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Example 46 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VRApplication method start.

/**
     * Starts the application.
     * Creating a rendering context and executing the main loop in a separate thread.
     * @param contextType the {@link com.jme3.system.JmeContext.Type type} of the context to create.
     * @param waitFor if <code>true</code>, the method will wait until the application is started.
     * @throws IllegalArgumentException if the context type is not supported.
     */
public void start(JmeContext.Type contextType, boolean waitFor) {
    if (context != null && context.isCreated()) {
        logger.warning("start() called when application already created!");
        return;
    }
    if (settings == null) {
        settings = new AppSettings(true);
    }
    logger.log(Level.FINE, "Starting application: {0}", getClass().getName());
    // Create VR decicated context
    if (contextType == Type.Display) {
        context = new LwjglDisplayVR();
        context.setSettings(settings);
    } else if (contextType == Type.OffscreenSurface) {
        context = new LwjglOffscreenBufferVR();
        context.setSettings(settings);
    } else {
        logger.severe("Unsupported context type \"" + contextType + "\". Supported are \"Display\" and \"OffscreenSurface\"");
        throw new IllegalArgumentException("Unsupported context type \"" + contextType + "\". Supported are \"Display\" and \"OffscreenSurface\"");
    }
    context.setSystemListener(this);
    context.create(waitFor);
}
Also used : AppSettings(com.jme3.system.AppSettings) LwjglOffscreenBufferVR(com.jme3.system.lwjgl.LwjglOffscreenBufferVR) LwjglDisplayVR(com.jme3.system.lwjgl.LwjglDisplayVR)

Example 47 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VRApplication method start.

@Override
public void start() {
    logger.config("Starting application...");
    // set some default settings in-case
    // settings dialog is not shown
    boolean loadSettings = false;
    if (settings == null) {
        setSettings(new AppSettings(true));
        loadSettings = true;
    }
    GraphicsDevice defDev = null;
    try {
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        defDev = ge.getDefaultScreenDevice();
    } catch (Throwable e1) {
        logger.log(Level.SEVERE, "Cannot access default screen device: " + e1.getMessage(), e1);
    }
    if (isInVR() && !compositorAllowed()) {
        logger.warning("VR Composition is not allowed.");
        // "easy extended" mode
        // TO-DO: JFrame was removed in LWJGL 3, need to use new GLFW library to pick "monitor" display of VR device
        // first, find the VR device
        GraphicsDevice VRdev = null;
        GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
        // pick the display that isn't the default one
        for (GraphicsDevice gd : devs) {
            if (gd != defDev) {
                VRdev = gd;
                break;
            }
        }
        // did we get the VR device?
        if (VRdev != null) {
            // set properties for VR acceleration
            try {
                java.awt.DisplayMode useDM = null;
                int max = 0;
                for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
                    int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
                    if (check > max) {
                        max = check;
                        useDM = dm;
                    }
                }
                // create a window for the VR device
                settings.setWidth(useDM.getWidth());
                settings.setHeight(useDM.getHeight());
                settings.setBitsPerPixel(useDM.getBitDepth());
                settings.setFrequency(useDM.getRefreshRate());
                settings.setSwapBuffers(true);
                // allow vsync on this display
                settings.setVSync(true);
                setSettings(settings);
                // make sure we are in the right display mode
                if (VRdev.getDisplayMode().equals(useDM) == false) {
                    VRdev.setDisplayMode(useDM);
                }
                // make a blank cursor to hide it
                //BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
                //Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "blank cursor");                    
                //VRwindow.setCursor(blankCursor);
                //jmeCanvas.getCanvas().setCursor(blankCursor);
                //VRwindow.pack();
                //VRwindow.setVisible(true);
                //startCanvas();
                logger.config("Starting application [SUCCESS]");
                return;
            } catch (Exception e) {
                logger.log(Level.SEVERE, "Error during application start: " + e.getMessage(), e);
            }
        }
    }
    if (!isInVR()) {
        logger.config("VR mode disabled.");
        // not in VR, show settings dialog
        if (Platform.get() != Platform.MACOSX) {
            if (!JmeSystem.showSettingsDialog(settings, loadSettings)) {
                logger.config("Starting application [SUCCESS]");
                return;
            }
        } else {
            // GLFW workaround on macs
            settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
            settings.setDepthBits(24);
            settings.setVSync(true);
            // try and read resolution from file in local dir
            File resfile = new File("resolution.txt");
            if (resfile.exists()) {
                try {
                    BufferedReader br = new BufferedReader(new FileReader(resfile));
                    settings.setWidth(Integer.parseInt(br.readLine()));
                    settings.setHeight(Integer.parseInt(br.readLine()));
                    try {
                        settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
                    } catch (Exception e) {
                        settings.setFullscreen(false);
                    }
                    br.close();
                } catch (Exception e) {
                    settings.setWidth(1280);
                    settings.setHeight(720);
                }
            } else {
                settings.setWidth(1280);
                settings.setHeight(720);
                settings.setFullscreen(false);
            }
            settings.setResizable(false);
        }
        settings.setSwapBuffers(true);
    } else {
        logger.config("VR mode enabled.");
        // use basic mirroring window, skip settings window
        settings.setWidth(xWin);
        settings.setHeight(yWin);
        settings.setBitsPerPixel(24);
        // never sleep in main loop
        settings.setFrameRate(0);
        settings.setFrequency(VRhardware.getDisplayFrequency());
        settings.setFullscreen(false);
        // stop vsyncing on primary monitor!
        settings.setVSync(false);
        settings.setSwapBuffers(!disableSwapBuffers || VRhardware instanceof OSVR);
        settings.setTitle("Put Headset On Now: " + settings.getTitle());
        settings.setResizable(true);
    }
    if (forceDisableMSAA) {
        logger.config("Disabling multisampling.");
        // disable multisampling, which is more likely to break things than be useful
        settings.setSamples(1);
    }
    // set opengl mode
    if (tryOpenGL3) {
        logger.config("Using LWJGL OpenGL 3 renderer.");
        settings.setRenderer(AppSettings.LWJGL_OPENGL3);
    } else {
        logger.config("Using LWJGL OpenGL 2 renderer.");
        settings.setRenderer(AppSettings.LWJGL_OPENGL2);
    }
    setSettings(settings);
    start(JmeContext.Type.Display, false);
    // disable annoying warnings about GUI stuff being updated, which is normal behavior
    // for late GUI placement for VR purposes
    Logger.getLogger("com.jme3").setLevel(Level.SEVERE);
}
Also used : AppSettings(com.jme3.system.AppSettings) OSVR(com.jme3.input.vr.OSVR) GraphicsEnvironment(java.awt.GraphicsEnvironment) CullHint(com.jme3.scene.Spatial.CullHint) MalformedURLException(java.net.MalformedURLException) GraphicsDevice(java.awt.GraphicsDevice) BufferedReader(java.io.BufferedReader) FileReader(java.io.FileReader) File(java.io.File)

