use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.
the class AbstractShadowRendererVR method read.
/**
* De-serialize this instance, for example when loading from a J3O file.
*
* @param im importer (not null)
*/
public void read(JmeImporter im) throws IOException {
InputCapsule ic = (InputCapsule) im.getCapsule(this);
assetManager = im.getAssetManager();
nbShadowMaps = ic.readInt("nbShadowMaps", 1);
shadowMapSize = ic.readFloat("shadowMapSize", 0f);
shadowIntensity = ic.readFloat("shadowIntensity", 0.7f);
edgeFilteringMode = ic.readEnum("edgeFilteringMode", EdgeFilteringMode.class, EdgeFilteringMode.Bilinear);
shadowCompareMode = ic.readEnum("shadowCompareMode", CompareMode.class, CompareMode.Hardware);
init(assetManager, nbShadowMaps, (int) shadowMapSize);
edgesThickness = ic.readFloat("edgesThickness", 1.0f);
postshadowMat.setFloat("PCFEdge", edgesThickness);
}
use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.
the class FilterUtil method cloneDirectionalLightShadowFilter.
public static DirectionalLightShadowFilter cloneDirectionalLightShadowFilter(AssetManager assetManager, DirectionalLightShadowFilter filter) {
DirectionalLightShadowFilter clone = new DirectionalLightShadowFilter(assetManager, 512, 3);
clone.setLight(filter.getLight());
clone.setLambda(filter.getLambda());
clone.setShadowIntensity(filter.getShadowIntensity());
clone.setEdgeFilteringMode(filter.getEdgeFilteringMode());
// clone.setEnabled(filter.isEnabled());
return clone;
}
use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.
the class TestAndroidTouch method simpleInitApp.
@Override
public void simpleInitApp() {
getViewPort().setBackgroundColor(ColorRGBA.White);
analogFormat.setMaximumFractionDigits(3);
analogFormat.setMinimumFractionDigits(3);
locationFormat.setMaximumFractionDigits(0);
locationFormat.setMinimumFractionDigits(0);
// Setup list of triggers based on different keyboard key codes. For Android, the soft keyboard key events
// are translated into jme key events.
int[] keyCodes = new int[] { KeyInput.KEY_0, KeyInput.KEY_1, KeyInput.KEY_2, KeyInput.KEY_3, KeyInput.KEY_4, KeyInput.KEY_5, KeyInput.KEY_6, KeyInput.KEY_7, KeyInput.KEY_8, KeyInput.KEY_9, KeyInput.KEY_DECIMAL, KeyInput.KEY_PERIOD, KeyInput.KEY_A, KeyInput.KEY_B, KeyInput.KEY_C, KeyInput.KEY_D, KeyInput.KEY_E, KeyInput.KEY_F, KeyInput.KEY_G, KeyInput.KEY_H, KeyInput.KEY_I, KeyInput.KEY_J, KeyInput.KEY_K, KeyInput.KEY_L, KeyInput.KEY_M, KeyInput.KEY_N, KeyInput.KEY_O, KeyInput.KEY_P, KeyInput.KEY_Q, KeyInput.KEY_R, KeyInput.KEY_S, KeyInput.KEY_T, KeyInput.KEY_U, KeyInput.KEY_V, KeyInput.KEY_W, KeyInput.KEY_X, KeyInput.KEY_Y, KeyInput.KEY_Z, KeyInput.KEY_CAPITAL, KeyInput.KEY_LSHIFT, KeyInput.KEY_RSHIFT, KeyInput.KEY_UP, KeyInput.KEY_DOWN, KeyInput.KEY_LEFT, KeyInput.KEY_RIGHT };
for (int idx = 0; idx < keyCodes.length; idx++) {
String keyMapping = mappingKeyPrefix + KeyNames.getName(keyCodes[idx]);
inputManager.addMapping(keyMapping, new KeyTrigger(keyCodes[idx]));
inputManager.addListener(actionListener, keyMapping);
logger.log(Level.INFO, "Adding key mapping: {0}", keyMapping);
}
// setup InputManager to trigger our listeners when the various triggers are received.
// Touch inputs are all sent to the TouchTrigger. To have one mapping for all touch events, use TouchInput.ALL.
inputManager.addMapping(touchMapping, new TouchTrigger(TouchInput.ALL));
inputManager.addListener(touchListener, touchMapping);
// If inputManager.isSimulateMouse = true, touch events will be translated into Mouse Button and Axis events.
