use of com.jme3.scene.plugins.blender.file.BlenderFileException in project jmonkeyengine by jMonkeyEngine.
the class SubdivisionSurfaceModifier method subdivideUVs.
/**
* The method subdivides mesh's UV coordinates. It actually performs only Catmull-Clark modifications because if any UV's are present then they are
* automatically subdivided by the simple algorithm.
* @param temporalMesh
* the mesh whose UV coordinates will be applied Catmull-Clark algorithm
*/
private void subdivideUVs(TemporalMesh temporalMesh) {
List<Face> faces = temporalMesh.getFaces();
Map<String, UvCoordsSubdivideTemporalMesh> subdividedUVS = new HashMap<String, UvCoordsSubdivideTemporalMesh>();
for (Face face : faces) {
if (face.getUvSets() != null) {
for (Entry<String, List<Vector2f>> uvset : face.getUvSets().entrySet()) {
UvCoordsSubdivideTemporalMesh uvCoordsSubdivideTemporalMesh = subdividedUVS.get(uvset.getKey());
if (uvCoordsSubdivideTemporalMesh == null) {
try {
uvCoordsSubdivideTemporalMesh = new UvCoordsSubdivideTemporalMesh(temporalMesh.getBlenderContext());
} catch (BlenderFileException e) {
assert false : "Something went really wrong! The UvCoordsSubdivideTemporalMesh class should NOT throw exceptions here!";
}
subdividedUVS.put(uvset.getKey(), uvCoordsSubdivideTemporalMesh);
}
uvCoordsSubdivideTemporalMesh.addFace(uvset.getValue());
}
}
}
for (Entry<String, UvCoordsSubdivideTemporalMesh> entry : subdividedUVS.entrySet()) {
entry.getValue().rebuildIndexesMappings();
this.subdivideCatmullClark(entry.getValue());
for (int i = 0; i < faces.size(); ++i) {
List<Vector2f> uvs = faces.get(i).getUvSets().get(entry.getKey());
if (uvs != null) {
uvs.clear();
uvs.addAll(entry.getValue().faceToUVs(i));
}
}
}
}
use of com.jme3.scene.plugins.blender.file.BlenderFileException in project jmonkeyengine by jMonkeyEngine.
the class Face method loadAll.
/**
* Loads all faces of a given mesh.
* @param meshStructure
* the mesh structure we read the faces from
* @param userUVGroups
* UV groups defined by the user
* @param verticesColors
* the vertices colors of the mesh
* @param temporalMesh
* the temporal mesh the faces will belong to
* @param blenderContext
* the blender context
* @return list of faces read from the given mesh structure
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public static List<Face> loadAll(Structure meshStructure, Map<String, List<Vector2f>> userUVGroups, List<byte[]> verticesColors, TemporalMesh temporalMesh, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading all faces from mesh: {0}", meshStructure.getName());
List<Face> result = new ArrayList<Face>();
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
if (meshHelper.isBMeshCompatible(meshStructure)) {
LOGGER.fine("Reading BMesh.");
Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
if (pMPoly.isNotNull() && pMLoop.isNotNull()) {
List<Structure> polys = pMPoly.fetchData();
List<Structure> loops = pMLoop.fetchData();
for (Structure poly : polys) {
int materialNumber = ((Number) poly.getFieldValue("mat_nr")).intValue();
int loopStart = ((Number) poly.getFieldValue("loopstart")).intValue();
int totLoop = ((Number) poly.getFieldValue("totloop")).intValue();
boolean smooth = (((Number) poly.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
Integer[] vertexIndexes = new Integer[totLoop];
for (int i = loopStart; i < loopStart + totLoop; ++i) {
vertexIndexes[i - loopStart] = ((Number) loops.get(i).getFieldValue("v")).intValue();
}
// uvs always must be added wheater we have texture or not
Map<String, List<Vector2f>> uvCoords = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
List<Vector2f> uvs = entry.getValue().subList(loopStart, loopStart + totLoop);
uvCoords.put(entry.getKey(), new ArrayList<Vector2f>(uvs));
}
List<byte[]> vertexColors = null;
if (verticesColors != null && verticesColors.size() > 0) {
vertexColors = new ArrayList<byte[]>(totLoop);
for (int i = loopStart; i < loopStart + totLoop; ++i) {
vertexColors.add(verticesColors.get(i));
}
}
result.add(new Face(vertexIndexes, smooth, materialNumber, uvCoords, vertexColors, temporalMesh));
}
}
} else {
LOGGER.fine("Reading traditional faces.");
Pointer pMFace = (Pointer) meshStructure.getFieldValue("mface");
List<Structure> mFaces = pMFace.isNotNull() ? pMFace.fetchData() : null;
if (mFaces != null && mFaces.size() > 0) {
// indicates if the material with the specified number should have a texture attached
for (int i = 0; i < mFaces.size(); ++i) {
Structure mFace = mFaces.get(i);
