use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class UVProjectionGenerator method cubeProjection.
/**
* Cube projection for 2D textures.
*
* @param positions
* points to be projected
* @param bb
* the bounding box for projecting
* @return UV coordinates after the projection
*/
public static float[] cubeProjection(float[] positions, BoundingBox bb) {
Triangle triangle = new Triangle();
Vector3f x = new Vector3f(1, 0, 0);
Vector3f y = new Vector3f(0, 1, 0);
Vector3f z = new Vector3f(0, 0, 1);
Vector3f min = bb.getMin(null);
float[] ext = new float[] { bb.getXExtent() * 2.0f, bb.getYExtent() * 2.0f, bb.getZExtent() * 2.0f };
float[] uvCoordinates = new float[positions.length / 3 * 2];
float borderAngle = (float) Math.sqrt(2.0f) / 2.0f;
for (int i = 0, pointIndex = 0; i < positions.length; i += 9) {
triangle.set(0, positions[i], positions[i + 1], positions[i + 2]);
triangle.set(1, positions[i + 3], positions[i + 4], positions[i + 5]);
triangle.set(2, positions[i + 6], positions[i + 7], positions[i + 8]);
Vector3f n = triangle.getNormal();
float dotNX = Math.abs(n.dot(x));
float dorNY = Math.abs(n.dot(y));
float dotNZ = Math.abs(n.dot(z));
if (dotNX > borderAngle) {
if (dotNZ < borderAngle) {
// discard X-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
} else {
// discard Z-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
}
} else {
if (dorNY > borderAngle) {
// discard Y-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
} else {
// discard Z-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
}
}
// clear the previous normal vector
triangle.setNormal(null);
}
return uvCoordinates;
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestBillboard method simpleInitApp.
public void simpleInitApp() {
flyCam.setMoveSpeed(10);
Quad q = new Quad(2, 2);
Geometry g = new Geometry("Quad", q);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
g.setMaterial(mat);
Quad q2 = new Quad(1, 1);
Geometry g3 = new Geometry("Quad2", q2);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Yellow);
g3.setMaterial(mat2);
g3.setLocalTranslation(.5f, .5f, .01f);
Box b = new Box(.25f, .5f, .25f);
Geometry g2 = new Geometry("Box", b);
g2.setLocalTranslation(0, 0, 3);
g2.setMaterial(mat);
Node bb = new Node("billboard");
BillboardControl control = new BillboardControl();
bb.addControl(control);
bb.attachChild(g);
bb.attachChild(g3);
n = new Node("parent");
n.attachChild(g2);
n.attachChild(bb);
rootNode.attachChild(n);
n2 = new Node("parentParent");
n2.setLocalTranslation(Vector3f.UNIT_X.mult(5));
n2.attachChild(n);
rootNode.attachChild(n2);
// rootNode.attachChild(bb);
// rootNode.attachChild(g2);
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestBox method simpleInitApp.
@Override
public void simpleInitApp() {
Box b = new Box(1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
geom.setMaterial(mat);
rootNode.attachChild(geom);
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestBloomAlphaThreshold method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10));
cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
// cam.setFrustumFar(1000);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setFloat("Shininess", 15f);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
mat.setColor("GlowColor", ColorRGBA.Green);
Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
matSoil.setFloat("Shininess", 15f);
matSoil.setBoolean("UseMaterialColors", true);
matSoil.setColor("Ambient", ColorRGBA.Gray);
matSoil.setColor("Diffuse", ColorRGBA.Black);
matSoil.setColor("Specular", ColorRGBA.Gray);
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
teapot.setLocalTranslation(0, 0, 10);
teapot.setMaterial(mat);
teapot.setShadowMode(ShadowMode.CastAndReceive);
teapot.setLocalScale(10.0f);
rootNode.attachChild(teapot);
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
soil.setMaterial(matSoil);
soil.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(soil);
Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
matBox.setFloat("AlphaDiscardThreshold", 0.5f);
Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2));
box.setMaterial(matBox);
box.setQueueBucket(RenderQueue.Bucket.Translucent);
// box.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(box);
DirectionalLight light = new DirectionalLight();
light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
light.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(light);
// load sky
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
sky.setCullHint(Spatial.CullHint.Never);
rootNode.attachChild(sky);
fpp = new FilterPostProcessor(assetManager);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
BloomFilter bloom = new BloomFilter(GlowMode.Objects);
bloom.setDownSamplingFactor(2);
bloom.setBlurScale(1.37f);
bloom.setExposurePower(3.30f);
bloom.setExposureCutOff(0.2f);
bloom.setBloomIntensity(2.45f);
BloomUI ui = new BloomUI(inputManager, bloom);
viewPort.addProcessor(fpp);
fpp.addFilter(bloom);
initInputs();
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestCustomAnim method simpleInitApp.
@Override
public void simpleInitApp() {
AmbientLight al = new AmbientLight();
rootNode.addLight(al);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
Box box = new Box(1, 1, 1);
VertexBuffer weightsHW = new VertexBuffer(Type.HWBoneWeight);
VertexBuffer indicesHW = new VertexBuffer(Type.HWBoneIndex);
indicesHW.setUsage(Usage.CpuOnly);
weightsHW.setUsage(Usage.CpuOnly);
box.setBuffer(weightsHW);
box.setBuffer(indicesHW);
// Setup bone weight buffer
FloatBuffer weights = FloatBuffer.allocate(box.getVertexCount() * 4);
VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight);
weightsBuf.setupData(Usage.CpuOnly, 4, Format.Float, weights);
box.setBuffer(weightsBuf);
// Setup bone index buffer
ByteBuffer indices = ByteBuffer.allocate(box.getVertexCount() * 4);
VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
indicesBuf.setupData(Usage.CpuOnly, 4, Format.UnsignedByte, indices);
box.setBuffer(indicesBuf);
// Create bind pose buffers
box.generateBindPose(true);
// Create skeleton
bone = new Bone("root");
bone.setBindTransforms(Vector3f.ZERO, Quaternion.IDENTITY, Vector3f.UNIT_XYZ);
bone.setUserControl(true);
skeleton = new Skeleton(new Bone[] { bone });
// Assign all verticies to bone 0 with weight 1
for (int i = 0; i < box.getVertexCount() * 4; i += 4) {
// assign vertex to bone index 0
indices.array()[i + 0] = 0;
indices.array()[i + 1] = 0;
indices.array()[i + 2] = 0;
indices.array()[i + 3] = 0;
// set weight to 1 only for first entry
weights.array()[i + 0] = 1;
weights.array()[i + 1] = 0;
weights.array()[i + 2] = 0;
weights.array()[i + 3] = 0;
}
// Maximum number of weights per bone is 1
box.setMaxNumWeights(1);
// Create model
Geometry geom = new Geometry("box", box);
geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node model = new Node("model");
model.attachChild(geom);
// Create skeleton control
SkeletonControl skeletonControl = new SkeletonControl(skeleton);
model.addControl(skeletonControl);
rootNode.attachChild(model);
}
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