 = new CameraPinhole(intrinsic2);
DMatrixRMaj R = view1_to_view2.R.copy();
assertTrue(alg.refine(pairs, R, found1, found2));
// Score shouldn't get worse, but since the input is perfect it might not get better
assertTrue(alg.errorAfter <= alg.errorBefore);
// should be very very similar
assertTrue(found1.isEquals(intrinsic1, 1e-6));
assertTrue(found2.isEquals(intrinsic2, 1e-6));
assertTrue(MatrixFeatures_DDRM.isIdentical(view1_to_view2.R, R, 1e-6));
}
use of boofcv.struct.calib.CameraPinhole in project BoofCV by lessthanoptimal.
the class ExampleTrifocalStereoUncalibrated method main.
public static void main(String[] args) {
String name = "rock_leaves_";
// String name = "mono_wall_";
// String name = "minecraft_cave1_";
// String name = "minecraft_distant_";
// String name = "bobcats_";
// String name = "chicken_";
// String name = "turkey_";
// String name = "rockview_";
// String name = "pebbles_";
// String name = "books_";
// String name = "skull_";
// String name = "triflowers_";
BufferedImage buff01 = UtilImageIO.loadImageNotNull(UtilIO.pathExample("triple/" + name + "01.jpg"));
BufferedImage buff02 = UtilImageIO.loadImageNotNull(UtilIO.pathExample("triple/" + name + "02.jpg"));
BufferedImage buff03 = UtilImageIO.loadImageNotNull(UtilIO.pathExample("triple/" + name + "03.jpg"));
Planar<GrayU8> color01 = ConvertBufferedImage.convertFrom(buff01, true, ImageType.pl(3, GrayU8.class));
Planar<GrayU8> color02 = ConvertBufferedImage.convertFrom(buff02, true, ImageType.pl(3, GrayU8.class));
Planar<GrayU8> color03 = ConvertBufferedImage.convertFrom(buff03, true, ImageType.pl(3, GrayU8.class));
GrayU8 image01 = ConvertImage.average(color01, null);
GrayU8 image02 = ConvertImage.average(color02, null);
GrayU8 image03 = ConvertImage.average(color03, null);
// using SURF features. Robust and fairly fast to compute
DetectDescribePoint<GrayU8, TupleDesc_F64> detDesc = FactoryDetectDescribe.surfStable(new ConfigFastHessian(0, 4, 1000, 1, 9, 4, 2), null, null, GrayU8.class);
// Associate features across all three views using previous example code
var associateThree = new ExampleAssociateThreeView();
associateThree.initialize(detDesc);
associateThree.detectFeatures(image01, 0);
associateThree.detectFeatures(image02, 1);
associateThree.detectFeatures(image03, 2);
System.out.println("features01.size = " + associateThree.features01.size);
System.out.println("features02.size = " + associateThree.features02.size);
System.out.println("features03.size = " + associateThree.features03.size);
int width = image01.width, height = image01.height;
System.out.println("Image Shape " + width + " x " + height);
double cx = width / 2;
double cy = height / 2;
// The self calibration step requires that the image coordinate system be in the image center
associateThree.locations01.forEach(p -> p.setTo(p.x - cx, p.y - cy));
associateThree.locations02.forEach(p -> p.setTo(p.x - cx, p.y - cy));
associateThree.locations03.forEach(p -> p.setTo(p.x - cx, p.y - cy));
// Converting data formats for the found features into what can be processed by SFM algorithms
// Notice how the image center is subtracted from the coordinates? In many cases a principle point
// of zero is assumed. This is a reasonable assumption in almost all modern cameras. Errors in
// the principle point tend to materialize as translations and are non fatal.
