use of com.jme3.scene.shape.Line in project jmonkeyengine by jMonkeyEngine.
the class BatchNode method mergeGeometries.
/**
* Merges all geometries in the collection into
* the output mesh. Does not take into account materials.
*
* @param geometries
* @param outMesh
*/
private void mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
int maxWeights = -1;
Mesh.Mode mode = null;
float lineWidth = 1f;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
maxVertCount = geom.getVertexCount();
}
Mesh.Mode listMode;
//float listLineWidth = 1f;
int components;
switch(geom.getMesh().getMode()) {
case Points:
listMode = Mesh.Mode.Points;
components = 1;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mesh.Mode.Lines;
//listLineWidth = geom.getMesh().getLineWidth();
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mesh.Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
if (vb.getBufferType() != VertexBuffer.Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
}
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
}
maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
//Not needed anymore as lineWidth is now in RenderState and will be taken into account when merging according to the material
// if (mode == Mesh.Mode.Lines) {
// if (lineWidth != 1f && listLineWidth != lineWidth) {
// throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
// + lineWidth + " != " + listLineWidth);
// }
// lineWidth = listLineWidth;
// }
compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
//outMesh.setLineWidth(lineWidth);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so we can fit all of the meshes
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
} else {
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == VertexBuffer.Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
vb.setNormalized(normForBuf[i]);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
if (!isBatch(geom)) {
geom.associateWithGroupNode(this, globalVertIndex);
}
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
if (outBuf == null) {
continue;
}
if (VertexBuffer.Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (VertexBuffer.Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, 3);
} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, compsForBuf[bufType]);
if (VertexBuffer.Type.Tangent.ordinal() == bufType) {
useTangents = true;
}
} else {
if (inBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has no " + outBuf.getBufferType() + " buffer whereas other geoms have. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else if (outBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has a " + outBuf.getBufferType() + " buffer whereas other geoms don't. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
}
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
}
use of com.jme3.scene.shape.Line in project jmonkeyengine by jMonkeyEngine.
the class CurvesHelper method transformToFirstLineOfBevelPoints.
/**
* This method transforms the first line of the bevel points positioning it
* on the first point of the curve.
*
* @param startingLinePoints
* the vbevel shape points
* @param firstCurvePoint
* the first curve's point
* @param secondCurvePoint
* the second curve's point
* @return points of transformed bevel
*/
protected Vector3f[] transformToFirstLineOfBevelPoints(Vector3f[] startingLinePoints, Vector3f firstCurvePoint, Vector3f secondCurvePoint) {
Vector3f planeNormal = secondCurvePoint.subtract(firstCurvePoint).normalizeLocal();
float angle = FastMath.acos(planeNormal.dot(Vector3f.UNIT_X));
Vector3f rotationVector = Vector3f.UNIT_X.cross(planeNormal).normalizeLocal();
Matrix4f m = new Matrix4f();
m.setRotationQuaternion(new Quaternion().fromAngleAxis(angle, rotationVector));
m.setTranslation(firstCurvePoint);
Vector3f temp = new Vector3f();
Vector3f[] verts = new Vector3f[startingLinePoints.length];
for (int i = 0; i < verts.length; ++i) {
verts[i] = m.mult(startingLinePoints[i], temp).clone();
}
return verts;
}
use of com.jme3.scene.shape.Line in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeDefinitionLoader method load.
@Override
public Object load(AssetInfo assetInfo) throws IOException {
AssetKey k = assetInfo.getKey();
if (!(k instanceof ShaderNodeDefinitionKey)) {
throw new IOException("ShaderNodeDefinition file must be loaded via ShaderNodeDefinitionKey");
}
ShaderNodeDefinitionKey key = (ShaderNodeDefinitionKey) k;
loaderDelegate = new ShaderNodeLoaderDelegate();
InputStream in = assetInfo.openStream();
List<Statement> roots = BlockLanguageParser.parse(in);
if (roots.size() == 2) {
Statement exception = roots.get(0);
String line = exception.getLine();
if (line.startsWith("Exception")) {
throw new AssetLoadException(line.substring("Exception ".length()));
} else {
throw new MatParseException("In multiroot shader node definition, expected first statement to be 'Exception'", exception);
}
} else if (roots.size() != 1) {
throw new MatParseException("Too many roots in J3SN file", roots.get(0));
}
return loaderDelegate.readNodesDefinitions(roots.get(0).getContents(), key);
}
use of com.jme3.scene.shape.Line in project jmonkeyengine by jMonkeyEngine.
