use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.
the class TestConeVSFrustum method simpleInitApp.
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
frustumCam = cam.clone();
frustumCam.setFrustumFar(25);
Vector3f[] points = new Vector3f[8];
for (int i = 0; i < 8; i++) {
points[i] = new Vector3f();
}
ShadowUtil.updateFrustumPoints2(frustumCam, points);
WireFrustum frustumShape = new WireFrustum(points);
Geometry frustum = new Geometry("frustum", frustumShape);
frustum.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
rootNode.attachChild(frustum);
rootNode.addLight(new DirectionalLight());
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.2f));
rootNode.addLight(al);
Grid grid = new Grid(50, 50, 5);
Geometry gridGeom = new Geometry("grid", grid);
gridGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
gridGeom.getMaterial().setColor("Color", ColorRGBA.Gray);
rootNode.attachChild(gridGeom);
gridGeom.setLocalTranslation(-125, -25, -125);
// flyCam.setMoveSpeed(30);
// flyCam.setDragToRotate(true);
// cam.setLocation(new Vector3f(56.182674f, 19.037334f, 7.093905f));
// cam.setRotation(new Quaternion(0.0816657f, -0.82228005f, 0.12213967f, 0.5497892f));
spotLight = new SpotLight();
spotLight.setSpotRange(25);
spotLight.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
float radius = FastMath.tan(spotLight.getSpotOuterAngle()) * spotLight.getSpotRange();
Cylinder cylinder = new Cylinder(5, 16, 0, radius, spotLight.getSpotRange(), true, false);
geom = new Geometry("light", cylinder);
geom.setMaterial(new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"));
geom.getMaterial().setColor("Diffuse", ColorRGBA.White);
geom.getMaterial().setColor("Ambient", ColorRGBA.DarkGray);
geom.getMaterial().setBoolean("UseMaterialColors", true);
final LightNode ln = new LightNode("lb", spotLight);
ln.attachChild(geom);
geom.setLocalTranslation(0, -spotLight.getSpotRange() / 2f, 0);
geom.rotate(-FastMath.HALF_PI, 0, 0);
rootNode.attachChild(ln);
// ln.rotate(FastMath.QUARTER_PI, 0, 0);
// ln.setLocalTranslation(0, 0, -16);
inputManager.addMapping("click", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("shift", new KeyTrigger(KeyInput.KEY_LSHIFT), new KeyTrigger(KeyInput.KEY_RSHIFT));
inputManager.addMapping("middleClick", new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
inputManager.addMapping("up", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
inputManager.addMapping("down", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
inputManager.addMapping("left", new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping("right", new MouseAxisTrigger(MouseInput.AXIS_X, false));
final Node camTarget = new Node("CamTarget");
rootNode.attachChild(camTarget);
ChaseCameraAppState chaser = new ChaseCameraAppState();
chaser.setTarget(camTarget);
chaser.setMaxDistance(150);
chaser.setDefaultDistance(70);
chaser.setDefaultHorizontalRotation(FastMath.HALF_PI);
chaser.setMinVerticalRotation(-FastMath.PI);
chaser.setMaxVerticalRotation(FastMath.PI * 2);
chaser.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
stateManager.attach(chaser);
flyCam.setEnabled(false);
inputManager.addListener(new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
Spatial s = null;
float mult = 1;
if (moving) {
s = ln;
}
if (panning) {
s = camTarget;
mult = -1;
}
if ((moving || panning) && s != null) {
if (shift) {
if (name.equals("left")) {
tmp.set(cam.getDirection());
s.rotate(tmpQuat.fromAngleAxis(value, tmp));
}
if (name.equals("right")) {
tmp.set(cam.getDirection());
s.rotate(tmpQuat.fromAngleAxis(-value, tmp));
}
} else {
value *= MOVE_SPEED * mult;
if (name.equals("up")) {
tmp.set(cam.getUp()).multLocal(value);
s.move(tmp);
}
if (name.equals("down")) {
tmp.set(cam.getUp()).multLocal(-value);
s.move(tmp);
}
if (name.equals("left")) {
tmp.set(cam.getLeft()).multLocal(value);
s.move(tmp);
}
if (name.equals("right")) {
tmp.set(cam.getLeft()).multLocal(-value);
s.move(tmp);
}
}
}
}
}, "up", "down", "left", "right");
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("click")) {
if (isPressed) {
moving = true;
} else {
moving = false;
}
}
if (name.equals("middleClick")) {
if (isPressed) {
panning = true;
} else {
panning = false;
}
}
if (name.equals("shift")) {
if (isPressed) {
shift = true;
} else {
shift = false;
}
}
}
}, "click", "middleClick", "shift");
/**
* An unshaded textured cube. // * Uses texture from jme3-test-data
* library!
