use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class CurvesTemporalMesh method loadBezierCurve.
/**
* The methods loads the bezier curve from the given structure.
* @param nurbStructure
* the structure containing a single curve definition
* @param materialIndex
* the index of this segment's material
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
private void loadBezierCurve(Structure nurbStructure, int materialIndex) throws BlenderFileException {
Pointer pBezierTriple = (Pointer) nurbStructure.getFieldValue("bezt");
if (pBezierTriple.isNotNull()) {
int resolution = ((Number) nurbStructure.getFieldValue("resolu")).intValue();
boolean cyclic = (((Number) nurbStructure.getFieldValue("flagu")).intValue() & 0x01) != 0;
boolean smooth = (((Number) nurbStructure.getFieldValue("flag")).intValue() & FLAG_SMOOTH) != 0;
// creating the curve object
BezierCurve bezierCurve = new BezierCurve(0, pBezierTriple.fetchData(), 3, blenderContext.getBlenderKey().isFixUpAxis());
List<Vector3f> controlPoints = bezierCurve.getControlPoints();
if (cyclic) {
// copy the first three points at the end
for (int i = 0; i < 3; ++i) {
controlPoints.add(controlPoints.get(i));
}
}
// removing the first and last handles
controlPoints.remove(0);
controlPoints.remove(controlPoints.size() - 1);
// creating curve
Curve curve = new Curve(new Spline(SplineType.Bezier, controlPoints, 0, false), resolution);
FloatBuffer vertsBuffer = (FloatBuffer) curve.getBuffer(Type.Position).getData();
beziers.add(new BezierLine(BufferUtils.getVector3Array(vertsBuffer), materialIndex, smooth, cyclic));
}
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class LightHelper method toLight.
public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedDataType.FEATURE);
if (result != null) {
return result;
}
Light light = null;
int type = ((Number) structure.getFieldValue("type")).intValue();
switch(type) {
case // Lamp
0:
light = new PointLight();
float distance = ((Number) structure.getFieldValue("dist")).floatValue();
((PointLight) light).setRadius(distance);
break;
case // Sun
1:
LOGGER.log(Level.WARNING, "'Sun' lamp is not supported in jMonkeyEngine. Using PointLight with radius = Float.MAX_VALUE.");
light = new PointLight();
((PointLight) light).setRadius(Float.MAX_VALUE);
break;
case // Spot
2:
light = new SpotLight();
// range
((SpotLight) light).setSpotRange(((Number) structure.getFieldValue("dist")).floatValue());
// outer angle
float outerAngle = ((Number) structure.getFieldValue("spotsize")).floatValue() * FastMath.DEG_TO_RAD * 0.5f;
((SpotLight) light).setSpotOuterAngle(outerAngle);
// inner angle
float spotblend = ((Number) structure.getFieldValue("spotblend")).floatValue();
spotblend = FastMath.clamp(spotblend, 0, 1);
float innerAngle = outerAngle * (1 - spotblend);
((SpotLight) light).setSpotInnerAngle(innerAngle);
break;
case // Hemi
3:
LOGGER.log(Level.WARNING, "'Hemi' lamp is not supported in jMonkeyEngine. Using DirectionalLight instead.");
case // Area
4:
light = new DirectionalLight();
break;
default:
throw new BlenderFileException("Unknown light source type: " + type);
}
float r = ((Number) structure.getFieldValue("r")).floatValue();
float g = ((Number) structure.getFieldValue("g")).floatValue();
float b = ((Number) structure.getFieldValue("b")).floatValue();
light.setColor(new ColorRGBA(r, g, b, 1.0f));
light.setName(structure.getName());
return light;
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class Point method loadAll.
/**
* Loads all points of the mesh that do not belong to any edge.