// Associate features in the three views using image information alone
DogArray<AssociatedTripleIndex> associatedIdx = associateThree.threeViewPairwiseAssociate();
// Convert the matched indexes into AssociatedTriple which contain the actual pixel coordinates
var associated = new DogArray<>(AssociatedTriple::new);
associatedIdx.forEach(p -> associated.grow().setTo(associateThree.locations01.get(p.a), associateThree.locations02.get(p.b), associateThree.locations03.get(p.c)));
System.out.println("Total Matched Triples = " + associated.size);
var model = new TrifocalTensor();
List<AssociatedTriple> inliers = ExampleComputeTrifocalTensor.computeTrifocal(associated, model);
System.out.println("Remaining after RANSAC " + inliers.size());
// Show remaining associations from RANSAC
var triplePanel = new AssociatedTriplePanel();
triplePanel.setPixelOffset(cx, cy);
triplePanel.setImages(buff01, buff02, buff03);
triplePanel.setAssociation(inliers);
ShowImages.showWindow(triplePanel, "Associations", true);
// estimate using all the inliers
// No need to re-scale the input because the estimator automatically adjusts the input on its own
var configTri = new ConfigTrifocal();
configTri.which = EnumTrifocal.ALGEBRAIC_7;
configTri.converge.maxIterations = 100;
Estimate1ofTrifocalTensor trifocalEstimator = FactoryMultiView.trifocal_1(configTri);
if (!trifocalEstimator.process(inliers, model))
throw new RuntimeException("Estimator failed");
model.print();
DMatrixRMaj P1 = CommonOps_DDRM.identity(3, 4);
DMatrixRMaj P2 = new DMatrixRMaj(3, 4);
DMatrixRMaj P3 = new DMatrixRMaj(3, 4);
MultiViewOps.trifocalToCameraMatrices(model, P2, P3);
// Most of the time this refinement step makes little difference, but in some edges cases it appears
// to help convergence
System.out.println("Refining projective camera matrices");
RefineThreeViewProjective refineP23 = FactoryMultiView.threeViewRefine(null);
if (!refineP23.process(inliers, P2, P3, P2, P3))
throw new RuntimeException("Can't refine P2 and P3!");
var selfcalib = new SelfCalibrationLinearDualQuadratic(1.0);
selfcalib.addCameraMatrix(P1);
selfcalib.addCameraMatrix(P2);
selfcalib.addCameraMatrix(P3);
var listPinhole = new ArrayList<CameraPinhole>();
GeometricResult result = selfcalib.solve();
if (GeometricResult.SOLVE_FAILED != result) {
for (int i = 0; i < 3; i++) {
Intrinsic c = selfcalib.getIntrinsics().get(i);
CameraPinhole p = new CameraPinhole(c.fx, c.fy, 0, 0, 0, width, height);
listPinhole.add(p);
}
} else {
System.out.println("Self calibration failed!");
for (int i = 0; i < 3; i++) {
CameraPinhole p = new CameraPinhole(width / 2, width / 2, 0, 0, 0, width, height);
listPinhole.add(p);
}
}
// parameter
for (int i = 0; i < 3; i++) {
CameraPinhole r = listPinhole.get(i);
System.out.println("fx=" + r.fx + " fy=" + r.fy + " skew=" + r.skew);
}
System.out.println("Projective to metric");
// convert camera matrix from projective to metric
// storage for rectifying homography
var H = new DMatrixRMaj(4, 4);
if (!MultiViewOps.absoluteQuadraticToH(selfcalib.getQ(), H))
throw new RuntimeException("Projective to metric failed");
var K = new DMatrixRMaj(3, 3);
var worldToView = new ArrayList<Se3_F64>();
for (int i = 0; i < 3; i++) {
worldToView.add(new Se3_F64());
}
// ignore K since we already have that
MultiViewOps.projectiveToMetric(P1, H, worldToView.get(0), K);
MultiViewOps.projectiveToMetric(P2, H, worldToView.get(1), K);
MultiViewOps.projectiveToMetric(P3, H, worldToView.get(2), K);
// scale is arbitrary. Set max translation to 1
