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Example 6 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class FilterPostProcessor method renderFilterChain.

/**
     * iterate through the filter list and renders filters
     * @param r
     * @param sceneFb 
     */
private void renderFilterChain(Renderer r, FrameBuffer sceneFb) {
    Texture2D tex = filterTexture;
    FrameBuffer buff = sceneFb;
    boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1;
    for (int i = 0; i < filters.size(); i++) {
        Filter filter = filters.get(i);
        if (prof != null)
            prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName());
        if (filter.isEnabled()) {
            if (filter.getPostRenderPasses() != null) {
                for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator(); it1.hasNext(); ) {
                    Filter.Pass pass = it1.next();
                    if (prof != null)
                        prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), pass.toString());
                    pass.beforeRender();
                    if (pass.requiresSceneAsTexture()) {
                        pass.getPassMaterial().setTexture("Texture", tex);
                        if (tex.getImage().getMultiSamples() > 1) {
                            pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples());
                        } else {
                            pass.getPassMaterial().clearParam("NumSamples");
                        }
                    }
                    if (pass.requiresDepthAsTexture()) {
                        pass.getPassMaterial().setTexture("DepthTexture", depthTexture);
                        if (msDepth) {
                            pass.getPassMaterial().setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
                        } else {
                            pass.getPassMaterial().clearParam("NumSamplesDepth");
                        }
                    }
                    renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial());
                }
            }
            if (prof != null)
                prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "postFrame");
            filter.postFrame(renderManager, viewPort, buff, sceneFb);
            Material mat = filter.getMaterial();
            if (msDepth && filter.isRequiresDepthTexture()) {
                mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
            }
            if (filter.isRequiresSceneTexture()) {
                mat.setTexture("Texture", tex);
                if (tex.getImage().getMultiSamples() > 1) {
                    mat.setInt("NumSamples", tex.getImage().getMultiSamples());
                } else {
                    mat.clearParam("NumSamples");
                }
            }
            boolean wantsBilinear = filter.isRequiresBilinear();
            if (wantsBilinear) {
                tex.setMagFilter(Texture.MagFilter.Bilinear);
                tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
            }
            buff = outputBuffer;
            if (i != lastFilterIndex) {
                buff = filter.getRenderFrameBuffer();
                tex = filter.getRenderedTexture();
            }
            if (prof != null)
                prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "render");
            renderProcessing(r, buff, mat);
            if (prof != null)
                prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "postFilter");
            filter.postFilter(r, buff);
            if (wantsBilinear) {
                tex.setMagFilter(Texture.MagFilter.Nearest);
                tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
            }
        }
    }
}
Also used : Texture2D(com.jme3.texture.Texture2D) Material(com.jme3.material.Material) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 7 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class FilterPostProcessor method reshape.