// To enable this, call inputManager.setSimulateMouse(true).
inputManager.addMapping(mappingMouseLeft, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, mappingMouseLeft);
inputManager.addMapping(mappingMouseXNeg, new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping(mappingMouseXPos, new MouseAxisTrigger(MouseInput.AXIS_X, false));
inputManager.addMapping(mappingMouseYNeg, new MouseAxisTrigger(MouseInput.AXIS_Y, true));
inputManager.addMapping(mappingMouseYPos, new MouseAxisTrigger(MouseInput.AXIS_Y, false));
inputManager.addListener(analogListener, mappingMouseXNeg, mappingMouseXPos, mappingMouseYNeg, mappingMouseYPos);
// add raw input listener to inputManager
inputManager.addRawInputListener(rawInputListener);
float mouseSize = (settings.getWidth() >= settings.getHeight()) ? settings.getHeight() / 2f : settings.getWidth() / 2f;
picMouseBackground = new Picture("Mouse Background");
picMouseBackground.setImage(assetManager, "mouse_none.png", true);
picMouseBackground.setWidth(mouseSize);
picMouseBackground.setHeight(mouseSize);
picMouseBackground.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 0f);
picMouseLeftButton = new Picture("Mouse Button Left");
picMouseLeftButton.setImage(assetManager, "mouse_left.png", true);
picMouseLeftButton.setWidth(mouseSize);
picMouseLeftButton.setHeight(mouseSize);
picMouseLeftButton.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 1f);
picMouseDisabled = new Picture("Mouse Disabled");
picMouseDisabled.setImage(assetManager, "mouse_disabled.png", true);
picMouseDisabled.setWidth(mouseSize);
picMouseDisabled.setHeight(mouseSize);
picMouseDisabled.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 1f);
float phoneSize = (settings.getWidth() >= settings.getHeight()) ? settings.getHeight() / 2f : settings.getWidth() / 2f;
// preload images to send data to gpu to avoid hesitations during run time the first time the image is displayed
renderManager.preloadScene(picMouseBackground);
renderManager.preloadScene(picMouseLeftButton);
renderManager.preloadScene(picMouseDisabled);
guiNode.attachChild(picMouseBackground);
if (inputManager.isSimulateMouse()) {
picMouseDisabled.removeFromParent();
} else {
guiNode.attachChild(picMouseDisabled);
}
textMouseLabel = new BitmapText(guiFont, false);
textMouseLabel.setSize(mouseSize / 10f);
textMouseLabel.setColor(ColorRGBA.Blue);
textMouseLabel.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 5f));
textMouseLabel.setAlignment(BitmapFont.Align.Center);
textMouseLabel.setVerticalAlignment(BitmapFont.VAlign.Bottom);
textMouseLabel.setText("Mouse Analog\nand Position");
textMouseLabel.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize * 1.25f, 1f);
guiNode.attachChild(textMouseLabel);
textMouseAnalog = new BitmapText(guiFont, false);
textMouseAnalog.setSize(mouseSize / 10f);
textMouseAnalog.setColor(ColorRGBA.Blue);
textMouseAnalog.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
textMouseAnalog.setAlignment(BitmapFont.Align.Center);
textMouseAnalog.setVerticalAlignment(BitmapFont.VAlign.Center);
textMouseAnalog.setText("0.000, 0.000");
textMouseAnalog.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f, 2f);
guiNode.attachChild(textMouseAnalog);
textMouseLocation = new BitmapText(guiFont, false);
textMouseLocation.setSize(mouseSize / 10f);
textMouseLocation.setColor(ColorRGBA.Blue);
textMouseLocation.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
textMouseLocation.setAlignment(BitmapFont.Align.Center);
textMouseLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
textMouseLocation.setText("0, 0");
textMouseLocation.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f - mouseSize / 10f, 2f);
guiNode.attachChild(textMouseLocation);
textCursorLocation = new BitmapText(guiFont, false);
textCursorLocation.setSize(mouseSize / 10f);
textCursorLocation.setColor(ColorRGBA.Blue);
textCursorLocation.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
textCursorLocation.setAlignment(BitmapFont.Align.Center);
textCursorLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
textCursorLocation.setText("0, 0");
textCursorLocation.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f - mouseSize / 10f * 2f, 2f);
guiNode.attachChild(textCursorLocation);
textKeyPressed = new BitmapText(guiFont, false);
