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Example 36 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class AbstractShadowRendererVR method read.

/**
     * De-serialize this instance, for example when loading from a J3O file.
     *
     * @param im importer (not null)
     */
public void read(JmeImporter im) throws IOException {
    InputCapsule ic = (InputCapsule) im.getCapsule(this);
    assetManager = im.getAssetManager();
    nbShadowMaps = ic.readInt("nbShadowMaps", 1);
    shadowMapSize = ic.readFloat("shadowMapSize", 0f);
    shadowIntensity = ic.readFloat("shadowIntensity", 0.7f);
    edgeFilteringMode = ic.readEnum("edgeFilteringMode", EdgeFilteringMode.class, EdgeFilteringMode.Bilinear);
    shadowCompareMode = ic.readEnum("shadowCompareMode", CompareMode.class, CompareMode.Hardware);
    init(assetManager, nbShadowMaps, (int) shadowMapSize);
    edgesThickness = ic.readFloat("edgesThickness", 1.0f);
    postshadowMat.setFloat("PCFEdge", edgesThickness);
}
Also used : InputCapsule(com.jme3.export.InputCapsule) EdgeFilteringMode(com.jme3.shadow.EdgeFilteringMode) ShadowCompareMode(com.jme3.texture.Texture.ShadowCompareMode) CompareMode(com.jme3.shadow.CompareMode)

Example 37 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class FilterUtil method cloneDirectionalLightShadowFilter.

public static DirectionalLightShadowFilter cloneDirectionalLightShadowFilter(AssetManager assetManager, DirectionalLightShadowFilter filter) {
    DirectionalLightShadowFilter clone = new DirectionalLightShadowFilter(assetManager, 512, 3);
    clone.setLight(filter.getLight());
    clone.setLambda(filter.getLambda());
    clone.setShadowIntensity(filter.getShadowIntensity());
    clone.setEdgeFilteringMode(filter.getEdgeFilteringMode());
    //        clone.setEnabled(filter.isEnabled());
    return clone;
}
Also used : DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter)

Example 38 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class TestAndroidTouch method simpleInitApp.