int materialNumber = ((Number) mFace.getFieldValue("mat_nr")).intValue();
boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
int vertCount = v4 == 0 ? 3 : 4;
// uvs always must be added wheater we have texture or not
Map<String, List<Vector2f>> faceUVCoords = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
List<Vector2f> uvCoordsForASingleFace = new ArrayList<Vector2f>(vertCount);
for (int j = 0; j < vertCount; ++j) {
uvCoordsForASingleFace.add(entry.getValue().get(i * 4 + j));
}
faceUVCoords.put(entry.getKey(), uvCoordsForASingleFace);
}
List<byte[]> vertexColors = null;
if (verticesColors != null && verticesColors.size() > 0) {
vertexColors = new ArrayList<byte[]>(vertCount);
vertexColors.add(verticesColors.get(v1));
vertexColors.add(verticesColors.get(v2));
vertexColors.add(verticesColors.get(v3));
if (vertCount == 4) {
vertexColors.add(verticesColors.get(v4));
}
}
result.add(new Face(vertCount == 4 ? new Integer[] { v1, v2, v3, v4 } : new Integer[] { v1, v2, v3 }, smooth, materialNumber, faceUVCoords, vertexColors, temporalMesh));
}
}
}
LOGGER.log(Level.FINE, "Loaded {0} faces.", result.size());
return result;
}
use of com.jme3.scene.plugins.blender.file.BlenderFileException in project jmonkeyengine by jMonkeyEngine.
the class MeshHelper method loadUVCoordinates.
/**
* The method loads the UV coordinates. The result is a map where the key is the user's UV set name and the values are UV coordinates.
* But depending on the mesh type (triangle/quads or bmesh) the lists in the map have different meaning.
* For bmesh they are enlisted just like they are stored in the blend file (in loops).
* For traditional faces every 4 UV's should be assigned for a single face.
* @param meshStructure
* the mesh structure
* @return a map that sorts UV coordinates between different UV sets
* @throws BlenderFileException
* an exception is thrown when problems with blend file occur
*/
@SuppressWarnings("unchecked")
public LinkedHashMap<String, List<Vector2f>> loadUVCoordinates(Structure meshStructure) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading UV coordinates from mesh: {0}.", meshStructure.getName());
LinkedHashMap<String, List<Vector2f>> result = new LinkedHashMap<String, List<Vector2f>>();
if (this.isBMeshCompatible(meshStructure)) {
// in this case the UV's are assigned to vertices (an array is the same length as the vertex array)
Structure loopData = (Structure) meshStructure.getFieldValue("ldata");
Pointer pLoopDataLayers = (Pointer) loopData.getFieldValue("layers");
List<Structure> loopDataLayers = pLoopDataLayers.fetchData();
for (Structure structure : loopDataLayers) {
Pointer p = (Pointer) structure.getFieldValue("data");
if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_BMESH) {
String uvSetName = structure.getFieldValue("name").toString();
List<Structure> uvsStructures = p.fetchData();
List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
for (Structure uvStructure : uvsStructures) {
DynamicArray<Number> loopUVS = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
uvs.add(new Vector2f(loopUVS.get(0).floatValue(), loopUVS.get(1).floatValue()));
}
result.put(uvSetName, uvs);
}
}
} else {
// in this case UV's are assigned to faces (the array has the same legnth as the faces count)
Structure facesData = (Structure) meshStructure.getFieldValue("fdata");
Pointer pFacesDataLayers = (Pointer) facesData.getFieldValue("layers");
if (pFacesDataLayers.isNotNull()) {
List<Structure> facesDataLayers = pFacesDataLayers.fetchData();
for (Structure structure : facesDataLayers) {
Pointer p = (Pointer) structure.getFieldValue("data");
if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_FMESH) {
String uvSetName = structure.getFieldValue("name").toString();
List<Structure> uvsStructures = p.fetchData();
List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
for (Structure uvStructure : uvsStructures) {
DynamicArray<Number> mFaceUVs = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
uvs.add(new Vector2f(mFaceUVs.get(0).floatValue(), mFaceUVs.get(1).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(2).floatValue(), mFaceUVs.get(3).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(4).floatValue(), mFaceUVs.get(5).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(6).floatValue(), mFaceUVs.get(7).floatValue()));
}
result.put(uvSetName, uvs);
}
}
}
}
return result;
}
use of com.jme3.scene.plugins.blender.file.BlenderFileException in project jmonkeyengine by jMonkeyEngine.
