use of com.ardor3d.math.type.ReadOnlyVector3 in project energy3d by concord-consortium.
the class SolarRadiation method computeOnMesh.
// Formula from http://en.wikipedia.org/wiki/Air_mass_(solar_energy)#Solar_intensity
private void computeOnMesh(final int minute, final ReadOnlyVector3 directionTowardSun, final HousePart housePart, final Mesh drawMesh, final Mesh collisionMesh, final ReadOnlyVector3 normal) {
if (normal == null) {
// FIXME: normal can be null sometimes, fix it
return;
}
if (Scene.getInstance().getOnlySolarComponentsInSolarMap()) {
return;
}
MeshDataStore data = onMesh.get(drawMesh);
if (data == null) {
data = initMeshTextureData(drawMesh, collisionMesh, normal, !(housePart instanceof Window));
}
/* needed in order to prevent picking collision with neighboring wall at wall edge (seem 0.1 is too small, 0.5 is about right) */
final ReadOnlyVector3 offset = directionTowardSun.multiply(0.5, null);
final double dot = normal.dot(directionTowardSun);
final double directRadiation = dot > 0 ? calculateDirectRadiation(directionTowardSun, normal) : 0;
final double indirectRadiation = calculateDiffuseAndReflectedRadiation(directionTowardSun, normal);
final int timeStep = Scene.getInstance().getTimeStep();
final double solarStep = Scene.getInstance().getSolarStep();
final double annotationScale = Scene.getInstance().getAnnotationScale();
final double scaleFactor = annotationScale * annotationScale / 60 * timeStep;
// a window itself doesn't really absorb solar energy, but it passes the energy into the house to be absorbed
final float absorption = housePart instanceof Window ? 1 : 1 - housePart.getAlbedo();
if (housePart instanceof Roof) {
// for now, only store this for roofs that have different meshes
if (data.solarPotential == null) {
data.solarPotential = new double[MINUTES_OF_DAY / timeStep];
}
if (data.heatLoss == null) {
data.heatLoss = new double[MINUTES_OF_DAY / timeStep];
}
}
for (int col = 0; col < data.cols; col++) {
final double w = col == data.cols - 1 ? data.p2.distance(data.u.multiply(col * solarStep, null).addLocal(data.p0)) : solarStep;
final ReadOnlyVector3 pU = data.u.multiply(col * solarStep + 0.5 * w, null).addLocal(data.p0);
for (int row = 0; row < data.rows; row++) {
if (EnergyPanel.getInstance().isCancelled()) {
throw new CancellationException();
}
if (data.dailySolarIntensity[row][col] == -1) {
continue;
}
final double h = row == data.rows - 1 ? data.p1.distance(data.p0) - row * solarStep : solarStep;
final ReadOnlyVector3 p = data.v.multiply(row * solarStep + 0.5 * h, null).addLocal(pU).add(offset, null);
final Ray3 pickRay = new Ray3(p, directionTowardSun);
final PickResults pickResults = new PrimitivePickResults();
// assuming that indirect (ambient or diffuse) radiation can always reach a grid point
double radiation = indirectRadiation;
final double scaledArea = w * h * scaleFactor;
if (dot > 0) {
for (final Spatial spatial : collidables) {
if (EnergyPanel.getInstance().isCancelled()) {
throw new CancellationException();
}
if (spatial != collisionMesh) {
PickingUtil.findPick(spatial, pickRay, pickResults, false);
if (pickResults.getNumber() != 0) {
if (housePart instanceof Foundation) {
// at this point, we only show radiation heat map on the first floor
final HousePart collidableOwner = collidablesToParts.get(spatial);
if (collidableOwner instanceof Window) {
radiation += directRadiation * ((Window) collidableOwner).getSolarHeatGainCoefficient();
}
}
break;
}
}
}
if (pickResults.getNumber() == 0) {
radiation += directRadiation;
}
}
data.dailySolarIntensity[row][col] += Scene.getInstance().getOnlyAbsorptionInSolarMap() ? absorption * radiation : radiation;
if (data.solarPotential != null) {
data.solarPotential[minute / timeStep] += radiation * scaledArea;
}
if (!(housePart instanceof Foundation)) {
// exclude radiation on foundation
housePart.getSolarPotential()[minute / timeStep] += radiation * scaledArea;
}
}
}
}
use of com.ardor3d.math.type.ReadOnlyVector3 in project energy3d by concord-consortium.
