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Example 1 with Grid

use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.

the class TestConeVSFrustum method simpleInitApp.

@Override
public void simpleInitApp() {
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    frustumCam = cam.clone();
    frustumCam.setFrustumFar(25);
    Vector3f[] points = new Vector3f[8];
    for (int i = 0; i < 8; i++) {
        points[i] = new Vector3f();
    }
    ShadowUtil.updateFrustumPoints2(frustumCam, points);
    WireFrustum frustumShape = new WireFrustum(points);
    Geometry frustum = new Geometry("frustum", frustumShape);
    frustum.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
    rootNode.attachChild(frustum);
    rootNode.addLight(new DirectionalLight());
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.2f));
    rootNode.addLight(al);
    Grid grid = new Grid(50, 50, 5);
    Geometry gridGeom = new Geometry("grid", grid);
    gridGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
    gridGeom.getMaterial().setColor("Color", ColorRGBA.Gray);
    rootNode.attachChild(gridGeom);
    gridGeom.setLocalTranslation(-125, -25, -125);
    //        flyCam.setMoveSpeed(30);
    //        flyCam.setDragToRotate(true);
    //        cam.setLocation(new Vector3f(56.182674f, 19.037334f, 7.093905f));
    //        cam.setRotation(new Quaternion(0.0816657f, -0.82228005f, 0.12213967f, 0.5497892f));
    spotLight = new SpotLight();
    spotLight.setSpotRange(25);
    spotLight.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
    float radius = FastMath.tan(spotLight.getSpotOuterAngle()) * spotLight.getSpotRange();
    Cylinder cylinder = new Cylinder(5, 16, 0, radius, spotLight.getSpotRange(), true, false);
    geom = new Geometry("light", cylinder);
    geom.setMaterial(new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"));
    geom.getMaterial().setColor("Diffuse", ColorRGBA.White);
    geom.getMaterial().setColor("Ambient", ColorRGBA.DarkGray);
    geom.getMaterial().setBoolean("UseMaterialColors", true);
    final LightNode ln = new LightNode("lb", spotLight);
    ln.attachChild(geom);
    geom.setLocalTranslation(0, -spotLight.getSpotRange() / 2f, 0);
    geom.rotate(-FastMath.HALF_PI, 0, 0);
    rootNode.attachChild(ln);
    //        ln.rotate(FastMath.QUARTER_PI, 0, 0);
    //      ln.setLocalTranslation(0, 0, -16);
    inputManager.addMapping("click", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
    inputManager.addMapping("shift", new KeyTrigger(KeyInput.KEY_LSHIFT), new KeyTrigger(KeyInput.KEY_RSHIFT));
    inputManager.addMapping("middleClick", new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
    inputManager.addMapping("up", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
    inputManager.addMapping("down", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
    inputManager.addMapping("left", new MouseAxisTrigger(MouseInput.AXIS_X, true));
    inputManager.addMapping("right", new MouseAxisTrigger(MouseInput.AXIS_X, false));
    final Node camTarget = new Node("CamTarget");
    rootNode.attachChild(camTarget);
    ChaseCameraAppState chaser = new ChaseCameraAppState();
    chaser.setTarget(camTarget);
    chaser.setMaxDistance(150);
    chaser.setDefaultDistance(70);
    chaser.setDefaultHorizontalRotation(FastMath.HALF_PI);
    chaser.setMinVerticalRotation(-FastMath.PI);
    chaser.setMaxVerticalRotation(FastMath.PI * 2);
    chaser.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    stateManager.attach(chaser);
    flyCam.setEnabled(false);
    inputManager.addListener(new AnalogListener() {

