use of com.jme3.scene.debug.WireFrustum in project jmonkeyengine by jMonkeyEngine.
the class TestConeVSFrustum method simpleInitApp.
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
frustumCam = cam.clone();
frustumCam.setFrustumFar(25);
Vector3f[] points = new Vector3f[8];
for (int i = 0; i < 8; i++) {
points[i] = new Vector3f();
}
ShadowUtil.updateFrustumPoints2(frustumCam, points);
WireFrustum frustumShape = new WireFrustum(points);
Geometry frustum = new Geometry("frustum", frustumShape);
frustum.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
rootNode.attachChild(frustum);
rootNode.addLight(new DirectionalLight());
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.2f));
rootNode.addLight(al);
Grid grid = new Grid(50, 50, 5);
Geometry gridGeom = new Geometry("grid", grid);
gridGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
gridGeom.getMaterial().setColor("Color", ColorRGBA.Gray);
rootNode.attachChild(gridGeom);
gridGeom.setLocalTranslation(-125, -25, -125);
// flyCam.setMoveSpeed(30);
// flyCam.setDragToRotate(true);
// cam.setLocation(new Vector3f(56.182674f, 19.037334f, 7.093905f));
// cam.setRotation(new Quaternion(0.0816657f, -0.82228005f, 0.12213967f, 0.5497892f));
spotLight = new SpotLight();
spotLight.setSpotRange(25);
spotLight.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
float radius = FastMath.tan(spotLight.getSpotOuterAngle()) * spotLight.getSpotRange();
Cylinder cylinder = new Cylinder(5, 16, 0, radius, spotLight.getSpotRange(), true, false);
geom = new Geometry("light", cylinder);
geom.setMaterial(new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"));
geom.getMaterial().setColor("Diffuse", ColorRGBA.White);
geom.getMaterial().setColor("Ambient", ColorRGBA.DarkGray);
geom.getMaterial().setBoolean("UseMaterialColors", true);
final LightNode ln = new LightNode("lb", spotLight);
ln.attachChild(geom);
geom.setLocalTranslation(0, -spotLight.getSpotRange() / 2f, 0);
geom.rotate(-FastMath.HALF_PI, 0, 0);
rootNode.attachChild(ln);
// ln.rotate(FastMath.QUARTER_PI, 0, 0);
// ln.setLocalTranslation(0, 0, -16);
inputManager.addMapping("click", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("shift", new KeyTrigger(KeyInput.KEY_LSHIFT), new KeyTrigger(KeyInput.KEY_RSHIFT));
inputManager.addMapping("middleClick", new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
inputManager.addMapping("up", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
inputManager.addMapping("down", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
inputManager.addMapping("left", new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping("right", new MouseAxisTrigger(MouseInput.AXIS_X, false));
final Node camTarget = new Node("CamTarget");
rootNode.attachChild(camTarget);
ChaseCameraAppState chaser = new ChaseCameraAppState();
chaser.setTarget(camTarget);
chaser.setMaxDistance(150);
chaser.setDefaultDistance(70);
chaser.setDefaultHorizontalRotation(FastMath.HALF_PI);
chaser.setMinVerticalRotation(-FastMath.PI);
chaser.setMaxVerticalRotation(FastMath.PI * 2);
chaser.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
stateManager.attach(chaser);
flyCam.setEnabled(false);
inputManager.addListener(new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
Spatial s = null;
float mult = 1;
if (moving) {
s = ln;
}
if (panning) {
s = camTarget;
mult = -1;
}
if ((moving || panning) && s != null) {
if (shift) {
if (name.equals("left")) {
tmp.set(cam.getDirection());
s.rotate(tmpQuat.fromAngleAxis(value, tmp));
}
if (name.equals("right")) {
tmp.set(cam.getDirection());
s.rotate(tmpQuat.fromAngleAxis(-value, tmp));
}
} else {
value *= MOVE_SPEED * mult;
if (name.equals("up")) {
tmp.set(cam.getUp()).multLocal(value);
s.move(tmp);
}
if (name.equals("down")) {
tmp.set(cam.getUp()).multLocal(-value);
s.move(tmp);
}
if (name.equals("left")) {
tmp.set(cam.getLeft()).multLocal(value);
s.move(tmp);
}
if (name.equals("right")) {
tmp.set(cam.getLeft()).multLocal(-value);
s.move(tmp);
}
}
}
}
}, "up", "down", "left", "right");
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("click")) {
if (isPressed) {
moving = true;
} else {
moving = false;
}
}
if (name.equals("middleClick")) {
if (isPressed) {
panning = true;
} else {
panning = false;
}
}
if (name.equals("shift")) {
if (isPressed) {
shift = true;
} else {
shift = false;
}
}
}
}, "click", "middleClick", "shift");
/**
* An unshaded textured cube. // * Uses texture from jme3-test-data
* library!
