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Example 21 with Quad

use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.

the class Ray method intersects.

/**
     * <code>intersects</code> does the actual intersection work.
     *
     * @param v0
     *            first point of the triangle.
     * @param v1
     *            second point of the triangle.
     * @param v2
     *            third point of the triangle.
     * @param store
     *            storage vector - if null, no intersection is calc'd
     * @param doPlanar
     *            true if we are calcing planar results.
     * @param quad
     * @return true if ray intersects triangle
     */
private boolean intersects(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f store, boolean doPlanar, boolean quad) {
    TempVars vars = TempVars.get();
    Vector3f tempVa = vars.vect1, tempVb = vars.vect2, tempVc = vars.vect3, tempVd = vars.vect4;
    Vector3f diff = origin.subtract(v0, tempVa);
    Vector3f edge1 = v1.subtract(v0, tempVb);
    Vector3f edge2 = v2.subtract(v0, tempVc);
    Vector3f norm = edge1.cross(edge2, tempVd);
    float dirDotNorm = direction.dot(norm);
    float sign;
    if (dirDotNorm > FastMath.FLT_EPSILON) {
        sign = 1;
    } else if (dirDotNorm < -FastMath.FLT_EPSILON) {
        sign = -1f;
        dirDotNorm = -dirDotNorm;
    } else {
        // ray and triangle/quad are parallel
        vars.release();
        return false;
    }
    float dirDotDiffxEdge2 = sign * direction.dot(diff.cross(edge2, edge2));
    if (dirDotDiffxEdge2 >= 0.0f) {
        float dirDotEdge1xDiff = sign * direction.dot(edge1.crossLocal(diff));
        if (dirDotEdge1xDiff >= 0.0f) {
            if (!quad ? dirDotDiffxEdge2 + dirDotEdge1xDiff <= dirDotNorm : dirDotEdge1xDiff <= dirDotNorm) {
                float diffDotNorm = -sign * diff.dot(norm);
                if (diffDotNorm >= 0.0f) {
                    // this method always returns
                    vars.release();
                    // if storage vector is null, just return true,
                    if (store == null) {
                        return true;
                    }
                    // else fill in.
                    float inv = 1f / dirDotNorm;
                    float t = diffDotNorm * inv;
                    if (!doPlanar) {
                        store.set(origin).addLocal(direction.x * t, direction.y * t, direction.z * t);
                    } else {
                        // these weights can be used to determine
                        // interpolated values, such as texture coord.
                        // eg. texcoord s,t at intersection point:
                        // s = w0*s0 + w1*s1 + w2*s2;
                        // t = w0*t0 + w1*t1 + w2*t2;
                        float w1 = dirDotDiffxEdge2 * inv;
                        float w2 = dirDotEdge1xDiff * inv;
                        //float w0 = 1.0f - w1 - w2;
                        store.set(t, w1, w2);
                    }
                    return true;
                }
            }
        }
    }
    vars.release();
    return false;
}
Also used : TempVars(com.jme3.util.TempVars)

Example 22 with Quad

use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.

the class TestMipMapGen method simpleInitApp.

@Override
public void simpleInitApp() {
    BitmapText txt = guiFont.createLabel("Left: HW Mips");
    txt.setLocalTranslation(0, settings.getHeight() - txt.getLineHeight() * 4, 0);
    guiNode.attachChild(txt);
    txt = guiFont.createLabel("Right: AWT Mips");
    txt.setLocalTranslation(0, settings.getHeight() - txt.getLineHeight() * 3, 0);
    guiNode.attachChild(txt);
    // create a simple plane/quad
    Quad quadMesh = new Quad(1, 1);
    quadMesh.updateGeometry(1, 1, false);
    quadMesh.updateBound();
    Geometry quad1 = new Geometry("Textured Quad", quadMesh);
    Geometry quad2 = new Geometry("Textured Quad 2", quadMesh);
    Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.png");
    tex.setMinFilter(Texture.MinFilter.Trilinear);
    Texture texCustomMip = tex.clone();
    Image imageCustomMip = texCustomMip.getImage().clone();
    MipMapGenerator.generateMipMaps(imageCustomMip);
    texCustomMip.setImage(imageCustomMip);
    Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat1.setTexture("ColorMap", tex);
    Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat2.setTexture("ColorMap", texCustomMip);
    quad1.setMaterial(mat1);
    //        quad1.setLocalTranslation(1, 0, 0);
    quad2.setMaterial(mat2);
    quad2.setLocalTranslation(1, 0, 0);
    rootNode.attachChild(quad1);
    rootNode.attachChild(quad2);
}
Also used : Geometry(com.jme3.scene.Geometry) Quad(com.jme3.scene.shape.Quad) BitmapText(com.jme3.font.BitmapText) Material(com.jme3.material.Material) Image(com.jme3.texture.Image) Texture(com.jme3.texture.Texture)

