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Example 81 with Player

use of cn.nukkit.Player in project Nukkit by Nukkit.

the class Level method sendChunk.

private void sendChunk(int x, int z, long index, DataPacket packet) {
    if (this.chunkSendTasks.containsKey(index)) {
        for (Player player : this.chunkSendQueue.get(index).values()) {
            if (player.isConnected() && player.usedChunks.containsKey(index)) {
                player.sendChunk(x, z, packet);
            }
        }
        this.chunkSendQueue.remove(index);
        this.chunkSendTasks.remove(index);
    }
}
Also used : Player(cn.nukkit.Player)

Example 82 with Player

use of cn.nukkit.Player in project Nukkit by Nukkit.

the class Level method useBreakOn.

public Item useBreakOn(Vector3 vector, Item item, Player player, boolean createParticles) {
    if (player != null && player.getGamemode() > 1) {
        return null;
    }
    Block target = this.getBlock(vector);
    Item[] drops;
    if (item == null) {
        item = new ItemBlock(new BlockAir(), 0, 0);
    }
    if (player != null) {
        double breakTime = target.getBreakTime(item, player);
        if (player.isCreative() && breakTime > 0.15) {
            breakTime = 0.15;
        }
        if (player.hasEffect(Effect.SWIFTNESS)) {
            breakTime *= 1 - (0.2 * (player.getEffect(Effect.SWIFTNESS).getAmplifier() + 1));
        }
        if (player.hasEffect(Effect.MINING_FATIGUE)) {
            breakTime *= 1 - (0.3 * (player.getEffect(Effect.MINING_FATIGUE).getAmplifier() + 1));
        }
        Enchantment eff = item.getEnchantment(Enchantment.ID_EFFICIENCY);
        if (eff != null && eff.getLevel() > 0) {
            breakTime *= 1 - (0.3 * eff.getLevel());
        }
        breakTime -= 0.15;
        BlockBreakEvent ev = new BlockBreakEvent(player, target, item, player.isCreative(), (player.lastBreak + breakTime * 1000) > System.currentTimeMillis());
        double distance;
        if (player.isSurvival() && !target.isBreakable(item)) {
            ev.setCancelled();
        } else if (!player.isOp() && (distance = this.server.getSpawnRadius()) > -1) {
            Vector2 t = new Vector2(target.x, target.z);
            Vector2 s = new Vector2(this.getSpawnLocation().x, this.getSpawnLocation().z);
            if (!this.server.getOps().getAll().isEmpty() && t.distance(s) <= distance) {
                ev.setCancelled();
            }
        }
        this.server.getPluginManager().callEvent(ev);
        if (ev.isCancelled()) {
            return null;
        }
        if (!ev.getInstaBreak() && ev.isFastBreak()) {
            return null;
        }
        player.lastBreak = System.currentTimeMillis();
        drops = ev.getDrops();
    } else if (!target.isBreakable(item)) {
        return null;
    } else {
        drops = target.getDrops(item);
    }
    Block above = this.getBlock(new Vector3(target.x, target.y + 1, target.z));
    if (above != null) {
        if (above.getId() == Item.FIRE) {
            this.setBlock(above, new BlockAir(), true);
        }
    }
    Tag tag = item.getNamedTagEntry("CanDestroy");
    if (tag instanceof ListTag) {
        boolean canBreak = false;
        for (Tag v : ((ListTag<Tag>) tag).getAll()) {
            if (v instanceof StringTag) {
                Item entry = Item.fromString(((StringTag) v).data);
                if (entry.getId() > 0 && entry.getBlock() != null && entry.getBlock().getId() == target.getId()) {
                    canBreak = true;
                    break;
                }
            }
        }
        if (!canBreak) {
            return null;
        }
    }
    if (createParticles) {
        Map<Integer, Player> players = this.getChunkPlayers((int) target.x >> 4, (int) target.z >> 4);
        this.addParticle(new DestroyBlockParticle(target.add(0.5), target), players.values());
        if (player != null) {
            players.remove(player.getLoaderId());
        }
    }
    target.onBreak(item);
    BlockEntity blockEntity = this.getBlockEntity(target);
    if (blockEntity != null) {
        if (blockEntity instanceof InventoryHolder) {
            if (blockEntity instanceof BlockEntityChest) {
                ((BlockEntityChest) blockEntity).unpair();
            }
            for (Item chestItem : ((InventoryHolder) blockEntity).getInventory().getContents().values()) {
                this.dropItem(target, chestItem);
            }
        }
        blockEntity.close();
        this.updateComparatorOutputLevel(target);
    }
    item.useOn(target);
    if (item.isTool() && item.getDamage() >= item.getMaxDurability()) {
        item = new ItemBlock(new BlockAir(), 0, 0);
    }
    if (this.gameRules.getBoolean(GameRule.DO_TILE_DROPS)) {
        int dropExp = target.getDropExp();
        if (player != null) {
            player.addExperience(dropExp);
            if (player.isSurvival()) {
                for (int ii = 1; ii <= dropExp; ii++) {
                    this.dropExpOrb(target, 1);
                }
            }
        }
        if (player == null || player.isSurvival()) {
            for (Item drop : drops) {
                if (drop.getCount() > 0) {
                    this.dropItem(vector.add(0.5, 0.5, 0.5), drop);
                }
            }
        }
    }
    return item;
}
Also used : BlockAir(cn.nukkit.block.BlockAir) Player(cn.nukkit.Player) DestroyBlockParticle(cn.nukkit.level.particle.DestroyBlockParticle) ItemBlock(cn.nukkit.item.ItemBlock) EntityItem(cn.nukkit.entity.item.EntityItem) Item(cn.nukkit.item.Item) BlockEntityChest(cn.nukkit.blockentity.BlockEntityChest) ItemBlock(cn.nukkit.item.ItemBlock) Block(cn.nukkit.block.Block) BlockBreakEvent(cn.nukkit.event.block.BlockBreakEvent) Enchantment(cn.nukkit.item.enchantment.Enchantment) InventoryHolder(cn.nukkit.inventory.InventoryHolder) BlockEntity(cn.nukkit.blockentity.BlockEntity)

