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Example 56 with Material

use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.

the class TestSimpleLighting method simpleInitApp.

@Override
public void simpleInitApp() {
    Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    TangentBinormalGenerator.generate(teapot.getMesh(), true);
    teapot.setLocalScale(2f);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    //        mat.selectTechnique("GBuf");
    mat.setFloat("Shininess", 25);
    mat.setBoolean("UseMaterialColors", true);
    cam.setLocation(new Vector3f(0.015041917f, 0.4572918f, 5.2874837f));
    cam.setRotation(new Quaternion(-1.8875003E-4f, 0.99882424f, 0.04832061f, 0.0039016632f));
    //        mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
    //
    //        mat.setBoolean("VTangent", true);
    //        mat.setBoolean("Minnaert", true);
    //        mat.setBoolean("WardIso", true);
    //        mat.setBoolean("VertexLighting", true);
    //        mat.setBoolean("LowQuality", true);
    //        mat.setBoolean("HighQuality", true);
    mat.setColor("Ambient", ColorRGBA.Black);
    mat.setColor("Diffuse", ColorRGBA.Gray);
    mat.setColor("Specular", ColorRGBA.Gray);
    teapot.setMaterial(mat);
    rootNode.attachChild(teapot);
    lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    lightMdl.getMesh().setStatic();
    rootNode.attachChild(lightMdl);
    pl = new PointLight();
    pl.setColor(ColorRGBA.White);
    pl.setRadius(4f);
    rootNode.addLight(pl);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    dl.setColor(ColorRGBA.Green);
    rootNode.addLight(dl);
    MaterialDebugAppState debug = new MaterialDebugAppState();
    debug.registerBinding("Common/ShaderLib/BlinnPhongLighting.glsllib", teapot);
    stateManager.attach(debug);
    setPauseOnLostFocus(false);
    flyCam.setDragToRotate(true);
}
Also used : Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) Quaternion(com.jme3.math.Quaternion) MaterialDebugAppState(com.jme3.util.MaterialDebugAppState) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) PointLight(com.jme3.light.PointLight)

Example 57 with Material

use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.

the class TestSpotLight method setupSignpost.

public void setupSignpost() {
    Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
    Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
    //   mat.setBoolean("VertexLighting", true);
    signpost.setMaterial(mat);
    signpost.rotate(0, FastMath.HALF_PI, 0);
    signpost.setLocalTranslation(12, 3.5f, 30);
    signpost.setLocalScale(4);
    signpost.setShadowMode(ShadowMode.CastAndReceive);
    TangentBinormalGenerator.generate(signpost);
    rootNode.attachChild(signpost);
}
Also used : Spatial(com.jme3.scene.Spatial) Material(com.jme3.material.Material)

Example 58 with Material

use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.

the class TestSpotLightShadows method setupFloor.

public void setupFloor() {
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
    mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
    mat.setBoolean("UseMaterialColors", true);
    mat.setColor("Diffuse", ColorRGBA.White.clone());
    mat.setColor("Ambient", ColorRGBA.White.clone());
    // mat.setColor("Specular", ColorRGBA.White.clone());
    // mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
    mat.setFloat("Shininess", 0);
    //  mat.setBoolean("VertexLighting", true);
    Box floor = new Box(50, 1f, 50);
    TangentBinormalGenerator.generate(floor);
    floor.scaleTextureCoordinates(new Vector2f(5, 5));
    Geometry floorGeom = new Geometry("Floor", floor);
    floorGeom.setMaterial(mat);
    floorGeom.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(floorGeom);
}
Also used : Geometry(com.jme3.scene.Geometry) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box)

Example 59 with Material

use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.

the class TestSpotLightShadows method setupSignpost.

public void setupSignpost() {
    Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
    Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
    //   mat.setBoolean("VertexLighting", true);
    signpost.setMaterial(mat);
    signpost.rotate(0, FastMath.HALF_PI, 0);
    signpost.setLocalTranslation(12, 3.5f, 30);
    signpost.setLocalScale(4);
    signpost.setShadowMode(ShadowMode.CastAndReceive);
    TangentBinormalGenerator.generate(signpost);
    rootNode.attachChild(signpost);
}
Also used : Spatial(com.jme3.scene.Spatial) Material(com.jme3.material.Material)

Example 60 with Material

use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.

the class TestPbrEnv method simpleInitApp.