Example 23 with Quad

use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.

the class FbxMesh method createGeometries.

private List<Geometry> createGeometries() throws IOException {
    Mesh mesh = new Mesh();
    mesh.setMode(Mode.Triangles);
    // Moreover quads should be triangulated (this increases number of vertices)
    if (indices != null) {
        iCount = indices.length;
        srcVertexCount = vertices.length / 3;
        // Indices contains negative numbers to define polygon last index
        // Check indices strides to be sure we have triangles or quads
        vCount = 0;
        // Count number of vertices to be produced
        int polyVertCount = 0;
        for (int i = 0; i < iCount; ++i) {
            int index = indices[i];
            polyVertCount++;
            if (index < 0) {
                if (polyVertCount == 3) {
                    // A triangle
                    vCount += 3;
                } else if (polyVertCount == 4) {
                    // A quad produce two triangles
                    vCount += 6;
                } else {
                    throw new AssetLoadException("Unsupported PolygonVertexIndex stride");
                }
                polyVertCount = 0;
            }
        }
        // Unroll index array into vertex mapping
        vertexMap = new ArrayList<>(vCount);
        indexMap = new ArrayList<>(vCount);
        polyVertCount = 0;
        for (int i = 0; i < iCount; ++i) {
            int index = indices[i];
            polyVertCount++;
            if (index < 0) {
                int lastIndex = -(index + 1);
                if (polyVertCount == 3) {
                    vertexMap.add(indices[i - 2]);
                    vertexMap.add(indices[i - 1]);
                    vertexMap.add(lastIndex);
                    indexMap.add(i - 2);
                    indexMap.add(i - 1);
                    indexMap.add(i - 0);
                } else if (polyVertCount == 4) {
                    vertexMap.add(indices[i - 3]);
                    vertexMap.add(indices[i - 2]);
                    vertexMap.add(indices[i - 1]);
                    vertexMap.add(indices[i - 3]);
                    vertexMap.add(indices[i - 1]);
                    vertexMap.add(lastIndex);
                    indexMap.add(i - 3);
                    indexMap.add(i - 2);
                    indexMap.add(i - 1);
                    indexMap.add(i - 3);
                    indexMap.add(i - 1);
                    indexMap.add(i - 0);
                }
                polyVertCount = 0;
            }
        }
        // Build reverse vertex mapping
        reverseVertexMap = new ArrayList<>(srcVertexCount);
        for (int i = 0; i < srcVertexCount; ++i) reverseVertexMap.add(new ArrayList<Integer>());
        for (int i = 0; i < vCount; ++i) {
            int index = vertexMap.get(i);
            reverseVertexMap.get(index).add(i);
        }
    } else {
        // Stub for no vertex indexing (direct mapping)
        iCount = vCount = srcVertexCount;
        vertexMap = new ArrayList<>(vCount);
        indexMap = new ArrayList<>(vCount);
        reverseVertexMap = new ArrayList<>(vCount);
        for (int i = 0; i < vCount; ++i) {
            vertexMap.set(i, i);
            indexMap.set(i, i);
            List<Integer> l = new ArrayList<Integer>(1);
            l.add(i);
            reverseVertexMap.add(l);
        }
    }
    if (vertices != null) {
        // Unroll vertices data array
        FloatBuffer posBuf = BufferUtils.createFloatBuffer(vCount * 3);
        mesh.setBuffer(VertexBuffer.Type.Position, 3, posBuf);
        int srcCount = vertices.length / 3;
        for (int i = 0; i < vCount; ++i) {
            int index = vertexMap.get(i);
            if (index > srcCount)
                throw new AssetLoadException("Invalid vertex mapping. Unexpected lookup vertex " + index + " from " + srcCount);
            // XXX Why we should scale by unit size?
            float x = (float) vertices[3 * index + 0] / scene.unitSize * scene.xAxis;
            float y = (float) vertices[3 * index + 1] / scene.unitSize * scene.yAxis;
