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Example 31 with KeyTrigger

use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.

the class HelloAnimation method initKeys.

/** Custom Keybindings: Mapping a named action to a key input. */
private void initKeys() {
    inputManager.addMapping("Walk", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addListener(actionListener, "Walk");
}
Also used : KeyTrigger(com.jme3.input.controls.KeyTrigger)

Example 32 with KeyTrigger

use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.

the class TestBoneRagdoll method simpleInitApp.

public void simpleInitApp() {
    initCrossHairs();
    initMaterial();
    cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f));
    cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f));
    bulletAppState = new BulletAppState();
    bulletAppState.setEnabled(true);
    stateManager.attach(bulletAppState);
    bullet = new Sphere(32, 32, 1.0f, true, false);
    bullet.setTextureMode(TextureMode.Projected);
    bulletCollisionShape = new SphereCollisionShape(1.0f);
    //        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
    setupLight();
    model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
    //  model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
    //debug view
    AnimControl control = model.getControl(AnimControl.class);
    SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
    Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    mat2.getAdditionalRenderState().setWireframe(true);
    mat2.setColor("Color", ColorRGBA.Green);
    mat2.getAdditionalRenderState().setDepthTest(false);
    skeletonDebug.setMaterial(mat2);
    skeletonDebug.setLocalTranslation(model.getLocalTranslation());
    //Note: PhysicsRagdollControl is still TODO, constructor will change
    ragdoll = new KinematicRagdollControl(0.5f);
    setupSinbad(ragdoll);
    ragdoll.addCollisionListener(this);
    model.addControl(ragdoll);
    float eighth_pi = FastMath.PI * 0.125f;
    ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi);
    ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi);
    //Oto's head is almost rigid
    //    ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);
    getPhysicsSpace().add(ragdoll);
    speed = 1.3f;
    rootNode.attachChild(model);
    // rootNode.attachChild(skeletonDebug);
    flyCam.setMoveSpeed(50);
    animChannel = control.createChannel();
    animChannel.setAnim("Dance");
    control.addListener(this);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("toggle") && isPressed) {
                Vector3f v = new Vector3f();
                v.set(model.getLocalTranslation());
                v.y = 0;
                model.setLocalTranslation(v);
                Quaternion q = new Quaternion();
                float[] angles = new float[3];
                model.getLocalRotation().toAngles(angles);
                q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
                model.setLocalRotation(q);
                if (angles[0] < 0) {
                    animChannel.setAnim("StandUpBack");
                    ragdoll.blendToKinematicMode(0.5f);
                } else {
                    animChannel.setAnim("StandUpFront");
                    ragdoll.blendToKinematicMode(0.5f);
                }
            }
            if (name.equals("bullet+") && isPressed) {
                bulletSize += 0.1f;
            }
            if (name.equals("bullet-") && isPressed) {
                bulletSize -= 0.1f;
            }
            if (name.equals("stop") && isPressed) {
                ragdoll.setEnabled(!ragdoll.isEnabled());
                ragdoll.setRagdollMode();
            }
            if (name.equals("shoot") && !isPressed) {
                Geometry bulletg = new Geometry("bullet", bullet);
                bulletg.setMaterial(matBullet);
                bulletg.setLocalTranslation(cam.getLocation());
                bulletg.setLocalScale(bulletSize);
                bulletCollisionShape = new SphereCollisionShape(bulletSize);
                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10);
                bulletNode.setCcdMotionThreshold(0.001f);
                bulletNode.setLinearVelocity(cam.getDirection().mult(80));
                bulletg.addControl(bulletNode);
                rootNode.attachChild(bulletg);
                getPhysicsSpace().add(bulletNode);
            }
            if (name.equals("boom") && !isPressed) {
                Geometry bulletg = new Geometry("bullet", bullet);
                bulletg.setMaterial(matBullet);
                bulletg.setLocalTranslation(cam.getLocation());
                bulletg.setLocalScale(bulletSize);
                bulletCollisionShape = new SphereCollisionShape(bulletSize);
                BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
                bulletNode.setForceFactor(8);
                bulletNode.setExplosionRadius(20);
                bulletNode.setCcdMotionThreshold(0.001f);
                bulletNode.setLinearVelocity(cam.getDirection().mult(180));
                bulletg.addControl(bulletNode);
                rootNode.attachChild(bulletg);
                getPhysicsSpace().add(bulletNode);
            }
        }
    }, "toggle", "shoot", "stop", "bullet+", "bullet-", "boom");
    inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
    inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
    inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA));
    inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD));
}
Also used : SphereCollisionShape(com.jme3.bullet.collision.shapes.SphereCollisionShape) Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) Material(com.jme3.material.Material) KinematicRagdollControl(com.jme3.bullet.control.KinematicRagdollControl) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) SkeletonDebugger(com.jme3.scene.debug.SkeletonDebugger) ActionListener(com.jme3.input.controls.ActionListener) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) MouseButtonTrigger(com.jme3.input.controls.MouseButtonTrigger)

