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Example 1 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class LightsDebugState method initialize.

@Override
protected void initialize(Application app) {
    debugNode = new Node("Environment debug Node");
    Sphere s = new Sphere(16, 16, 1);
    debugGeom = new Geometry("debugEnvProbe", s);
    debugMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/reflect.j3md");
    debugGeom.setMaterial(debugMaterial);
    debugBounds = BoundingSphereDebug.createDebugSphere(app.getAssetManager());
    if (scene == null) {
        scene = app.getViewPort().getScenes().get(0);
    }
}
Also used : BoundingSphere(com.jme3.bounding.BoundingSphere) Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) Node(com.jme3.scene.Node) Material(com.jme3.material.Material)

Example 2 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class AndroidHarness method onCreate.

@Override
public void onCreate(Bundle savedInstanceState) {
    initializeLogHandler();
    logger.fine("onCreate");
    super.onCreate(savedInstanceState);
    if (screenFullScreen) {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
    } else {
        if (!screenShowTitle) {
            requestWindowFeature(Window.FEATURE_NO_TITLE);
        }
    }
    final DataObject data = (DataObject) getLastNonConfigurationInstance();
    if (data != null) {
        logger.log(Level.FINE, "Using Retained App");
        this.app = data.app;
    } else {
        // Discover the screen reolution
        //TODO try to find a better way to get a hand on the resolution
        WindowManager wind = this.getWindowManager();
        Display disp = wind.getDefaultDisplay();
        Log.d("AndroidHarness", "Resolution from Window, width:" + disp.getWidth() + ", height: " + disp.getHeight());
        // Create Settings
        logger.log(Level.FINE, "Creating settings");
        AppSettings settings = new AppSettings(true);
        settings.setEmulateMouse(mouseEventsEnabled);
        settings.setEmulateMouseFlipAxis(mouseEventsInvertX, mouseEventsInvertY);
        settings.setUseJoysticks(joystickEventsEnabled);
        settings.setEmulateKeyboard(keyEventsEnabled);
        settings.setBitsPerPixel(eglBitsPerPixel);
        settings.setAlphaBits(eglAlphaBits);
        settings.setDepthBits(eglDepthBits);
        settings.setSamples(eglSamples);
        settings.setStencilBits(eglStencilBits);
        settings.setResolution(disp.getWidth(), disp.getHeight());
        settings.setAudioRenderer(audioRendererType);
        settings.setFrameRate(frameRate);
        // Create application instance
        try {
            if (app == null) {
                @SuppressWarnings("unchecked") Class<? extends LegacyApplication> clazz = (Class<? extends LegacyApplication>) Class.forName(appClass);
                app = clazz.newInstance();
            }
            app.setSettings(settings);
            app.start();
        } catch (Exception ex) {
            handleError("Class " + appClass + " init failed", ex);
            setContentView(new TextView(this));
        }
    }
    ctx = (OGLESContext) app.getContext();
    view = ctx.createView(this);
    // store the glSurfaceView in JmeAndroidSystem for future use
    JmeAndroidSystem.setView(view);
    // AndroidHarness wraps the app as a SystemListener.
    ctx.setSystemListener(this);
    layoutDisplay();
}
Also used : AppSettings(com.jme3.system.AppSettings) TextView(android.widget.TextView)

Example 3 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VRAppState method stateAttached.