adjustTranslationScale(worldToView);
// Construct bundle adjustment data structure
var structure = new SceneStructureMetric(false);
structure.initialize(3, 3, inliers.size());
var observations = new SceneObservations();
observations.initialize(3);
for (int i = 0; i < listPinhole.size(); i++) {
BundlePinholeSimplified bp = new BundlePinholeSimplified();
bp.f = listPinhole.get(i).fx;
structure.setCamera(i, false, bp);
structure.setView(i, i, i == 0, worldToView.get(i));
}
for (int i = 0; i < inliers.size(); i++) {
AssociatedTriple t = inliers.get(i);
observations.getView(0).add(i, (float) t.p1.x, (float) t.p1.y);
observations.getView(1).add(i, (float) t.p2.x, (float) t.p2.y);
observations.getView(2).add(i, (float) t.p3.x, (float) t.p3.y);
structure.connectPointToView(i, 0);
structure.connectPointToView(i, 1);
structure.connectPointToView(i, 2);
}
// Initial estimate for point 3D locations
triangulatePoints(structure, observations);
ConfigLevenbergMarquardt configLM = new ConfigLevenbergMarquardt();
configLM.dampeningInitial = 1e-3;
configLM.hessianScaling = false;
ConfigBundleAdjustment configSBA = new ConfigBundleAdjustment();
configSBA.configOptimizer = configLM;
// Create and configure the bundle adjustment solver
BundleAdjustment<SceneStructureMetric> bundleAdjustment = FactoryMultiView.bundleSparseMetric(configSBA);
// prints out useful debugging information that lets you know how well it's converging
// bundleAdjustment.setVerbose(System.out,0);
// convergence criteria
bundleAdjustment.configure(1e-6, 1e-6, 100);
bundleAdjustment.setParameters(structure, observations);
bundleAdjustment.optimize(structure);
// See if the solution is physically possible. If not fix and run bundle adjustment again
checkBehindCamera(structure, observations, bundleAdjustment);
// It's very difficult to find the best solution due to the number of local minimum. In the three view
// case it's often the problem that a small translation is virtually identical to a small rotation.
// Convergence can be improved by considering that possibility
// Now that we have a decent solution, prune the worst outliers to improve the fit quality even more
var pruner = new PruneStructureFromSceneMetric(structure, observations);
pruner.pruneObservationsByErrorRank(0.7);
pruner.pruneViews(10);
pruner.pruneUnusedMotions();
pruner.prunePoints(1);
bundleAdjustment.setParameters(structure, observations);
bundleAdjustment.optimize(structure);
System.out.println("Final Views");
for (int i = 0; i < 3; i++) {
BundlePinholeSimplified cp = structure.getCameras().get(i).getModel();
Vector3D_F64 T = structure.getParentToView(i).T;
System.out.printf("[ %d ] f = %5.1f T=%s\n", i, cp.f, T.toString());
}
System.out.println("\n\nComputing Stereo Disparity");
BundlePinholeSimplified cp = structure.getCameras().get(0).getModel();
var intrinsic01 = new CameraPinholeBrown();
intrinsic01.fsetK(cp.f, cp.f, 0, cx, cy, width, height);
intrinsic01.fsetRadial(cp.k1, cp.k2);
cp = structure.getCameras().get(1).getModel();
var intrinsic02 = new CameraPinholeBrown();
intrinsic02.fsetK(cp.f, cp.f, 0, cx, cy, width, height);
intrinsic02.fsetRadial(cp.k1, cp.k2);
Se3_F64 leftToRight = structure.getParentToView(1);
// TODO dynamic max disparity
computeStereoCloud(image01, image02, color01, color02, intrinsic01, intrinsic02, leftToRight, 0, 250);
}
use of boofcv.struct.calib.CameraPinhole in project BoofCV by lessthanoptimal.
the class ExampleStereoTwoViewsOneCamera method showPointCloud.