Example 83 with Player

use of cn.nukkit.Player in project Nukkit by Nukkit.

the class Chunk method toBinary.

@Override
public byte[] toBinary() {
    CompoundTag nbt = this.getNBT().copy();
    nbt.putInt("xPos", this.getX());
    nbt.putInt("zPos", this.getZ());
    ListTag<CompoundTag> sectionList = new ListTag<>("Sections");
    for (cn.nukkit.level.format.ChunkSection section : this.getSections()) {
        if (section instanceof EmptyChunkSection) {
            continue;
        }
        CompoundTag s = new CompoundTag(null);
        s.putByte("Y", (section.getY()));
        s.putByteArray("Blocks", section.getIdArray());
        s.putByteArray("Data", section.getDataArray());
        s.putByteArray("BlockLight", section.getLightArray());
        s.putByteArray("SkyLight", section.getSkyLightArray());
        sectionList.add(s);
    }
    nbt.putList(sectionList);
    nbt.putIntArray("BiomeColors", this.getBiomeColorArray());
    int[] heightInts = new int[256];
    byte[] heightBytes = this.getHeightMapArray();
    for (int i = 0; i < heightInts.length; i++) {
        heightInts[i] = heightBytes[i] & 0xFF;
    }
    nbt.putIntArray("HeightMap", heightInts);
    ArrayList<CompoundTag> entities = new ArrayList<>();
    for (Entity entity : this.getEntities().values()) {
        if (!(entity instanceof Player) && !entity.closed) {
            entity.saveNBT();
            entities.add(entity.namedTag);
        }
    }
    ListTag<CompoundTag> entityListTag = new ListTag<>("Entities");
    entityListTag.setAll(entities);
    nbt.putList(entityListTag);
    ArrayList<CompoundTag> tiles = new ArrayList<>();
    for (BlockEntity blockEntity : this.getBlockEntities().values()) {
        blockEntity.saveNBT();
        tiles.add(blockEntity.namedTag);
    }
    ListTag<CompoundTag> tileListTag = new ListTag<>("TileEntities");
    tileListTag.setAll(tiles);
    nbt.putList(tileListTag);
    Set<BlockUpdateEntry> entries = this.provider.getLevel().getPendingBlockUpdates(this);
    if (entries != null) {
        ListTag<CompoundTag> tileTickTag = new ListTag<>("TileTicks");
        long totalTime = this.provider.getLevel().getCurrentTick();
        for (BlockUpdateEntry entry : entries) {
            CompoundTag entryNBT = new CompoundTag().putString("i", entry.block.getSaveId()).putInt("x", entry.pos.getFloorX()).putInt("y", entry.pos.getFloorY()).putInt("z", entry.pos.getFloorZ()).putInt("t", (int) (entry.delay - totalTime)).putInt("p", entry.priority);
            tileTickTag.add(entryNBT);
        }
        nbt.putList(tileTickTag);
    }
    BinaryStream extraData = new BinaryStream();
    Map<Integer, Integer> extraDataArray = this.getBlockExtraDataArray();
    extraData.putInt(extraDataArray.size());
    for (Integer key : extraDataArray.keySet()) {
        extraData.putInt(key);
        extraData.putShort(extraDataArray.get(key));
    }
    nbt.putByteArray("ExtraData", extraData.getBuffer());
    CompoundTag chunk = new CompoundTag("");
    chunk.putCompound("Level", nbt);
    try {
        return Zlib.deflate(NBTIO.write(chunk, ByteOrder.BIG_ENDIAN), RegionLoader.COMPRESSION_LEVEL);
    } catch (Exception e) {
        throw new RuntimeException(e);
    }
}
Also used : Entity(cn.nukkit.entity.Entity) BlockEntity(cn.nukkit.blockentity.BlockEntity) Player(cn.nukkit.Player) IOException(java.io.IOException) EmptyChunkSection(cn.nukkit.level.format.generic.EmptyChunkSection) BlockEntity(cn.nukkit.blockentity.BlockEntity)