@Override
public void simpleInitApp() {
    getViewPort().setBackgroundColor(ColorRGBA.White);
    analogFormat.setMaximumFractionDigits(3);
    analogFormat.setMinimumFractionDigits(3);
    locationFormat.setMaximumFractionDigits(0);
    locationFormat.setMinimumFractionDigits(0);
    // Setup list of triggers based on different keyboard key codes. For Android, the soft keyboard key events
    // are translated into jme key events.
    int[] keyCodes = new int[] { KeyInput.KEY_0, KeyInput.KEY_1, KeyInput.KEY_2, KeyInput.KEY_3, KeyInput.KEY_4, KeyInput.KEY_5, KeyInput.KEY_6, KeyInput.KEY_7, KeyInput.KEY_8, KeyInput.KEY_9, KeyInput.KEY_DECIMAL, KeyInput.KEY_PERIOD, KeyInput.KEY_A, KeyInput.KEY_B, KeyInput.KEY_C, KeyInput.KEY_D, KeyInput.KEY_E, KeyInput.KEY_F, KeyInput.KEY_G, KeyInput.KEY_H, KeyInput.KEY_I, KeyInput.KEY_J, KeyInput.KEY_K, KeyInput.KEY_L, KeyInput.KEY_M, KeyInput.KEY_N, KeyInput.KEY_O, KeyInput.KEY_P, KeyInput.KEY_Q, KeyInput.KEY_R, KeyInput.KEY_S, KeyInput.KEY_T, KeyInput.KEY_U, KeyInput.KEY_V, KeyInput.KEY_W, KeyInput.KEY_X, KeyInput.KEY_Y, KeyInput.KEY_Z, KeyInput.KEY_CAPITAL, KeyInput.KEY_LSHIFT, KeyInput.KEY_RSHIFT, KeyInput.KEY_UP, KeyInput.KEY_DOWN, KeyInput.KEY_LEFT, KeyInput.KEY_RIGHT };
    for (int idx = 0; idx < keyCodes.length; idx++) {
        String keyMapping = mappingKeyPrefix + KeyNames.getName(keyCodes[idx]);
        inputManager.addMapping(keyMapping, new KeyTrigger(keyCodes[idx]));
        inputManager.addListener(actionListener, keyMapping);
        logger.log(Level.INFO, "Adding key mapping: {0}", keyMapping);
    }
    // setup InputManager to trigger our listeners when the various triggers are received.
    // Touch inputs are all sent to the TouchTrigger.  To have one mapping for all touch events, use TouchInput.ALL.
    inputManager.addMapping(touchMapping, new TouchTrigger(TouchInput.ALL));
    inputManager.addListener(touchListener, touchMapping);
    // If inputManager.isSimulateMouse = true, touch events will be translated into Mouse Button and Axis events.
    // To enable this, call inputManager.setSimulateMouse(true).
    inputManager.addMapping(mappingMouseLeft, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addListener(actionListener, mappingMouseLeft);
    inputManager.addMapping(mappingMouseXNeg, new MouseAxisTrigger(MouseInput.AXIS_X, true));
    inputManager.addMapping(mappingMouseXPos, new MouseAxisTrigger(MouseInput.AXIS_X, false));
    inputManager.addMapping(mappingMouseYNeg, new MouseAxisTrigger(MouseInput.AXIS_Y, true));
    inputManager.addMapping(mappingMouseYPos, new MouseAxisTrigger(MouseInput.AXIS_Y, false));
    inputManager.addListener(analogListener, mappingMouseXNeg, mappingMouseXPos, mappingMouseYNeg, mappingMouseYPos);
    // add raw input listener to inputManager
    inputManager.addRawInputListener(rawInputListener);
    float mouseSize = (settings.getWidth() >= settings.getHeight()) ? settings.getHeight() / 2f : settings.getWidth() / 2f;
    picMouseBackground = new Picture("Mouse Background");
    picMouseBackground.setImage(assetManager, "mouse_none.png", true);
    picMouseBackground.setWidth(mouseSize);
    picMouseBackground.setHeight(mouseSize);
    picMouseBackground.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 0f);
    picMouseLeftButton = new Picture("Mouse Button Left");
    picMouseLeftButton.setImage(assetManager, "mouse_left.png", true);
    picMouseLeftButton.setWidth(mouseSize);
    picMouseLeftButton.setHeight(mouseSize);
    picMouseLeftButton.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 1f);
    picMouseDisabled = new Picture("Mouse Disabled");
    picMouseDisabled.setImage(assetManager, "mouse_disabled.png", true);
    picMouseDisabled.setWidth(mouseSize);
    picMouseDisabled.setHeight(mouseSize);
    picMouseDisabled.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 1f);
    float phoneSize = (settings.getWidth() >= settings.getHeight()) ? settings.getHeight() / 2f : settings.getWidth() / 2f;
    // preload images to send data to gpu to avoid hesitations during run time the first time the image is displayed
    renderManager.preloadScene(picMouseBackground);
    renderManager.preloadScene(picMouseLeftButton);
    renderManager.preloadScene(picMouseDisabled);
    guiNode.attachChild(picMouseBackground);
    if (inputManager.isSimulateMouse()) {