*/
Box boxMesh = new Box(1f, 1f, 1f);
boxGeo = new Geometry("A Textured Box", boxMesh);
Material boxMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture monkeyTex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
boxMat.setTexture("ColorMap", monkeyTex);
boxGeo.setMaterial(boxMat);
// rootNode.attachChild(boxGeo);
//
//boxGeo2 = boxGeo.clone();
//rootNode.attachChild(boxGeo2);
System.err.println("light " + spotLight.getPosition());
}
use of com.jme3.scene.debug.WireFrustum in project jmonkeyengine by jMonkeyEngine.
the class AbstractShadowRenderer method createFrustum.
/**
* debug function to create a visible frustum
*/
protected Geometry createFrustum(Vector3f[] pts, int i) {
WireFrustum frustum = new WireFrustum(pts);
Geometry frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setShadowMode(ShadowMode.Off);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
frustumMdl.setMaterial(mat);
switch(i) {
case 0:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Pink);
break;
case 1:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
break;
case 2:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Green);
break;
case 3:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Blue);
break;
default:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.White);
break;
}
frustumMdl.updateGeometricState();
return frustumMdl;
}
use of com.jme3.scene.debug.WireFrustum in project jmonkeyengine by jMonkeyEngine.
the class PssmShadowRenderer method createFrustum.
//debug function that create a displayable frustrum
private Geometry createFrustum(Vector3f[] pts, int i) {
WireFrustum frustum = new WireFrustum(pts);
Geometry frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setShadowMode(ShadowMode.Off);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
frustumMdl.setMaterial(mat);
switch(i) {
case 0:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Pink);
break;
case 1:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
break;
case 2:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Green);
break;
case 3:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Blue);
break;
default:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.White);
break;
}
frustumMdl.updateGeometricState();
return frustumMdl;
}
use of com.jme3.scene.debug.WireFrustum in project jmonkeyengine by jMonkeyEngine.
the class TestBatchNode method simpleInitApp.
@Override
public void simpleInitApp() {
timer = new NanoTimer();
batch = new BatchNode("theBatchNode");
/**
* A cube with a color "bleeding" through transparent texture. Uses
* Texture from jme3-test-data library!
*/
Box boxshape4 = new Box(1f, 1f, 1f);
cube = new Geometry("cube1", boxshape4);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
cube.setMaterial(mat);
// Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// mat.setColor("Diffuse", ColorRGBA.Blue);
// mat.setBoolean("UseMaterialColors", true);
/**
* A cube with a color "bleeding" through transparent texture. Uses
* Texture from jme3-test-data library!
*/
Box box = new Box(1f, 1f, 1f);
cube2 = new Geometry("cube2", box);
cube2.setMaterial(mat);
TangentBinormalGenerator.generate(cube);
TangentBinormalGenerator.generate(cube2);
n = new Node("aNode");
// n.attachChild(cube2);
batch.attachChild(cube);
// batch.attachChild(cube2);
// batch.setMaterial(mat);
batch.batch();
rootNode.attachChild(batch);
cube.setLocalTranslation(3, 0, 0);
cube2.setLocalTranslation(0, 20, 0);
updateBoindPoints(points);
frustum = new WireFrustum(points);
frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true);
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
rootNode.attachChild(frustumMdl);
dl = new DirectionalLight();
dl.setColor(ColorRGBA.White.mult(2));
dl.setDirection(new Vector3f(1, -1, -1));
rootNode.addLight(dl);
flyCam.setMoveSpeed(10);
}
use of com.jme3.scene.debug.WireFrustum in project jmonkeyengine by jMonkeyEngine.
the class TestShadow method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(0.7804813f, 1.7502685f, -2.1556435f));
cam.setRotation(new Quaternion(0.1961598f, -0.7213164f, 0.2266092f, 0.6243975f));
cam.setFrustumFar(10);
Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
rootNode.setShadowMode(ShadowMode.Off);
Box floor = new Box(3, 0.1f, 3);
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setLocalTranslation(0, -0.2f, 0);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
teapot.setLocalScale(2f);
teapot.setMaterial(mat);
teapot.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(teapot);
// lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
// lightMdl.setMaterial(mat);
// // disable shadowing for light representation
// lightMdl.setShadowMode(ShadowMode.Off);
// rootNode.attachChild(lightMdl);
bsr = new BasicShadowRenderer(assetManager, 512);
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
viewPort.addProcessor(bsr);
frustum = new WireFrustum(bsr.getPoints());
frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setShadowMode(ShadowMode.Off);
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true);
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
rootNode.attachChild(frustumMdl);
}
Aggregations