the class TangentBinormalGenerator method processTriangle.
public static TriangleData processTriangle(int[] index, Vector3f[] v, Vector2f[] t) {
TempVars tmp = TempVars.get();
try {
Vector3f edge1 = tmp.vect1;
Vector3f edge2 = tmp.vect2;
Vector2f edge1uv = tmp.vect2d;
Vector2f edge2uv = tmp.vect2d2;
Vector3f tangent = tmp.vect3;
Vector3f binormal = tmp.vect4;
Vector3f normal = tmp.vect5;
t[1].subtract(t[0], edge1uv);
t[2].subtract(t[0], edge2uv);
float det = edge1uv.x * edge2uv.y - edge1uv.y * edge2uv.x;
boolean normalize = false;
if (Math.abs(det) < ZERO_TOLERANCE) {
log.log(Level.WARNING, "Colinear uv coordinates for triangle " + "[{0}, {1}, {2}]; tex0 = [{3}, {4}], " + "tex1 = [{5}, {6}], tex2 = [{7}, {8}]", new Object[] { index[0], index[1], index[2], t[0].x, t[0].y, t[1].x, t[1].y, t[2].x, t[2].y });
det = 1;
normalize = true;
}
v[1].subtract(v[0], edge1);
v[2].subtract(v[0], edge2);
tangent.set(edge1);
tangent.normalizeLocal();
binormal.set(edge2);
binormal.normalizeLocal();
if (Math.abs(Math.abs(tangent.dot(binormal)) - 1) < ZERO_TOLERANCE) {
log.log(Level.WARNING, "Vertices are on the same line " + "for triangle [{0}, {1}, {2}].", new Object[] { index[0], index[1], index[2] });
}
float factor = 1 / det;
tangent.x = (edge2uv.y * edge1.x - edge1uv.y * edge2.x) * factor;
tangent.y = (edge2uv.y * edge1.y - edge1uv.y * edge2.y) * factor;
tangent.z = (edge2uv.y * edge1.z - edge1uv.y * edge2.z) * factor;
if (normalize) {
tangent.normalizeLocal();
}
binormal.x = (edge1uv.x * edge2.x - edge2uv.x * edge1.x) * factor;
binormal.y = (edge1uv.x * edge2.y - edge2uv.x * edge1.y) * factor;
binormal.z = (edge1uv.x * edge2.z - edge2uv.x * edge1.z) * factor;
if (normalize) {
binormal.normalizeLocal();
}
tangent.cross(binormal, normal);
normal.normalizeLocal();
return new TriangleData(tangent.clone(), binormal.clone(), normal.clone());
} finally {
tmp.release();
}
}
use of com.jme3.scene.shape.Line in project Lina by MisterCavespider.
the class LineString method update.
/**
* Don't call it regularly.
*
* It will be internally called.
*
* @throws nl.mistercavespider.lina.UnavailiblePointException
*/
protected void update() throws UnavailiblePointException {
int total = waypoints.size();
int counter = 0;
while (counter < total) {
Vector3f p1 = waypoints.get(counter);
Vector3f p2 = waypoints.get(counter + 1);
//Is it the last one? Should we connect?
if (counter == total - 1 && connection && p2 == null) {
p2 = waypoints.get(0);
} else if (p2 == null) {
//Throw an exception
throw new UnavailiblePointException();
}
//Creates the lines
Line l = new Line(p1, p2);
Geometry g = new Geometry("Geometry in a LineString: " + counter, l);
g.setMaterial(mat);
//In case
//Attaches the lines to a node
lineNode.attachChild(g);
//Add the counter
counter++;
}
}
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