Example 84 with Player

use of cn.nukkit.Player in project Nukkit by Nukkit.

the class Chunk method toBinary.

public byte[] toBinary(boolean saveExtra) {
    try {
        LevelProvider provider = this.getProvider();
        if (saveExtra && provider instanceof LevelDB) {
            List<CompoundTag> entities = new ArrayList<>();
            for (Entity entity : this.getEntities().values()) {
                if (!(entity instanceof Player) && !entity.closed) {
                    entity.saveNBT();
                    entities.add(entity.namedTag);
                }
            }
            EntitiesKey entitiesKey = EntitiesKey.create(this.getX(), this.getZ());
            if (!entities.isEmpty()) {
                ((LevelDB) provider).getDatabase().put(entitiesKey.toArray(), NBTIO.write(entities));
            } else {
                ((LevelDB) provider).getDatabase().delete(entitiesKey.toArray());
            }
            List<CompoundTag> tiles = new ArrayList<>();
            for (BlockEntity blockEntity : this.getBlockEntities().values()) {
                if (!blockEntity.closed) {
                    blockEntity.saveNBT();
                    entities.add(blockEntity.namedTag);
                }
            }
            TilesKey tilesKey = TilesKey.create(this.getX(), this.getZ());
            if (!tiles.isEmpty()) {
                ((LevelDB) provider).getDatabase().put(tilesKey.toArray(), NBTIO.write(tiles));
            } else {
                ((LevelDB) provider).getDatabase().delete(tilesKey.toArray());
            }
            ExtraDataKey extraDataKey = ExtraDataKey.create(this.getX(), this.getZ());
            if (!this.getBlockExtraDataArray().isEmpty()) {
                BinaryStream extraData = new BinaryStream();
                Map<Integer, Integer> extraDataArray = this.getBlockExtraDataArray();
                extraData.putInt(extraDataArray.size());
                for (Integer key : extraDataArray.keySet()) {
                    extraData.putInt(key);
                    extraData.putShort(extraDataArray.get(key));
                }
                ((LevelDB) provider).getDatabase().put(extraDataKey.toArray(), extraData.getBuffer());
            } else {
                ((LevelDB) provider).getDatabase().delete(extraDataKey.toArray());
            }
        }
        byte[] heightMap = this.getHeightMapArray();
        byte[] biomeColors = new byte[this.getBiomeColorArray().length * 4];
        for (int i = 0; i < this.getBiomeColorArray().length; i++) {
            byte[] bytes = Binary.writeInt(this.getBiomeColorArray()[i]);
            biomeColors[i * 4] = bytes[0];
            biomeColors[i * 4 + 1] = bytes[1];
            biomeColors[i * 4 + 2] = bytes[2];
            biomeColors[i * 4 + 3] = bytes[3];
        }
        return Binary.appendBytes(Binary.writeLInt(this.getX()), Binary.writeLInt(this.getZ()), this.getBlockIdArray(), this.getBlockDataArray(), this.getBlockSkyLightArray(), this.getBlockLightArray(), heightMap, biomeColors, new byte[] { (byte) (((this.isLightPopulated ? 0x04 : 0) | (this.isPopulated() ? 0x02 : 0) | (this.isGenerated() ? 0x01 : 0)) & 0xff) });
    } catch (Exception e) {
        throw new RuntimeException(e);
    }
}
Also used : ExtraDataKey(cn.nukkit.level.format.leveldb.key.ExtraDataKey) Entity(cn.nukkit.entity.Entity) BlockEntity(cn.nukkit.blockentity.BlockEntity) Player(cn.nukkit.Player) LevelProvider(cn.nukkit.level.format.LevelProvider) BinaryStream(cn.nukkit.utils.BinaryStream) EntitiesKey(cn.nukkit.level.format.leveldb.key.EntitiesKey) IOException(java.io.IOException) TilesKey(cn.nukkit.level.format.leveldb.key.TilesKey) CompoundTag(cn.nukkit.nbt.tag.CompoundTag) BlockEntity(cn.nukkit.blockentity.BlockEntity)