*/
Box boxMesh = new Box(1f, 1f, 1f);
boxGeo = new Geometry("A Textured Box", boxMesh);
Material boxMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture monkeyTex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
boxMat.setTexture("ColorMap", monkeyTex);
boxGeo.setMaterial(boxMat);
// rootNode.attachChild(boxGeo);
//
//boxGeo2 = boxGeo.clone();
//rootNode.attachChild(boxGeo2);
System.err.println("light " + spotLight.getPosition());
}
use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.
the class LODGeomap method getGridTrianglesAtPoint.
/**
* Get the two triangles that make up the grid section at the specified point.
*
* For every grid space there are two triangles oriented like this:
* *----*
* |a / |
* | / b|
* *----*
* The corners of the mesh have differently oriented triangles. The two
* corners that we have to special-case are the top left and bottom right
* corners. They are oriented inversely:
* *----*
* | \ b|
* |a \ |
* *----*
*
* @param x local x coordinate
* @param z local z coordinate
* @return
*/
protected Triangle[] getGridTrianglesAtPoint(float x, float z) {
int gridX = (int) x;
int gridY = (int) z;
int index = findClosestHeightIndex(gridX, gridY);
if (index < 0) {
return null;
}
Triangle t = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
Triangle t2 = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
// top left
float h1 = hdata[index];
// top right
float h2 = hdata[index + 1];
// bottom left
float h3 = hdata[index + width];
// bottom right
float h4 = hdata[index + width + 1];
if ((gridX == 0 && gridY == 0) || (gridX == width - 2 && gridY == width - 2)) {
// top left or bottom right grid point
t.get(0).x = (gridX);
t.get(0).y = (h1);
t.get(0).z = (gridY);
t.get(1).x = (gridX);
t.get(1).y = (h3);
t.get(1).z = (gridY + 1);
t.get(2).x = (gridX + 1);
t.get(2).y = (h4);
t.get(2).z = (gridY + 1);
t2.get(0).x = (gridX);
t2.get(0).y = (h1);
t2.get(0).z = (gridY);
t2.get(1).x = (gridX + 1);
t2.get(1).y = (h4);
t2.get(1).z = (gridY + 1);
t2.get(2).x = (gridX + 1);
t2.get(2).y = (h2);
t2.get(2).z = (gridY);
} else {
// all other grid points
t.get(0).x = (gridX);
t.get(0).y = (h1);
t.get(0).z = (gridY);
t.get(1).x = (gridX);
t.get(1).y = (h3);
t.get(1).z = (gridY + 1);
t.get(2).x = (gridX + 1);
t.get(2).y = (h2);
t.get(2).z = (gridY);
t2.get(0).x = (gridX + 1);
t2.get(0).y = (h2);
t2.get(0).z = (gridY);
t2.get(1).x = (gridX);
t2.get(1).y = (h3);
t2.get(1).z = (gridY + 1);
t2.get(2).x = (gridX + 1);
t2.get(2).y = (h4);
t2.get(2).z = (gridY + 1);
}
return new Triangle[] { t, t2 };
}
use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.
the class TerrainGridTileLoaderTest method simpleInitApp.