the class SolarRadiation method computeOnLand.
private void computeOnLand(final ReadOnlyVector3 directionTowardSun) {
final double indirectRadiation = calculateDiffuseAndReflectedRadiation(directionTowardSun, Vector3.UNIT_Z);
final double totalRadiation = calculateDirectRadiation(directionTowardSun, Vector3.UNIT_Z) + indirectRadiation;
final double step = Scene.getInstance().getSolarStep() * 4;
final int rows = (int) (256 / step);
final int cols = rows;
MeshDataStore data = onMesh.get(SceneManager.getInstance().getSolarLand());
if (data == null) {
data = new MeshDataStore();
data.dailySolarIntensity = new double[rows][cols];
onMesh.put(SceneManager.getInstance().getSolarLand(), data);
}
final Vector3 p = new Vector3();
final double absorption = 1 - Scene.getInstance().getGround().getAdjustedAlbedo(Heliodon.getInstance().getCalendar().get(Calendar.MONTH));
for (int col = 0; col < cols; col++) {
p.setX((col - cols / 2) * step + step / 2.0);
for (int row = 0; row < rows; row++) {
if (EnergyPanel.getInstance().isCancelled()) {
throw new CancellationException();
}
p.setY((row - rows / 2) * step + step / 2.0);
final Ray3 pickRay = new Ray3(p, directionTowardSun);
final PickResults pickResults = new PrimitivePickResults();
for (final Spatial spatial : collidables) {
PickingUtil.findPick(spatial, pickRay, pickResults, false);
if (pickResults.getNumber() != 0) {
break;
}
}
if (pickResults.getNumber() == 0) {
data.dailySolarIntensity[row][col] += Scene.getInstance().getOnlyAbsorptionInSolarMap() ? totalRadiation * absorption : totalRadiation;
} else {
// if shaded, it still receives indirect radiation
data.dailySolarIntensity[row][col] += Scene.getInstance().getOnlyAbsorptionInSolarMap() ? indirectRadiation * absorption : indirectRadiation;
}
}
}
}
use of com.ardor3d.math.type.ReadOnlyVector3 in project energy3d by concord-consortium.
the class SolarRadiation method computeOnRack.
// TODO: we probably should handle the radiation heat map visualization on the rack using a coarse grid and the energy calculation using a fine grid
private void computeOnRack(final int minute, final ReadOnlyVector3 directionTowardSun, final Rack rack) {
if (rack.getTracker() != SolarPanel.NO_TRACKER) {
final Calendar calendar = Heliodon.getInstance().getCalendar();
calendar.set(Calendar.HOUR_OF_DAY, (int) ((double) minute / (double) SolarRadiation.MINUTES_OF_DAY * 24.0));
calendar.set(Calendar.MINUTE, minute % 60);
rack.draw();
}
if (!rack.isMonolithic()) {
return;
}
final ReadOnlyVector3 normal = rack.getNormal();
if (normal == null) {
throw new RuntimeException("Normal is null");
}
int nx = Scene.getInstance().getRackNx();
int ny = Scene.getInstance().getRackNy();
final Mesh drawMesh = rack.getRadiationMesh();
final Mesh collisionMesh = (Mesh) rack.getRadiationCollisionSpatial();
MeshDataStore data = onMesh.get(drawMesh);
if (data == null) {
data = initMeshTextureDataOnRectangle(drawMesh, nx, ny);
}
final ReadOnlyVector3 offset = directionTowardSun.multiply(1, null);
final double dot = normal.dot(directionTowardSun);
double directRadiation = 0;
if (dot > 0) {
directRadiation += calculateDirectRadiation(directionTowardSun, normal);
}
final double indirectRadiation = calculateDiffuseAndReflectedRadiation(directionTowardSun, normal);
final FloatBuffer vertexBuffer = drawMesh.getMeshData().getVertexBuffer();
// (0, 0)
final Vector3 p0 = new Vector3(vertexBuffer.get(3), vertexBuffer.get(4), vertexBuffer.get(5));
// (1, 0)
final Vector3 p1 = new Vector3(vertexBuffer.get(6), vertexBuffer.get(7), vertexBuffer.get(8));
// (0, 1)
final Vector3 p2 = new Vector3(vertexBuffer.get(0), vertexBuffer.get(1), vertexBuffer.get(2));
// this is the longer side (supposed to be y)
final double d10 = p1.distance(p0);
// this is the shorter side (supposed to be x)
final double d20 = p2.distance(p0);
final Vector3 p10 = p1.subtract(p0, null).normalizeLocal();
final Vector3 p20 = p2.subtract(p0, null).normalizeLocal();
// generate the heat map first. this doesn't affect the energy calculation, it just shows the distribution of solar radiation on the rack.
