use of com.jme3.audio.Environment in project jmonkeyengine by jMonkeyEngine.
the class VRAppState method stateAttached.
@Override
public void stateAttached(AppStateManager stateManager) {
//To change body of generated methods, choose Tools | Templates.
super.stateAttached(stateManager);
if (settings == null) {
settings = new AppSettings(true);
logger.config("Using default settings.");
} else {
logger.config("Using given settings.");
}
// Attach VR environment to the application
if (!environment.isInitialized()) {
environment.initialize();
}
if (environment.isInitialized()) {
environment.atttach(this, stateManager.getApplication());
} else {
logger.severe("Cannot attach VR environment to the VR app state as its not initialized.");
}
GraphicsDevice defDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
if (environment.isInVR() && !environment.compositorAllowed()) {
// "easy extended" mode
// setup experimental JFrame on external device
// first, find the VR device
GraphicsDevice VRdev = null;
GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
// pick the display that isn't the default one
for (GraphicsDevice gd : devs) {
if (gd != defDev) {
VRdev = gd;
break;
}
}
// did we get the VR device?
if (VRdev != null) {
// set properties for VR acceleration
try {
java.awt.DisplayMode useDM = null;
int max = 0;
for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
if (check > max) {
max = check;
useDM = dm;
}
}
// create a window for the VR device
settings.setWidth(useDM.getWidth());
settings.setHeight(useDM.getHeight());
settings.setBitsPerPixel(useDM.getBitDepth());
settings.setFrequency(useDM.getRefreshRate());
settings.setSwapBuffers(true);
// allow vsync on this display
settings.setVSync(true);
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
// make sure we are in the right display mode
if (VRdev.getDisplayMode().equals(useDM) == false) {
VRdev.setDisplayMode(useDM);
}
return;
} catch (Exception e) {
logger.log(Level.SEVERE, e.getMessage(), e);
}
} else {
logger.config("Cannot access to external screen.");
}
} else {
if (!environment.isInVR()) {
logger.config("Cannot switch to VR mode (VR disabled by user).");
} else if (!environment.compositorAllowed()) {
logger.warning("Cannot switch to VR mode (VR not supported).");
}
}
if (!environment.isInVR()) {
//FIXME: Handling GLFW workaround on MacOS
boolean macOs = false;
if (macOs) {
// GLFW workaround on macs
settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
settings.setDepthBits(24);
settings.setVSync(true);
// try and read resolution from file in local dir
File resfile = new File("resolution.txt");
if (resfile.exists()) {
try {
BufferedReader br = new BufferedReader(new FileReader(resfile));
settings.setWidth(Integer.parseInt(br.readLine()));
settings.setHeight(Integer.parseInt(br.readLine()));
try {
settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
} catch (Exception e) {
settings.setFullscreen(false);
}
br.close();
} catch (Exception e) {
settings.setWidth(1280);
settings.setHeight(720);
}
} else {
settings.setWidth(1280);
settings.setHeight(720);
settings.setFullscreen(false);
}
settings.setResizable(false);
}
settings.setSwapBuffers(true);
} else {
// use basic mirroring window, skip settings window
settings.setSamples(1);
settings.setWidth(xWin);
settings.setHeight(yWin);
settings.setBitsPerPixel(32);
settings.setFrameRate(0);
settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
settings.setFullscreen(false);
// stop vsyncing on primary monitor!
settings.setVSync(false);
settings.setSwapBuffers(environment.isSwapBuffers());
}
// Updating application settings
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
}
use of com.jme3.audio.Environment in project jmonkeyengine by jMonkeyEngine.
the class OpenVR method initialize.