@Override
public void simpleInitApp() {
File file = new File("TerrainGridTestData.zip");
if (!file.exists()) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
}
this.flyCam.setMoveSpeed(100f);
ScreenshotAppState state = new ScreenshotAppState();
this.stateManager.attach(state);
// TERRAIN TEXTURE material
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
// Parameters to material:
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
// regionX: a Vector3f containing the following information:
// regionX.x: the start height of the region
// regionX.y: the end height of the region
// regionX.z: the texture scale for the region
// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
// slopeTileFactor: the texture scale for slopes
// terrainSize: the total size of the terrain (used for scaling the texture)
// GRASS texture
Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region1ColorMap", grass);
this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
// DIRT texture
Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region2ColorMap", dirt);
this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
// ROCK texture
Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
rock.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region3ColorMap", rock);
this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
this.mat_terrain.setTexture("region4ColorMap", rock);
this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
this.mat_terrain.setTexture("slopeColorMap", rock);
this.mat_terrain.setFloat("slopeTileFactor", 32);
this.mat_terrain.setFloat("terrainSize", 129);
//quad.getHeightMap(), terrain.getLocalScale()), 0
AssetTileLoader grid = new AssetTileLoader(assetManager, "testgrid", "TerrainGrid");
this.terrain = new TerrainGrid("terrain", 65, 257, grid);
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, 0, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
// try {
// BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
// + "TerrainGrid.j3o"));
// } catch (IOException ex) {
// Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
// }
this.rootNode.attachChild(this.terrain);
TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
this.terrain.addControl(control);
final BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
this.getCamera().setLocation(new Vector3f(0, 256, 0));
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
if (usePhysics) {
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
player3 = new CharacterControl(capsuleShape, 0.5f);
player3.setJumpSpeed(20);
player3.setFallSpeed(10);
player3.setGravity(10);
player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
bulletAppState.getPhysicsSpace().add(player3);
terrain.addListener(new TerrainGridListener() {
public void gridMoved(Vector3f newCenter) {
}
public void tileAttached(Vector3f cell, TerrainQuad quad) {
while (quad.getControl(RigidBodyControl.class) != null) {
quad.removeControl(RigidBodyControl.class);
}
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
bulletAppState.getPhysicsSpace().add(quad);
}
public void tileDetached(Vector3f cell, TerrainQuad quad) {
if (quad.getControl(RigidBodyControl.class) != null) {
bulletAppState.getPhysicsSpace().remove(quad);
quad.removeControl(RigidBodyControl.class);
}
}
});
}
this.initKeys();
}
use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.
the class Context method createProgramFromSourceFilesWithInclude.
/**
* Creates a program object from the provided source code and files.
* The source code is made up from the specified include string first,
* then all files specified by the resource array (array of asset paths)
* are loaded by the provided asset manager and appended to the source code.
* <p>
* The typical use case is:
* <ul>
* <li>The include string contains some compiler constants like the grid size </li>
* <li>Some common OpenCL files used as libraries (Convention: file names end with {@code .clh}</li>
* <li>One main OpenCL file containing the actual kernels (Convention: file name ends with {@code .cl})</li>
* </ul>
*
* After the files were combined, additional include statements are resolved
* by {@link #createProgramFromSourceCodeWithDependencies(java.lang.String, com.jme3.asset.AssetManager) }.
*
* @param assetManager the asset manager used to load the files
* @param include an additional include string
* @param resources an array of asset paths pointing to OpenCL source files
* @return the new program objects
* @throws AssetNotFoundException if a file could not be loaded
*/
public Program createProgramFromSourceFilesWithInclude(AssetManager assetManager, String include, List<String> resources) {
StringBuilder str = new StringBuilder();
str.append(include);
for (String res : resources) {
AssetInfo info = assetManager.locateAsset(new AssetKey<String>(res));
if (info == null) {
throw new AssetNotFoundException("Unable to load source file \"" + res + "\"");
}
try (BufferedReader reader = new BufferedReader(new InputStreamReader(info.openStream()))) {
while (true) {
String line = reader.readLine();
if (line == null) {
break;
}
str.append(line).append('\n');
}
} catch (IOException ex) {
LOG.log(Level.WARNING, "unable to load source file '" + res + "'", ex);
}
}
return createProgramFromSourceCodeWithDependencies(str.toString(), assetManager);
}
use of com.jme3.scene.debug.Grid in project jmonkeyengine by jMonkeyEngine.
the class TestManyLightsSingle method simpleInitApp.