@Override
public void stateAttached(AppStateManager stateManager) {
    //To change body of generated methods, choose Tools | Templates.
    super.stateAttached(stateManager);
    if (settings == null) {
        settings = new AppSettings(true);
        logger.config("Using default settings.");
    } else {
        logger.config("Using given settings.");
    }
    // Attach VR environment to the application
    if (!environment.isInitialized()) {
        environment.initialize();
    }
    if (environment.isInitialized()) {
        environment.atttach(this, stateManager.getApplication());
    } else {
        logger.severe("Cannot attach VR environment to the VR app state as its not initialized.");
    }
    GraphicsDevice defDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
    if (environment.isInVR() && !environment.compositorAllowed()) {
        // "easy extended" mode
        // setup experimental JFrame on external device
        // first, find the VR device
        GraphicsDevice VRdev = null;
        GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
        // pick the display that isn't the default one
        for (GraphicsDevice gd : devs) {
            if (gd != defDev) {
                VRdev = gd;
                break;
            }
        }
        // did we get the VR device?
        if (VRdev != null) {
            // set properties for VR acceleration
            try {
                java.awt.DisplayMode useDM = null;
                int max = 0;
                for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
                    int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
                    if (check > max) {
                        max = check;
                        useDM = dm;
                    }
                }
                // create a window for the VR device
                settings.setWidth(useDM.getWidth());
                settings.setHeight(useDM.getHeight());
                settings.setBitsPerPixel(useDM.getBitDepth());
                settings.setFrequency(useDM.getRefreshRate());
                settings.setSwapBuffers(true);
                // allow vsync on this display
                settings.setVSync(true);
                stateManager.getApplication().setSettings(settings);
                logger.config("Updated underlying application settings.");
                // make sure we are in the right display mode
                if (VRdev.getDisplayMode().equals(useDM) == false) {
                    VRdev.setDisplayMode(useDM);
                }
                return;
            } catch (Exception e) {
                logger.log(Level.SEVERE, e.getMessage(), e);
            }
        } else {
            logger.config("Cannot access to external screen.");
        }
    } else {
        if (!environment.isInVR()) {
            logger.config("Cannot switch to VR mode (VR disabled by user).");
        } else if (!environment.compositorAllowed()) {
            logger.warning("Cannot switch to VR mode (VR not supported).");
        }
    }
    if (!environment.isInVR()) {
        //FIXME: Handling GLFW workaround on MacOS
        boolean macOs = false;
        if (macOs) {
            // GLFW workaround on macs
            settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
            settings.setDepthBits(24);
            settings.setVSync(true);
            // try and read resolution from file in local dir
            File resfile = new File("resolution.txt");
            if (resfile.exists()) {
                try {
                    BufferedReader br = new BufferedReader(new FileReader(resfile));
                    settings.setWidth(Integer.parseInt(br.readLine()));
                    settings.setHeight(Integer.parseInt(br.readLine()));
                    try {
                        settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
                    } catch (Exception e) {
                        settings.setFullscreen(false);
                    }
                    br.close();
                } catch (Exception e) {
                    settings.setWidth(1280);
                    settings.setHeight(720);
                }
            } else {
                settings.setWidth(1280);
                settings.setHeight(720);
                settings.setFullscreen(false);
            }
            settings.setResizable(false);
        }
        settings.setSwapBuffers(true);
    } else {
        // use basic mirroring window, skip settings window
        settings.setSamples(1);
        settings.setWidth(xWin);
        settings.setHeight(yWin);
        settings.setBitsPerPixel(32);
        settings.setFrameRate(0);
        settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
        settings.setFullscreen(false);
        // stop vsyncing on primary monitor!
        settings.setVSync(false);
        settings.setSwapBuffers(environment.isSwapBuffers());
    }
    // Updating application settings
    stateManager.getApplication().setSettings(settings);
    logger.config("Updated underlying application settings.");
}
Also used : GraphicsDevice(java.awt.GraphicsDevice) AppSettings(com.jme3.system.AppSettings) BufferedReader(java.io.BufferedReader) FileReader(java.io.FileReader) File(java.io.File)

Example 4 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class VREnvironment method atttach.

/**
     * Attach the VR environment to the given app state and application. 
     * This method should be called within the {@link AppState#stateAttached(com.jme3.app.state.AppStateManager) stateAttached(com.jme3.app.state.AppStateManager)} method 
     * from the app state.
     * @param appState the app state to attach.
     * @param application the application to attach.
     */
public void atttach(AppState appState, Application application) {
    this.application = application;
    this.app = appState;
    // Instanciate view manager
    if (vrBinding == VRConstants.SETTING_VRAPI_OPENVR_VALUE) {
        viewmanager = new VRViewManagerOpenVR(this);
    } else if (vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE) {
        viewmanager = new VRViewManagerOSVR(this);
    } else {
        logger.severe("Cannot instanciate view manager, unknown VRAPI type: " + vrBinding);
    }
}
Also used : VRViewManagerOSVR(com.jme3.util.VRViewManagerOSVR) VRViewManagerOpenVR(com.jme3.util.VRViewManagerOpenVR)

Example 5 with Application

use of com.jme3.app.Application in project jmonkeyengine by jMonkeyEngine.

the class AbstractVRViewManager method syncScreenProcessing.

