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Example 1 with CrossHatchFilter

use of com.jme3.post.filters.CrossHatchFilter in project jmonkeyengine by jMonkeyEngine.

the class TestMultiViewsFilters method simpleInitApp.

public void simpleInitApp() {
    // create the geometry and attach it
    Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    teaGeom.scale(3);
    teaGeom.getMaterial().setColor("GlowColor", ColorRGBA.Green);
    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White);
    dl.setDirection(Vector3f.UNIT_XYZ.negate());
    rootNode.addLight(dl);
    rootNode.attachChild(teaGeom);
    // Setup first view      
    cam.setViewPort(.5f, 1f, 0f, 0.5f);
    cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
    cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));
    // Setup second view
    Camera cam2 = cam.clone();
    cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
    cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));
    final ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
    view2.setClearFlags(true, true, true);
    view2.attachScene(rootNode);
    // Setup third view
    Camera cam3 = cam.clone();
    cam3.setName("cam3");
    cam3.setViewPort(0f, .5f, .5f, 1f);
    cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
    final ViewPort view3 = renderManager.createMainView("Top Left", cam3);
    view3.setClearFlags(true, true, true);
    view3.attachScene(rootNode);
    // Setup fourth view
    Camera cam4 = cam.clone();
    cam4.setName("cam4");
    cam4.setViewPort(.5f, 1f, .5f, 1f);
    cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
    cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));
    final ViewPort view4 = renderManager.createMainView("Top Right", cam4);
    view4.setClearFlags(true, true, true);
    view4.attachScene(rootNode);
    //        Camera cam5 = new Camera(200, 200);
    //        cam5.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
    //        cam5.setName("cam5");
    //        cam5.setViewPort(5.23f, 6.33f, 0.56f, 1.66f);
    //          this.setViewPortAreas(5.23f, 6.33f, 0.56f, 1.66f);
    //          this.setViewPortCamSize(200, 200);
    //          1046,1266,112,332
    Camera cam5 = cam.clone();
    cam5.setName("cam5");
    cam5.setViewPort(1046f / settings.getWidth(), 1266f / settings.getWidth(), 112f / settings.getHeight(), 332f / settings.getHeight());
    cam5.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam5.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
    final ViewPort view5 = renderManager.createMainView("center", cam5);
    view5.setClearFlags(true, true, true);
    view5.attachScene(rootNode);
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
    final FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp2 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp3 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp4 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp5 = new FilterPostProcessor(assetManager);
    //  fpp.addFilter(new WaterFilter(rootNode, Vector3f.UNIT_Y.mult(-1)));
    fpp3.addFilter(new CartoonEdgeFilter());
    fpp2.addFilter(new CrossHatchFilter());
    final FogFilter ff = new FogFilter(ColorRGBA.Yellow, 0.7f, 2);
    fpp.addFilter(ff);
    final RadialBlurFilter rbf = new RadialBlurFilter(1, 10);
    //    rbf.setEnabled(false);
    fpp.addFilter(rbf);
    SSAOFilter f = new SSAOFilter(1.8899765f, 20.490374f, 0.4699998f, 0.1f);
    ;
    fpp4.addFilter(f);
    SSAOUI ui = new SSAOUI(inputManager, f);
    fpp5.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects));
    viewPort.addProcessor(fpp);
    view2.addProcessor(fpp2);
    view3.addProcessor(fpp3);
    view4.addProcessor(fpp4);
    view5.addProcessor(fpp5);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("press") && isPressed) {
                if (filterEnabled) {
                    viewPort.removeProcessor(fpp);
                    view2.removeProcessor(fpp2);
                    view3.removeProcessor(fpp3);
                    view4.removeProcessor(fpp4);
                    view5.removeProcessor(fpp5);
                } else {
                    viewPort.addProcessor(fpp);
                    view2.addProcessor(fpp2);
                    view3.addProcessor(fpp3);
                    view4.addProcessor(fpp4);
                    view5.addProcessor(fpp5);
                }
                filterEnabled = !filterEnabled;
            }
            if (name.equals("filter") && isPressed) {
                ff.setEnabled(!ff.isEnabled());
                rbf.setEnabled(!rbf.isEnabled());
            }
        }
    }, "press", "filter");
    inputManager.addMapping("press", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("filter", new KeyTrigger(KeyInput.KEY_F));
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) Geometry(com.jme3.scene.Geometry) ActionListener(com.jme3.input.controls.ActionListener) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) ViewPort(com.jme3.renderer.ViewPort) Camera(com.jme3.renderer.Camera)

Example 2 with CrossHatchFilter

use of com.jme3.post.filters.CrossHatchFilter in project jmonkeyengine by jMonkeyEngine.

the class TestCrossHatch method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -7.139601f));
    cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
    //cam.setFrustumFar(1000);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat.setFloat("Shininess", 15f);
    mat.setBoolean("UseMaterialColors", true);
    mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
    Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    matSoil.setFloat("Shininess", 15f);
    matSoil.setBoolean("UseMaterialColors", true);
    matSoil.setColor("Ambient", ColorRGBA.Gray);
    matSoil.setColor("Diffuse", ColorRGBA.Black);
    matSoil.setColor("Specular", ColorRGBA.Gray);
    teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    teapot.setLocalTranslation(0, 0, 10);
    teapot.setMaterial(mat);
    teapot.setShadowMode(ShadowMode.CastAndReceive);
    teapot.setLocalScale(10.0f);
    rootNode.attachChild(teapot);
    Geometry soil = new Geometry("soil", new Box(800, 10, 700));
    soil.setLocalTranslation(0, -13, 550);
    soil.setMaterial(matSoil);
    soil.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(soil);
    DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    light.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(light);
    // load sky
    Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
    sky.setCullHint(Spatial.CullHint.Never);
    rootNode.attachChild(sky);
    fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    CrossHatchFilter chf = new CrossHatchFilter();
    viewPort.addProcessor(fpp);
    fpp.addFilter(chf);
    initInputs();
}
Also used : Geometry(com.jme3.scene.Geometry) CrossHatchFilter(com.jme3.post.filters.CrossHatchFilter) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) FilterPostProcessor(com.jme3.post.FilterPostProcessor)

Aggregations

DirectionalLight (com.jme3.light.DirectionalLight)2 Quaternion (com.jme3.math.Quaternion)2 Vector3f (com.jme3.math.Vector3f)2 FilterPostProcessor (com.jme3.post.FilterPostProcessor)2 Geometry (com.jme3.scene.Geometry)2 ActionListener (com.jme3.input.controls.ActionListener)1 KeyTrigger (com.jme3.input.controls.KeyTrigger)1 Material (com.jme3.material.Material)1 CrossHatchFilter (com.jme3.post.filters.CrossHatchFilter)1 SSAOFilter (com.jme3.post.ssao.SSAOFilter)1 Camera (com.jme3.renderer.Camera)1 ViewPort (com.jme3.renderer.ViewPort)1 Spatial (com.jme3.scene.Spatial)1 Box (com.jme3.scene.shape.Box)1