        public void onAnalog(String name, float value, float tpf) {
            Spatial s = null;
            float mult = 1;
            if (moving) {
                s = ln;
            }
            if (panning) {
                s = camTarget;
                mult = -1;
            }
            if ((moving || panning) && s != null) {
                if (shift) {
                    if (name.equals("left")) {
                        tmp.set(cam.getDirection());
                        s.rotate(tmpQuat.fromAngleAxis(value, tmp));
                    }
                    if (name.equals("right")) {
                        tmp.set(cam.getDirection());
                        s.rotate(tmpQuat.fromAngleAxis(-value, tmp));
                    }
                } else {
                    value *= MOVE_SPEED * mult;
                    if (name.equals("up")) {
                        tmp.set(cam.getUp()).multLocal(value);
                        s.move(tmp);
                    }
                    if (name.equals("down")) {
                        tmp.set(cam.getUp()).multLocal(-value);
                        s.move(tmp);
                    }
                    if (name.equals("left")) {
                        tmp.set(cam.getLeft()).multLocal(value);
                        s.move(tmp);
                    }
                    if (name.equals("right")) {
                        tmp.set(cam.getLeft()).multLocal(-value);
                        s.move(tmp);
                    }
                }
            }
        }
    }, "up", "down", "left", "right");
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("click")) {
                if (isPressed) {
                    moving = true;
                } else {
                    moving = false;
                }
            }
            if (name.equals("middleClick")) {
                if (isPressed) {
                    panning = true;
                } else {
                    panning = false;
                }
            }
            if (name.equals("shift")) {
                if (isPressed) {
                    shift = true;
                } else {
                    shift = false;
                }
            }
        }
    }, "click", "middleClick", "shift");
    /**
         * An unshaded textured cube. // * Uses texture from jme3-test-data
         * library!
         */
    Box boxMesh = new Box(1f, 1f, 1f);
    boxGeo = new Geometry("A Textured Box", boxMesh);
    Material boxMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture monkeyTex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
    boxMat.setTexture("ColorMap", monkeyTex);
    boxGeo.setMaterial(boxMat);
    //        rootNode.attachChild(boxGeo);
    //
    //boxGeo2 = boxGeo.clone();
    //rootNode.attachChild(boxGeo2); 
    System.err.println("light " + spotLight.getPosition());
}
Also used : Grid(com.jme3.scene.debug.Grid) KeyTrigger(com.jme3.input.controls.KeyTrigger) MouseAxisTrigger(com.jme3.input.controls.MouseAxisTrigger) LightNode(com.jme3.scene.LightNode) Node(com.jme3.scene.Node) SpotLight(com.jme3.light.SpotLight) Texture(com.jme3.texture.Texture) LightNode(com.jme3.scene.LightNode) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) ChaseCameraAppState(com.jme3.app.ChaseCameraAppState) Geometry(com.jme3.scene.Geometry) Cylinder(com.jme3.scene.shape.Cylinder) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) WireFrustum(com.jme3.scene.debug.WireFrustum) AnalogListener(com.jme3.input.controls.AnalogListener) MouseButtonTrigger(com.jme3.input.controls.MouseButtonTrigger) AmbientLight(com.jme3.light.AmbientLight)

Example 2 with Grid

use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.

the class LODGeomap method getGridTrianglesAtPoint.

/**
     * Get the two triangles that make up the grid section at the specified point.
     *
     * For every grid space there are two triangles oriented like this:
     *  *----*
     *  |a / |
     *  | / b|
     *  *----*
     * The corners of the mesh have differently oriented triangles. The two
     * corners that we have to special-case are the top left and bottom right
     * corners. They are oriented inversely:
     *  *----*
     *  | \ b|
     *  |a \ |
     *  *----*
     *
     * @param x local x coordinate
     * @param z local z coordinate
     * @return
     */
protected Triangle[] getGridTrianglesAtPoint(float x, float z) {
    int gridX = (int) x;
    int gridY = (int) z;
    int index = findClosestHeightIndex(gridX, gridY);
    if (index < 0) {
        return null;
    }
    Triangle t = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
    Triangle t2 = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
    // top left
    float h1 = hdata[index];
    // top right
    float h2 = hdata[index + 1];
    // bottom left
    float h3 = hdata[index + width];
    // bottom right
    float h4 = hdata[index + width + 1];
    if ((gridX == 0 && gridY == 0) || (gridX == width - 2 && gridY == width - 2)) {
        // top left or bottom right grid point
        t.get(0).x = (gridX);
        t.get(0).y = (h1);
        t.get(0).z = (gridY);
        t.get(1).x = (gridX);
        t.get(1).y = (h3);
        t.get(1).z = (gridY + 1);
        t.get(2).x = (gridX + 1);
        t.get(2).y = (h4);
        t.get(2).z = (gridY + 1);
        t2.get(0).x = (gridX);
        t2.get(0).y = (h1);
        t2.get(0).z = (gridY);
        t2.get(1).x = (gridX + 1);
        t2.get(1).y = (h4);
        t2.get(1).z = (gridY + 1);
        t2.get(2).x = (gridX + 1);
        t2.get(2).y = (h2);
        t2.get(2).z = (gridY);
    } else {
        // all other grid points
        t.get(0).x = (gridX);
        t.get(0).y = (h1);
        t.get(0).z = (gridY);
        t.get(1).x = (gridX);
        t.get(1).y = (h3);
        t.get(1).z = (gridY + 1);
        t.get(2).x = (gridX + 1);
        t.get(2).y = (h2);
        t.get(2).z = (gridY);
        t2.get(0).x = (gridX + 1);
        t2.get(0).y = (h2);
        t2.get(0).z = (gridY);
        t2.get(1).x = (gridX);
        t2.get(1).y = (h3);
        t2.get(1).z = (gridY + 1);
        t2.get(2).x = (gridX + 1);
        t2.get(2).y = (h4);
        t2.get(2).z = (gridY + 1);
    }
    return new Triangle[] { t, t2 };
}
Also used : Vector3f(com.jme3.math.Vector3f) Triangle(com.jme3.math.Triangle)

