use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class MirrorModifier method apply.
@Override
public void apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Mirror modifier is invalid! Cannot be applied to: {0}", node.getName());
} else {
TemporalMesh temporalMesh = this.getTemporalMesh(node);
if (temporalMesh != null) {
LOGGER.log(Level.FINE, "Applying mirror modifier to: {0}", temporalMesh);
Vector3f mirrorPlaneCenter = new Vector3f();
if (pMirrorObject.isNotNull()) {
Structure objectStructure;
try {
objectStructure = pMirrorObject.fetchData().get(0);
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
Node object = (Node) objectHelper.toObject(objectStructure, blenderContext);
if (object != null) {
// compute the mirror object coordinates in node's local space
mirrorPlaneCenter = this.getWorldMatrix(node).invertLocal().mult(object.getWorldTranslation());
}
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, "Cannot load mirror''s reference object. Cause: {0}", e.getLocalizedMessage());
LOGGER.log(Level.SEVERE, "Mirror modifier will not be applied to node named: {0}", node.getName());
return;
}
}
LOGGER.finest("Allocating temporal variables.");
float d;
Vector3f mirrorPlaneNormal = new Vector3f();
Vector3f shiftVector = new Vector3f();
LOGGER.fine("Mirroring mesh.");
for (int mirrorIndex = 0; mirrorIndex < 3; ++mirrorIndex) {
if (isMirrored[mirrorIndex]) {
boolean mirrorAtPoint0 = mirrorPlaneCenter.get(mirrorIndex) == 0;
if (!mirrorAtPoint0) {
// compute mirror's plane normal vector in node's space
mirrorPlaneNormal.set(0, 0, 0).set(mirrorIndex, Math.signum(mirrorPlaneCenter.get(mirrorIndex)));
}
TemporalMesh mirror = temporalMesh.clone();
for (int i = 0; i < mirror.getVertexCount(); ++i) {
Vector3f vertex = mirror.getVertices().get(i);
Vector3f normal = mirror.getNormals().get(i);
if (mirrorAtPoint0) {
d = Math.abs(vertex.get(mirrorIndex));
shiftVector.set(0, 0, 0).set(mirrorIndex, -vertex.get(mirrorIndex));
} else {
d = this.computeDistanceFromPlane(vertex, mirrorPlaneCenter, mirrorPlaneNormal);
mirrorPlaneNormal.mult(d, shiftVector);
}
if (merge && d <= tolerance) {
vertex.addLocal(shiftVector);
normal.set(mirrorIndex, 0);
temporalMesh.getVertices().get(i).addLocal(shiftVector);
temporalMesh.getNormals().get(i).set(mirrorIndex, 0);
} else {
vertex.addLocal(shiftVector.multLocal(2));
normal.set(mirrorIndex, -normal.get(mirrorIndex));
}
}
// flipping the indexes
for (Face face : mirror.getFaces()) {
face.flipIndexes();
}
for (Edge edge : mirror.getEdges()) {
edge.flipIndexes();
}
Collections.reverse(mirror.getPoints());
if (mirrorU || mirrorV) {
for (Face face : mirror.getFaces()) {
face.flipUV(mirrorU, mirrorV);
}
}
temporalMesh.append(mirror);
}
}
} else {
LOGGER.log(Level.WARNING, "Cannot find temporal mesh for node: {0}. The modifier will NOT be applied!", node);
}
}
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class ModifierHelper method readModifiers.
/**
* This method reads the given object's modifiers.