public void reshape(ViewPort vp, int w, int h) {
    Camera cam = vp.getCamera();
    //this has no effect at first init but is useful when resizing the canvas with multi views
    cam.setViewPort(left, right, bottom, top);
    //resizing the camera to fit the new viewport and saving original dimensions
    cam.resize(w, h, false);
    left = cam.getViewPortLeft();
    right = cam.getViewPortRight();
    top = cam.getViewPortTop();
    bottom = cam.getViewPortBottom();
    originalWidth = w;
    originalHeight = h;
    //computing real dimension of the viewport and resizing the camera 
    width = (int) (w * (Math.abs(right - left)));
    height = (int) (h * (Math.abs(bottom - top)));
    width = Math.max(1, width);
    height = Math.max(1, height);
    //camera must be handled differently
    if (originalWidth != width || originalHeight != height) {
        multiView = true;
    }
    cameraInit = true;
    computeDepth = false;
    if (renderFrameBuffer == null && renderFrameBufferMS == null) {
        outputBuffer = viewPort.getOutputFrameBuffer();
    }
    Collection<Caps> caps = renderer.getCaps();
    //antialiasing on filters only supported in opengl 3 due to depth read problem
    if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)) {
        renderFrameBufferMS = new FrameBuffer(width, height, numSamples);
        if (caps.contains(Caps.OpenGL32)) {
            Texture2D msColor = new Texture2D(width, height, numSamples, fbFormat);
            Texture2D msDepth = new Texture2D(width, height, numSamples, Format.Depth);
            renderFrameBufferMS.setDepthTexture(msDepth);
            renderFrameBufferMS.setColorTexture(msColor);
            filterTexture = msColor;
            depthTexture = msDepth;
        } else {
            renderFrameBufferMS.setDepthBuffer(Format.Depth);
            renderFrameBufferMS.setColorBuffer(fbFormat);
        }
    }
    if (numSamples <= 1 || !caps.contains(Caps.OpenGL32)) {
        renderFrameBuffer = new FrameBuffer(width, height, 1);
        renderFrameBuffer.setDepthBuffer(Format.Depth);
        filterTexture = new Texture2D(width, height, fbFormat);
        renderFrameBuffer.setColorTexture(filterTexture);
    }
    for (Filter filter : filters.getArray()) {
        initFilter(filter, vp);
    }
    setupViewPortFrameBuffer();
}
Also used : Texture2D(com.jme3.texture.Texture2D) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 8 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class RollingTheMonkey method simpleInitApp.

@Override
public void simpleInitApp() {
    flyCam.setEnabled(false);
    cam.setLocation(new Vector3f(0.0f, 12.0f, 21.0f));
    viewPort.setBackgroundColor(new ColorRGBA(0.2118f, 0.0824f, 0.6549f, 1.0f));
    // init physics
    BulletAppState bulletState = new BulletAppState();
    stateManager.attach(bulletState);
    space = bulletState.getPhysicsSpace();
    space.addCollisionListener(this);
    // create light
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection((new Vector3f(-0.7f, -0.3f, -0.5f)).normalizeLocal());
    System.out.println("Here We Go: " + sun.getDirection());
    sun.setColor(ColorRGBA.White);
    rootNode.addLight(sun);
    // create materials
    Material materialRed = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    materialRed.setBoolean("UseMaterialColors", true);
    materialRed.setBoolean("HardwareShadows", true);
    materialRed.setColor("Diffuse", new ColorRGBA(0.9451f, 0.0078f, 0.0314f, 1.0f));
    materialRed.setColor("Specular", ColorRGBA.White);
    materialRed.setFloat("Shininess", 64.0f);
