use of com.jme3.animation.Animation in project jmonkeyengine by jMonkeyEngine.
the class SpatialTrack method setTime.
/**
*
* Modify the spatial which this track modifies.
*
* @param time
* the current time of the animation
*/
public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
Spatial spatial = control.getSpatial();
Vector3f tempV = vars.vect1;
Vector3f tempS = vars.vect2;
Quaternion tempQ = vars.quat1;
Vector3f tempV2 = vars.vect3;
Vector3f tempS2 = vars.vect4;
Quaternion tempQ2 = vars.quat2;
int lastFrame = times.length - 1;
if (time < 0 || lastFrame == 0) {
if (rotations != null)
rotations.get(0, tempQ);
if (translations != null)
translations.get(0, tempV);
if (scales != null) {
scales.get(0, tempS);
}
} else if (time >= times[lastFrame]) {
if (rotations != null)
rotations.get(lastFrame, tempQ);
if (translations != null)
translations.get(lastFrame, tempV);
if (scales != null) {
scales.get(lastFrame, tempS);
}
} else {
int startFrame = 0;
int endFrame = 1;
// use lastFrame so we never overflow the array
for (int i = 0; i < lastFrame && times[i] < time; ++i) {
startFrame = i;
endFrame = i + 1;
}
float blend = (time - times[startFrame]) / (times[endFrame] - times[startFrame]);
if (rotations != null)
rotations.get(startFrame, tempQ);
if (translations != null)
translations.get(startFrame, tempV);
if (scales != null) {
scales.get(startFrame, tempS);
}
if (rotations != null)
rotations.get(endFrame, tempQ2);
if (translations != null)
translations.get(endFrame, tempV2);
if (scales != null) {
scales.get(endFrame, tempS2);
}
tempQ.nlerp(tempQ2, blend);
tempV.interpolateLocal(tempV2, blend);
tempS.interpolateLocal(tempS2, blend);
}
if (translations != null)
spatial.setLocalTranslation(tempV);
if (rotations != null)
spatial.setLocalRotation(tempQ);
if (scales != null) {
spatial.setLocalScale(tempS);
}
}
use of com.jme3.animation.Animation in project jmonkeyengine by jMonkeyEngine.
the class CursorLoader method loadCursor.
private JmeCursor loadCursor(InputStream inStream) throws IOException {
// new byte [0] facilitates read()
byte[] icoimages = new byte[0];
if (isAni) {
CursorLoader.CursorImageData ciDat = new CursorLoader.CursorImageData();
int numIcons = 0;
int jiffy = 0;
// not using those but keeping references for now.
int steps = 0;
int width = 0;
int height = 0;
// we don't use that.
int flag = 0;
int[] rate = null;
int[] animSeq = null;
ArrayList<byte[]> icons;
DataInput leIn = new LittleEndien(inStream);
int riff = leIn.readInt();
if (riff == 0x46464952) {
// RIFF
// read next int (file length), discarding it, we don't need that.
leIn.readInt();
int nextInt = 0;
nextInt = getNext(leIn);
if (nextInt == 0x4e4f4341) {
// We have ACON, we do nothing
// System.out.println("We have ACON. Next!");
nextInt = getNext(leIn);
while (nextInt >= 0) {
if (nextInt == 0x68696e61) {
// System.out.println("we have 'anih' header");
// internal struct length (always 36)
leIn.skipBytes(8);
numIcons = leIn.readInt();
// number of blits for ani cycles
steps = leIn.readInt();
width = leIn.readInt();
height = leIn.readInt();
leIn.skipBytes(8);
jiffy = leIn.readInt();
flag = leIn.readInt();
nextInt = leIn.readInt();
} else if (nextInt == 0x65746172) {
// found a 'rate' of animation
// System.out.println("we have 'rate'.");
// Fill rate here.
// Rate is synchronous with frames.
int length = leIn.readInt();
rate = new int[length / 4];
for (int i = 0; i < length / 4; i++) {
rate[i] = leIn.readInt();
}
nextInt = leIn.readInt();
} else if (nextInt == 0x20716573) {
// found a 'seq ' of animation
// System.out.println("we have 'seq '.");
// Fill animation sequence here
int length = leIn.readInt();
animSeq = new int[length / 4];
for (int i = 0; i < length / 4; i++) {
animSeq[i] = leIn.readInt();
}
nextInt = leIn.readInt();
} else if (nextInt == 0x5453494c) {
// Found a LIST
// System.out.println("we have 'LIST'.");
int length = leIn.readInt();
nextInt = leIn.readInt();
if (nextInt == 0x4f464e49) {
// Got an INFO, skip its length
// this part consist of Author, title, etc
leIn.skipBytes(length - 4);
// System.out.println(" Discarding INFO (skipped = " + skipped + ")");
nextInt = leIn.readInt();
} else if (nextInt == 0x6d617266) {
// System.out.println("we have 'fram'.");
if (leIn.readInt() == 0x6e6f6369) {
// we have 'icon'
// We have an icon and from this point on
// the rest is only icons.