        picMouseDisabled.removeFromParent();
    } else {
        guiNode.attachChild(picMouseDisabled);
    }
    textMouseLabel = new BitmapText(guiFont, false);
    textMouseLabel.setSize(mouseSize / 10f);
    textMouseLabel.setColor(ColorRGBA.Blue);
    textMouseLabel.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 5f));
    textMouseLabel.setAlignment(BitmapFont.Align.Center);
    textMouseLabel.setVerticalAlignment(BitmapFont.VAlign.Bottom);
    textMouseLabel.setText("Mouse Analog\nand Position");
    textMouseLabel.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize * 1.25f, 1f);
    guiNode.attachChild(textMouseLabel);
    textMouseAnalog = new BitmapText(guiFont, false);
    textMouseAnalog.setSize(mouseSize / 10f);
    textMouseAnalog.setColor(ColorRGBA.Blue);
    textMouseAnalog.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
    textMouseAnalog.setAlignment(BitmapFont.Align.Center);
    textMouseAnalog.setVerticalAlignment(BitmapFont.VAlign.Center);
    textMouseAnalog.setText("0.000, 0.000");
    textMouseAnalog.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f, 2f);
    guiNode.attachChild(textMouseAnalog);
    textMouseLocation = new BitmapText(guiFont, false);
    textMouseLocation.setSize(mouseSize / 10f);
    textMouseLocation.setColor(ColorRGBA.Blue);
    textMouseLocation.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
    textMouseLocation.setAlignment(BitmapFont.Align.Center);
    textMouseLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
    textMouseLocation.setText("0, 0");
    textMouseLocation.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f - mouseSize / 10f, 2f);
    guiNode.attachChild(textMouseLocation);
    textCursorLocation = new BitmapText(guiFont, false);
    textCursorLocation.setSize(mouseSize / 10f);
    textCursorLocation.setColor(ColorRGBA.Blue);
    textCursorLocation.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
    textCursorLocation.setAlignment(BitmapFont.Align.Center);
    textCursorLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
    textCursorLocation.setText("0, 0");
    textCursorLocation.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f - mouseSize / 10f * 2f, 2f);
    guiNode.attachChild(textCursorLocation);
    textKeyPressed = new BitmapText(guiFont, false);
    textKeyPressed.setSize(mouseSize / 10f);
    textKeyPressed.setColor(ColorRGBA.Blue);
    textKeyPressed.setBox(new Rectangle(0f, 0f, settings.getWidth(), mouseSize / 10f));
    textKeyPressed.setAlignment(BitmapFont.Align.Center);
    textKeyPressed.setVerticalAlignment(BitmapFont.VAlign.Top);
    textKeyPressed.setText("Last Key Pressed: None");
    textKeyPressed.setLocalTranslation(0f, settings.getHeight() - mouseSize / 10f, 2f);
    guiNode.attachChild(textKeyPressed);
    picPhone = new Picture("Phone");
    picPhone.setImage(assetManager, "phone_landscape.png", true);
    picPhone.setWidth(phoneSize);
    picPhone.setHeight(phoneSize);
    picPhone.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, 0f, 1f);
    guiNode.attachChild(picPhone);
    textPhoneLocation = new BitmapText(guiFont, false);
    textPhoneLocation.setSize(phoneSize / 10f);
    textPhoneLocation.setColor(ColorRGBA.White);
    textPhoneLocation.setBox(new Rectangle(0f, 0f, phoneSize, phoneSize / 10f));
    textPhoneLocation.setAlignment(BitmapFont.Align.Center);
    textPhoneLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
    textPhoneLocation.setText("0, 0");
    textPhoneLocation.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, phoneSize * 0.5f, 2f);
    guiNode.attachChild(textPhoneLocation);
    textPhoneLabel = new BitmapText(guiFont, false);
    textPhoneLabel.setSize(phoneSize / 10f);
    textPhoneLabel.setColor(ColorRGBA.Blue);
    textPhoneLabel.setBox(new Rectangle(0f, 0f, phoneSize, phoneSize / 10f));
    textPhoneLabel.setAlignment(BitmapFont.Align.Center);
    textPhoneLabel.setVerticalAlignment(BitmapFont.VAlign.Bottom);
    textPhoneLabel.setText("Touch Location");
    textPhoneLabel.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, picPhone.getLocalTranslation().y + phoneSize * 0.75f, 1f);
    guiNode.attachChild(textPhoneLabel);
    renderManager.preloadScene(picPhone);
}
Also used : BitmapText(com.jme3.font.BitmapText) Picture(com.jme3.ui.Picture) Rectangle(com.jme3.font.Rectangle)