    Material materialGreen = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    materialGreen.setBoolean("UseMaterialColors", true);
    materialGreen.setBoolean("HardwareShadows", true);
    materialGreen.setColor("Diffuse", new ColorRGBA(0.0431f, 0.7725f, 0.0078f, 1.0f));
    materialGreen.setColor("Specular", ColorRGBA.White);
    materialGreen.setFloat("Shininess", 64.0f);
    Material logoMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    logoMaterial.setBoolean("UseMaterialColors", true);
    logoMaterial.setBoolean("HardwareShadows", true);
    logoMaterial.setTexture("DiffuseMap", assetManager.loadTexture("com/jme3/app/Monkey.png"));
    logoMaterial.setColor("Diffuse", ColorRGBA.White);
    logoMaterial.setColor("Specular", ColorRGBA.White);
    logoMaterial.setFloat("Shininess", 32.0f);
    Material materialYellow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    materialYellow.setBoolean("UseMaterialColors", true);
    materialYellow.setBoolean("HardwareShadows", true);
    materialYellow.setColor("Diffuse", new ColorRGBA(0.9529f, 0.7843f, 0.0078f, 1.0f));
    materialYellow.setColor("Specular", ColorRGBA.White);
    materialYellow.setFloat("Shininess", 64.0f);
    // create level spatial
    // TODO: create your own level mesh
    Node level = new Node("level");
    level.setShadowMode(ShadowMode.CastAndReceive);
    Geometry floor = new Geometry("floor", new Box(22.0f, 0.5f, 22.0f));
    floor.setShadowMode(ShadowMode.Receive);
    floor.setLocalTranslation(0.0f, -0.5f, 0.0f);
    floor.setMaterial(materialGreen);
    Geometry wallNorth = new Geometry("wallNorth", new Box(22.0f, 2.0f, 0.5f));
    wallNorth.setLocalTranslation(0.0f, 2.0f, 21.5f);
    wallNorth.setMaterial(materialRed);
    Geometry wallSouth = new Geometry("wallSouth", new Box(22.0f, 2.0f, 0.5f));
    wallSouth.setLocalTranslation(0.0f, 2.0f, -21.5f);
    wallSouth.setMaterial(materialRed);
    Geometry wallEast = new Geometry("wallEast", new Box(0.5f, 2.0f, 21.0f));
    wallEast.setLocalTranslation(-21.5f, 2.0f, 0.0f);
    wallEast.setMaterial(materialRed);
    Geometry wallWest = new Geometry("wallWest", new Box(0.5f, 2.0f, 21.0f));
    wallWest.setLocalTranslation(21.5f, 2.0f, 0.0f);
    wallWest.setMaterial(materialRed);
    level.attachChild(floor);
    level.attachChild(wallNorth);
    level.attachChild(wallSouth);
    level.attachChild(wallEast);
    level.attachChild(wallWest);
    // The easy way: level.addControl(new RigidBodyControl(0));
    // create level Shape
    CompoundCollisionShape levelShape = new CompoundCollisionShape();
    BoxCollisionShape floorShape = new BoxCollisionShape(new Vector3f(22.0f, 0.5f, 22.0f));
    BoxCollisionShape wallNorthShape = new BoxCollisionShape(new Vector3f(22.0f, 2.0f, 0.5f));
    BoxCollisionShape wallSouthShape = new BoxCollisionShape(new Vector3f(22.0f, 2.0f, 0.5f));
    BoxCollisionShape wallEastShape = new BoxCollisionShape(new Vector3f(0.5f, 2.0f, 21.0f));
    BoxCollisionShape wallWestShape = new BoxCollisionShape(new Vector3f(0.5f, 2.0f, 21.0f));
    levelShape.addChildShape(floorShape, new Vector3f(0.0f, -0.5f, 0.0f));
    levelShape.addChildShape(wallNorthShape, new Vector3f(0.0f, 2.0f, -21.5f));
    levelShape.addChildShape(wallSouthShape, new Vector3f(0.0f, 2.0f, 21.5f));
    levelShape.addChildShape(wallEastShape, new Vector3f(-21.5f, 2.0f, 0.0f));
    levelShape.addChildShape(wallEastShape, new Vector3f(21.5f, 2.0f, 0.0f));
    level.addControl(new RigidBodyControl(levelShape, 0));
    rootNode.attachChild(level);
    space.addAll(level);
    // create Pickups
    // TODO: create your own pickUp mesh
    //       create single mesh for all pickups
    // HINT: think particles.