// x and y must be swapped to have correct heat map texture, because nx represents rows and ny columns as we call initMeshTextureDataOnRectangle(mesh, nx, ny)
double xSpacing = d10 / nx;
double ySpacing = d20 / ny;
Vector3 u = p10;
Vector3 v = p20;
final int iMinute = minute / Scene.getInstance().getTimeStep();
for (int x = 0; x < nx; x++) {
for (int y = 0; y < ny; y++) {
if (EnergyPanel.getInstance().isCancelled()) {
throw new CancellationException();
}
final Vector3 u2 = u.multiply(xSpacing * (x + 0.5), null);
final Vector3 v2 = v.multiply(ySpacing * (y + 0.5), null);
final ReadOnlyVector3 p = drawMesh.getWorldTransform().applyForward(p0.add(v2, null).addLocal(u2)).addLocal(offset);
final Ray3 pickRay = new Ray3(p, directionTowardSun);
// assuming that indirect (ambient or diffuse) radiation can always reach a grid point
double radiation = indirectRadiation;
if (dot > 0) {
final PickResults pickResults = new PrimitivePickResults();
for (final Spatial spatial : collidables) {
if (spatial != collisionMesh) {
PickingUtil.findPick(spatial, pickRay, pickResults, false);
if (pickResults.getNumber() != 0) {
break;
}
}
}
if (pickResults.getNumber() == 0) {
radiation += directRadiation;
}
}
data.dailySolarIntensity[x][y] += radiation;
}
}
// now do the calculation to get the total energy generated by the cells
final double airTemperature = Weather.getInstance().getOutsideTemperatureAtMinute(dailyAirTemperatures[1], dailyAirTemperatures[0], minute);
// system efficiency
double syseff;
// output at a cell center
double output;
// cell temperature
double tcell;
final SolarPanel panel = rack.getSolarPanel();
if (Scene.getInstance().isRackModelExact()) {
// exactly model each solar cell on each solar panel
final int[] rc = rack.getSolarPanelRowAndColumnNumbers();
// numbers of solar panels in x and y directions
final int nxPanels = rc[0];
final int nyPanels = rc[1];
// numbers of solar cells on each panel in x and y directions
int nxCells, nyCells;
if (panel.isRotated()) {
nxCells = panel.getNumberOfCellsInY();
nyCells = panel.getNumberOfCellsInX();
} else {
nxCells = panel.getNumberOfCellsInX();
nyCells = panel.getNumberOfCellsInY();
}
nx = nxCells * rc[0];
ny = nyCells * rc[1];
// get the area of a solar cell. 60 converts the unit of timeStep from minute to kWh
final double a = panel.getPanelWidth() * panel.getPanelHeight() * Scene.getInstance().getTimeStep() / (panel.getNumberOfCellsInX() * panel.getNumberOfCellsInY() * 60.0);
// swap the x and y back to correct order
xSpacing = d20 / nx;
ySpacing = d10 / ny;
u = p20;
v = p10;
if (cellOutputs == null || cellOutputs.length != nx || cellOutputs[0].length != ny) {
cellOutputs = new double[nx][ny];
}
// calculate the solar radiation first without worrying about the underlying cell wiring and distributed efficiency
for (int x = 0; x < nx; x++) {
for (int y = 0; y < ny; y++) {
if (EnergyPanel.getInstance().isCancelled()) {
throw new CancellationException();
}
final Vector3 u2 = u.multiply(xSpacing * (x + 0.5), null);
final Vector3 v2 = v.multiply(ySpacing * (y + 0.5), null);
final ReadOnlyVector3 p = drawMesh.getWorldTransform().applyForward(p0.add(v2, null).addLocal(u2)).addLocal(offset);