            float z = (float) vertices[3 * index + 2] / scene.unitSize * scene.zAxis;
            posBuf.put(x).put(y).put(z);
        }
    }
    if (normals != null) {
        // Unroll normals data array
        FloatBuffer normBuf = BufferUtils.createFloatBuffer(vCount * 3);
        mesh.setBuffer(VertexBuffer.Type.Normal, 3, normBuf);
        List<Integer> mapping = null;
        if (normalsMapping.equals("ByVertice"))
            mapping = vertexMap;
        else if (normalsMapping.equals("ByPolygonVertex"))
            mapping = indexMap;
        else
            throw new IOException("Unknown normals mapping type: " + normalsMapping);
        int srcCount = normals.length / 3;
        for (int i = 0; i < vCount; ++i) {
            int index = mapping.get(i);
            if (index > srcCount)
                throw new AssetLoadException("Invalid normal mapping. Unexpected lookup normal " + index + " from " + srcCount);
            float x = (float) normals[3 * index + 0] * scene.xAxis;
            float y = (float) normals[3 * index + 1] * scene.yAxis;
            float z = (float) normals[3 * index + 2] * scene.zAxis;
            normBuf.put(x).put(y).put(z);
        }
    }
    if (tangents != null) {
        // Unroll normals data array
        FloatBuffer tanBuf = BufferUtils.createFloatBuffer(vCount * 4);
        mesh.setBuffer(VertexBuffer.Type.Tangent, 4, tanBuf);
        List<Integer> mapping = null;
        if (tangentsMapping.equals("ByVertice"))
            mapping = vertexMap;
        else if (tangentsMapping.equals("ByPolygonVertex"))
            mapping = indexMap;
        else
            throw new IOException("Unknown tangents mapping type: " + tangentsMapping);
        int srcCount = tangents.length / 3;
        for (int i = 0; i < vCount; ++i) {
            int index = mapping.get(i);
            if (index > srcCount)
                throw new AssetLoadException("Invalid tangent mapping. Unexpected lookup tangent " + index + " from " + srcCount);
            float x = (float) tangents[3 * index + 0] * scene.xAxis;
            float y = (float) tangents[3 * index + 1] * scene.yAxis;
            float z = (float) tangents[3 * index + 2] * scene.zAxis;
            tanBuf.put(x).put(y).put(z).put(-1.0f);
        }
    }
    if (binormals != null) {
        // Unroll normals data array
        FloatBuffer binormBuf = BufferUtils.createFloatBuffer(vCount * 3);
        mesh.setBuffer(VertexBuffer.Type.Binormal, 3, binormBuf);
        List<Integer> mapping = null;
        if (binormalsMapping.equals("ByVertice"))
            mapping = vertexMap;
        else if (binormalsMapping.equals("ByPolygonVertex"))
            mapping = indexMap;
        else
            throw new IOException("Unknown binormals mapping type: " + binormalsMapping);
        int srcCount = binormals.length / 3;
        for (int i = 0; i < vCount; ++i) {
            int index = mapping.get(i);
            if (index > srcCount)
                throw new AssetLoadException("Invalid binormal mapping. Unexpected lookup binormal " + index + " from " + srcCount);
            float x = (float) binormals[3 * index + 0] * scene.xAxis;
            float y = (float) binormals[3 * index + 1] * scene.yAxis;
            float z = (float) binormals[3 * index + 2] * scene.zAxis;
            binormBuf.put(x).put(y).put(z);
        }
    }
    for (int uvLayer = 0; uvLayer < uvs.size(); ++uvLayer) {
        double[] uv = uvs.get(uvLayer);
        int[] uvIndex = uvIndexes.size() > uvLayer ? uvIndexes.get(uvLayer) : null;
        List<Integer> unIndexMap = vertexMap;
        if (uvIndex != null) {
            int uvIndexSrcCount = uvIndex.length;
            if (uvIndexSrcCount != iCount)
                throw new AssetLoadException("Invalid number of texcoord index data " + uvIndexSrcCount + " expected " + iCount);
            // Unroll UV index array
            unIndexMap = new ArrayList<>(vCount);
            int polyVertCount = 0;
            for (int i = 0; i < iCount; ++i) {
                int index = indices[i];