int icoLength = leIn.readInt();
ciDat.numImages = numIcons;
icons = new ArrayList<byte[]>(numIcons);
for (int i = 0; i < numIcons; i++) {
if (i > 0) {
// skip 'icon' header and length as they are
// known already and won't change.
leIn.skipBytes(8);
}
byte[] data = new byte[icoLength];
((InputStream) leIn).read(data, 0, icoLength);
// get it from first image.
if (width == 0 || height == 0 && i == 1) {
width = data[6];
height = data[7];
}
icons.add(data);
}
// at this point we have the icons, rates (either
// through jiffy or rate array, the sequence (if
// applicable) and the ani header info.
// Put things together.
ciDat.assembleCursor(icons, rate, animSeq, jiffy, steps, width, height);
ciDat.completeCursor();
nextInt = leIn.readInt();
// if for some reason there's JUNK (nextInt > -1)
// bail out.
nextInt = nextInt > -1 ? -1 : nextInt;
}
}
}
}
}
return setJmeCursor(ciDat);
} else if (riff == 0x58464952) {
throw new IllegalArgumentException("Big-Endian RIFX is not supported. Sorry.");
} else {
throw new IllegalArgumentException("Unknown format.");
}
} else if (isCur || isIco) {
DataInputStream in = new DataInputStream(inStream);
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] buffer = new byte[16384];
int bytesRead;
while ((bytesRead = in.read(buffer)) >= 0) {
out.write(buffer, 0, bytesRead);
}
icoimages = out.toByteArray();
}
BufferedImage[] bi = parseICOImage(icoimages);
int hotSpotX = 0;
int hotSpotY = 0;
CursorLoader.CursorImageData cid = new CursorLoader.CursorImageData(bi, 0, hotSpotX, hotSpotY, 0);
if (isCur) {
/*
* Per http://msdn.microsoft.com/en-us/library/ms997538.aspx
* every .cur file should provide hotspot coordinates.
*/
hotSpotX = icoimages[FDE_OFFSET + 4] + icoimages[FDE_OFFSET + 5] * 255;
hotSpotY = icoimages[FDE_OFFSET + 6] + icoimages[FDE_OFFSET + 7] * 255;
cid.xHotSpot = hotSpotX;
/*
* Flip the Y-coordinate.
*/
cid.yHotSpot = cid.height - 1 - hotSpotY;
}
cid.completeCursor();
return setJmeCursor(cid);
}
use of com.jme3.animation.Animation in project jmonkeyengine by jMonkeyEngine.
the class TestCinematic method simpleInitApp.
@Override
public void simpleInitApp() {
//just some text
NiftyJmeDisplay niftyDisplay = new NiftyJmeDisplay(getAssetManager(), getInputManager(), getAudioRenderer(), getGuiViewPort());
Nifty nifty;
nifty = niftyDisplay.getNifty();
nifty.fromXmlWithoutStartScreen("Interface/Nifty/CinematicTest.xml");
getGuiViewPort().addProcessor(niftyDisplay);
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
final BitmapText text = new BitmapText(guiFont, false);
text.setSize(guiFont.getCharSet().getRenderedSize());
text.setText("Press enter to play/pause cinematic");
text.setLocalTranslation((cam.getWidth() - text.getLineWidth()) / 2, cam.getHeight(), 0);
guiNode.attachChild(text);
createScene();
cinematic = new Cinematic(rootNode, 20);
stateManager.attach(cinematic);
createCameraMotion();
//creating spatial animation for the teapot
AnimationFactory factory = new AnimationFactory(20, "teapotAnim");
factory.addTimeTranslation(0, new Vector3f(10, 0, 10));
factory.addTimeTranslation(20, new Vector3f(10, 0, -10));
factory.addTimeScale(10, new Vector3f(4, 4, 4));
factory.addTimeScale(20, new Vector3f(1, 1, 1));
factory.addTimeRotationAngles(20, 0, 4 * FastMath.TWO_PI, 0);
AnimControl control = new AnimControl();
control.addAnim(factory.buildAnimation());
teapot.addControl(control);
//fade in
cinematic.addCinematicEvent(0, new FadeEvent(true));
// cinematic.activateCamera(0, "aroundCam");
cinematic.addCinematicEvent(0, new AnimationEvent(teapot, "teapotAnim", LoopMode.DontLoop));
cinematic.addCinematicEvent(0, cameraMotionEvent);
cinematic.addCinematicEvent(0, new SoundEvent("Sound/Environment/Nature.ogg", LoopMode.Loop));
cinematic.addCinematicEvent(3f, new SoundEvent("Sound/Effects/kick.wav"));
cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A..."));
cinematic.addCinematicEvent(5.1f, new SoundEvent("Sound/Effects/Beep.ogg", 1));
cinematic.addCinematicEvent(2, new AnimationEvent(model, "Walk", LoopMode.Loop));
cinematic.activateCamera(0, "topView");
// cinematic.activateCamera(10, "aroundCam");
//fade out
cinematic.addCinematicEvent(19, new FadeEvent(false));
// cinematic.addCinematicEvent(19, new AbstractCinematicEvent() {
//
// @Override
// public void onPlay() {
// fade.setDuration(1f / cinematic.getSpeed());
// fade.fadeOut();
//
// }
//
// @Override
// public void onUpdate(float tpf) {
// }
//
// @Override
// public void onStop() {
// }
//
// @Override
// public void onPause() {
// }
// });
cinematic.addListener(new CinematicEventListener() {
public void onPlay(CinematicEvent cinematic) {
chaseCam.setEnabled(false);
System.out.println("play");
}
public void onPause(CinematicEvent cinematic) {
System.out.println("pause");
}
public void onStop(CinematicEvent cinematic) {
chaseCam.setEnabled(true);
fade.setValue(1);
System.out.println("stop");
}
});
//cinematic.setSpeed(2);
flyCam.setEnabled(false);
chaseCam = new ChaseCamera(cam, model, inputManager);
initInputs();
}
use of com.jme3.animation.Animation in project jmonkeyengine by jMonkeyEngine.