final Ray3 pickRay = new Ray3(p, directionTowardSun);
// assuming that indirect (ambient or diffuse) radiation can always reach a grid point
double radiation = indirectRadiation;
if (dot > 0) {
final PickResults pickResults = new PrimitivePickResults();
for (final Spatial spatial : collidables) {
if (spatial != collisionMesh) {
PickingUtil.findPick(spatial, pickRay, pickResults, false);
if (pickResults.getNumber() != 0) {
break;
}
}
}
if (pickResults.getNumber() == 0) {
radiation += directRadiation;
}
}
cellOutputs[x][y] = radiation * a;
}
}
// Tcell = Tair + (NOCT - 20) / 80 * R, where the unit of R is mW/cm^2
final double noctFactor = (panel.getNominalOperatingCellTemperature() - 20.0) * 100.0 / (a * 80.0);
// now consider cell wiring and distributed efficiency. TODO: This is very inaccurate. The output depends on both cell wiring and panel wiring.
switch(// the ideal case that probably doesn't exist in reality
panel.getShadeTolerance()) {
case SolarPanel.HIGH_SHADE_TOLERANCE:
for (int x = 0; x < nx; x++) {
for (int y = 0; y < ny; y++) {
output = cellOutputs[x][y];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
rack.getSolarPotential()[iMinute] += output * syseff;
}
}
break;
case // assuming that all the cells on a panel are connected in series and all panels are connected in parallel
SolarPanel.NO_SHADE_TOLERANCE:
double min = Double.MAX_VALUE;
for (int ix = 0; ix < nxPanels; ix++) {
// panel by panel
for (int iy = 0; iy < nyPanels; iy++) {
min = Double.MAX_VALUE;
for (int jx = 0; jx < nxCells; jx++) {
// cell by cell on each panel
for (int jy = 0; jy < nyCells; jy++) {
output = cellOutputs[ix * nxCells + jx][iy * nyCells + jy];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
output *= syseff;
if (output < min) {
min = output;
}
}
}
rack.getSolarPotential()[iMinute] += min * nxCells * nyCells;
}
}
break;
case // assuming each panel uses a diode bypass to connect two columns of cells
SolarPanel.PARTIAL_SHADE_TOLERANCE:
for (int ix = 0; ix < nxPanels; ix++) {
// panel by panel
for (int iy = 0; iy < nyPanels; iy++) {
min = Double.MAX_VALUE;
if (panel.isRotated()) {
// landscape: nxCells = 10, nyCells = 6
for (int jy = 0; jy < nyCells; jy++) {
// cell by cell on each panel
if (jy % 2 == 0) {
// reset min every two columns of cells
min = Double.MAX_VALUE;
}
for (int jx = 0; jx < nxCells; jx++) {
output = cellOutputs[ix * nxCells + jx][iy * nyCells + jy];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
output *= syseff;
if (output < min) {
min = output;
}
}
if (jy % 2 == 1) {
rack.getSolarPotential()[iMinute] += min * 2 * nxCells;
}
}
} else {
// portrait: nxCells = 6, nyCells = 10
for (int jx = 0; jx < nxCells; jx++) {
// cell by cell on each panel
if (jx % 2 == 0) {
// reset min every two columns of cells
min = Double.MAX_VALUE;
}
for (int jy = 0; jy < nyCells; jy++) {
output = cellOutputs[ix * nxCells + jx][iy * nyCells + jy];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
output *= syseff;
if (output < min) {
min = output;
}
}
if (jx % 2 == 1) {
rack.getSolarPotential()[iMinute] += min * 2 * nyCells;
}
}
}
}
}
break;
}
} else {
