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Example 1 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class TestLightScattering method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
    cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
    //        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
    //        cam.setLocation(new Vector3f(0, 300, -500));
    //cam.setFrustumFar(1000);
    flyCam.setMoveSpeed(10);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
    Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
    TangentBinormalGenerator.generate(((Geometry) ((Node) scene).getChild(0)).getMesh());
    scene.setMaterial(mat);
    scene.setShadowMode(ShadowMode.CastAndReceive);
    scene.setLocalScale(400);
    scene.setLocalTranslation(0, -10, -120);
    rootNode.attachChild(scene);
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    Vector3f lightPos = lightDir.multLocal(-3000);
    LightScatteringFilter filter = new LightScatteringFilter(lightPos);
    LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
    fpp.addFilter(filter);
    viewPort.addProcessor(fpp);
}
Also used : LightScatteringFilter(com.jme3.post.filters.LightScatteringFilter) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) Node(com.jme3.scene.Node) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor)

Example 2 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class TestMultiViewsFilters method simpleInitApp.

public void simpleInitApp() {
    // create the geometry and attach it
    Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    teaGeom.scale(3);
    teaGeom.getMaterial().setColor("GlowColor", ColorRGBA.Green);
    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White);
    dl.setDirection(Vector3f.UNIT_XYZ.negate());
    rootNode.addLight(dl);
    rootNode.attachChild(teaGeom);
    // Setup first view      
    cam.setViewPort(.5f, 1f, 0f, 0.5f);
    cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
    cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));
    // Setup second view
    Camera cam2 = cam.clone();
    cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
    cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));
    final ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
    view2.setClearFlags(true, true, true);
    view2.attachScene(rootNode);
    // Setup third view
    Camera cam3 = cam.clone();
    cam3.setName("cam3");
    cam3.setViewPort(0f, .5f, .5f, 1f);
    cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
    final ViewPort view3 = renderManager.createMainView("Top Left", cam3);
    view3.setClearFlags(true, true, true);
    view3.attachScene(rootNode);
    // Setup fourth view
    Camera cam4 = cam.clone();
    cam4.setName("cam4");
    cam4.setViewPort(.5f, 1f, .5f, 1f);
    cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
    cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));
    final ViewPort view4 = renderManager.createMainView("Top Right", cam4);
    view4.setClearFlags(true, true, true);
    view4.attachScene(rootNode);
    //        Camera cam5 = new Camera(200, 200);
    //        cam5.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
    //        cam5.setName("cam5");
    //        cam5.setViewPort(5.23f, 6.33f, 0.56f, 1.66f);
    //          this.setViewPortAreas(5.23f, 6.33f, 0.56f, 1.66f);
    //          this.setViewPortCamSize(200, 200);
    //          1046,1266,112,332
    Camera cam5 = cam.clone();
    cam5.setName("cam5");
    cam5.setViewPort(1046f / settings.getWidth(), 1266f / settings.getWidth(), 112f / settings.getHeight(), 332f / settings.getHeight());
    cam5.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam5.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
    final ViewPort view5 = renderManager.createMainView("center", cam5);
    view5.setClearFlags(true, true, true);
    view5.attachScene(rootNode);
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
    final FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp2 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp3 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp4 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp5 = new FilterPostProcessor(assetManager);
    //  fpp.addFilter(new WaterFilter(rootNode, Vector3f.UNIT_Y.mult(-1)));
    fpp3.addFilter(new CartoonEdgeFilter());
    fpp2.addFilter(new CrossHatchFilter());
    final FogFilter ff = new FogFilter(ColorRGBA.Yellow, 0.7f, 2);
    fpp.addFilter(ff);
    final RadialBlurFilter rbf = new RadialBlurFilter(1, 10);
    //    rbf.setEnabled(false);
    fpp.addFilter(rbf);
    SSAOFilter f = new SSAOFilter(1.8899765f, 20.490374f, 0.4699998f, 0.1f);
    ;
    fpp4.addFilter(f);
    SSAOUI ui = new SSAOUI(inputManager, f);
    fpp5.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects));
    viewPort.addProcessor(fpp);
    view2.addProcessor(fpp2);
    view3.addProcessor(fpp3);
    view4.addProcessor(fpp4);
    view5.addProcessor(fpp5);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("press") && isPressed) {
                if (filterEnabled) {
                    viewPort.removeProcessor(fpp);
                    view2.removeProcessor(fpp2);
                    view3.removeProcessor(fpp3);
                    view4.removeProcessor(fpp4);
                    view5.removeProcessor(fpp5);
                } else {
                    viewPort.addProcessor(fpp);
                    view2.addProcessor(fpp2);
                    view3.addProcessor(fpp3);
                    view4.addProcessor(fpp4);
                    view5.addProcessor(fpp5);
                }
                filterEnabled = !filterEnabled;
            }
            if (name.equals("filter") && isPressed) {
                ff.setEnabled(!ff.isEnabled());
                rbf.setEnabled(!rbf.isEnabled());
            }
        }
    }, "press", "filter");
    inputManager.addMapping("press", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("filter", new KeyTrigger(KeyInput.KEY_F));
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) Geometry(com.jme3.scene.Geometry) ActionListener(com.jme3.input.controls.ActionListener) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) ViewPort(com.jme3.renderer.ViewPort) Camera(com.jme3.renderer.Camera)