    pickUps = new Node("pickups");
    Quaternion rotation = new Quaternion();
    Vector3f translation = new Vector3f(0.0f, PICKUP_SIZE * 1.5f, -PICKUP_RADIUS);
    int index = 0;
    float ammount = FastMath.TWO_PI / PICKUP_COUNT;
    for (float angle = 0; angle < FastMath.TWO_PI; angle += ammount) {
        Geometry pickUp = new Geometry("pickUp" + (index++), new Box(PICKUP_SIZE, PICKUP_SIZE, PICKUP_SIZE));
        pickUp.setShadowMode(ShadowMode.CastAndReceive);
        pickUp.setMaterial(materialYellow);
        pickUp.setLocalRotation(rotation.fromAngles(FastMath.rand.nextFloat() * FastMath.TWO_PI, FastMath.rand.nextFloat() * FastMath.TWO_PI, FastMath.rand.nextFloat() * FastMath.TWO_PI));
        rotation.fromAngles(0.0f, angle, 0.0f);
        rotation.mult(translation, pickUp.getLocalTranslation());
        pickUps.attachChild(pickUp);
        pickUp.addControl(new GhostControl(new SphereCollisionShape(PICKUP_SIZE)));
        space.addAll(pickUp);
    //space.addCollisionListener(pickUpControl);
    }
    rootNode.attachChild(pickUps);
    // Create player
    // TODO: create your own player mesh
    Geometry playerGeometry = new Geometry("player", new Sphere(16, 32, PLAYER_RADIUS));
    playerGeometry.setShadowMode(ShadowMode.CastAndReceive);
    playerGeometry.setLocalTranslation(PLAYER_START.clone());
    playerGeometry.setMaterial(logoMaterial);
    // Store control for applying forces
    // TODO: create your own player control
    player = new RigidBodyControl(new SphereCollisionShape(PLAYER_RADIUS), PLAYER_MASS);
    player.setRestitution(PLAYER_REST);
    playerGeometry.addControl(player);
    rootNode.attachChild(playerGeometry);
    space.addAll(playerGeometry);
    inputManager.addMapping(INPUT_MAPPING_FORWARD, new KeyTrigger(KeyInput.KEY_UP), new KeyTrigger(KeyInput.KEY_W));
    inputManager.addMapping(INPUT_MAPPING_BACKWARD, new KeyTrigger(KeyInput.KEY_DOWN), new KeyTrigger(KeyInput.KEY_S));
    inputManager.addMapping(INPUT_MAPPING_LEFT, new KeyTrigger(KeyInput.KEY_LEFT), new KeyTrigger(KeyInput.KEY_A));
    inputManager.addMapping(INPUT_MAPPING_RIGHT, new KeyTrigger(KeyInput.KEY_RIGHT), new KeyTrigger(KeyInput.KEY_D));
    inputManager.addMapping(INPUT_MAPPING_RESET, new KeyTrigger(KeyInput.KEY_R));
    inputManager.addListener(this, INPUT_MAPPING_FORWARD, INPUT_MAPPING_BACKWARD, INPUT_MAPPING_LEFT, INPUT_MAPPING_RIGHT, INPUT_MAPPING_RESET);
    // init UI
    infoText = new BitmapText(guiFont, false);
    infoText.setText(INFO_MESSAGE);
    guiNode.attachChild(infoText);
    scoreText = new BitmapText(guiFont, false);
    scoreText.setText("Score: 0");
    guiNode.attachChild(scoreText);
    messageText = new BitmapText(guiFont, false);
    messageText.setText(MESSAGE);
    messageText.setLocalScale(0.0f);
    guiNode.attachChild(messageText);
    infoText.setLocalTranslation(0.0f, cam.getHeight(), 0.0f);
    scoreText.setLocalTranslation((cam.getWidth() - scoreText.getLineWidth()) / 2.0f, scoreText.getLineHeight(), 0.0f);
    messageText.setLocalTranslation((cam.getWidth() - messageText.getLineWidth()) / 2.0f, (cam.getHeight() - messageText.getLineHeight()) / 2, 0.0f);
    // init shadows
    FilterPostProcessor processor = new FilterPostProcessor(assetManager);
    DirectionalLightShadowFilter filter = new DirectionalLightShadowFilter(assetManager, 2048, 1);
    filter.setLight(sun);
    processor.addFilter(filter);
    viewPort.addProcessor(processor);
}
Also used : CompoundCollisionShape(com.jme3.bullet.collision.shapes.CompoundCollisionShape) SphereCollisionShape(com.jme3.bullet.collision.shapes.SphereCollisionShape) Quaternion(com.jme3.math.Quaternion) Node(com.jme3.scene.Node) KeyTrigger(com.jme3.input.controls.KeyTrigger) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) BoxCollisionShape(com.jme3.bullet.collision.shapes.BoxCollisionShape) FilterPostProcessor(com.jme3.post.FilterPostProcessor) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) ColorRGBA(com.jme3.math.ColorRGBA) BitmapText(com.jme3.font.BitmapText) GhostControl(com.jme3.bullet.control.GhostControl) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) DirectionalLight(com.jme3.light.DirectionalLight)

Example 9 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class J3MOutputCapsule method formatMatParamTexture.