                polyVertCount++;
                if (index < 0) {
                    if (polyVertCount == 3) {
                        unIndexMap.add(uvIndex[i - 2]);
                        unIndexMap.add(uvIndex[i - 1]);
                        unIndexMap.add(uvIndex[i - 0]);
                    } else if (polyVertCount == 4) {
                        unIndexMap.add(uvIndex[i - 3]);
                        unIndexMap.add(uvIndex[i - 2]);
                        unIndexMap.add(uvIndex[i - 1]);
                        unIndexMap.add(uvIndex[i - 3]);
                        unIndexMap.add(uvIndex[i - 1]);
                        unIndexMap.add(uvIndex[i - 0]);
                    }
                    polyVertCount = 0;
                }
            }
        }
        // Unroll UV data array
        FloatBuffer tcBuf = BufferUtils.createFloatBuffer(vCount * 2);
        VertexBuffer.Type type = VertexBuffer.Type.TexCoord;
        switch(uvLayer) {
            case 1:
                type = VertexBuffer.Type.TexCoord2;
                break;
            case 2:
                type = VertexBuffer.Type.TexCoord3;
                break;
            case 3:
                type = VertexBuffer.Type.TexCoord4;
                break;
            case 4:
                type = VertexBuffer.Type.TexCoord5;
                break;
            case 5:
                type = VertexBuffer.Type.TexCoord6;
                break;
            case 6:
                type = VertexBuffer.Type.TexCoord7;
                break;
            case 7:
                type = VertexBuffer.Type.TexCoord8;
                break;
        }
        mesh.setBuffer(type, 2, tcBuf);
        int srcCount = uv.length / 2;
        for (int i = 0; i < vCount; ++i) {
            int index = unIndexMap.get(i);
            if (index > srcCount)
                throw new AssetLoadException("Invalid texcoord mapping. Unexpected lookup texcoord " + index + " from " + srcCount);
            float u = (index >= 0) ? (float) uv[2 * index + 0] : 0;
            float v = (index >= 0) ? (float) uv[2 * index + 1] : 0;
            tcBuf.put(u).put(v);
        }
    }
    List<Geometry> geometries = new ArrayList<Geometry>();
    if (materialsReference.equals("IndexToDirect") && materialsMapping.equals("ByPolygon")) {
        IntMap<List<Integer>> indexBuffers = new IntMap<>();
        for (int polygon = 0; polygon < materials.length; ++polygon) {
            int material = materials[polygon];
            List<Integer> list = indexBuffers.get(material);
            if (list == null) {
                list = new ArrayList<>();
                indexBuffers.put(material, list);
            }
            list.add(polygon * 3 + 0);
            list.add(polygon * 3 + 1);
            list.add(polygon * 3 + 2);
        }
        Iterator<Entry<List<Integer>>> iterator = indexBuffers.iterator();
        while (iterator.hasNext()) {
            Entry<List<Integer>> e = iterator.next();
            int materialId = e.getKey();
            List<Integer> indexes = e.getValue();
            Mesh newMesh = mesh.clone();
            newMesh.setBuffer(VertexBuffer.Type.Index, 3, toArray(indexes.toArray(new Integer[indexes.size()])));
            newMesh.setStatic();
            newMesh.updateBound();
            newMesh.updateCounts();
            Geometry geom = new Geometry();
            geom.setMesh(newMesh);
            geometries.add(geom);
            geom.setUserData("FBXMaterial", materialId);
        }
    } else {
        mesh.setStatic();
        mesh.updateBound();
        mesh.updateCounts();
        Geometry geom = new Geometry();
        geom.setMesh(mesh);
        geometries.add(geom);
    }
    return geometries;
}
Also used : VertexBuffer(com.jme3.scene.VertexBuffer) ArrayList(java.util.ArrayList) Mesh(com.jme3.scene.Mesh) FloatBuffer(java.nio.FloatBuffer) IOException(java.io.IOException) AssetLoadException(com.jme3.asset.AssetLoadException) Geometry(com.jme3.scene.Geometry) Entry(com.jme3.util.IntMap.Entry) IntMap(com.jme3.util.IntMap) ArrayList(java.util.ArrayList) List(java.util.List)