/**
* Show results as a point cloud
*/
public static void showPointCloud(ImageGray disparity, BufferedImage left, Se3_F64 motion, DMatrixRMaj rectifiedK, DMatrixRMaj rectifiedR, int disparityMin, int disparityRange) {
DisparityToColorPointCloud d2c = new DisparityToColorPointCloud();
PointCloudWriter.CloudArraysF32 cloud = new PointCloudWriter.CloudArraysF32();
double baseline = motion.getT().norm();
d2c.configure(baseline, rectifiedK, rectifiedR, new DoNothing2Transform2_F64(), disparityMin, disparityRange);
d2c.process(disparity, UtilDisparitySwing.wrap(left), cloud);
CameraPinhole rectifiedPinhole = PerspectiveOps.matrixToPinhole(rectifiedK, disparity.width, disparity.height, null);
// skew the view to make the structure easier to see
Se3_F64 cameraToWorld = SpecialEuclideanOps_F64.eulerXyz(-baseline * 5, 0, 0, 0, 0.2, 0, null);
PointCloudViewer pcv = VisualizeData.createPointCloudViewer();
pcv.setCameraHFov(PerspectiveOps.computeHFov(rectifiedPinhole));
pcv.setCameraToWorld(cameraToWorld);
pcv.setTranslationStep(baseline / 3);
pcv.addCloud(cloud.cloudXyz, cloud.cloudRgb);
pcv.setDotSize(1);
pcv.setTranslationStep(baseline / 10);
pcv.getComponent().setPreferredSize(new Dimension(left.getWidth(), left.getHeight()));
ShowImages.showWindow(pcv.getComponent(), "Point Cloud", true);
}
use of boofcv.struct.calib.CameraPinhole in project BoofCV by lessthanoptimal.
the class TestCodecSceneStructureMetric method createSceneStereo.
/**
* Create a scene where a "stereo" camera is created that moves. The right to left transform is fixed and common
* across all views
*/
static SceneStructureMetric createSceneStereo(Random rand, boolean homogenous) {
SceneStructureMetric out = new SceneStructureMetric(homogenous);
int numSteps = 2;
out.initialize(2, 2 * numSteps, 10);
// Left camera
out.setCamera(0, true, new CameraPinhole(200, 300, 0.1, 400, 500, 1, 1));
// Right camera
out.setCamera(1, false, new CameraPinhole(201 + rand.nextGaussian(), 200, 0.01, 401 + rand.nextGaussian(), 50 + rand.nextGaussian(), 1, 1));
// Create a fixed transform for left to right camera
int leftToRightIdx = out.addMotion(true, SpecialEuclideanOps_F64.eulerXyz(0.25, 0.01, -0.05, 0.01, 0.02, -0.1, null));
if (homogenous) {
for (int i = 0; i < out.points.size; i++) {
double w = rand.nextDouble() * 0.5 + 0.5;
out.setPoint(i, w * (i + 1), w * (i + 2 * rand.nextGaussian()), w * (2 * i - 3 * rand.nextGaussian()), w);
}
} else {
for (int i = 0; i < out.points.size; i++) {
out.setPoint(i, i + 1, i + 2 * rand.nextGaussian(), 2 * i - 3 * rand.nextGaussian());
}
}
for (int step = 0; step < numSteps; step++) {
Se3_F64 world_to_left = SpecialEuclideanOps_F64.eulerXyz(0.1, -0.15, -0.05 + step * 0.2, rand.nextGaussian() * 0.05, rand.nextGaussian() * 0.05, rand.nextGaussian() * 0.05, null);
out.setView(step * 2, 0, false, world_to_left);
out.setView(step * 2 + 1, -1, leftToRightIdx, step * 2);
out.connectViewToCamera(step * 2 + 1, 1);
}
// Assign first point to all views then the other points to just one view
for (int i = 0; i < out.views.size; i++) {
out.points.data[0].views.add(i);
}
for (int i = 1; i < out.points.size; i++) {
out.points.data[i].views.add((i - 1) % out.views.size);
}
// Sanity check
assertEquals(numSteps + 1, out.motions.size);
assertEquals(numSteps * 2, out.views.size);
return out;
}
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