Example 48 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VRGuiManager method getCanvasSize.

/**
	 * Get the GUI canvas size. This method return the size in pixels of the GUI available area within the VR view.
	 * @return the GUI canvas size. This method return the size in pixels of the GUI available area within the VR view.
	 */
public Vector2f getCanvasSize() {
    if (environment != null) {
        if (environment.getApplication() != null) {
            if (screenSize == null) {
                if (environment.isInVR() && environment.getVRHardware() != null) {
                    screenSize = new Vector2f();
                    environment.getVRHardware().getRenderSize(screenSize);
                    screenSize.multLocal(environment.getVRViewManager().getResolutionMuliplier());
                } else {
                    AppSettings as = environment.getApplication().getContext().getSettings();
                    screenSize = new Vector2f(as.getWidth(), as.getHeight());
                }
            }
            return screenSize;
        } else {
            throw new IllegalStateException("VR GUI manager underlying environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("VR GUI manager is not attached to any environment.");
    }
}
Also used : AppSettings(com.jme3.system.AppSettings) Vector2f(com.jme3.math.Vector2f)

Example 49 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VRGuiManager method getCanvasToWindowRatio.

/**
	 * Get the ratio between the {@link #getCanvasSize() GUI canvas size} and the application main windows (if available) or the screen size.
	 * @return the ratio between the {@link #getCanvasSize() GUI canvas size} and the application main windows (if available).
	 * @see #getCanvasSize()
	 */
public Vector2f getCanvasToWindowRatio() {
    if (environment != null) {
        if (environment.getApplication() != null) {
            if (ratio == null) {
                ratio = new Vector2f();
                Vector2f canvas = getCanvasSize();
                int width = Integer.min(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode().getWidth(), environment.getApplication().getContext().getSettings().getWidth());
                int height = Integer.min(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode().getHeight(), environment.getApplication().getContext().getSettings().getHeight());
                ratio.x = Float.max(1f, canvas.x / width);
                ratio.y = Float.max(1f, canvas.y / height);
            }
            return ratio;
        } else {
            throw new IllegalStateException("VR GUI manager underlying environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("VR GUI manager is not attached to any environment.");
    }
}
Also used : Vector2f(com.jme3.math.Vector2f)

Example 50 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VRGuiManager method getGuiQuad.

