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Example 1 with IterativeFilter

use of com.jme3.terrain.noise.filter.IterativeFilter in project jmonkeyengine by jMonkeyEngine.

the class TerrainFractalGridTest method simpleInitApp.

@Override
public void simpleInitApp() {
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region1ColorMap", grass);
    this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale));
    // DIRT texture
    Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region2ColorMap", dirt);
    this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale));
    // ROCK texture
    Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region3ColorMap", rock);
    this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("region4ColorMap", rock);
    this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("slopeColorMap", rock);
    this.mat_terrain.setFloat("slopeTileFactor", 32);
    this.mat_terrain.setFloat("terrainSize", 513);
    this.base = new FractalSum();
    this.base.setRoughness(0.7f);
    this.base.setFrequency(1.0f);
    this.base.setAmplitude(1.0f);
    this.base.setLacunarity(2.12f);
    this.base.setOctaves(8);
    this.base.setScale(0.02125f);
    this.base.addModulator(new NoiseModulator() {

        @Override
        public float value(float... in) {
            return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
        }
    });
    FilteredBasis ground = new FilteredBasis(this.base);
    this.perturb = new PerturbFilter();
    this.perturb.setMagnitude(0.119f);
    this.therm = new OptimizedErode();
    this.therm.setRadius(5);
    this.therm.setTalus(0.011f);
    this.smooth = new SmoothFilter();
    this.smooth.setRadius(1);
    this.smooth.setEffect(0.7f);
    this.iterate = new IterativeFilter();
    this.iterate.addPreFilter(this.perturb);
    this.iterate.addPostFilter(this.smooth);
    this.iterate.setFilter(this.therm);
    this.iterate.setIterations(1);
    ground.addPreFilter(this.iterate);
    this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f));
    this.terrain.setMaterial(this.mat_terrain);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    this.terrain.addControl(control);
    this.getCamera().setLocation(new Vector3f(0, 300, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
}
Also used : FractalTileLoader(com.jme3.terrain.geomipmap.grid.FractalTileLoader) PerturbFilter(com.jme3.terrain.noise.filter.PerturbFilter) FilteredBasis(com.jme3.terrain.noise.basis.FilteredBasis) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) IterativeFilter(com.jme3.terrain.noise.filter.IterativeFilter) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) OptimizedErode(com.jme3.terrain.noise.filter.OptimizedErode) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) NoiseModulator(com.jme3.terrain.noise.modulator.NoiseModulator) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) SmoothFilter(com.jme3.terrain.noise.filter.SmoothFilter) FractalSum(com.jme3.terrain.noise.fractal.FractalSum)

Example 2 with IterativeFilter

use of com.jme3.terrain.noise.filter.IterativeFilter in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridAlphaMapTest method simpleInitApp.

@Override
public void simpleInitApp() {
    DirectionalLight sun = new DirectionalLight();
    sun.setColor(ColorRGBA.White);
    sun.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    rootNode.addLight(sun);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(1.3f));
    rootNode.addLight(al);
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    material.setBoolean("useTriPlanarMapping", false);
    //material.setBoolean("isTerrainGrid", true);
    material.setFloat("Shininess", 0.0f);
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap", grass);
    material.setFloat("DiffuseMap_0_scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap_1", dirt);
    material.setFloat("DiffuseMap_1_scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap_2", rock);
    material.setFloat("DiffuseMap_2_scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    this.base = new FractalSum();
    this.base.setRoughness(0.7f);
    this.base.setFrequency(1.0f);
    this.base.setAmplitude(1.0f);
    this.base.setLacunarity(2.12f);
    this.base.setOctaves(8);
    this.base.setScale(0.02125f);
    this.base.addModulator(new NoiseModulator() {

        @Override
        public float value(float... in) {
            return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
        }
    });
    FilteredBasis ground = new FilteredBasis(this.base);
    this.perturb = new PerturbFilter();
    this.perturb.setMagnitude(0.119f);
    this.therm = new OptimizedErode();
    this.therm.setRadius(5);
    this.therm.setTalus(0.011f);
    this.smooth = new SmoothFilter();
    this.smooth.setRadius(1);
    this.smooth.setEffect(0.7f);
    this.iterate = new IterativeFilter();
    this.iterate.addPreFilter(this.perturb);
    this.iterate.addPostFilter(this.smooth);
    this.iterate.setFilter(this.therm);
    this.iterate.setIterations(1);
    ground.addPreFilter(this.iterate);
    this.terrain = new TerrainGrid("terrain", 33, 257, new FractalTileLoader(ground, 256));
    this.terrain.setMaterial(this.material);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
    }
    terrain.addListener(new TerrainGridListener() {

        public void gridMoved(Vector3f newCenter) {
        }

        public void tileAttached(Vector3f cell, TerrainQuad quad) {
            Texture alpha = null;
            try {
                alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_" + (int) cell.x + "_" + (int) cell.z + ".png");
            } catch (Exception e) {
                alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_default.png");
            }
            quad.getMaterial().setTexture("AlphaMap", alpha);
            if (usePhysics) {
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }
            updateMarkerElevations();
        }