Example 33 with KeyTrigger

use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.

the class TestBrickWall method simpleInitApp.

@Override
public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
    stateManager.attach(bulletAppState);
    bullet = new Sphere(32, 32, 0.4f, true, false);
    bullet.setTextureMode(TextureMode.Projected);
    bulletCollisionShape = new SphereCollisionShape(0.4f);
    brick = new Box(bLength, bHeight, bWidth);
    brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
    initMaterial();
    initWall();
    initFloor();
    initCrossHairs();
    this.cam.setLocation(new Vector3f(0, 6f, 6f));
    cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
    cam.setFrustumFar(15);
    inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addListener(actionListener, "shoot");
    inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
    inputManager.addListener(actionListener, "gc");
    rootNode.setShadowMode(ShadowMode.Off);
    bsr = new BasicShadowRenderer(assetManager, 256);
    bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    viewPort.addProcessor(bsr);
}
Also used : Sphere(com.jme3.scene.shape.Sphere) SphereCollisionShape(com.jme3.bullet.collision.shapes.SphereCollisionShape) Vector2f(com.jme3.math.Vector2f) BulletAppState(com.jme3.bullet.BulletAppState) Vector3f(com.jme3.math.Vector3f) KeyTrigger(com.jme3.input.controls.KeyTrigger) Box(com.jme3.scene.shape.Box) MouseButtonTrigger(com.jme3.input.controls.MouseButtonTrigger) BasicShadowRenderer(com.jme3.shadow.BasicShadowRenderer)

Example 34 with KeyTrigger

use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.

the class TestAttachDriver method setupKeys.

private void setupKeys() {
    inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
    inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
    inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
    inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
    inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
    inputManager.addListener(this, "Lefts");
    inputManager.addListener(this, "Rights");
    inputManager.addListener(this, "Ups");
    inputManager.addListener(this, "Downs");
    inputManager.addListener(this, "Space");
    inputManager.addListener(this, "Reset");
}
Also used : KeyTrigger(com.jme3.input.controls.KeyTrigger)

Example 35 with KeyTrigger

use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.

the class TestAttachGhostObject method setupKeys.

private void setupKeys() {
    inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
    inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
    inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addListener(this, "Lefts", "Rights", "Space");
}
Also used : KeyTrigger(com.jme3.input.controls.KeyTrigger)

Aggregations

KeyTrigger (com.jme3.input.controls.KeyTrigger)93 ActionListener (com.jme3.input.controls.ActionListener)36 Vector3f (com.jme3.math.Vector3f)30 Geometry (com.jme3.scene.Geometry)23 Material (com.jme3.material.Material)22 DirectionalLight (com.jme3.light.DirectionalLight)21 Quaternion (com.jme3.math.Quaternion)18 Spatial (com.jme3.scene.Spatial)13 FilterPostProcessor (com.jme3.post.FilterPostProcessor)11 Box (com.jme3.scene.shape.Box)11 BitmapText (com.jme3.font.BitmapText)10 MouseButtonTrigger (com.jme3.input.controls.MouseButtonTrigger)10 Node (com.jme3.scene.Node)10 AnalogListener (com.jme3.input.controls.AnalogListener)9 ColorRGBA (com.jme3.math.ColorRGBA)9 Sphere (com.jme3.scene.shape.Sphere)8 AmbientLight (com.jme3.light.AmbientLight)7 Quad (com.jme3.scene.shape.Quad)6 ChaseCamera (com.jme3.input.ChaseCamera)4 BulletAppState (com.jme3.bullet.BulletAppState)3