/**
	 * Create a GUI quad for the given camera.
	 * @param sourceCam the camera
	 * @return a GUI quad for the given camera.
	 */
private Spatial getGuiQuad(Camera sourceCam) {
    if (environment != null) {
        if (environment.getApplication() != null) {
            if (guiQuadNode == null) {
                Vector2f guiCanvasSize = getCanvasSize();
                Camera offCamera = sourceCam.clone();
                offCamera.setParallelProjection(true);
                offCamera.setLocation(Vector3f.ZERO);
                offCamera.lookAt(Vector3f.UNIT_Z, Vector3f.UNIT_Y);
                offView = environment.getApplication().getRenderManager().createPreView("GUI View", offCamera);
                offView.setClearFlags(true, true, true);
                offView.setBackgroundColor(ColorRGBA.BlackNoAlpha);
                // create offscreen framebuffer
                FrameBuffer offBuffer = new FrameBuffer((int) guiCanvasSize.x, (int) guiCanvasSize.y, 1);
                //setup framebuffer's texture
                guiTexture = new Texture2D((int) guiCanvasSize.x, (int) guiCanvasSize.y, Format.RGBA8);
                guiTexture.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
                guiTexture.setMagFilter(Texture.MagFilter.Bilinear);
                //setup framebuffer to use texture
                offBuffer.setDepthBuffer(Format.Depth);
                offBuffer.setColorTexture(guiTexture);
                //set viewport to render to offscreen framebuffer
                offView.setOutputFrameBuffer(offBuffer);
                // setup framebuffer's scene
                Iterator<Spatial> spatialIter = environment.getApplication().getGuiViewPort().getScenes().iterator();
                while (spatialIter.hasNext()) {
                    offView.attachScene(spatialIter.next());
                }
                if (useCurvedSurface) {
                    guiQuad = (Geometry) environment.getApplication().getAssetManager().loadModel("Common/Util/gui_mesh.j3o");
                } else {
                    guiQuad = new Geometry("guiQuad", new CenterQuad(1f, 1f));
                }
                Material mat = new Material(environment.getApplication().getAssetManager(), "Common/MatDefs/VR/GuiOverlay.j3md");
                mat.getAdditionalRenderState().setDepthTest(!overdraw);
                mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
                mat.getAdditionalRenderState().setDepthWrite(false);
                mat.setTexture("ColorMap", guiTexture);
                guiQuad.setQueueBucket(Bucket.Translucent);
                guiQuad.setMaterial(mat);
                guiQuadNode = new Node("gui-quad-node");
                guiQuadNode.setQueueBucket(Bucket.Translucent);
                guiQuadNode.attachChild(guiQuad);
            }
            return guiQuadNode;
        } else {
            throw new IllegalStateException("VR GUI manager underlying environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("VR GUI manager is not attached to any environment.");
    }
}
Also used : Geometry(com.jme3.scene.Geometry) Texture2D(com.jme3.texture.Texture2D) Spatial(com.jme3.scene.Spatial) Vector2f(com.jme3.math.Vector2f) Node(com.jme3.scene.Node) Material(com.jme3.material.Material) Camera(com.jme3.renderer.Camera) FrameBuffer(com.jme3.texture.FrameBuffer) CenterQuad(com.jme3.scene.CenterQuad)

Aggregations

AppSettings (com.jme3.system.AppSettings)11 Material (com.jme3.material.Material)10 Vector2f (com.jme3.math.Vector2f)8 ViewPort (com.jme3.renderer.ViewPort)8 Geometry (com.jme3.scene.Geometry)8 Camera (com.jme3.renderer.Camera)6 Spatial (com.jme3.scene.Spatial)6 Texture2D (com.jme3.texture.Texture2D)6 Node (com.jme3.scene.Node)5 FrameBuffer (com.jme3.texture.FrameBuffer)5 KeyTrigger (com.jme3.input.controls.KeyTrigger)4 InputManager (com.jme3.input.InputManager)3 OSVR (com.jme3.input.vr.OSVR)3 VRAPI (com.jme3.input.vr.VRAPI)3 Application (ca.uhn.hl7v2.app.Application)2 BitmapText (com.jme3.font.BitmapText)2 MouseInput (com.jme3.input.MouseInput)2 ActionListener (com.jme3.input.controls.ActionListener)2 MouseButtonTrigger (com.jme3.input.controls.MouseButtonTrigger)2 Vector3f (com.jme3.math.Vector3f)2