the class TestTransparentShadow method simpleInitApp.
public void simpleInitApp() {
cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f));
cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
TangentBinormalGenerator.generate(q);
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(geom);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.7f));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal());
dl1.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(dl1);
// create the geometry and attach it
Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
tree.setQueueBucket(Bucket.Transparent);
tree.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(tree);
// Uses Texture from jme3-test-data library!
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setShadowMode(ShadowMode.Cast);
fire.setMaterial(mat_red);
fire.setImagesX(2);
// 2x2 texture animation
fire.setImagesY(2);
// red
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f));
// yellow
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f));
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
fire.setStartSize(0.6f);
fire.setEndSize(0.1f);
fire.setGravity(0, 0, 0);
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
fire.setLocalTranslation(5.0f, 0, 1.0f);
fire.setLocalScale(0.3f);
fire.setQueueBucket(Bucket.Translucent);
rootNode.attachChild(fire);
Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f));
ball.setMaterial(mat2);
ball.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ball);
ball.setLocalTranslation(-1.0f, 1.5f, 1.0f);
final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1);
dlsRenderer.setLight(dl1);
dlsRenderer.setLambda(0.55f);
dlsRenderer.setShadowIntensity(0.8f);
dlsRenderer.setShadowCompareMode(CompareMode.Software);
dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsRenderer.displayDebug();
viewPort.addProcessor(dlsRenderer);
inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stabilize") && isPressed) {
dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization());
}
}
}, "stabilize");
}
use of com.jme3.animation.Animation in project jmonkeyengine by jMonkeyEngine.
the class TestSpatialAnim method simpleInitApp.
@Override
public void simpleInitApp() {
AmbientLight al = new AmbientLight();
rootNode.addLight(al);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
// Create model
Box box = new Box(1, 1, 1);
Geometry geom = new Geometry("box", box);
geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node model = new Node("model");
model.attachChild(geom);
Box child = new Box(0.5f, 0.5f, 0.5f);
Geometry childGeom = new Geometry("box", child);
childGeom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node childModel = new Node("childmodel");
childModel.setLocalTranslation(2, 2, 2);
childModel.attachChild(childGeom);
model.attachChild(childModel);
//animation parameters
float animTime = 5;
int fps = 25;
float totalXLength = 10;
//calculating frames
int totalFrames = (int) (fps * animTime);
float dT = animTime / totalFrames, t = 0;
float dX = totalXLength / totalFrames, x = 0;
float[] times = new float[totalFrames];
Vector3f[] translations = new Vector3f[totalFrames];
Quaternion[] rotations = new Quaternion[totalFrames];
Vector3f[] scales = new Vector3f[totalFrames];
for (int i = 0; i < totalFrames; ++i) {
times[i] = t;
t += dT;
translations[i] = new Vector3f(x, 0, 0);
x += dX;
rotations[i] = Quaternion.IDENTITY;
scales[i] = Vector3f.UNIT_XYZ;
}
SpatialTrack spatialTrack = new SpatialTrack(times, translations, rotations, scales);
//creating the animation
Animation spatialAnimation = new Animation("anim", animTime);
spatialAnimation.setTracks(new SpatialTrack[] { spatialTrack });
//create spatial animation control
AnimControl control = new AnimControl();
HashMap<String, Animation> animations = new HashMap<String, Animation>();
animations.put("anim", spatialAnimation);
control.setAnimations(animations);
model.addControl(control);
rootNode.attachChild(model);
//run animation
control.createChannel().setAnim("anim");
}
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