        public void tileDetached(Vector3f cell, TerrainQuad quad) {
            if (usePhysics) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
            updateMarkerElevations();
        }
    });
    this.initKeys();
    markers = new Node();
    rootNode.attachChild(markers);
    createMarkerPoints(1);
}
Also used : PerturbFilter(com.jme3.terrain.noise.filter.PerturbFilter) FilteredBasis(com.jme3.terrain.noise.basis.FilteredBasis) Node(com.jme3.scene.Node) IterativeFilter(com.jme3.terrain.noise.filter.IterativeFilter) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) DirectionalLight(com.jme3.light.DirectionalLight) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) SmoothFilter(com.jme3.terrain.noise.filter.SmoothFilter) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) FractalSum(com.jme3.terrain.noise.fractal.FractalSum) FractalTileLoader(com.jme3.terrain.geomipmap.grid.FractalTileLoader) CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) Material(com.jme3.material.Material) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) OptimizedErode(com.jme3.terrain.noise.filter.OptimizedErode) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) NoiseModulator(com.jme3.terrain.noise.modulator.NoiseModulator) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) AmbientLight(com.jme3.light.AmbientLight)

Example 3 with IterativeFilter

use of com.jme3.terrain.noise.filter.IterativeFilter in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestModifyHeight method createTerrainGrid.

private void createTerrainGrid() {
    // TERRAIN TEXTURE material
    matTerrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("region1ColorMap", grass);
    matTerrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("region2ColorMap", dirt);
    matTerrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("region3ColorMap", rock);
    matTerrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    matTerrain.setTexture("region4ColorMap", rock);
    matTerrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    matTerrain.setTexture("slopeColorMap", rock);
    matTerrain.setFloat("slopeTileFactor", 32);
    matTerrain.setFloat("terrainSize", 513);
    FractalSum base = new FractalSum();
    base.setRoughness(0.7f);
    base.setFrequency(1.0f);
    base.setAmplitude(1.0f);
    base.setLacunarity(2.12f);
    base.setOctaves(8);
    base.setScale(0.02125f);
    base.addModulator(new NoiseModulator() {

        @Override
        public float value(float... in) {
            return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
        }
    });
    FilteredBasis ground = new FilteredBasis(base);
    PerturbFilter perturb = new PerturbFilter();
    perturb.setMagnitude(0.119f);
    OptimizedErode therm = new OptimizedErode();
    therm.setRadius(5);
    therm.setTalus(0.011f);
    SmoothFilter smooth = new SmoothFilter();
    smooth.setRadius(1);
    smooth.setEffect(0.7f);
    IterativeFilter iterate = new IterativeFilter();
    iterate.addPreFilter(perturb);
    iterate.addPostFilter(smooth);
    iterate.setFilter(therm);
    iterate.setIterations(1);
    ground.addPreFilter(iterate);
    this.terrain = new TerrainGrid("terrain", 65, 257, new FractalTileLoader(ground, 256f));
    terrain.setMaterial(matTerrain);
    terrain.setLocalTranslation(0, 0, 0);
    terrain.setLocalScale(2f, 1f, 2f);
    rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
    this.terrain.addControl(control);
}
Also used : FractalTileLoader(com.jme3.terrain.geomipmap.grid.FractalTileLoader) PerturbFilter(com.jme3.terrain.noise.filter.PerturbFilter) FilteredBasis(com.jme3.terrain.noise.basis.FilteredBasis) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) IterativeFilter(com.jme3.terrain.noise.filter.IterativeFilter) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) OptimizedErode(com.jme3.terrain.noise.filter.OptimizedErode) NoiseModulator(com.jme3.terrain.noise.modulator.NoiseModulator) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) SmoothFilter(com.jme3.terrain.noise.filter.SmoothFilter) FractalSum(com.jme3.terrain.noise.fractal.FractalSum)

Aggregations

Material (com.jme3.material.Material)3 Vector3f (com.jme3.math.Vector3f)3 TerrainGrid (com.jme3.terrain.geomipmap.TerrainGrid)3 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)3 FractalTileLoader (com.jme3.terrain.geomipmap.grid.FractalTileLoader)3 FilteredBasis (com.jme3.terrain.noise.basis.FilteredBasis)3 IterativeFilter (com.jme3.terrain.noise.filter.IterativeFilter)3 OptimizedErode (com.jme3.terrain.noise.filter.OptimizedErode)3 PerturbFilter (com.jme3.terrain.noise.filter.PerturbFilter)3 SmoothFilter (com.jme3.terrain.noise.filter.SmoothFilter)3 FractalSum (com.jme3.terrain.noise.fractal.FractalSum)3 NoiseModulator (com.jme3.terrain.noise.modulator.NoiseModulator)3 Texture (com.jme3.texture.Texture)3 ScreenshotAppState (com.jme3.app.state.ScreenshotAppState)2 ColorRGBA (com.jme3.math.ColorRGBA)2 TerrainGridLodControl (com.jme3.terrain.geomipmap.TerrainGridLodControl)2 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)2 BulletAppState (com.jme3.bullet.BulletAppState)1 CapsuleCollisionShape (com.jme3.bullet.collision.shapes.CapsuleCollisionShape)1 HeightfieldCollisionShape (com.jme3.bullet.collision.shapes.HeightfieldCollisionShape)1