@Override
public boolean initialize() {
logger.config("Initializing OpenVR system...");
hmdErrorStore = new IntByReference();
vrsystemFunctions = null;
JOpenVRLibrary.VR_InitInternal(hmdErrorStore, JOpenVRLibrary.EVRApplicationType.EVRApplicationType_VRApplication_Scene);
if (hmdErrorStore.getValue() == 0) {
vrsystemFunctions = new VR_IVRSystem_FnTable(JOpenVRLibrary.VR_GetGenericInterface(JOpenVRLibrary.IVRSystem_Version, hmdErrorStore).getPointer());
}
if (vrsystemFunctions == null || hmdErrorStore.getValue() != 0) {
logger.severe("OpenVR Initialize Result: " + JOpenVRLibrary.VR_GetVRInitErrorAsEnglishDescription(hmdErrorStore.getValue()).getString(0));
logger.severe("Initializing OpenVR system [FAILED]");
return false;
} else {
logger.config("OpenVR initialized & VR connected.");
vrsystemFunctions.setAutoSynch(false);
vrsystemFunctions.read();
tlastVsync = new FloatByReference();
_tframeCount = new LongByReference();
hmdDisplayFrequency = IntBuffer.allocate(1);
hmdDisplayFrequency.put((int) JOpenVRLibrary.ETrackedDeviceProperty.ETrackedDeviceProperty_Prop_DisplayFrequency_Float);
hmdTrackedDevicePoseReference = new TrackedDevicePose_t.ByReference();
hmdTrackedDevicePoses = (TrackedDevicePose_t[]) hmdTrackedDevicePoseReference.toArray(JOpenVRLibrary.k_unMaxTrackedDeviceCount);
poseMatrices = new Matrix4f[JOpenVRLibrary.k_unMaxTrackedDeviceCount];
for (int i = 0; i < poseMatrices.length; i++) poseMatrices[i] = new Matrix4f();
timePerFrame = 1.0 / hmdDisplayFrequency.get(0);
// disable all this stuff which kills performance
hmdTrackedDevicePoseReference.setAutoRead(false);
hmdTrackedDevicePoseReference.setAutoWrite(false);
hmdTrackedDevicePoseReference.setAutoSynch(false);
for (int i = 0; i < JOpenVRLibrary.k_unMaxTrackedDeviceCount; i++) {
hmdTrackedDevicePoses[i].setAutoRead(false);
hmdTrackedDevicePoses[i].setAutoWrite(false);
hmdTrackedDevicePoses[i].setAutoSynch(false);
}
// init controllers for the first time
VRinput = new OpenVRInput(environment);
VRinput.init();
VRinput.updateConnectedControllers();
// init bounds & chaperone info
VRBounds.init();
logger.config("Initializing OpenVR system [SUCCESS]");
initSuccess = true;
return true;
}
}
use of com.jme3.audio.Environment in project jmonkeyengine by jMonkeyEngine.
the class OpenVRInput method getFinalObserverPosition.
@Override
public Vector3f getFinalObserverPosition(int index) {
if (environment != null) {
VRViewManagerOpenVR vrvm = (VRViewManagerOpenVR) environment.getVRViewManager();
if (vrvm != null) {
if (isInputDeviceTracking(index) == false) {
return null;
}
Object obs = environment.getObserver();
Vector3f pos = getPosition(index);
if (obs instanceof Camera) {
((Camera) obs).getRotation().mult(pos, pos);
return pos.addLocal(((Camera) obs).getLocation());
} else {
((Spatial) obs).getWorldRotation().mult(pos, pos);
return pos.addLocal(((Spatial) obs).getWorldTranslation());
}
} else {
throw new IllegalStateException("VR environment has no valid view manager.");
}
} else {
throw new IllegalStateException("VR input is not attached to a VR environment.");
}
}
use of com.jme3.audio.Environment in project jmonkeyengine by jMonkeyEngine.
the class VREnvironment method atttach.
/**
* Attach the VR environment to the given app state and application.
* This method should be called within the {@link AppState#stateAttached(com.jme3.app.state.AppStateManager) stateAttached(com.jme3.app.state.AppStateManager)} method
* from the app state.
* @param appState the app state to attach.
* @param application the application to attach.
*/
public void atttach(AppState appState, Application application) {
this.application = application;
this.app = appState;
// Instanciate view manager
if (vrBinding == VRConstants.SETTING_VRAPI_OPENVR_VALUE) {
viewmanager = new VRViewManagerOpenVR(this);
} else if (vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE) {
viewmanager = new VRViewManagerOSVR(this);
} else {
logger.severe("Cannot instanciate view manager, unknown VRAPI type: " + vrBinding);
}
}
use of com.jme3.audio.Environment in project jmonkeyengine by jMonkeyEngine.
the class HelloAudio method initAudio.
/** We create two audio nodes. */
private void initAudio() {
/* gun shot sound is to be triggered by a mouse click. */
audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
audio_gun.setPositional(false);
audio_gun.setLooping(false);
audio_gun.setVolume(2);
rootNode.attachChild(audio_gun);
/* nature sound - keeps playing in a loop. */
audio_nature = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true);
// activate continuous playing
audio_nature.setLooping(true);
audio_nature.setPositional(true);
audio_nature.setVolume(3);
rootNode.attachChild(audio_nature);
// play continuously!
audio_nature.play();
}
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