Example 3 with Grid

use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridTileLoaderTest method simpleInitApp.

@Override
public void simpleInitApp() {
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region1ColorMap", grass);
    this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
    // DIRT texture
    Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region2ColorMap", dirt);
    this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
    // ROCK texture
    Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region3ColorMap", rock);
    this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("region4ColorMap", rock);
    this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("slopeColorMap", rock);
    this.mat_terrain.setFloat("slopeTileFactor", 32);
    this.mat_terrain.setFloat("terrainSize", 129);
    //quad.getHeightMap(), terrain.getLocalScale()), 0
    AssetTileLoader grid = new AssetTileLoader(assetManager, "testgrid", "TerrainGrid");
    this.terrain = new TerrainGrid("terrain", 65, 257, grid);
    this.terrain.setMaterial(this.mat_terrain);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    //        try {
    //            BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
    //                    + "TerrainGrid.j3o"));
    //        } catch (IOException ex) {
    //            Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
    //        }
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
        terrain.addListener(new TerrainGridListener() {

            public void gridMoved(Vector3f newCenter) {
            }

            public void tileAttached(Vector3f cell, TerrainQuad quad) {
                while (quad.getControl(RigidBodyControl.class) != null) {
                    quad.removeControl(RigidBodyControl.class);
                }
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }

            public void tileDetached(Vector3f cell, TerrainQuad quad) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
        });
    }
    this.initKeys();
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) Material(com.jme3.material.Material) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) AssetTileLoader(com.jme3.terrain.geomipmap.grid.AssetTileLoader) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad)

Example 4 with Grid

use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.

the class Context method createProgramFromSourceFilesWithInclude.

/**
     * Creates a program object from the provided source code and files.
     * The source code is made up from the specified include string first, 
     * then all files specified by the resource array (array of asset paths)
     * are loaded by the provided asset manager and appended to the source code.
     * <p>
     * The typical use case is:
     * <ul>
     *  <li>The include string contains some compiler constants like the grid size </li>
     *  <li>Some common OpenCL files used as libraries (Convention: file names end with {@code .clh}</li>
     *  <li>One main OpenCL file containing the actual kernels (Convention: file name ends with {@code .cl})</li>
     * </ul>
     * 
     * After the files were combined, additional include statements are resolved
     * by {@link #createProgramFromSourceCodeWithDependencies(java.lang.String, com.jme3.asset.AssetManager) }.
     * 
     * @param assetManager the asset manager used to load the files
     * @param include an additional include string
     * @param resources an array of asset paths pointing to OpenCL source files
     * @return the new program objects
     * @throws AssetNotFoundException if a file could not be loaded
     */
public Program createProgramFromSourceFilesWithInclude(AssetManager assetManager, String include, List<String> resources) {
    StringBuilder str = new StringBuilder();
    str.append(include);
    for (String res : resources) {
        AssetInfo info = assetManager.locateAsset(new AssetKey<String>(res));
        if (info == null) {
            throw new AssetNotFoundException("Unable to load source file \"" + res + "\"");
        }
        try (BufferedReader reader = new BufferedReader(new InputStreamReader(info.openStream()))) {
            while (true) {
                String line = reader.readLine();
                if (line == null) {
                    break;
                }
                str.append(line).append('\n');
            }
        } catch (IOException ex) {
            LOG.log(Level.WARNING, "unable to load source file '" + res + "'", ex);
        }
    }
    return createProgramFromSourceCodeWithDependencies(str.toString(), assetManager);
}
Also used : InputStreamReader(java.io.InputStreamReader) BufferedReader(java.io.BufferedReader) AssetNotFoundException(com.jme3.asset.AssetNotFoundException) IOException(java.io.IOException) AssetInfo(com.jme3.asset.AssetInfo)