// for simulation speed, approximate rack model doesn't compute panel by panel and cell by cell
ySpacing = xSpacing = Scene.getInstance().getRackCellSize() / Scene.getInstance().getAnnotationScale();
// swap the x and y back to correct order
nx = Math.max(2, (int) (d20 / xSpacing));
ny = Math.max(2, (int) (d10 / ySpacing));
// nx*ny*60: dividing the total rack area by nx*ny gets the unit cell area of the nx*ny grid; 60 converts the unit of timeStep from minute to kWh
final double a = rack.getRackWidth() * rack.getRackHeight() * Scene.getInstance().getTimeStep() / (nx * ny * 60.0);
u = p20;
v = p10;
if (cellOutputs == null || cellOutputs.length != nx || cellOutputs[0].length != ny) {
cellOutputs = new double[nx][ny];
}
// calculate the solar radiation first without worrying about the underlying cell wiring and distributed efficiency
for (int x = 0; x < nx; x++) {
for (int y = 0; y < ny; y++) {
if (EnergyPanel.getInstance().isCancelled()) {
throw new CancellationException();
}
final Vector3 u2 = u.multiply(xSpacing * (x + 0.5), null);
final Vector3 v2 = v.multiply(ySpacing * (y + 0.5), null);
final ReadOnlyVector3 p = drawMesh.getWorldTransform().applyForward(p0.add(v2, null).addLocal(u2)).addLocal(offset);
final Ray3 pickRay = new Ray3(p, directionTowardSun);
// assuming that indirect (ambient or diffuse) radiation can always reach a grid point
double radiation = indirectRadiation;
if (dot > 0) {
final PickResults pickResults = new PrimitivePickResults();
for (final Spatial spatial : collidables) {
if (spatial != collisionMesh) {
PickingUtil.findPick(spatial, pickRay, pickResults, false);
if (pickResults.getNumber() != 0) {
break;
}
}
}
if (pickResults.getNumber() == 0) {
radiation += directRadiation;
}
}
cellOutputs[x][y] = radiation * a;
}
}
// Tcell = Tair + (NOCT - 20) / 80 * R, where the unit of R is mW/cm^2
final double noctFactor = (panel.getNominalOperatingCellTemperature() - 20.0) * 100.0 / (a * 80.0);
// now consider cell wiring and distributed efficiency. TODO: This is very inaccurate. The output depends on both cell wiring and panel wiring.
switch(panel.getShadeTolerance()) {
case // the ideal case that probably doesn't exist in reality
SolarPanel.HIGH_SHADE_TOLERANCE:
for (int x = 0; x < nx; x++) {
for (int y = 0; y < ny; y++) {
output = cellOutputs[x][y];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
rack.getSolarPotential()[iMinute] += output * syseff;
}
}
break;
case SolarPanel.NO_SHADE_TOLERANCE:
double min = Double.MAX_VALUE;
for (int x = 0; x < nx; x++) {
for (int y = 0; y < ny; y++) {
output = cellOutputs[x][y];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
output *= syseff;
if (output < min) {
min = output;
}
}
}
rack.getSolarPotential()[iMinute] += min * ny * nx;
break;
case SolarPanel.PARTIAL_SHADE_TOLERANCE:
for (int x = 0; x < nx; x++) {
min = Double.MAX_VALUE;
for (int y = 0; y < ny; y++) {
output = cellOutputs[x][y];
tcell = airTemperature + output * noctFactor;
syseff = panel.getSystemEfficiency(tcell);
output *= syseff;
if (output < min) {
min = output;
}
}
rack.getSolarPotential()[iMinute] += min * ny;
}
break;
}
}
}
use of com.ardor3d.math.type.ReadOnlyVector3 in project energy3d by concord-consortium.
