use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.
the class TestDepthStencil method simpleRender.
@Override
public void simpleRender(RenderManager rm) {
Renderer r = rm.getRenderer();
//do FBO rendering
r.setFrameBuffer(fb);
// FBO uses current camera
rm.setCamera(cam, false);
r.clearBuffers(true, true, true);
rm.renderScene(fbNode, viewPort);
rm.flushQueue(viewPort);
//go back to default rendering and let
//SimpleApplication render the default scene
r.setFrameBuffer(null);
}
use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.
the class TestMultiViews method simpleInitApp.
public void simpleInitApp() {
// create the geometry and attach it
Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
teaGeom.scale(3);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
// Setup first view
viewPort.setBackgroundColor(ColorRGBA.Blue);
cam.setViewPort(.5f, 1f, 0f, 0.5f);
cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));
// Setup second view
Camera cam2 = cam.clone();
cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));
ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
view2.setClearFlags(true, true, true);
view2.attachScene(rootNode);
// Setup third view
Camera cam3 = cam.clone();
cam3.setViewPort(0f, .5f, .5f, 1f);
cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
ViewPort view3 = renderManager.createMainView("Top Left", cam3);
view3.setClearFlags(true, true, true);
view3.attachScene(rootNode);
// Setup fourth view
Camera cam4 = cam.clone();
cam4.setViewPort(.5f, 1f, .5f, 1f);
cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));
ViewPort view4 = renderManager.createMainView("Top Right", cam4);
view4.setClearFlags(true, true, true);
view4.attachScene(rootNode);
//test multiview for gui
guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f);
// Setup second gui view
Camera guiCam2 = guiViewPort.getCamera().clone();
guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f);
ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2);
guiViewPort2.setClearFlags(false, false, false);
guiViewPort2.attachScene(guiViewPort.getScenes().get(0));
}
use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.
the class EnvironmentCamera method initialize.
@Override
protected void initialize(Application app) {
this.backGroundColor = app.getViewPort().getBackgroundColor();
final Camera[] cameras = new Camera[6];
Texture2D[] textures = new Texture2D[6];
viewports = new ViewPort[6];
framebuffers = new FrameBuffer[6];
buffers = new ByteBuffer[6];
images = new Image[6];
for (int i = 0; i < 6; i++) {
cameras[i] = createOffCamera(size, position, axisX[i], axisY[i], axisZ[i]);
viewports[i] = createOffViewPort("EnvView" + i, cameras[i]);
framebuffers[i] = createOffScreenFrameBuffer(size, viewports[i]);
textures[i] = new Texture2D(size, size, imageFormat);
framebuffers[i].setColorTexture(textures[i]);
}
}
use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.
the class EnvironmentCamera method createOffViewPort.
/**
* creates an offsceen VP
*
* @param name
* @param offCamera
* @return
*/
protected ViewPort createOffViewPort(final String name, final Camera offCamera) {
final ViewPort offView = new ViewPort(name, offCamera);
offView.setClearFlags(true, true, true);
offView.setBackgroundColor(backGroundColor);
return offView;
}
use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.
the class ParticleEmitter method renderFromControl.
/**
* Callback from Control.render(), do not use.
*
* @param rm
* @param vp
*/
private void renderFromControl(RenderManager rm, ViewPort vp) {
Camera cam = vp.getCamera();
if (meshType == ParticleMesh.Type.Point) {
float C = cam.getProjectionMatrix().m00;
C *= cam.getWidth() * 0.5f;
// send attenuation params
this.getMaterial().setFloat("Quadratic", C);
}
Matrix3f inverseRotation = Matrix3f.IDENTITY;
TempVars vars = null;
if (!worldSpace) {
vars = TempVars.get();
inverseRotation = this.getWorldRotation().toRotationMatrix(vars.tempMat3).invertLocal();
}
particleMesh.updateParticleData(particles, cam, inverseRotation);
if (!worldSpace) {
vars.release();
}
}
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