/**
     * Sets the two views to use the list of {@link SceneProcessor processors}.
     * @param sourceViewport the {@link ViewPort viewport} that contains the processors to use.
     */
public void syncScreenProcessing(ViewPort sourceViewport) {
    if (environment != null) {
        if (getRightViewport() == null) {
            return;
        }
        if (environment.getApplication() != null) {
            // setup post processing filters
            if (getRightPostProcessor() == null) {
                rightPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
                leftPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
            }
            // clear out all filters & processors, to start from scratch
            getRightPostProcessor().removeAllFilters();
            getLeftPostProcessor().removeAllFilters();
            getLeftViewport().clearProcessors();
            getRightViewport().clearProcessors();
            // if we have no processors to sync, don't add the FilterPostProcessor
            if (sourceViewport.getProcessors().isEmpty())
                return;
            // add post processors we just made, which are empty
            getLeftViewport().addProcessor(getLeftPostProcessor());
            getRightViewport().addProcessor(getRightPostProcessor());
            // add them to the left viewport processor & clone them to the right
            for (SceneProcessor sceneProcessor : sourceViewport.getProcessors()) {
                if (sceneProcessor instanceof FilterPostProcessor) {
                    for (Filter f : ((FilterPostProcessor) sceneProcessor).getFilterList()) {
                        if (f instanceof TranslucentBucketFilter) {
                            // just remove this filter, we will add it at the end manually
                            ((FilterPostProcessor) sceneProcessor).removeFilter(f);
                        } else {
                            getLeftPostProcessor().addFilter(f);
                            // clone to the right
                            Filter f2;
                            if (f instanceof FogFilter) {
                                f2 = FilterUtil.cloneFogFilter((FogFilter) f);
                            } else if (f instanceof CartoonSSAO) {
                                f2 = new CartoonSSAO((CartoonSSAO) f);
                            } else if (f instanceof SSAOFilter) {
                                f2 = FilterUtil.cloneSSAOFilter((SSAOFilter) f);
                            } else if (f instanceof DirectionalLightShadowFilter) {
                                f2 = FilterUtil.cloneDirectionalLightShadowFilter(environment.getApplication().getAssetManager(), (DirectionalLightShadowFilter) f);
                            } else {
                                // dof, bloom, lightscattering etc.
                                f2 = f;
                            }
                            getRightPostProcessor().addFilter(f2);
                        }
                    }
                } else if (sceneProcessor instanceof VRDirectionalLightShadowRenderer) {
                    // shadow processing
                    // TODO: make right shadow processor use same left shadow maps for performance
                    VRDirectionalLightShadowRenderer dlsr = (VRDirectionalLightShadowRenderer) sceneProcessor;
                    VRDirectionalLightShadowRenderer dlsrRight = dlsr.clone();
                    dlsrRight.setLight(dlsr.getLight());
                    getRightViewport().getProcessors().add(0, dlsrRight);
                    getLeftViewport().getProcessors().add(0, sceneProcessor);
                }
            }
            // make sure each has a translucent filter renderer
            getLeftPostProcessor().addFilter(new TranslucentBucketFilter());
            getRightPostProcessor().addFilter(new TranslucentBucketFilter());
        } else {
            throw new IllegalStateException("The VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) VRDirectionalLightShadowRenderer(com.jme3.shadow.VRDirectionalLightShadowRenderer) FogFilter(com.jme3.post.filters.FogFilter) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) Filter(com.jme3.post.Filter) SSAOFilter(com.jme3.post.ssao.SSAOFilter) FilterPostProcessor(com.jme3.post.FilterPostProcessor) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) FogFilter(com.jme3.post.filters.FogFilter) SceneProcessor(com.jme3.post.SceneProcessor) CartoonSSAO(com.jme3.post.CartoonSSAO)

Aggregations

AppSettings (com.jme3.system.AppSettings)11 Material (com.jme3.material.Material)10 Vector2f (com.jme3.math.Vector2f)8 ViewPort (com.jme3.renderer.ViewPort)8 Geometry (com.jme3.scene.Geometry)8 Camera (com.jme3.renderer.Camera)6 Spatial (com.jme3.scene.Spatial)6 Texture2D (com.jme3.texture.Texture2D)6 Node (com.jme3.scene.Node)5 FrameBuffer (com.jme3.texture.FrameBuffer)5 KeyTrigger (com.jme3.input.controls.KeyTrigger)4 InputManager (com.jme3.input.InputManager)3 OSVR (com.jme3.input.vr.OSVR)3 VRAPI (com.jme3.input.vr.VRAPI)3 Application (ca.uhn.hl7v2.app.Application)2 BitmapText (com.jme3.font.BitmapText)2 MouseInput (com.jme3.input.MouseInput)2 ActionListener (com.jme3.input.controls.ActionListener)2 MouseButtonTrigger (com.jme3.input.controls.MouseButtonTrigger)2 Vector3f (com.jme3.math.Vector3f)2