protected static String formatMatParamTexture(MatParamTexture param) {
    StringBuilder ret = new StringBuilder();
    Texture tex = (Texture) param.getValue();
    TextureKey key;
    if (tex != null) {
        key = (TextureKey) tex.getKey();
        if (key != null && key.isFlipY()) {
            ret.append("Flip ");
        }
        ret.append(formatWrapMode(tex, Texture.WrapAxis.S));
        ret.append(formatWrapMode(tex, Texture.WrapAxis.T));
        ret.append(formatWrapMode(tex, Texture.WrapAxis.R));
        //Min and Mag filter
        Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
        if (tex.getImage().hasMipmaps() || (key != null && key.isGenerateMips())) {
            def = Texture.MinFilter.Trilinear;
        }
        if (tex.getMinFilter() != def) {
            ret.append("Min").append(tex.getMinFilter().name()).append(" ");
        }
        if (tex.getMagFilter() != Texture.MagFilter.Bilinear) {
            ret.append("Mag").append(tex.getMagFilter().name()).append(" ");
        }
        ret.append("\"").append(key.getName()).append("\"");
    }
    return ret.toString();
}
Also used : TextureKey(com.jme3.asset.TextureKey) MatParamTexture(com.jme3.material.MatParamTexture) Texture(com.jme3.texture.Texture)

Example 10 with Filter

use of com.jme3.post.Filter in project jmonkeyengine by jMonkeyEngine.

the class BlenderLoader method load.

@Override
public Spatial load(AssetInfo assetInfo) throws IOException {
    try {
        BlenderContext blenderContext = this.setup(assetInfo);
        AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
        animationHelper.loadAnimations();
        BlenderKey blenderKey = blenderContext.getBlenderKey();
        LoadedFeatures loadedFeatures = new LoadedFeatures();
        for (FileBlockHeader block : blenderContext.getBlocks()) {
            switch(block.getCode()) {
                case BLOCK_OB00:
                    ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
                    Node object = (Node) objectHelper.toObject(block.getStructure(blenderContext), blenderContext);
                    if (LOGGER.isLoggable(Level.FINE)) {
                        LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { object.getName(), object.getLocalTranslation().toString(), object.getParent() == null ? "null" : object.getParent().getName() });
                    }
                    if (object.getParent() == null) {
                        loadedFeatures.objects.add(object);
                    }
                    if (object instanceof LightNode && ((LightNode) object).getLight() != null) {
                        loadedFeatures.lights.add(((LightNode) object).getLight());
                    } else if (object instanceof CameraNode && ((CameraNode) object).getCamera() != null) {
                        loadedFeatures.cameras.add(((CameraNode) object).getCamera());
                    }
                    break;
                case // Scene
                BLOCK_SC00:
                    loadedFeatures.sceneBlocks.add(block);
                    break;
                case // Material
                BLOCK_MA00:
                    MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
                    MaterialContext materialContext = materialHelper.toMaterialContext(block.getStructure(blenderContext), blenderContext);
                    loadedFeatures.materials.add(materialContext);
                    break;
                case // Mesh
                BLOCK_ME00:
                    MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
                    TemporalMesh temporalMesh = meshHelper.toTemporalMesh(block.getStructure(blenderContext), blenderContext);
                    loadedFeatures.meshes.add(temporalMesh);
                    break;
                case // Image
                BLOCK_IM00:
                    TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