Example 24 with Quad

use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.

the class TestSkeletonControlRefresh method setupFloor.

public void setupFloor() {
    Quad q = new Quad(20, 20);
    q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
    Geometry geom = new Geometry("floor", q);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.White);
    geom.setMaterial(mat);
    geom.rotate(-FastMath.HALF_PI, 0, 0);
    geom.center();
    geom.move(0, -0.3f, 0);
    geom.setShadowMode(RenderQueue.ShadowMode.Receive);
    rootNode.attachChild(geom);
}
Also used : Geometry(com.jme3.scene.Geometry) Quad(com.jme3.scene.shape.Quad) Material(com.jme3.material.Material)

Example 25 with Quad

use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.

the class TestBillboard method simpleInitApp.

public void simpleInitApp() {
    flyCam.setMoveSpeed(10);
    Quad q = new Quad(2, 2);
    Geometry g = new Geometry("Quad", q);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Blue);
    g.setMaterial(mat);
    Quad q2 = new Quad(1, 1);
    Geometry g3 = new Geometry("Quad2", q2);
    Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat2.setColor("Color", ColorRGBA.Yellow);
    g3.setMaterial(mat2);
    g3.setLocalTranslation(.5f, .5f, .01f);
    Box b = new Box(.25f, .5f, .25f);
    Geometry g2 = new Geometry("Box", b);
    g2.setLocalTranslation(0, 0, 3);
    g2.setMaterial(mat);
    Node bb = new Node("billboard");
    BillboardControl control = new BillboardControl();
    bb.addControl(control);
    bb.attachChild(g);
    bb.attachChild(g3);
    n = new Node("parent");
    n.attachChild(g2);
    n.attachChild(bb);
    rootNode.attachChild(n);
    n2 = new Node("parentParent");
    n2.setLocalTranslation(Vector3f.UNIT_X.mult(5));
    n2.attachChild(n);
    rootNode.attachChild(n2);
//        rootNode.attachChild(bb);
//        rootNode.attachChild(g2);
}
Also used : Geometry(com.jme3.scene.Geometry) Quad(com.jme3.scene.shape.Quad) BillboardControl(com.jme3.scene.control.BillboardControl) Node(com.jme3.scene.Node) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box)

Aggregations

Geometry (com.jme3.scene.Geometry)36 Quad (com.jme3.scene.shape.Quad)35 Material (com.jme3.material.Material)30 Vector3f (com.jme3.math.Vector3f)23 Node (com.jme3.scene.Node)11 Spatial (com.jme3.scene.Spatial)10 DirectionalLight (com.jme3.light.DirectionalLight)9 Quaternion (com.jme3.math.Quaternion)9 Texture (com.jme3.texture.Texture)9 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)7 ColorRGBA (com.jme3.math.ColorRGBA)6 Vector2f (com.jme3.math.Vector2f)6 AmbientLight (com.jme3.light.AmbientLight)5 Mesh (com.jme3.scene.Mesh)5 Texture2D (com.jme3.texture.Texture2D)5 Picture (com.jme3.ui.Picture)5 File (java.io.File)5 ScreenshotAppState (com.jme3.app.state.ScreenshotAppState)4 BulletAppState (com.jme3.bullet.BulletAppState)4 CapsuleCollisionShape (com.jme3.bullet.collision.shapes.CapsuleCollisionShape)4