the class MeshHelper method loadVerticesColors.
/**
* This method returns the vertices colors. Each vertex is stored in byte[4] array.
*
* @param meshStructure
* the structure containing the mesh data
* @param blenderContext
* the blender context
* @return a list of vertices colors, each color belongs to a single vertex or empty list of colors are not specified
* @throws BlenderFileException
* this exception is thrown when the blend file structure is somehow invalid or corrupted
*/
public List<byte[]> loadVerticesColors(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading vertices colors from mesh: {0}.", meshStructure.getName());
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
Pointer pMCol = (Pointer) meshStructure.getFieldValue(meshHelper.isBMeshCompatible(meshStructure) ? "mloopcol" : "mcol");
List<byte[]> verticesColors = new ArrayList<byte[]>();
// it was likely a bug in blender untill version 2.63 (the blue and red factors were misplaced in their structure)
// so we need to put them right
boolean useBGRA = blenderContext.getBlenderVersion() < 263;
if (pMCol.isNotNull()) {
List<Structure> mCol = pMCol.fetchData();
for (Structure color : mCol) {
byte r = ((Number) color.getFieldValue("r")).byteValue();
byte g = ((Number) color.getFieldValue("g")).byteValue();
byte b = ((Number) color.getFieldValue("b")).byteValue();
byte a = ((Number) color.getFieldValue("a")).byteValue();
verticesColors.add(useBGRA ? new byte[] { b, g, r, a } : new byte[] { r, g, b, a });
}
}
return verticesColors;
}
use of com.jme3.scene.plugins.blender.file.BlenderFileException in project jmonkeyengine by jMonkeyEngine.
the class MeshHelper method toTemporalMesh.
/**
* Converts the mesh structure into temporal mesh.
* The temporal mesh is stored in blender context and here always a clone is being returned because the mesh might
* be modified by modifiers.
*
* @param meshStructure
* the mesh structure
* @param blenderContext
* the blender context
* @return temporal mesh read from the given structure
* @throws BlenderFileException
* an exception is thrown when problems with reading blend file occur
*/
public TemporalMesh toTemporalMesh(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading temporal mesh named: {0}.", meshStructure.getName());
TemporalMesh temporalMesh = (TemporalMesh) blenderContext.getLoadedFeature(meshStructure.getOldMemoryAddress(), LoadedDataType.TEMPORAL_MESH);
if (temporalMesh != null) {
LOGGER.fine("The mesh is already loaded. Returning its clone.");
return temporalMesh.clone();
}
if ("ID".equals(meshStructure.getType())) {
LOGGER.fine("Loading mesh from external blend file.");
return (TemporalMesh) this.loadLibrary(meshStructure);
}
String name = meshStructure.getName();
LOGGER.log(Level.FINE, "Reading mesh: {0}.", name);
temporalMesh = new TemporalMesh(meshStructure, blenderContext);
LOGGER.fine("Loading materials.");
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
temporalMesh.setMaterials(materialHelper.getMaterials(meshStructure, blenderContext));
LOGGER.fine("Reading custom properties.");
Properties properties = this.loadProperties(meshStructure, blenderContext);
temporalMesh.setProperties(properties);
blenderContext.addLoadedFeatures(meshStructure.getOldMemoryAddress(), LoadedDataType.STRUCTURE, meshStructure);
blenderContext.addLoadedFeatures(meshStructure.getOldMemoryAddress(), LoadedDataType.TEMPORAL_MESH, temporalMesh);
return temporalMesh.clone();
}
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