use of com.teamwizardry.librarianlib.features.particle.ParticleBuilder in project Wizardry by TeamWizardry.
the class TileJarRenderer method render.
@Override
public void render(TileJar te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
// LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.CYAN, 1.5, new Vec3d(0, 1, 0));
if (!te.hasFairy)
return;
double timeDifference = (ClientTickHandler.getTicks() + partialTicks) / 20.0;
Vec3d pos = new Vec3d(te.getPos()).addVector(0.5, 0.35 + 0.2 * MathHelper.sin((float) timeDifference), 0.5);
Color color = te.color;
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setColor(color);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
glitter.setScale(0.3f);
ParticleSpawner.spawn(glitter, te.getWorld(), new StaticInterp<>(pos), 1);
if (RandUtil.nextInt(10) == 0) {
ParticleBuilder trail = new ParticleBuilder(20);
trail.setColor(te.color);
trail.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
trail.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
trail.setScale(0.2f);
// trail.enableMotionCalculation();
ParticleSpawner.spawn(trail, te.getWorld(), new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
trail.setMotion(new Vec3d(RandUtil.nextDouble(-0.005, 0.005), RandUtil.nextDouble(-0.005, 0.005), RandUtil.nextDouble(-0.005, 0.005)));
});
}
}
use of com.teamwizardry.librarianlib.features.particle.ParticleBuilder in project Wizardry by TeamWizardry.
the class TileManaBatteryRenderer method render.
@Override
public void render(float partialTicks, int destroyStage, float alpha) {
super.render(partialTicks, destroyStage, alpha);
if (!getBakedModels())
return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
TextureManager texturemanager = Minecraft.getMinecraft().renderEngine;
if (texturemanager != null) {
texturemanager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
}
if (Minecraft.isAmbientOcclusionEnabled())
GlStateManager.shadeModel(GL11.GL_SMOOTH);
else
GlStateManager.shadeModel(GL11.GL_FLAT);
CapManager manager = new CapManager(tile.getWizardryCap());
float fill = (float) (manager.getMana() / manager.getMaxMana()) / 50.0f;
GlStateManager.translate(0, 0.5, 0);
GlStateManager.disableRescaleNormal();
{
double x = RandUtil.nextDouble(-fill, fill), y = RandUtil.nextDouble(-fill, fill), z = RandUtil.nextDouble(-fill, fill);
GlStateManager.translate(0, Math.sin((tile.getWorld().getTotalWorldTime() + ClientTickHandler.getPartialTicks()) / 40) / 8, 0);
GlStateManager.translate(x, y, z);
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(modelCrystal, 1.0F, 1, 1, 1);
GlStateManager.translate(-x, -y, -z);
}
GlStateManager.translate(0.5, 0, 0.5);
GlStateManager.rotate(tile.getWorld().getTotalWorldTime() + ClientTickHandler.getPartialTicks(), 0, 1, 0);
GlStateManager.translate(-0.5, 0, -0.5);
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(modelRing, 1.0F, 1, 1, 1);
GlStateManager.translate(0.5, 0, 0.5);
GlStateManager.rotate(tile.getWorld().getTotalWorldTime() + ClientTickHandler.getPartialTicks(), 0, -1, 0);
GlStateManager.rotate(tile.getWorld().getTotalWorldTime() + ClientTickHandler.getPartialTicks(), 0, -1, 0);
GlStateManager.translate(-0.5, 0, -0.5);
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(modelRingOuter, 1.0F, 1, 1, 1);
GlStateManager.disableBlend();
GlStateManager.popMatrix();
HashSet<BlockPos> errors = ((IStructure) tile.getBlockType()).getErroredBlocks(tile.getWorld(), tile.getPos());
if (tile.revealStructure && tile.getBlockType() instanceof IStructure && !errors.isEmpty()) {
IStructure structure = ((IStructure) tile.getBlockType());
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.enablePolygonOffset();
GlStateManager.doPolygonOffset(1f, -0.05f);
GlStateManager.translate(-structure.offsetToCenter().getX(), -structure.offsetToCenter().getY(), -structure.offsetToCenter().getZ());
Minecraft mc = Minecraft.getMinecraft();
Tessellator tes = Tessellator.getInstance();
BufferBuilder buffer = tes.getBuffer();
mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
for (BlockRenderLayer layer : cachedStructure.blocks.keySet()) {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
buffer.addVertexData(cachedStructure.vboCaches.get(layer));
for (int i = 0; i < buffer.getVertexCount(); i++) {
int idx = buffer.getColorIndex(i + 1);
buffer.putColorRGBA(idx, 255, 255, 255, 200);
}
tes.draw();
}
GlStateManager.disablePolygonOffset();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.enableDepth();
GlStateManager.popMatrix();
} else if (!tile.revealStructure && !errors.isEmpty()) {
for (BlockPos error : errors) StructureErrorRenderer.INSTANCE.addError(error);
}
if (tile.getBlockType() == ModBlocks.CREATIVE_MANA_BATTERY) {
double angle = tile.getWorld().getTotalWorldTime() / 10.0;
double x1 = Math.cos((float) angle);
double y1 = Math.sin((float) angle);
ParticleBuilder builder = new ParticleBuilder(10);
builder.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
builder.setCollision(true);
builder.disableRandom();
builder.disableMotionCalculation();
ParticleSpawner.spawn(builder, tile.getWorld(), new InterpCircle(new Vec3d(tile.getPos()).addVector(0.5, 0.5, 0.5), new Vec3d(x1, x1, y1), 1.5f), 20, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScale(0.5f);
particleBuilder.setColor(new Color(0xd600d2));
particleBuilder.setAlphaFunction(new InterpFadeInOut(1, 1));
particleBuilder.setLifetime(RandUtil.nextInt(5, 10));
});
}
}
use of com.teamwizardry.librarianlib.features.particle.ParticleBuilder in project Wizardry by TeamWizardry.
the class LibParticles method CLUSTER_DRAPE.
public static void CLUSTER_DRAPE(World world, Vec3d pos) {
ParticleBuilder glitter = new ParticleBuilder(200);
glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
glitter.enableMotionCalculation();
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
glitter.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(100, 255)));
glitter.setScale(RandUtil.nextFloat());
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(-0.01, 0.01)));
glitter.setLifetime(RandUtil.nextInt(30, 60));
});
}
use of com.teamwizardry.librarianlib.features.particle.ParticleBuilder in project Wizardry by TeamWizardry.
the class LibParticles method BOOK_BEAM_NORMAL.
public static void BOOK_BEAM_NORMAL(World world, Vec3d pos) {
ParticleBuilder glitter = new ParticleBuilder(50);
glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.02, 0.02), RandUtil.nextDouble(0, 1.0), RandUtil.nextDouble(-0.02, 0.02)));
glitter.setColor(new Color(255, 255, 255, RandUtil.nextInt(0, 255)));
glitter.setScale(RandUtil.nextFloat());
glitter.setLifetime(RandUtil.nextInt(0, 50));
});
}
use of com.teamwizardry.librarianlib.features.particle.ParticleBuilder in project Wizardry by TeamWizardry.
the class LibParticles method STRUCTURE_BOUNDS.
public static void STRUCTURE_BOUNDS(World world, Vec3d pos, Color color) {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(10));
glitter.setScale(RandUtil.nextFloat());
glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.9F, 0.9F));
glitter.setScale(2);
glitter.setLifetime(40);
glitter.setColor(color);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1);
}
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