use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.
the class HelloMaterial method simpleInitApp.
@Override
public void simpleInitApp() {
/** A simple textured cube -- in good MIP map quality. */
Box cube1Mesh = new Box(1f, 1f, 1f);
Geometry cube1Geo = new Geometry("My Textured Box", cube1Mesh);
cube1Geo.setLocalTranslation(new Vector3f(-3f, 1.1f, 0f));
Material cube1Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture cube1Tex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
cube1Mat.setTexture("ColorMap", cube1Tex);
cube1Geo.setMaterial(cube1Mat);
rootNode.attachChild(cube1Geo);
/** A translucent/transparent texture, similar to a window frame. */
Box cube2Mesh = new Box(1f, 1f, 0.01f);
Geometry cube2Geo = new Geometry("window frame", cube2Mesh);
Material cube2Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
cube2Mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
// activate transparency
cube2Mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
cube2Geo.setQueueBucket(Bucket.Transparent);
cube2Geo.setMaterial(cube2Mat);
rootNode.attachChild(cube2Geo);
/** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */
Sphere sphereMesh = new Sphere(32, 32, 2f);
Geometry sphereGeo = new Geometry("Shiny rock", sphereMesh);
// better quality on spheres
sphereMesh.setTextureMode(Sphere.TextureMode.Projected);
// for lighting effect
TangentBinormalGenerator.generate(sphereMesh);
Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
sphereMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
sphereMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
sphereMat.setBoolean("UseMaterialColors", true);
sphereMat.setColor("Diffuse", ColorRGBA.White);
sphereMat.setColor("Specular", ColorRGBA.White);
// [0,128]
sphereMat.setFloat("Shininess", 64f);
sphereGeo.setMaterial(sphereMat);
//sphereGeo.setMaterial((Material) assetManager.loadMaterial("Materials/MyCustomMaterial.j3m"));
// Move it a bit
sphereGeo.setLocalTranslation(0, 2, -2);
// Rotate it a bit
sphereGeo.rotate(1.6f, 0, 0);
rootNode.attachChild(sphereGeo);
/** Must add a light to make the lit object visible! */
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(1, 0, -2).normalizeLocal());
sun.setColor(ColorRGBA.White);
rootNode.addLight(sun);
}
use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.
the class TestTangentGen method addMesh.
private void addMesh(String name, Mesh mesh, Vector3f translation) {
TangentBinormalGenerator.generate(mesh);
Geometry testGeom = new Geometry(name, mesh);
Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
testGeom.setMaterial(mat);
testGeom.getLocalTranslation().set(translation);
rootNode.attachChild(testGeom);
Geometry debug = new Geometry("Debug " + name, TangentBinormalGenerator.genTbnLines(mesh, 0.08f));
Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.getLocalTranslation().set(translation);
rootNode.attachChild(debug);
}
use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.
the class TestTangentSpace method simpleInitApp.
@Override
public void simpleInitApp() {
renderManager.setSinglePassLightBatchSize(2);
renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
initView();
Spatial s = assetManager.loadModel("Models/Test/BasicCubeLow.obj");
rootNode.attachChild(s);
Material m = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
m.setTexture("NormalMap", assetManager.loadTexture("Models/Test/Normal_pixel.png"));
Geometry g = (Geometry) s;
Geometry g2 = (Geometry) g.deepClone();
g2.move(5, 0, 0);
g.getParent().attachChild(g2);
g.setMaterial(m);
g2.setMaterial(m);
//Regular tangent generation (left geom)
TangentBinormalGenerator.generate(g2.getMesh(), true);
//MikkTSPace Tangent generation (right geom)
MikktspaceTangentGenerator.generate(g);
createDebugTangents(g2);
createDebugTangents(g);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggleDebug") && isPressed) {
if (debugNode.getParent() == null) {
rootNode.attachChild(debugNode);
} else {
debugNode.removeFromParent();
}
}
}
}, "toggleDebug");
inputManager.addMapping("toggleDebug", new KeyTrigger(KeyInput.KEY_SPACE));
DirectionalLight dl = new DirectionalLight(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
}
use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.
the class TestChaseCamera method simpleInitApp.
public void simpleInitApp() {
// Load a teapot model
teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teaGeom.setMaterial(mat_tea);
rootNode.attachChild(teaGeom);
// Load a floor model
Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
ground.setLocalTranslation(-25, -1, 25);
ground.setMaterial(mat_ground);
rootNode.attachChild(ground);
// Disable the default first-person cam!
flyCam.setEnabled(false);
// Enable a chase cam
chaseCam = new ChaseCamera(cam, teaGeom, inputManager);
//Uncomment this to invert the camera's vertical rotation Axis
//chaseCam.setInvertVerticalAxis(true);
//Uncomment this to invert the camera's horizontal rotation Axis
//chaseCam.setInvertHorizontalAxis(true);
//Comment this to disable smooth camera motion
chaseCam.setSmoothMotion(true);
//Uncomment this to disable trailing of the camera
//WARNING, trailing only works with smooth motion enabled. It is true by default.
//chaseCam.setTrailingEnabled(false);
//Uncomment this to look 3 world units above the target
//chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3));
//Uncomment this to enable rotation when the middle mouse button is pressed (like Blender)
//WARNING : setting this trigger disable the rotation on right and left mouse button click
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
//Uncomment this to set mutiple triggers to enable rotation of the cam
//Here spade bar and middle mouse button
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
//registering inputs for target's movement
registerInput();
}
use of com.jme3.material.Material in project jmonkeyengine by jMonkeyEngine.
the class TerrainGrid method read.
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule c = im.getCapsule(this);
name = c.readString("name", null);
size = c.readInt("size", 0);
patchSize = c.readInt("patchSize", 0);
stepScale = (Vector3f) c.readSavable("stepScale", null);
offset = (Vector2f) c.readSavable("offset", null);
offsetAmount = c.readFloat("offsetAmount", 0);
gridTileLoader = (TerrainGridTileLoader) c.readSavable("terrainQuadGrid", null);
material = (Material) c.readSavable("material", null);
initData();
if (gridTileLoader != null) {
gridTileLoader.setPatchSize(this.patchSize);
gridTileLoader.setQuadSize(this.quadSize);
}
}
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