Example 85 with Player

use of cn.nukkit.Player in project LuckPerms by lucko.

the class NukkitConnectionListener method onPlayerLogin.

@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerLogin(PlayerLoginEvent e) {
    /* Called when the player starts logging into the server.
           At this point, the users data should be present and loaded. */
    final Player player = e.getPlayer();
    if (this.plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
        this.plugin.getLogger().info("Processing login for " + player.getUniqueId() + " - " + player.getName());
    }
    final User user = this.plugin.getUserManager().getIfLoaded(player.getUniqueId());
    /* User instance is null for whatever reason. Could be that it was unloaded between asyncpre and now. */
    if (user == null) {
        this.deniedLogin.add(e.getPlayer().getUniqueId());
        this.plugin.getLogger().warn("User " + player.getUniqueId() + " - " + player.getName() + " doesn't have data pre-loaded. - denying login.");
        e.setCancelled();
        e.setKickMessage(Message.LOADING_ERROR.asString(this.plugin.getLocaleManager()));
        return;
    }
    // Care should be taken at this stage to ensure that async tasks which manipulate nukkit data check that the player is still online.
    try {
        // Make a new permissible for the user
        LPPermissible lpPermissible = new LPPermissible(player, user, this.plugin);
        // Inject into the player
        PermissibleInjector.inject(player, lpPermissible);
    } catch (Throwable t) {
        t.printStackTrace();
    }
    this.plugin.refreshAutoOp(user, player);
}
Also used : LPPermissible(me.lucko.luckperms.nukkit.model.permissible.LPPermissible) Player(cn.nukkit.Player) User(me.lucko.luckperms.common.model.User) EventHandler(cn.nukkit.event.EventHandler)

Aggregations

Player (cn.nukkit.Player)85 TranslationContainer (cn.nukkit.lang.TranslationContainer)24 Entity (cn.nukkit.entity.Entity)13 BlockEntity (cn.nukkit.blockentity.BlockEntity)10 Item (cn.nukkit.item.Item)10 Level (cn.nukkit.level.Level)7 IOException (java.io.IOException)6 CompoundTag (cn.nukkit.nbt.tag.CompoundTag)5 Block (cn.nukkit.block.Block)4 ItemBlock (cn.nukkit.item.ItemBlock)4 BlockAir (cn.nukkit.block.BlockAir)3 EventHandler (cn.nukkit.event.EventHandler)3 BaseFullChunk (cn.nukkit.level.format.generic.BaseFullChunk)3 InventoryContentPacket (cn.nukkit.network.protocol.InventoryContentPacket)3 InventorySlotPacket (cn.nukkit.network.protocol.InventorySlotPacket)3 User (me.lucko.luckperms.common.model.User)3 IPlayer (cn.nukkit.IPlayer)2 CommandSender (cn.nukkit.command.CommandSender)2 EntityItem (cn.nukkit.entity.item.EntityItem)2 EntityArrow (cn.nukkit.entity.projectile.EntityArrow)2