use of com.jme3.input.InputManager in project jmonkeyengine by jMonkeyEngine.
the class TestLodGeneration method simpleInitApp.
public void simpleInitApp() {
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.6f));
rootNode.addLight(al);
// model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
model = (Node) assetManager.loadModel("Models/Jaime/Jaime.j3o");
BoundingBox b = ((BoundingBox) model.getWorldBound());
model.setLocalScale(1.2f / (b.getYExtent() * 2));
// model.setLocalTranslation(0,-(b.getCenter().y - b.getYExtent())* model.getLocalScale().y, 0);
for (Spatial spatial : model.getChildren()) {
if (spatial instanceof Geometry) {
listGeoms.add((Geometry) spatial);
}
}
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
model.addControl(chaseCam);
chaseCam.setLookAtOffset(b.getCenter());
chaseCam.setDefaultDistance(5);
chaseCam.setMinVerticalRotation(-FastMath.HALF_PI + 0.01f);
chaseCam.setZoomSensitivity(0.5f);
// ch = model.getControl(AnimControl.class).createChannel();
// ch.setAnim("Wave");
SkeletonControl c = model.getControl(SkeletonControl.class);
if (c != null) {
c.setEnabled(false);
}
reductionvalue = 0.80f;
lodLevel = 1;
for (final Geometry geometry : listGeoms) {
LodGenerator lodGenerator = new LodGenerator(geometry);
lodGenerator.bakeLods(LodGenerator.TriangleReductionMethod.PROPORTIONAL, reductionvalue);
geometry.setLodLevel(lodLevel);
}
rootNode.attachChild(model);
flyCam.setEnabled(false);
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
hudText = new BitmapText(guiFont, false);
hudText.setSize(guiFont.getCharSet().getRenderedSize());
hudText.setText(computeNbTri() + " tris");
hudText.setLocalTranslation(cam.getWidth() / 2, hudText.getLineHeight(), 0);
guiNode.attachChild(hudText);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (name.equals("plus")) {
// lodLevel++;
// for (Geometry geometry : listGeoms) {
// if (geometry.getMesh().getNumLodLevels() <= lodLevel) {
// lodLevel = 0;
// }
// geometry.setLodLevel(lodLevel);
// }
// jaimeText.setText(computeNbTri() + " tris");
reductionvalue += 0.05f;
updateLod();
}
if (name.equals("minus")) {
// lodLevel--;
// for (Geometry geometry : listGeoms) {
// if (lodLevel < 0) {
// lodLevel = geometry.getMesh().getNumLodLevels() - 1;
// }
// geometry.setLodLevel(lodLevel);
// }
// jaimeText.setText(computeNbTri() + " tris");
reductionvalue -= 0.05f;
updateLod();
}
if (name.equals("wireFrame")) {
wireFrame = !wireFrame;
for (Geometry geometry : listGeoms) {
geometry.getMaterial().getAdditionalRenderState().setWireframe(wireFrame);
}
}
}
}
private void updateLod() {
reductionvalue = FastMath.clamp(reductionvalue, 0.0f, 1.0f);
makeLod(LodGenerator.TriangleReductionMethod.PROPORTIONAL, reductionvalue, 1);
}
}, "plus", "minus", "wireFrame");
inputManager.addMapping("plus", new KeyTrigger(KeyInput.KEY_ADD));
inputManager.addMapping("minus", new KeyTrigger(KeyInput.KEY_SUBTRACT));
inputManager.addMapping("wireFrame", new KeyTrigger(KeyInput.KEY_SPACE));
}
use of com.jme3.input.InputManager in project jmonkeyengine by jMonkeyEngine.
the class TestTransparentSSAO method simpleInitApp.
public void simpleInitApp() {
renderManager.setAlphaToCoverage(true);
cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f));
cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));
// cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
// cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.Receive);
TangentBinormalGenerator.generate(geom);
rootNode.attachChild(geom);
// create the geometry and attach it
Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
teaGeom.setQueueBucket(Bucket.Transparent);
teaGeom.setShadowMode(ShadowMode.Cast);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl1);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
//0.49997783f, 42.598858f, 35.999966f, 0.39299846f
SSAOFilter ssao = new SSAOFilter();
fpp.addFilter(ssao);
SSAOUI ui = new SSAOUI(inputManager, ssao);
viewPort.addProcessor(fpp);
}
use of com.jme3.input.InputManager in project jmonkeyengine by jMonkeyEngine.
the class TestSceneWater method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene = new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
File file = new File("wildhouse.zip");
if (file.exists()) {
useHttp = false;
}
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//add lightPos Geometry
Sphere lite = new Sphere(8, 8, 3.0f);
Geometry lightSphere = new Geometry("lightsphere", lite);
lightSphere.setMaterial(mat);
Vector3f lightPos = lightDir.multLocal(-400);
lightSphere.setLocalTranslation(lightPos);
rootNode.attachChild(lightSphere);
SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
waterProcessor.setReflectionScene(mainScene);
waterProcessor.setDebug(false);
waterProcessor.setLightPosition(lightPos);
waterProcessor.setRefractionClippingOffset(1.0f);
//setting the water plane
Vector3f waterLocation = new Vector3f(0, -20, 0);
waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
WaterUI waterUi = new WaterUI(inputManager, waterProcessor);
waterProcessor.setWaterColor(ColorRGBA.Brown);
waterProcessor.setDebug(true);
//lower render size for higher performance
// waterProcessor.setRenderSize(128,128);
//raise depth to see through water
// waterProcessor.setWaterDepth(20);
//lower the distortion scale if the waves appear too strong
// waterProcessor.setDistortionScale(0.1f);
//lower the speed of the waves if they are too fast
// waterProcessor.setWaveSpeed(0.01f);
Quad quad = new Quad(400, 400);
//the texture coordinates define the general size of the waves
quad.scaleTextureCoordinates(new Vector2f(6f, 6f));
Geometry water = new Geometry("water", quad);
water.setShadowMode(ShadowMode.Receive);
water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
water.setMaterial(waterProcessor.getMaterial());
water.setLocalTranslation(-200, -20, 250);
rootNode.attachChild(water);
viewPort.addProcessor(waterProcessor);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
}
use of com.jme3.input.InputManager in project jmonkeyengine by jMonkeyEngine.
the class VRApplication method initInput.
/**
* Initializes mouse and keyboard input. Also
* initializes joystick input if joysticks are enabled in the
* AppSettings.
*/
private void initInput() {
mouseInput = context.getMouseInput();
if (mouseInput != null)
mouseInput.initialize();
keyInput = context.getKeyInput();
if (keyInput != null)
keyInput.initialize();
touchInput = context.getTouchInput();
if (touchInput != null)
touchInput.initialize();
if (!settings.getBoolean("DisableJoysticks")) {
joyInput = context.getJoyInput();
if (joyInput != null)
joyInput.initialize();
}
inputManager = new InputManager(mouseInput, keyInput, joyInput, touchInput);
}
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