Example 3 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class AbstractVRViewManager method syncScreenProcessing.

/**
     * Sets the two views to use the list of {@link SceneProcessor processors}.
     * @param sourceViewport the {@link ViewPort viewport} that contains the processors to use.
     */
public void syncScreenProcessing(ViewPort sourceViewport) {
    if (environment != null) {
        if (getRightViewport() == null) {
            return;
        }
        if (environment.getApplication() != null) {
            // setup post processing filters
            if (getRightPostProcessor() == null) {
                rightPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
                leftPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
            }
            // clear out all filters & processors, to start from scratch
            getRightPostProcessor().removeAllFilters();
            getLeftPostProcessor().removeAllFilters();
            getLeftViewport().clearProcessors();
            getRightViewport().clearProcessors();
            // if we have no processors to sync, don't add the FilterPostProcessor
            if (sourceViewport.getProcessors().isEmpty())
                return;
            // add post processors we just made, which are empty
            getLeftViewport().addProcessor(getLeftPostProcessor());
            getRightViewport().addProcessor(getRightPostProcessor());
            // add them to the left viewport processor & clone them to the right
            for (SceneProcessor sceneProcessor : sourceViewport.getProcessors()) {
                if (sceneProcessor instanceof FilterPostProcessor) {
                    for (Filter f : ((FilterPostProcessor) sceneProcessor).getFilterList()) {
                        if (f instanceof TranslucentBucketFilter) {
                            // just remove this filter, we will add it at the end manually
                            ((FilterPostProcessor) sceneProcessor).removeFilter(f);
                        } else {
                            getLeftPostProcessor().addFilter(f);
                            // clone to the right
                            Filter f2;
                            if (f instanceof FogFilter) {
                                f2 = FilterUtil.cloneFogFilter((FogFilter) f);
                            } else if (f instanceof CartoonSSAO) {
                                f2 = new CartoonSSAO((CartoonSSAO) f);
                            } else if (f instanceof SSAOFilter) {
                                f2 = FilterUtil.cloneSSAOFilter((SSAOFilter) f);
                            } else if (f instanceof DirectionalLightShadowFilter) {
                                f2 = FilterUtil.cloneDirectionalLightShadowFilter(environment.getApplication().getAssetManager(), (DirectionalLightShadowFilter) f);
                            } else {
                                // dof, bloom, lightscattering etc.
                                f2 = f;
                            }
                            getRightPostProcessor().addFilter(f2);
                        }
                    }
                } else if (sceneProcessor instanceof VRDirectionalLightShadowRenderer) {
                    // shadow processing
                    // TODO: make right shadow processor use same left shadow maps for performance
                    VRDirectionalLightShadowRenderer dlsr = (VRDirectionalLightShadowRenderer) sceneProcessor;
                    VRDirectionalLightShadowRenderer dlsrRight = dlsr.clone();
                    dlsrRight.setLight(dlsr.getLight());
                    getRightViewport().getProcessors().add(0, dlsrRight);
                    getLeftViewport().getProcessors().add(0, sceneProcessor);
                }
            }
            // make sure each has a translucent filter renderer
            getLeftPostProcessor().addFilter(new TranslucentBucketFilter());
            getRightPostProcessor().addFilter(new TranslucentBucketFilter());
        } else {
            throw new IllegalStateException("The VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) VRDirectionalLightShadowRenderer(com.jme3.shadow.VRDirectionalLightShadowRenderer) FogFilter(com.jme3.post.filters.FogFilter) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) Filter(com.jme3.post.Filter) SSAOFilter(com.jme3.post.ssao.SSAOFilter) FilterPostProcessor(com.jme3.post.FilterPostProcessor) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) FogFilter(com.jme3.post.filters.FogFilter) SceneProcessor(com.jme3.post.SceneProcessor) CartoonSSAO(com.jme3.post.CartoonSSAO)