@Override
public void simpleInitApp() {
    assetManager.registerLoader(KTXLoader.class, "ktx");
    // put the camera in a bad position
    cam.setLocation(new Vector3f(-52.433647f, 68.69636f, -118.60924f));
    cam.setRotation(new Quaternion(0.10294232f, 0.25269797f, -0.027049713f, 0.96167296f));
    flyCam.setMoveSpeed(100);
    loadScene();
    dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 4);
    dlsr.setLight(l);
    //dlsr.setLambda(0.55f);
    dlsr.setShadowIntensity(0.5f);
    dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
    //dlsr.displayDebug();
    //       viewPort.addProcessor(dlsr);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(new ToneMapFilter(Vector3f.UNIT_XYZ.mult(6.0f)));
    SSAOFilter ssao = new SSAOFilter();
    ssao.setIntensity(5);
    fpp.addFilter(ssao);
    BloomFilter bloomFilter = new BloomFilter();
    fpp.addFilter(bloomFilter);
    fpp.addFilter(new FXAAFilter());
    //viewPort.addProcessor(fpp);
    initInputs();
    //        envManager = new EnvironmentManager();
    //        getStateManager().attach(envManager);
    //        
    envCam = new EnvironmentCamera();
    getStateManager().attach(envCam);
    debugState = new LightsDebugState();
    debugState.setProbeScale(5);
    getStateManager().attach(debugState);
    camGeom = new Geometry("camGeom", new Sphere(16, 16, 2));
    //        Material m = new Material(assetManager, "Common/MatDefs/Misc/UnshadedNodes.j3md");
    //        m.setColor("Color", ColorRGBA.Green);
    Material m = assetManager.loadMaterial("jme3test/light/pbr/pbrMat3.j3m");
    camGeom.setMaterial(m);
    camGeom.setLocalTranslation(0, 20, 0);
    camGeom.setLocalScale(5);
    rootNode.attachChild(camGeom);
    //     envManager.setScene(rootNode);
    //        MaterialDebugAppState debug = new MaterialDebugAppState();
    //        debug.registerBinding("MatDefs/PBRLighting.frag", rootNode);
    //        getStateManager().attach(debug);
    flyCam.setDragToRotate(true);
    setPauseOnLostFocus(false);
// cam.lookAt(camGeom.getWorldTranslation(), Vector3f.UNIT_Y);
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) FXAAFilter(com.jme3.post.filters.FXAAFilter) Quaternion(com.jme3.math.Quaternion) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor) LightsDebugState(com.jme3.environment.util.LightsDebugState) BloomFilter(com.jme3.post.filters.BloomFilter) ToneMapFilter(com.jme3.post.filters.ToneMapFilter) Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) BoundingSphere(com.jme3.bounding.BoundingSphere) EnvironmentCamera(com.jme3.environment.EnvironmentCamera) Vector3f(com.jme3.math.Vector3f) DirectionalLightShadowRenderer(com.jme3.shadow.DirectionalLightShadowRenderer)

Aggregations

Material (com.jme3.material.Material)310 Geometry (com.jme3.scene.Geometry)191 Vector3f (com.jme3.math.Vector3f)120 Box (com.jme3.scene.shape.Box)81 Texture (com.jme3.texture.Texture)70 Spatial (com.jme3.scene.Spatial)53 DirectionalLight (com.jme3.light.DirectionalLight)49 ColorRGBA (com.jme3.math.ColorRGBA)47 Node (com.jme3.scene.Node)47 Sphere (com.jme3.scene.shape.Sphere)44 Quaternion (com.jme3.math.Quaternion)31 Quad (com.jme3.scene.shape.Quad)26 ArrayList (java.util.ArrayList)25 Texture2D (com.jme3.texture.Texture2D)21 KeyTrigger (com.jme3.input.controls.KeyTrigger)20 Mesh (com.jme3.scene.Mesh)20 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)19 TextureKey (com.jme3.asset.TextureKey)18 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)18 ParticleEmitter (com.jme3.effect.ParticleEmitter)17