*
* @param objectStructure
* the object structure
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public Collection<Modifier> readModifiers(Structure objectStructure, BlenderContext blenderContext) throws BlenderFileException {
Set<String> alreadyReadModifiers = new HashSet<String>();
Collection<Modifier> result = new ArrayList<Modifier>();
Structure modifiersListBase = (Structure) objectStructure.getFieldValue("modifiers");
List<Structure> modifiers = modifiersListBase.evaluateListBase();
for (Structure modifierStructure : modifiers) {
String modifierType = modifierStructure.getType();
if (!Modifier.canBeAppliedMultipleTimes(modifierType) && alreadyReadModifiers.contains(modifierType)) {
LOGGER.log(Level.WARNING, "Modifier {0} can only be applied once to object: {1}", new Object[] { modifierType, objectStructure.getName() });
} else {
Modifier modifier = null;
if (Modifier.ARRAY_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new ArrayModifier(modifierStructure, blenderContext);
} else if (Modifier.MIRROR_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new MirrorModifier(modifierStructure, blenderContext);
} else if (Modifier.ARMATURE_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new ArmatureModifier(objectStructure, modifierStructure, blenderContext);
} else if (Modifier.PARTICLE_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new ParticlesModifier(modifierStructure, blenderContext);
} else if (Modifier.SUBSURF_MODIFIER_DATA.equals(modifierStructure.getType())) {
modifier = new SubdivisionSurfaceModifier(modifierStructure, blenderContext);
}
if (modifier != null) {
if (modifier.isModifying()) {
result.add(modifier);
alreadyReadModifiers.add(modifierType);
} else {
LOGGER.log(Level.WARNING, "The modifier {0} will cause no changes in the model. It will be ignored!", modifierStructure.getName());
}
} else {
LOGGER.log(Level.WARNING, "Unsupported modifier type: {0}", modifierStructure.getType());
}
}
}
return result;
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class Face method loadAll.
/**
* Loads all faces of a given mesh.
* @param meshStructure
* the mesh structure we read the faces from
* @param userUVGroups
* UV groups defined by the user
* @param verticesColors
* the vertices colors of the mesh
* @param temporalMesh
* the temporal mesh the faces will belong to
* @param blenderContext
* the blender context
* @return list of faces read from the given mesh structure
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public static List<Face> loadAll(Structure meshStructure, Map<String, List<Vector2f>> userUVGroups, List<byte[]> verticesColors, TemporalMesh temporalMesh, BlenderContext blenderContext) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading all faces from mesh: {0}", meshStructure.getName());
List<Face> result = new ArrayList<Face>();
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
if (meshHelper.isBMeshCompatible(meshStructure)) {
LOGGER.fine("Reading BMesh.");
Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
if (pMPoly.isNotNull() && pMLoop.isNotNull()) {
List<Structure> polys = pMPoly.fetchData();
List<Structure> loops = pMLoop.fetchData();
for (Structure poly : polys) {
int materialNumber = ((Number) poly.getFieldValue("mat_nr")).intValue();
int loopStart = ((Number) poly.getFieldValue("loopstart")).intValue();
int totLoop = ((Number) poly.getFieldValue("totloop")).intValue();
boolean smooth = (((Number) poly.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
Integer[] vertexIndexes = new Integer[totLoop];
for (int i = loopStart; i < loopStart + totLoop; ++i) {
vertexIndexes[i - loopStart] = ((Number) loops.get(i).getFieldValue("v")).intValue();
}
// uvs always must be added wheater we have texture or not
Map<String, List<Vector2f>> uvCoords = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
List<Vector2f> uvs = entry.getValue().subList(loopStart, loopStart + totLoop);
uvCoords.put(entry.getKey(), new ArrayList<Vector2f>(uvs));
}
List<byte[]> vertexColors = null;
if (verticesColors != null && verticesColors.size() > 0) {
vertexColors = new ArrayList<byte[]>(totLoop);
for (int i = loopStart; i < loopStart + totLoop; ++i) {
vertexColors.add(verticesColors.get(i));
}
}
result.add(new Face(vertexIndexes, smooth, materialNumber, uvCoords, vertexColors, temporalMesh));
}
}
} else {
LOGGER.fine("Reading traditional faces.");
Pointer pMFace = (Pointer) meshStructure.getFieldValue("mface");
List<Structure> mFaces = pMFace.isNotNull() ? pMFace.fetchData() : null;
if (mFaces != null && mFaces.size() > 0) {
// indicates if the material with the specified number should have a texture attached
for (int i = 0; i < mFaces.size(); ++i) {
Structure mFace = mFaces.get(i);
int materialNumber = ((Number) mFace.getFieldValue("mat_nr")).intValue();
boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
int vertCount = v4 == 0 ? 3 : 4;
// uvs always must be added wheater we have texture or not
Map<String, List<Vector2f>> faceUVCoords = new HashMap<String, List<Vector2f>>();
for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
List<Vector2f> uvCoordsForASingleFace = new ArrayList<Vector2f>(vertCount);
for (int j = 0; j < vertCount; ++j) {
uvCoordsForASingleFace.add(entry.getValue().get(i * 4 + j));
}
faceUVCoords.put(entry.getKey(), uvCoordsForASingleFace);
}
List<byte[]> vertexColors = null;
if (verticesColors != null && verticesColors.size() > 0) {
vertexColors = new ArrayList<byte[]>(vertCount);
vertexColors.add(verticesColors.get(v1));
vertexColors.add(verticesColors.get(v2));
vertexColors.add(verticesColors.get(v3));
if (vertCount == 4) {
vertexColors.add(verticesColors.get(v4));
}
}
result.add(new Face(vertCount == 4 ? new Integer[] { v1, v2, v3, v4 } : new Integer[] { v1, v2, v3 }, smooth, materialNumber, faceUVCoords, vertexColors, temporalMesh));
}
}
}
LOGGER.log(Level.FINE, "Loaded {0} faces.", result.size());
return result;
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class MeshHelper method loadUVCoordinates.
