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Example 11 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class LandscapeHelper method toFog.

/**
     * The method loads fog for the scene.
     * NOTICE! Remember to manually set the distance and density of the fog.
     * Unfortunately blender's fog parameters in no way fit to the JME.
     * @param worldStructure
     *            the world's structure
     * @return fog filter or null if scene does not define it
     */
public FogFilter toFog(Structure worldStructure) {
    FogFilter result = null;
    int mode = ((Number) worldStructure.getFieldValue("mode")).intValue();
    if ((mode & MODE_MIST) != 0) {
        LOGGER.fine("Loading fog.");
        result = new FogFilter();
        result.setName("FIfog");
        result.setFogColor(this.toBackgroundColor(worldStructure));
    }
    return result;
}
Also used : FogFilter(com.jme3.post.filters.FogFilter)

Example 12 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class TestOgg method simpleUpdate.

@Override
public void simpleUpdate(float tpf) {
    if (audioSource.getStatus() != AudioSource.Status.Playing) {
        audioRenderer.deleteAudioData(audioSource.getAudioData());
        System.out.println("Playing with low pass filter");
        audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", DataType.Buffer);
        audioSource.setDryFilter(new LowPassFilter(1f, .1f));
        audioSource.setVolume(3);
        audioSource.play();
    }
}
Also used : LowPassFilter(com.jme3.audio.LowPassFilter) AudioNode(com.jme3.audio.AudioNode)

Example 13 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class BulletDebugAppState method updateCharacters.

private void updateCharacters() {
    HashMap<PhysicsCharacter, Spatial> oldObjects = characters;
    characters = new HashMap<PhysicsCharacter, Spatial>();
    Collection<PhysicsCharacter> current = space.getCharacterList();
    //create new map
    for (Iterator<PhysicsCharacter> it = current.iterator(); it.hasNext(); ) {
        PhysicsCharacter physicsObject = it.next();
        //copy existing spatials
        if (oldObjects.containsKey(physicsObject)) {
            Spatial spat = oldObjects.get(physicsObject);
            characters.put(physicsObject, spat);
            oldObjects.remove(physicsObject);
        } else {
            if (filter == null || filter.displayObject(physicsObject)) {
                logger.log(Level.FINE, "Create new debug Character");
                //create new spatial
                Node node = new Node(physicsObject.toString());
                node.addControl(new BulletCharacterDebugControl(this, physicsObject));
                characters.put(physicsObject, node);
                physicsDebugRootNode.attachChild(node);
            }
        }
    }
    //remove leftover spatials
    for (Map.Entry<PhysicsCharacter, Spatial> entry : oldObjects.entrySet()) {
        PhysicsCharacter object = entry.getKey();
        Spatial spatial = entry.getValue();
        spatial.removeFromParent();
    }
}
Also used : PhysicsCharacter(com.jme3.bullet.objects.PhysicsCharacter) Spatial(com.jme3.scene.Spatial) Node(com.jme3.scene.Node) HashMap(java.util.HashMap) Map(java.util.Map)

Example 14 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class MatParam method getValueAsString.

/**
     * Returns the material parameter value as it would appear in a J3M
     * file. E.g.<br/>
     * <code>
     * MaterialParameters {<br/>
     *     ABC : 1 2 3 4<br/>
     * }<br/>
     * </code>
     * Assuming "ABC" is a Vector4 parameter, then the value
     * "1 2 3 4" would be returned by this method.
     * <br/><br/>
     * @return material parameter value as it would appear in a J3M file.
     */
public String getValueAsString() {
    switch(type) {
        case Boolean:
        case Float:
        case Int:
            return value.toString();
        case Vector2:
            Vector2f v2 = (Vector2f) value;
            return v2.getX() + " " + v2.getY();
        /* 
This may get used at a later point of time
When arrays can be inserted in J3M files