@Override
public void simpleInitApp() {
renderManager.setPreferredLightMode(lm);
renderManager.setSinglePassLightBatchSize(6);
flyCam.setMoveSpeed(10);
Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
rootNode.attachChild(scene);
Node n = (Node) rootNode.getChild(0);
final LightList lightList = n.getWorldLightList();
final Geometry g = (Geometry) n.getChild("Grid-geom-1");
g.getMaterial().setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
/* A colored lit cube. Needs light source! */
Box boxMesh = new Box(1f, 1f, 1f);
final Geometry boxGeo = new Geometry("Colored Box", boxMesh);
Material boxMat = g.getMaterial().clone();
boxMat.clearParam("DiffuseMap");
boxMat.setBoolean("UseMaterialColors", true);
boxMat.setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
boxMat.setColor("Diffuse", ColorRGBA.Blue);
boxGeo.setMaterial(boxMat);
final Node cubeNodes = new Node();
n.attachChild(cubeNodes);
int nb = 0;
for (Light light : lightList) {
nb++;
PointLight p = (PointLight) light;
if (nb > 60) {
n.removeLight(light);
} else {
LightNode ln = new LightNode("l", light);
n.attachChild(ln);
ln.setLocalTranslation(p.getPosition());
int rand = FastMath.nextRandomInt(0, 3);
switch(rand) {
case 0:
light.setColor(ColorRGBA.Red);
// ln.addControl(new MoveControl(5f));
break;
case 1:
light.setColor(ColorRGBA.Yellow);
// ln.addControl(new MoveControl(5f));
break;
case 2:
light.setColor(ColorRGBA.Green);
//ln.addControl(new MoveControl(-5f));
break;
case 3:
light.setColor(ColorRGBA.Orange);
//ln.addControl(new MoveControl(-5f));
break;
}
}
Geometry b = boxGeo.clone(false);
cubeNodes.attachChild(b);
b.setLocalTranslation(p.getPosition().x, 2, p.getPosition().z);
}
// cam.setLocation(new Vector3f(3.1893547f, 17.977385f, 30.8378f));
// cam.setRotation(new Quaternion(0.14317635f, 0.82302624f, -0.23777823f, 0.49557027f));
cam.setLocation(new Vector3f(-1.8901939f, 29.34097f, 73.07533f));
cam.setRotation(new Quaternion(0.0021000702f, 0.971012f, -0.23886925f, 0.008527749f));
BasicProfilerState profiler = new BasicProfilerState(true);
profiler.setGraphScale(1000f);
// getStateManager().attach(profiler);
// guiNode.setCullHint(CullHint.Always);
flyCam.setDragToRotate(true);
flyCam.setMoveSpeed(50);
final MaterialDebugAppState debug = new MaterialDebugAppState();
stateManager.attach(debug);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggle") && isPressed) {
if (lm == TechniqueDef.LightMode.SinglePass) {
lm = TechniqueDef.LightMode.MultiPass;
helloText.setText("(Multi pass)");
} else {
lm = TechniqueDef.LightMode.SinglePass;
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
renderManager.setPreferredLightMode(lm);
reloadScene(g, boxGeo, cubeNodes);
}
if (name.equals("lightsUp") && isPressed) {
renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() + 1);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
if (name.equals("lightsDown") && isPressed) {
renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() - 1);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
if (name.equals("toggleOnOff") && isPressed) {
for (final Light light : lightList) {
if (light instanceof AmbientLight) {
continue;
}
light.setEnabled(!light.isEnabled());
}
}
}
}, "toggle", "lightsUp", "lightsDown", "toggleOnOff");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("lightsUp", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("lightsDown", new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("toggleOnOff", new KeyTrigger(KeyInput.KEY_L));
SpotLight spot = new SpotLight();
spot.setDirection(new Vector3f(-1f, -1f, -1f).normalizeLocal());
spot.setColor(ColorRGBA.Blue.mult(5));
spot.setSpotOuterAngle(FastMath.DEG_TO_RAD * 20);
spot.setSpotInnerAngle(FastMath.DEG_TO_RAD * 5);
spot.setPosition(new Vector3f(10, 10, 20));
rootNode.addLight(spot);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, 1));
rootNode.addLight(dl);
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
rootNode.addLight(al);
/**
* Write text on the screen (HUD)
*/
guiNode.detachAllChildren();
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
helloText = new BitmapText(guiFont, false);
helloText.setSize(guiFont.getCharSet().getRenderedSize());
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
guiNode.attachChild(helloText);
}
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