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Example 11 with Box

use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.

the class UVProjectionGenerator method cubeProjection.

/**
     * Cube projection for 2D textures.
     * 
     * @param positions
     *            points to be projected
     * @param bb
     *            the bounding box for projecting
     * @return UV coordinates after the projection
     */
public static float[] cubeProjection(float[] positions, BoundingBox bb) {
    Triangle triangle = new Triangle();
    Vector3f x = new Vector3f(1, 0, 0);
    Vector3f y = new Vector3f(0, 1, 0);
    Vector3f z = new Vector3f(0, 0, 1);
    Vector3f min = bb.getMin(null);
    float[] ext = new float[] { bb.getXExtent() * 2.0f, bb.getYExtent() * 2.0f, bb.getZExtent() * 2.0f };
    float[] uvCoordinates = new float[positions.length / 3 * 2];
    float borderAngle = (float) Math.sqrt(2.0f) / 2.0f;
    for (int i = 0, pointIndex = 0; i < positions.length; i += 9) {
        triangle.set(0, positions[i], positions[i + 1], positions[i + 2]);
        triangle.set(1, positions[i + 3], positions[i + 4], positions[i + 5]);
        triangle.set(2, positions[i + 6], positions[i + 7], positions[i + 8]);
        Vector3f n = triangle.getNormal();
        float dotNX = Math.abs(n.dot(x));
        float dorNY = Math.abs(n.dot(y));
        float dotNZ = Math.abs(n.dot(z));
        if (dotNX > borderAngle) {
            if (dotNZ < borderAngle) {
                // discard X-coordinate
                uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
                uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
                uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
            } else {
                // discard Z-coordinate
                uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
            }
        } else {
            if (dorNY > borderAngle) {
                // discard Y-coordinate
                uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
                uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
                uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
            } else {
                // discard Z-coordinate
                uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
                uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
                uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
            }
        }
        // clear the previous normal vector
        triangle.setNormal(null);
    }
    return uvCoordinates;
}
Also used : Vector3f(com.jme3.math.Vector3f) Triangle(com.jme3.math.Triangle)

Example 12 with Box

use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.

the class TestBillboard method simpleInitApp.

public void simpleInitApp() {
    flyCam.setMoveSpeed(10);
    Quad q = new Quad(2, 2);
    Geometry g = new Geometry("Quad", q);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Blue);
    g.setMaterial(mat);
    Quad q2 = new Quad(1, 1);
    Geometry g3 = new Geometry("Quad2", q2);
    Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat2.setColor("Color", ColorRGBA.Yellow);
    g3.setMaterial(mat2);
    g3.setLocalTranslation(.5f, .5f, .01f);
    Box b = new Box(.25f, .5f, .25f);
    Geometry g2 = new Geometry("Box", b);
    g2.setLocalTranslation(0, 0, 3);
    g2.setMaterial(mat);
    Node bb = new Node("billboard");
    BillboardControl control = new BillboardControl();
    bb.addControl(control);
    bb.attachChild(g);
    bb.attachChild(g3);
    n = new Node("parent");
    n.attachChild(g2);
    n.attachChild(bb);
    rootNode.attachChild(n);
    n2 = new Node("parentParent");
    n2.setLocalTranslation(Vector3f.UNIT_X.mult(5));
    n2.attachChild(n);
    rootNode.attachChild(n2);
//        rootNode.attachChild(bb);
//        rootNode.attachChild(g2);
}
Also used : Geometry(com.jme3.scene.Geometry) Quad(com.jme3.scene.shape.Quad) BillboardControl(com.jme3.scene.control.BillboardControl) Node(com.jme3.scene.Node) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box)

Example 13 with Box

use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.

the class TestBox method simpleInitApp.

@Override
public void simpleInitApp() {
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    geom.setMaterial(mat);
    rootNode.attachChild(geom);
}
Also used : Geometry(com.jme3.scene.Geometry) Box(com.jme3.scene.shape.Box) Material(com.jme3.material.Material)

Example 14 with Box

use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.

the class TestBloomAlphaThreshold method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10));
    cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
    // cam.setFrustumFar(1000);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat.setFloat("Shininess", 15f);
    mat.setBoolean("UseMaterialColors", true);
    mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
    mat.setColor("GlowColor", ColorRGBA.Green);
    Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    matSoil.setFloat("Shininess", 15f);
    matSoil.setBoolean("UseMaterialColors", true);
    matSoil.setColor("Ambient", ColorRGBA.Gray);
    matSoil.setColor("Diffuse", ColorRGBA.Black);
    matSoil.setColor("Specular", ColorRGBA.Gray);
    teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    teapot.setLocalTranslation(0, 0, 10);
    teapot.setMaterial(mat);
    teapot.setShadowMode(ShadowMode.CastAndReceive);
    teapot.setLocalScale(10.0f);
    rootNode.attachChild(teapot);
    Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
    soil.setMaterial(matSoil);
    soil.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(soil);
    Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
    matBox.setFloat("AlphaDiscardThreshold", 0.5f);
    Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2));
    box.setMaterial(matBox);
    box.setQueueBucket(RenderQueue.Bucket.Translucent);
    // box.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(box);
    DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    light.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(light);
    // load sky
    Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
    sky.setCullHint(Spatial.CullHint.Never);
    rootNode.attachChild(sky);
    fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    BloomFilter bloom = new BloomFilter(GlowMode.Objects);
    bloom.setDownSamplingFactor(2);
    bloom.setBlurScale(1.37f);
    bloom.setExposurePower(3.30f);
    bloom.setExposureCutOff(0.2f);
    bloom.setBloomIntensity(2.45f);
    BloomUI ui = new BloomUI(inputManager, bloom);
    viewPort.addProcessor(fpp);
    fpp.addFilter(bloom);
    initInputs();
}
Also used : Geometry(com.jme3.scene.Geometry) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter)