            case Vector2Array:
                Vector2f[] v2Arr = (Vector2f[]) value;
                String v2str = "";
                for (int i = 0; i < v2Arr.length ; i++) {
                    v2str += v2Arr[i].getX() + " " + v2Arr[i].getY() + "\n";
                }
                return v2str;
*/
        case Vector3:
            Vector3f v3 = (Vector3f) value;
            return v3.getX() + " " + v3.getY() + " " + v3.getZ();
        /*
            case Vector3Array:
                Vector3f[] v3Arr = (Vector3f[]) value;
                String v3str = "";
                for (int i = 0; i < v3Arr.length ; i++) {
                    v3str += v3Arr[i].getX() + " "
                            + v3Arr[i].getY() + " "
                            + v3Arr[i].getZ() + "\n";
                }
                return v3str;
            case Vector4Array:
                // can be either ColorRGBA, Vector4f or Quaternion
                if (value instanceof Vector4f) {
                    Vector4f[] v4arr = (Vector4f[]) value;
                    String v4str = "";
                    for (int i = 0; i < v4arr.length ; i++) {
                        v4str += v4arr[i].getX() + " "
                                + v4arr[i].getY() + " "
                                + v4arr[i].getZ() + " "
                                + v4arr[i].getW() + "\n";
                    }
                    return v4str;
                } else if (value instanceof ColorRGBA) {
                    ColorRGBA[] colorArr = (ColorRGBA[]) value;
                    String colStr = "";
                    for (int i = 0; i < colorArr.length ; i++) {
                        colStr += colorArr[i].getRed() + " "
                                + colorArr[i].getGreen() + " "
                                + colorArr[i].getBlue() + " "
                                + colorArr[i].getAlpha() + "\n";
                    }
                    return colStr;
                } else if (value instanceof Quaternion) {
                    Quaternion[] quatArr = (Quaternion[]) value;
                    String quatStr = "";
                    for (int i = 0; i < quatArr.length ; i++) {
                        quatStr += quatArr[i].getX() + " "
                                + quatArr[i].getY() + " "
                                + quatArr[i].getZ() + " "
                                + quatArr[i].getW() + "\n";
                    }
                    return quatStr;
                } else {
                    throw new UnsupportedOperationException("Unexpected Vector4Array type: " + value);
                }
*/
        case Vector4:
            // can be either ColorRGBA, Vector4f or Quaternion
            if (value instanceof Vector4f) {
                Vector4f v4 = (Vector4f) value;
                return v4.getX() + " " + v4.getY() + " " + v4.getZ() + " " + v4.getW();
            } else if (value instanceof ColorRGBA) {
                ColorRGBA color = (ColorRGBA) value;
                return color.getRed() + " " + color.getGreen() + " " + color.getBlue() + " " + color.getAlpha();
            } else if (value instanceof Quaternion) {
                Quaternion quat = (Quaternion) value;
                return quat.getX() + " " + quat.getY() + " " + quat.getZ() + " " + quat.getW();
            } else {
                throw new UnsupportedOperationException("Unexpected Vector4 type: " + value);
            }
        case Texture2D:
        case Texture3D:
        case TextureArray:
        case TextureBuffer:
        case TextureCubeMap:
            Texture texVal = (Texture) value;
            TextureKey texKey = (TextureKey) texVal.getKey();
            if (texKey == null) {
                // often does as well, even implicitly. 
                return texVal + ":returned null key";
            }
            String ret = "";
            if (texKey.isFlipY()) {
                ret += "Flip ";
            }
            //Wrap mode
            ret += getWrapMode(texVal, Texture.WrapAxis.S);
            ret += getWrapMode(texVal, Texture.WrapAxis.T);
            ret += getWrapMode(texVal, Texture.WrapAxis.R);
            //Min and Mag filter
            Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
            if (texVal.getImage().hasMipmaps() || texKey.isGenerateMips()) {
                def = Texture.MinFilter.Trilinear;
            }
            if (texVal.getMinFilter() != def) {
                ret += "Min" + texVal.getMinFilter().name() + " ";
            }
            if (texVal.getMagFilter() != Texture.MagFilter.Bilinear) {
                ret += "Mag" + texVal.getMagFilter().name() + " ";
            }
            return ret + "\"" + texKey.getName() + "\"";
        default:
            // parameter type not supported in J3M
            return null;
    }
}
Also used : TextureKey(com.jme3.asset.TextureKey) Texture(com.jme3.texture.Texture)

Example 15 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class TestJaime method setupLights.

public void setupLights() {
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
    rootNode.addLight(al);
    SpotLight sl = new SpotLight();
    sl.setColor(ColorRGBA.White.mult(1.0f));
    sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
    sl.setDirection(sl.getPosition().mult(-1));
    sl.setSpotOuterAngle(0.1f);
    sl.setSpotInnerAngle(0.004f);
    rootNode.addLight(sl);
    //pointlight to fake indirect light coming from the ground
    PointLight pl = new PointLight();
    pl.setColor(ColorRGBA.White.mult(1.5f));
    pl.setPosition(new Vector3f(0, 0, 1));
    pl.setRadius(2);
    rootNode.addLight(pl);
    SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
    shadows.setLight(sl);
    shadows.setShadowIntensity(0.3f);
    shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    viewPort.addProcessor(shadows);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    SSAOFilter filter = new SSAOFilter(0.10997847f, 0.440001f, 0.39999998f, -0.008000026f);
    ;
    fpp.addFilter(filter);
    fpp.addFilter(new FXAAFilter());
    fpp.addFilter(new FXAAFilter());
    viewPort.addProcessor(fpp);
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) FXAAFilter(com.jme3.post.filters.FXAAFilter) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) FilterPostProcessor(com.jme3.post.FilterPostProcessor) PointLight(com.jme3.light.PointLight) SpotLightShadowRenderer(com.jme3.shadow.SpotLightShadowRenderer) SpotLight(com.jme3.light.SpotLight) AmbientLight(com.jme3.light.AmbientLight)

Aggregations

Node (com.jme3.scene.Node)10 Vector3f (com.jme3.math.Vector3f)7 FilterPostProcessor (com.jme3.post.FilterPostProcessor)7 Spatial (com.jme3.scene.Spatial)7 Texture2D (com.jme3.texture.Texture2D)6 HashMap (java.util.HashMap)6 Map (java.util.Map)6 SSAOFilter (com.jme3.post.ssao.SSAOFilter)5 DirectionalLight (com.jme3.light.DirectionalLight)4 Material (com.jme3.material.Material)4 Quaternion (com.jme3.math.Quaternion)4 Filter (com.jme3.post.Filter)4 AudioNode (com.jme3.audio.AudioNode)3 KeyTrigger (com.jme3.input.controls.KeyTrigger)3 ColorRGBA (com.jme3.math.ColorRGBA)3 FogFilter (com.jme3.post.filters.FogFilter)3 DirectionalLightShadowFilter (com.jme3.shadow.DirectionalLightShadowFilter)3 Texture (com.jme3.texture.Texture)3 TextureKey (com.jme3.asset.TextureKey)2 LowPassFilter (com.jme3.audio.LowPassFilter)2