                    Texture image = textureHelper.loadImageAsTexture(block.getStructure(blenderContext), 0, blenderContext);
                    if (image != null && image.getImage() != null) {
                        // render results are stored as images but are not being loaded
                        loadedFeatures.images.add(image);
                    }
                    break;
                case BLOCK_TE00:
                    Structure textureStructure = block.getStructure(blenderContext);
                    int type = ((Number) textureStructure.getFieldValue("type")).intValue();
                    if (type == TextureHelper.TEX_IMAGE) {
                        TextureHelper texHelper = blenderContext.getHelper(TextureHelper.class);
                        Texture texture = texHelper.getTexture(textureStructure, null, blenderContext);
                        if (texture != null) {
                            // null is returned when texture has no image
                            loadedFeatures.textures.add(texture);
                        }
                    } else {
                        LOGGER.fine("Only image textures can be loaded as unlinked assets. Generated textures will be applied to an existing object.");
                    }
                    break;
                case // World
                BLOCK_WO00:
                    LandscapeHelper landscapeHelper = blenderContext.getHelper(LandscapeHelper.class);
                    Structure worldStructure = block.getStructure(blenderContext);
                    String worldName = worldStructure.getName();
                    if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) {
                        Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
                        if (ambientLight != null) {
                            loadedFeatures.objects.add(new LightNode(null, ambientLight));
                            loadedFeatures.lights.add(ambientLight);
                        }
                        loadedFeatures.sky = landscapeHelper.toSky(worldStructure);
                        loadedFeatures.backgroundColor = landscapeHelper.toBackgroundColor(worldStructure);
                        Filter fogFilter = landscapeHelper.toFog(worldStructure);
                        if (fogFilter != null) {
                            loadedFeatures.filters.add(landscapeHelper.toFog(worldStructure));
                        }
                    }
                    break;
                case BLOCK_AC00:
                    LOGGER.fine("Loading unlinked animations is not yet supported!");
                    break;
                default:
                    LOGGER.log(Level.FINEST, "Ommiting the block: {0}.", block.getCode());
            }
        }
        LOGGER.fine("Baking constraints after every feature is loaded.");
        ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
        constraintHelper.bakeConstraints(blenderContext);
        LOGGER.fine("Loading scenes and attaching them to the root object.");
        for (FileBlockHeader sceneBlock : loadedFeatures.sceneBlocks) {
            loadedFeatures.scenes.add(this.toScene(sceneBlock.getStructure(blenderContext), blenderContext));
        }
        LOGGER.fine("Creating the root node of the model and applying loaded nodes of the scene and loaded features to it.");
        Node modelRoot = new Node(blenderKey.getName());
        for (Node scene : loadedFeatures.scenes) {
            modelRoot.attachChild(scene);
        }
        if (blenderKey.isLoadUnlinkedAssets()) {
            LOGGER.fine("Setting loaded content as user data in resulting sptaial.");
            Map<String, Map<String, Object>> linkedData = new HashMap<String, Map<String, Object>>();
            Map<String, Object> thisFileData = new HashMap<String, Object>();
            thisFileData.put("scenes", loadedFeatures.scenes == null ? new ArrayList<Object>() : loadedFeatures.scenes);