Example 4 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class FilterUtil method cloneDirectionalLightShadowFilter.

public static DirectionalLightShadowFilter cloneDirectionalLightShadowFilter(AssetManager assetManager, DirectionalLightShadowFilter filter) {
    DirectionalLightShadowFilter clone = new DirectionalLightShadowFilter(assetManager, 512, 3);
    clone.setLight(filter.getLight());
    clone.setLambda(filter.getLambda());
    clone.setShadowIntensity(filter.getShadowIntensity());
    clone.setEdgeFilteringMode(filter.getEdgeFilteringMode());
    //        clone.setEnabled(filter.isEnabled());
    return clone;
}
Also used : DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter)

Example 5 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class AbstractFilter method doFilter.

@Override
public FloatBuffer doFilter(float sx, float sy, float base, FloatBuffer data, int size) {
    if (!this.isEnabled()) {
        return data;
    }
    FloatBuffer retval = data;
    for (Filter f : this.preFilters) {
        retval = f.doFilter(sx, sy, base, retval, size);
    }
    retval = this.filter(sx, sy, base, retval, size);
    for (Filter f : this.postFilters) {
        retval = f.doFilter(sx, sy, base, retval, size);
    }
    return retval;
}
Also used : Filter(com.jme3.terrain.noise.Filter) FloatBuffer(java.nio.FloatBuffer)

Aggregations

Node (com.jme3.scene.Node)10 Vector3f (com.jme3.math.Vector3f)7 FilterPostProcessor (com.jme3.post.FilterPostProcessor)7 Spatial (com.jme3.scene.Spatial)7 Texture2D (com.jme3.texture.Texture2D)6 HashMap (java.util.HashMap)6 Map (java.util.Map)6 SSAOFilter (com.jme3.post.ssao.SSAOFilter)5 DirectionalLight (com.jme3.light.DirectionalLight)4 Material (com.jme3.material.Material)4 Quaternion (com.jme3.math.Quaternion)4 Filter (com.jme3.post.Filter)4 AudioNode (com.jme3.audio.AudioNode)3 KeyTrigger (com.jme3.input.controls.KeyTrigger)3 ColorRGBA (com.jme3.math.ColorRGBA)3 FogFilter (com.jme3.post.filters.FogFilter)3 DirectionalLightShadowFilter (com.jme3.shadow.DirectionalLightShadowFilter)3 Texture (com.jme3.texture.Texture)3 TextureKey (com.jme3.asset.TextureKey)2 LowPassFilter (com.jme3.audio.LowPassFilter)2