the class SceneManager method resetCamera.
public void resetCamera(final ViewMode viewMode) {
System.out.println("resetCamera()");
this.viewMode = viewMode;
final Camera camera = getCamera();
cameraControl.setMouseButtonActions(ButtonAction.MOVE, ButtonAction.MOVE);
cameraControl.setMoveSpeed(MOVE_SPEED);
ReadOnlyVector3 loc = new Vector3(0, -100, 25);
ReadOnlyVector3 up = new Vector3(0, 0, 1);
ReadOnlyVector3 lookAt = new Vector3(0, 0, 0);
setCompassVisible(viewMode == ViewMode.NORMAL);
if (viewMode == ViewMode.NORMAL) {
cameraControl.setMouseButtonActions(ButtonAction.ROTATE, ButtonAction.MOVE);
camera.setProjectionMode(ProjectionMode.Perspective);
resizeCamera();
} else if (viewMode == ViewMode.TOP_VIEW) {
camera.setProjectionMode(ProjectionMode.Parallel);
loc = new Vector3(0, 0, 500);
up = new Vector3(0, 1, 0);
lookAt = new Vector3(0, 0, 0);
final double boundLength = Util.findBoundLength(Scene.getRoot().getWorldBound());
cameraControl.setMoveSpeed(boundLength * 2);
resizeCamera(boundLength);
} else if (viewMode == ViewMode.PRINT) {
camera.setProjectionMode(ProjectionMode.Parallel);
/* location will be set in PrintController.print() */
loc = new Vector3(0, -10, 0);
up = new Vector3(0, 0, -1);
} else if (viewMode == ViewMode.PRINT_PREVIEW) {
cameraControl.setMouseButtonActions(ButtonAction.MOVE, ButtonAction.MOVE);
camera.setProjectionMode(ProjectionMode.Perspective);
loc = PrintController.getInstance().getZoomAllCameraLocation();
lookAt = loc.add(0, 1, 0, null);
resizeCamera(PrintController.getInstance().getPageWidth());
}
camera.setLocation(loc);
camera.lookAt(lookAt, up);
camera.update();
cameraNode.updateFromCamera();
Scene.getInstance().updateEditShapes();
}
use of com.ardor3d.math.type.ReadOnlyVector3 in project energy3d by concord-consortium.
the class Heliodon method drawSunTriangle.
public void drawSunTriangle() {
if (isNightTime() || ((SceneManager.getInstance() != null && !Scene.getInstance().areSunAnglesVisible()))) {
showSunTriangle(false);
return;
}
showSunTriangle(true);
final FloatBuffer buf = sunTriangle.getMeshData().getVertexBuffer();
buf.rewind();
final Vector3 o = new Vector3();
buf.put(o.getXf()).put(o.getYf()).put(o.getZf());
final ReadOnlyVector3 s = getSunLocation();
buf.put(s.getXf()).put(s.getYf()).put(s.getZf());
buf.put(s.getXf()).put(s.getYf()).put(s.getZf());
final Vector3 t = new Vector3(s.getX(), s.getY(), 0);
buf.put(t.getXf()).put(t.getYf()).put(t.getZf());
buf.put(t.getXf()).put(t.getYf()).put(t.getZf());
buf.put(o.getXf()).put(o.getYf()).put(o.getZf());
sunTriangle.updateModelBound();
sunTriangle.getSceneHints().setCullHint(CullHint.Inherit);
// draw zenith angle
AngleAnnotation a = (AngleAnnotation) angles.getChild(0);
final Vector3 n = s.cross(Vector3.UNIT_Z, null);
final Vector3 p = s.normalize(null);
a.setRange(o, p, Vector3.UNIT_Z, n);
// draw elevation angle
a = (AngleAnnotation) angles.getChild(1);
a.setRange(o, p, t, n);
// draw azimuth angle
a = (AngleAnnotation) angles.getChild(2);
a.setRange(o, Vector3.UNIT_Y, t, Vector3.UNIT_Z);
}
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