            thisFileData.put("objects", loadedFeatures.objects == null ? new ArrayList<Object>() : loadedFeatures.objects);
            thisFileData.put("meshes", loadedFeatures.meshes == null ? new ArrayList<Object>() : loadedFeatures.meshes);
            thisFileData.put("materials", loadedFeatures.materials == null ? new ArrayList<Object>() : loadedFeatures.materials);
            thisFileData.put("textures", loadedFeatures.textures == null ? new ArrayList<Object>() : loadedFeatures.textures);
            thisFileData.put("images", loadedFeatures.images == null ? new ArrayList<Object>() : loadedFeatures.images);
            thisFileData.put("animations", loadedFeatures.animations == null ? new ArrayList<Object>() : loadedFeatures.animations);
            thisFileData.put("cameras", loadedFeatures.cameras == null ? new ArrayList<Object>() : loadedFeatures.cameras);
            thisFileData.put("lights", loadedFeatures.lights == null ? new ArrayList<Object>() : loadedFeatures.lights);
            thisFileData.put("filters", loadedFeatures.filters == null ? new ArrayList<Object>() : loadedFeatures.filters);
            thisFileData.put("backgroundColor", loadedFeatures.backgroundColor);
            thisFileData.put("sky", loadedFeatures.sky);
            linkedData.put("this", thisFileData);
            linkedData.putAll(blenderContext.getLinkedFeatures());
            modelRoot.setUserData("linkedData", linkedData);
        }
        return modelRoot;
    } catch (BlenderFileException e) {
        throw new IOException(e.getLocalizedMessage(), e);
    } catch (Exception e) {
        throw new IOException("Unexpected importer exception occured: " + e.getLocalizedMessage(), e);
    } finally {
        this.clear(assetInfo);
    }
}
Also used : HashMap(java.util.HashMap) LightNode(com.jme3.scene.LightNode) Node(com.jme3.scene.Node) CameraNode(com.jme3.scene.CameraNode) CameraNode(com.jme3.scene.CameraNode) ArrayList(java.util.ArrayList) Texture(com.jme3.texture.Texture) LandscapeHelper(com.jme3.scene.plugins.blender.landscape.LandscapeHelper) LightNode(com.jme3.scene.LightNode) Light(com.jme3.light.Light) TextureHelper(com.jme3.scene.plugins.blender.textures.TextureHelper) BlenderKey(com.jme3.asset.BlenderKey) Structure(com.jme3.scene.plugins.blender.file.Structure) ObjectHelper(com.jme3.scene.plugins.blender.objects.ObjectHelper) AnimationHelper(com.jme3.scene.plugins.blender.animations.AnimationHelper) FileBlockHeader(com.jme3.scene.plugins.blender.file.FileBlockHeader) BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) IOException(java.io.IOException) ConstraintHelper(com.jme3.scene.plugins.blender.constraints.ConstraintHelper) BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) IOException(java.io.IOException) FileNotFoundException(java.io.FileNotFoundException) TemporalMesh(com.jme3.scene.plugins.blender.meshes.TemporalMesh) Filter(com.jme3.post.Filter) MaterialHelper(com.jme3.scene.plugins.blender.materials.MaterialHelper) MaterialContext(com.jme3.scene.plugins.blender.materials.MaterialContext) HashMap(java.util.HashMap) Map(java.util.Map) MeshHelper(com.jme3.scene.plugins.blender.meshes.MeshHelper)

Aggregations

Node (com.jme3.scene.Node)10 Vector3f (com.jme3.math.Vector3f)7 FilterPostProcessor (com.jme3.post.FilterPostProcessor)7 Spatial (com.jme3.scene.Spatial)7 Texture2D (com.jme3.texture.Texture2D)6 HashMap (java.util.HashMap)6 Map (java.util.Map)6 SSAOFilter (com.jme3.post.ssao.SSAOFilter)5 DirectionalLight (com.jme3.light.DirectionalLight)4 Material (com.jme3.material.Material)4 Quaternion (com.jme3.math.Quaternion)4 Filter (com.jme3.post.Filter)4 AudioNode (com.jme3.audio.AudioNode)3 KeyTrigger (com.jme3.input.controls.KeyTrigger)3 ColorRGBA (com.jme3.math.ColorRGBA)3 FogFilter (com.jme3.post.filters.FogFilter)3 DirectionalLightShadowFilter (com.jme3.shadow.DirectionalLightShadowFilter)3 Texture (com.jme3.texture.Texture)3 TextureKey (com.jme3.asset.TextureKey)2 LowPassFilter (com.jme3.audio.LowPassFilter)2