Example 39 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class AbstractShadowRenderer method init.

private void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) {
    this.postshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PostShadow.j3md");
    shadowFB = new FrameBuffer[nbShadowMaps];
    shadowMaps = new Texture2D[nbShadowMaps];
    dispPic = new Picture[nbShadowMaps];
    lightViewProjectionsMatrices = new Matrix4f[nbShadowMaps];
    shadowMapStringCache = new String[nbShadowMaps];
    lightViewStringCache = new String[nbShadowMaps];
    //DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
    dummyTex = new Texture2D(shadowMapSize, shadowMapSize, Format.RGBA8);
    preshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
    postshadowMat.setFloat("ShadowMapSize", shadowMapSize);
    for (int i = 0; i < nbShadowMaps; i++) {
        lightViewProjectionsMatrices[i] = new Matrix4f();
        shadowFB[i] = new FrameBuffer(shadowMapSize, shadowMapSize, 1);
        shadowMaps[i] = new Texture2D(shadowMapSize, shadowMapSize, Format.Depth);
        shadowFB[i].setDepthTexture(shadowMaps[i]);
        //DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
        shadowFB[i].setColorTexture(dummyTex);
        shadowMapStringCache[i] = "ShadowMap" + i;
        lightViewStringCache[i] = "LightViewProjectionMatrix" + i;
        postshadowMat.setTexture(shadowMapStringCache[i], shadowMaps[i]);
        //quads for debuging purpose
        dispPic[i] = new Picture("Picture" + i);
        dispPic[i].setTexture(assetManager, shadowMaps[i], false);
    }
    setShadowCompareMode(shadowCompareMode);
    setEdgeFilteringMode(edgeFilteringMode);
    setShadowIntensity(shadowIntensity);
    initForcedRenderState();
}
Also used : Texture2D(com.jme3.texture.Texture2D) Matrix4f(com.jme3.math.Matrix4f) Picture(com.jme3.ui.Picture) Material(com.jme3.material.Material) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 40 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class AbstractShadowRenderer method read.

/**
     * De-serialize this instance, for example when loading from a J3O file.
     *
     * @param im importer (not null)
     */
public void read(JmeImporter im) throws IOException {
    InputCapsule ic = im.getCapsule(this);
    assetManager = im.getAssetManager();
    nbShadowMaps = ic.readInt("nbShadowMaps", 1);
    shadowMapSize = ic.readFloat("shadowMapSize", 0f);
    shadowIntensity = ic.readFloat("shadowIntensity", 0.7f);
    edgeFilteringMode = ic.readEnum("edgeFilteringMode", EdgeFilteringMode.class, EdgeFilteringMode.Bilinear);
    shadowCompareMode = ic.readEnum("shadowCompareMode", CompareMode.class, CompareMode.Hardware);
    init(assetManager, nbShadowMaps, (int) shadowMapSize);
    edgesThickness = ic.readFloat("edgesThickness", 1.0f);
    postshadowMat.setFloat("PCFEdge", edgesThickness);
}
Also used : InputCapsule(com.jme3.export.InputCapsule) ShadowCompareMode(com.jme3.texture.Texture.ShadowCompareMode)

Aggregations

Material (com.jme3.material.Material)213 Geometry (com.jme3.scene.Geometry)138 Vector3f (com.jme3.math.Vector3f)137 Box (com.jme3.scene.shape.Box)73 Texture (com.jme3.texture.Texture)73 DirectionalLight (com.jme3.light.DirectionalLight)66 Node (com.jme3.scene.Node)52 Sphere (com.jme3.scene.shape.Sphere)47 Quaternion (com.jme3.math.Quaternion)46 Spatial (com.jme3.scene.Spatial)43 FilterPostProcessor (com.jme3.post.FilterPostProcessor)38 ColorRGBA (com.jme3.math.ColorRGBA)37 KeyTrigger (com.jme3.input.controls.KeyTrigger)31 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)27 BulletAppState (com.jme3.bullet.BulletAppState)26 Quad (com.jme3.scene.shape.Quad)23 TextureKey (com.jme3.asset.TextureKey)22 ActionListener (com.jme3.input.controls.ActionListener)21 AmbientLight (com.jme3.light.AmbientLight)20 Texture2D (com.jme3.texture.Texture2D)20