Example 5 with Grid

use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.

the class TestManyLightsSingle method simpleInitApp.

@Override
public void simpleInitApp() {
    renderManager.setPreferredLightMode(lm);
    renderManager.setSinglePassLightBatchSize(6);
    flyCam.setMoveSpeed(10);
    Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
    rootNode.attachChild(scene);
    Node n = (Node) rootNode.getChild(0);
    final LightList lightList = n.getWorldLightList();
    final Geometry g = (Geometry) n.getChild("Grid-geom-1");
    g.getMaterial().setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
    /* A colored lit cube. Needs light source! */
    Box boxMesh = new Box(1f, 1f, 1f);
    final Geometry boxGeo = new Geometry("Colored Box", boxMesh);
    Material boxMat = g.getMaterial().clone();
    boxMat.clearParam("DiffuseMap");
    boxMat.setBoolean("UseMaterialColors", true);
    boxMat.setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
    boxMat.setColor("Diffuse", ColorRGBA.Blue);
    boxGeo.setMaterial(boxMat);
    final Node cubeNodes = new Node();
    n.attachChild(cubeNodes);
    int nb = 0;
    for (Light light : lightList) {
        nb++;
        PointLight p = (PointLight) light;
        if (nb > 60) {
            n.removeLight(light);
        } else {
            LightNode ln = new LightNode("l", light);
            n.attachChild(ln);
            ln.setLocalTranslation(p.getPosition());
            int rand = FastMath.nextRandomInt(0, 3);
            switch(rand) {
                case 0:
                    light.setColor(ColorRGBA.Red);
                    //   ln.addControl(new MoveControl(5f));
                    break;
                case 1:
                    light.setColor(ColorRGBA.Yellow);
                    //    ln.addControl(new MoveControl(5f));
                    break;
                case 2:
                    light.setColor(ColorRGBA.Green);
                    //ln.addControl(new MoveControl(-5f));
                    break;
                case 3:
                    light.setColor(ColorRGBA.Orange);
                    //ln.addControl(new MoveControl(-5f));
                    break;
            }
        }
        Geometry b = boxGeo.clone(false);
        cubeNodes.attachChild(b);
        b.setLocalTranslation(p.getPosition().x, 2, p.getPosition().z);
    }
    //        cam.setLocation(new Vector3f(3.1893547f, 17.977385f, 30.8378f));
    //        cam.setRotation(new Quaternion(0.14317635f, 0.82302624f, -0.23777823f, 0.49557027f));
    cam.setLocation(new Vector3f(-1.8901939f, 29.34097f, 73.07533f));
    cam.setRotation(new Quaternion(0.0021000702f, 0.971012f, -0.23886925f, 0.008527749f));
    BasicProfilerState profiler = new BasicProfilerState(true);
    profiler.setGraphScale(1000f);
    //  getStateManager().attach(profiler);
    //        guiNode.setCullHint(CullHint.Always);
    flyCam.setDragToRotate(true);
    flyCam.setMoveSpeed(50);
    final MaterialDebugAppState debug = new MaterialDebugAppState();
    stateManager.attach(debug);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("toggle") && isPressed) {
                if (lm == TechniqueDef.LightMode.SinglePass) {
                    lm = TechniqueDef.LightMode.MultiPass;
                    helloText.setText("(Multi pass)");
                } else {
                    lm = TechniqueDef.LightMode.SinglePass;
                    helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
                }
                renderManager.setPreferredLightMode(lm);
                reloadScene(g, boxGeo, cubeNodes);
            }
            if (name.equals("lightsUp") && isPressed) {
                renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() + 1);
                helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
            }
            if (name.equals("lightsDown") && isPressed) {
                renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() - 1);
                helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
            }
            if (name.equals("toggleOnOff") && isPressed) {
                for (final Light light : lightList) {
                    if (light instanceof AmbientLight) {
                        continue;
                    }
                    light.setEnabled(!light.isEnabled());
                }
            }
        }
    }, "toggle", "lightsUp", "lightsDown", "toggleOnOff");
    inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("lightsUp", new KeyTrigger(KeyInput.KEY_UP));
    inputManager.addMapping("lightsDown", new KeyTrigger(KeyInput.KEY_DOWN));
    inputManager.addMapping("toggleOnOff", new KeyTrigger(KeyInput.KEY_L));
    SpotLight spot = new SpotLight();
    spot.setDirection(new Vector3f(-1f, -1f, -1f).normalizeLocal());
    spot.setColor(ColorRGBA.Blue.mult(5));
    spot.setSpotOuterAngle(FastMath.DEG_TO_RAD * 20);
    spot.setSpotInnerAngle(FastMath.DEG_TO_RAD * 5);
    spot.setPosition(new Vector3f(10, 10, 20));
    rootNode.addLight(spot);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, 1));
    rootNode.addLight(dl);
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
    rootNode.addLight(al);
    /**
         * Write text on the screen (HUD)
         */
    guiNode.detachAllChildren();
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    helloText = new BitmapText(guiFont, false);
    helloText.setSize(guiFont.getCharSet().getRenderedSize());
    helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
    helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
    guiNode.attachChild(helloText);
}
Also used : Quaternion(com.jme3.math.Quaternion) MaterialDebugAppState(com.jme3.util.MaterialDebugAppState) LightNode(com.jme3.scene.LightNode) Node(com.jme3.scene.Node) KeyTrigger(com.jme3.input.controls.KeyTrigger) Box(com.jme3.scene.shape.Box) Material(com.jme3.material.Material) SpotLight(com.jme3.light.SpotLight) BasicProfilerState(com.jme3.app.BasicProfilerState) Geometry(com.jme3.scene.Geometry) ColorRGBA(com.jme3.math.ColorRGBA) ActionListener(com.jme3.input.controls.ActionListener) BitmapText(com.jme3.font.BitmapText) LightNode(com.jme3.scene.LightNode) DirectionalLight(com.jme3.light.DirectionalLight) SpotLight(com.jme3.light.SpotLight) PointLight(com.jme3.light.PointLight) Light(com.jme3.light.Light) AmbientLight(com.jme3.light.AmbientLight) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) LightList(com.jme3.light.LightList) PointLight(com.jme3.light.PointLight) AmbientLight(com.jme3.light.AmbientLight)

Aggregations

Vector3f (com.jme3.math.Vector3f)6 Material (com.jme3.material.Material)3 ActionListener (com.jme3.input.controls.ActionListener)2 KeyTrigger (com.jme3.input.controls.KeyTrigger)2 AmbientLight (com.jme3.light.AmbientLight)2 DirectionalLight (com.jme3.light.DirectionalLight)2 SpotLight (com.jme3.light.SpotLight)2 ColorRGBA (com.jme3.math.ColorRGBA)2 Triangle (com.jme3.math.Triangle)2 Geometry (com.jme3.scene.Geometry)2 LightNode (com.jme3.scene.LightNode)2 Node (com.jme3.scene.Node)2 Box (com.jme3.scene.shape.Box)2 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)2 Texture (com.jme3.texture.Texture)2 IOException (java.io.IOException)2 BasicProfilerState (com.jme3.app.BasicProfilerState)1 ChaseCameraAppState (com.jme3.app.ChaseCameraAppState)1 ScreenshotAppState (com.jme3.app.state.ScreenshotAppState)1 AssetInfo (com.jme3.asset.AssetInfo)1