textKeyPressed.setSize(mouseSize / 10f);
textKeyPressed.setColor(ColorRGBA.Blue);
textKeyPressed.setBox(new Rectangle(0f, 0f, settings.getWidth(), mouseSize / 10f));
textKeyPressed.setAlignment(BitmapFont.Align.Center);
textKeyPressed.setVerticalAlignment(BitmapFont.VAlign.Top);
textKeyPressed.setText("Last Key Pressed: None");
textKeyPressed.setLocalTranslation(0f, settings.getHeight() - mouseSize / 10f, 2f);
guiNode.attachChild(textKeyPressed);
picPhone = new Picture("Phone");
picPhone.setImage(assetManager, "phone_landscape.png", true);
picPhone.setWidth(phoneSize);
picPhone.setHeight(phoneSize);
picPhone.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, 0f, 1f);
guiNode.attachChild(picPhone);
textPhoneLocation = new BitmapText(guiFont, false);
textPhoneLocation.setSize(phoneSize / 10f);
textPhoneLocation.setColor(ColorRGBA.White);
textPhoneLocation.setBox(new Rectangle(0f, 0f, phoneSize, phoneSize / 10f));
textPhoneLocation.setAlignment(BitmapFont.Align.Center);
textPhoneLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
textPhoneLocation.setText("0, 0");
textPhoneLocation.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, phoneSize * 0.5f, 2f);
guiNode.attachChild(textPhoneLocation);
textPhoneLabel = new BitmapText(guiFont, false);
textPhoneLabel.setSize(phoneSize / 10f);
textPhoneLabel.setColor(ColorRGBA.Blue);
textPhoneLabel.setBox(new Rectangle(0f, 0f, phoneSize, phoneSize / 10f));
textPhoneLabel.setAlignment(BitmapFont.Align.Center);
textPhoneLabel.setVerticalAlignment(BitmapFont.VAlign.Bottom);
textPhoneLabel.setText("Touch Location");
textPhoneLabel.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, picPhone.getLocalTranslation().y + phoneSize * 0.75f, 1f);
guiNode.attachChild(textPhoneLabel);
renderManager.preloadScene(picPhone);
}
use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.
the class AbstractShadowRenderer method init.
private void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) {
this.postshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PostShadow.j3md");
shadowFB = new FrameBuffer[nbShadowMaps];
shadowMaps = new Texture2D[nbShadowMaps];
dispPic = new Picture[nbShadowMaps];
lightViewProjectionsMatrices = new Matrix4f[nbShadowMaps];
shadowMapStringCache = new String[nbShadowMaps];
lightViewStringCache = new String[nbShadowMaps];
//DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
dummyTex = new Texture2D(shadowMapSize, shadowMapSize, Format.RGBA8);
preshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
postshadowMat.setFloat("ShadowMapSize", shadowMapSize);
for (int i = 0; i < nbShadowMaps; i++) {
lightViewProjectionsMatrices[i] = new Matrix4f();
shadowFB[i] = new FrameBuffer(shadowMapSize, shadowMapSize, 1);
shadowMaps[i] = new Texture2D(shadowMapSize, shadowMapSize, Format.Depth);
shadowFB[i].setDepthTexture(shadowMaps[i]);
//DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
shadowFB[i].setColorTexture(dummyTex);
shadowMapStringCache[i] = "ShadowMap" + i;
lightViewStringCache[i] = "LightViewProjectionMatrix" + i;
postshadowMat.setTexture(shadowMapStringCache[i], shadowMaps[i]);
//quads for debuging purpose
dispPic[i] = new Picture("Picture" + i);
dispPic[i].setTexture(assetManager, shadowMaps[i], false);
}
setShadowCompareMode(shadowCompareMode);
setEdgeFilteringMode(edgeFilteringMode);
setShadowIntensity(shadowIntensity);
initForcedRenderState();
}
use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.
the class AbstractShadowRenderer method read.
/**
* De-serialize this instance, for example when loading from a J3O file.
*
* @param im importer (not null)
*/
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
assetManager = im.getAssetManager();
nbShadowMaps = ic.readInt("nbShadowMaps", 1);
shadowMapSize = ic.readFloat("shadowMapSize", 0f);
shadowIntensity = ic.readFloat("shadowIntensity", 0.7f);
edgeFilteringMode = ic.readEnum("edgeFilteringMode", EdgeFilteringMode.class, EdgeFilteringMode.Bilinear);
shadowCompareMode = ic.readEnum("shadowCompareMode", CompareMode.class, CompareMode.Hardware);
init(assetManager, nbShadowMaps, (int) shadowMapSize);
edgesThickness = ic.readFloat("edgesThickness", 1.0f);
postshadowMat.setFloat("PCFEdge", edgesThickness);
}
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