/**
* The method loads the UV coordinates. The result is a map where the key is the user's UV set name and the values are UV coordinates.
* But depending on the mesh type (triangle/quads or bmesh) the lists in the map have different meaning.
* For bmesh they are enlisted just like they are stored in the blend file (in loops).
* For traditional faces every 4 UV's should be assigned for a single face.
* @param meshStructure
* the mesh structure
* @return a map that sorts UV coordinates between different UV sets
* @throws BlenderFileException
* an exception is thrown when problems with blend file occur
*/
@SuppressWarnings("unchecked")
public LinkedHashMap<String, List<Vector2f>> loadUVCoordinates(Structure meshStructure) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading UV coordinates from mesh: {0}.", meshStructure.getName());
LinkedHashMap<String, List<Vector2f>> result = new LinkedHashMap<String, List<Vector2f>>();
if (this.isBMeshCompatible(meshStructure)) {
// in this case the UV's are assigned to vertices (an array is the same length as the vertex array)
Structure loopData = (Structure) meshStructure.getFieldValue("ldata");
Pointer pLoopDataLayers = (Pointer) loopData.getFieldValue("layers");
List<Structure> loopDataLayers = pLoopDataLayers.fetchData();
for (Structure structure : loopDataLayers) {
Pointer p = (Pointer) structure.getFieldValue("data");
if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_BMESH) {
String uvSetName = structure.getFieldValue("name").toString();
List<Structure> uvsStructures = p.fetchData();
List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
for (Structure uvStructure : uvsStructures) {
DynamicArray<Number> loopUVS = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
uvs.add(new Vector2f(loopUVS.get(0).floatValue(), loopUVS.get(1).floatValue()));
}
result.put(uvSetName, uvs);
}
}
} else {
// in this case UV's are assigned to faces (the array has the same legnth as the faces count)
Structure facesData = (Structure) meshStructure.getFieldValue("fdata");
Pointer pFacesDataLayers = (Pointer) facesData.getFieldValue("layers");
if (pFacesDataLayers.isNotNull()) {
List<Structure> facesDataLayers = pFacesDataLayers.fetchData();
for (Structure structure : facesDataLayers) {
Pointer p = (Pointer) structure.getFieldValue("data");
if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_FMESH) {
String uvSetName = structure.getFieldValue("name").toString();
List<Structure> uvsStructures = p.fetchData();
List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
for (Structure uvStructure : uvsStructures) {
DynamicArray<Number> mFaceUVs = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
uvs.add(new Vector2f(mFaceUVs.get(0).floatValue(), mFaceUVs.get(1).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(2).floatValue(), mFaceUVs.get(3).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(4).floatValue(), mFaceUVs.get(5).floatValue()));
uvs.add(new Vector2f(mFaceUVs.get(6).floatValue(), mFaceUVs.get(7).floatValue()));
}
result.put(uvSetName, uvs);
}
}
}
}
return result;
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class MeshHelper method isBMeshCompatible.
/**
* Tells if the given mesh structure supports BMesh.
*
* @param meshStructure
* the mesh structure
* @return <b>true</b> if BMesh is supported and <b>false</b> otherwise
*/
public boolean isBMeshCompatible(Structure meshStructure) {
Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
return pMLoop != null && pMPoly != null && pMLoop.isNotNull() && pMPoly.isNotNull();
}
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