* @param meshStructure
* the mesh structure
* @return a list of points
* @throws BlenderFileException
* an exception is thrown when problems with file reading occur
*/
public static List<Point> loadAll(Structure meshStructure) throws BlenderFileException {
LOGGER.log(Level.FINE, "Loading all points that do not belong to any edge from mesh: {0}", meshStructure.getName());
List<Point> result = new ArrayList<Point>();
Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
if (pMEdge.isNotNull()) {
int count = ((Number) meshStructure.getFieldValue("totvert")).intValue();
Set<Integer> unusedVertices = new HashSet<Integer>(count);
for (int i = 0; i < count; ++i) {
unusedVertices.add(i);
}
List<Structure> edges = pMEdge.fetchData();
for (Structure edge : edges) {
unusedVertices.remove(((Number) edge.getFieldValue("v1")).intValue());
unusedVertices.remove(((Number) edge.getFieldValue("v2")).intValue());
}
for (Integer unusedIndex : unusedVertices) {
result.add(new Point(unusedIndex));
}
}
LOGGER.log(Level.FINE, "Loaded {0} points.", result.size());
return result;
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class ArmatureModifier method buildBones.
private void buildBones(Long armatureObjectOMA, Structure boneStructure, Bone parent, List<Bone> result, Long spatialOMA, BlenderContext blenderContext) throws BlenderFileException {
BoneContext bc = new BoneContext(armatureObjectOMA, boneStructure, blenderContext);
bc.buildBone(result, spatialOMA, blenderContext);
}
use of com.jme3.scene.plugins.blender.file.Structure in project jmonkeyengine by jMonkeyEngine.
the class MaskModifier method apply.
@Override
public void apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Mirror modifier is invalid! Cannot be applied to: {0}", node.getName());
} else {
TemporalMesh temporalMesh = this.getTemporalMesh(node);
if (temporalMesh != null) {
List<String> vertexGroupsToRemove = new ArrayList<String>();
if (vertexGroupName != null) {
vertexGroupsToRemove.add(vertexGroupName);
} else if (pArmatureObject != null && pArmatureObject.isNotNull()) {
try {
Structure armatureObject = pArmatureObject.fetchData().get(0);
Structure armatureStructure = ((Pointer) armatureObject.getFieldValue("data")).fetchData().get(0);
List<Structure> bonebase = ((Structure) armatureStructure.getFieldValue("bonebase")).evaluateListBase();
vertexGroupsToRemove.addAll(this.readBoneNames(bonebase));
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, "Cannot load armature object for the mask modifier. Cause: {0}", e.getLocalizedMessage());
LOGGER.log(Level.SEVERE, "Mask modifier will NOT be applied to node named: {0}", node.getName());
}
} else {
// if the mesh has no vertex groups then remove all verts
// if the mesh has at least one vertex group - then do nothing
// I have no idea why we should do that, but blender works this way
Set<String> vertexGroupNames = new HashSet<String>();
for (Map<String, Float> groups : temporalMesh.getVertexGroups()) {
vertexGroupNames.addAll(groups.keySet());
}
if (vertexGroupNames.size() == 0 && !invertMask || vertexGroupNames.size() > 0 && invertMask) {
temporalMesh.clear();
}
}
if (vertexGroupsToRemove.size() > 0) {
List<Integer> vertsToBeRemoved = new ArrayList<Integer>();
for (int i = 0; i < temporalMesh.getVertexCount(); ++i) {
Map<String, Float> vertexGroups = temporalMesh.getVertexGroups().get(i);
boolean hasVertexGroup = false;
if (vertexGroups != null) {
for (String groupName : vertexGroupsToRemove) {
Float weight = vertexGroups.get(groupName);
if (weight != null && weight > 0) {
hasVertexGroup = true;
break;
}
}
}
if (!hasVertexGroup && !invertMask || hasVertexGroup && invertMask) {
vertsToBeRemoved.add(i);
}
}
Collections.reverse(vertsToBeRemoved);
for (Integer vertexIndex : vertsToBeRemoved) {
this.removeVertexAt(vertexIndex, temporalMesh);
}
}
} else {
LOGGER.log(Level.WARNING, "Cannot find temporal mesh for node: {0}. The modifier will NOT be applied!", node);
}
}
}
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