Example 15 with Box

use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.

the class TestCustomAnim method simpleInitApp.

@Override
public void simpleInitApp() {
    AmbientLight al = new AmbientLight();
    rootNode.addLight(al);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(Vector3f.UNIT_XYZ.negate());
    rootNode.addLight(dl);
    Box box = new Box(1, 1, 1);
    VertexBuffer weightsHW = new VertexBuffer(Type.HWBoneWeight);
    VertexBuffer indicesHW = new VertexBuffer(Type.HWBoneIndex);
    indicesHW.setUsage(Usage.CpuOnly);
    weightsHW.setUsage(Usage.CpuOnly);
    box.setBuffer(weightsHW);
    box.setBuffer(indicesHW);
    // Setup bone weight buffer
    FloatBuffer weights = FloatBuffer.allocate(box.getVertexCount() * 4);
    VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight);
    weightsBuf.setupData(Usage.CpuOnly, 4, Format.Float, weights);
    box.setBuffer(weightsBuf);
    // Setup bone index buffer
    ByteBuffer indices = ByteBuffer.allocate(box.getVertexCount() * 4);
    VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
    indicesBuf.setupData(Usage.CpuOnly, 4, Format.UnsignedByte, indices);
    box.setBuffer(indicesBuf);
    // Create bind pose buffers
    box.generateBindPose(true);
    // Create skeleton
    bone = new Bone("root");
    bone.setBindTransforms(Vector3f.ZERO, Quaternion.IDENTITY, Vector3f.UNIT_XYZ);
    bone.setUserControl(true);
    skeleton = new Skeleton(new Bone[] { bone });
    // Assign all verticies to bone 0 with weight 1
    for (int i = 0; i < box.getVertexCount() * 4; i += 4) {
        // assign vertex to bone index 0
        indices.array()[i + 0] = 0;
        indices.array()[i + 1] = 0;
        indices.array()[i + 2] = 0;
        indices.array()[i + 3] = 0;
        // set weight to 1 only for first entry
        weights.array()[i + 0] = 1;
        weights.array()[i + 1] = 0;
        weights.array()[i + 2] = 0;
        weights.array()[i + 3] = 0;
    }
    // Maximum number of weights per bone is 1
    box.setMaxNumWeights(1);
    // Create model
    Geometry geom = new Geometry("box", box);
    geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
    Node model = new Node("model");
    model.attachChild(geom);
    // Create skeleton control
    SkeletonControl skeletonControl = new SkeletonControl(skeleton);
    model.addControl(skeletonControl);
    rootNode.attachChild(model);
}
Also used : Geometry(com.jme3.scene.Geometry) VertexBuffer(com.jme3.scene.VertexBuffer) DirectionalLight(com.jme3.light.DirectionalLight) Node(com.jme3.scene.Node) SkeletonControl(com.jme3.animation.SkeletonControl) Box(com.jme3.scene.shape.Box) FloatBuffer(java.nio.FloatBuffer) Skeleton(com.jme3.animation.Skeleton) Bone(com.jme3.animation.Bone) ByteBuffer(java.nio.ByteBuffer) AmbientLight(com.jme3.light.AmbientLight)

Aggregations

Geometry (com.jme3.scene.Geometry)106 Box (com.jme3.scene.shape.Box)99 Material (com.jme3.material.Material)83 Vector3f (com.jme3.math.Vector3f)77 Node (com.jme3.scene.Node)31 DirectionalLight (com.jme3.light.DirectionalLight)27 Sphere (com.jme3.scene.shape.Sphere)23 Quaternion (com.jme3.math.Quaternion)20 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)19 Spatial (com.jme3.scene.Spatial)19 BoundingBox (com.jme3.bounding.BoundingBox)17 Vector2f (com.jme3.math.Vector2f)15 Texture (com.jme3.texture.Texture)15 AmbientLight (com.jme3.light.AmbientLight)13 TempVars (com.jme3.util.TempVars)12 BulletAppState (com.jme3.bullet.BulletAppState)11 KeyTrigger (com.jme3.input.controls.KeyTrigger)11 FilterPostProcessor (com.jme3.post.FilterPostProcessor)11 BoundingSphere (com.jme3.bounding.BoundingSphere)8 BoxCollisionShape (com.jme3.bullet.collision.shapes.BoxCollisionShape)8