use of com.teamwizardry.librarianlib.features.particle.functions.InterpFadeInOut in project Wizardry by TeamWizardry.
the class LibParticles method SPIRIT_WIGHT_FLAME_NORMAL.
public static void SPIRIT_WIGHT_FLAME_NORMAL(World world, Vec3d pos) {
ParticleBuilder glitter = new ParticleBuilder(30);
glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (i, build) -> {
double radius = 0.1;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
glitter.setLifetime(RandUtil.nextInt(10, 40));
glitter.setColor(new Color(0x4DFFFFFF, true));
glitter.setScaleFunction(new InterpScale(0, (float) RandUtil.nextDouble(3, 4)));
glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.2), z));
if (RandUtil.nextInt(15) == 0)
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(0, 0.03), RandUtil.nextDouble(-0.01, 0.01)));
});
}
use of com.teamwizardry.librarianlib.features.particle.functions.InterpFadeInOut in project Wizardry by TeamWizardry.
the class LibParticles method SHAPE_BEAM.
public static void SHAPE_BEAM(World world, Vec3d target, Vec3d origin, Color color) {
ParticleBuilder beam = new ParticleBuilder(10);
beam.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
beam.setAlphaFunction(new InterpFadeInOut(0.3f, 1f));
// beam.disableRandom();
beam.setColor(ColorUtils.shiftColorHueRandomly(color, 10));
beam.setCollision(true);
Vec3d look = target.subtract(origin).normalize();
double dist = target.distanceTo(origin);
ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 1, 0, (aFloat1, particleBuilder1) -> {
particleBuilder1.setPositionOffset(look.scale(RandUtil.nextDouble(0, dist)));
particleBuilder1.setScale(RandUtil.nextFloat(0.1f, 0.5f));
final int life = RandUtil.nextInt(50, 60);
particleBuilder1.setLifetime(life);
particleBuilder1.enableMotionCalculation();
particleBuilder1.setCollision(true);
particleBuilder1.setCanBounce(true);
particleBuilder1.setAcceleration(new Vec3d(0, -0.03, 0));
double radius = 2;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 2), z);
particleBuilder1.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z)));
particleBuilder1.setTick(particle -> {
if (particle.getAge() >= particle.getLifetime() / RandUtil.nextDouble(2, 5)) {
if (particle.getAcceleration().y == 0)
particle.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.05, -0.01), 0));
} else if (particle.getAcceleration().x != 0 || particle.getAcceleration().y != 0 || particle.getAcceleration().z != 0) {
particle.setAcceleration(Vec3d.ZERO);
}
});
});
ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 10, 0, (aFloat, particleBuilder) -> {
particleBuilder.setTick(particle -> particle.setAcceleration(Vec3d.ZERO));
particleBuilder.setScaleFunction(new InterpFadeInOut(0, 1f));
particleBuilder.setAlphaFunction(new InterpFadeInOut(0.3f, 0.2f));
particleBuilder.setScale(RandUtil.nextFloat(0.5f, 1.5f));
particleBuilder.setLifetime(RandUtil.nextInt(10, 20));
particleBuilder.disableMotionCalculation();
particleBuilder.setMotion(Vec3d.ZERO);
particleBuilder.setCanBounce(false);
particleBuilder.setPositionOffset(Vec3d.ZERO);
particleBuilder.setPositionFunction(new InterpLine(Vec3d.ZERO, target.subtract(origin)));
});
}
use of com.teamwizardry.librarianlib.features.particle.functions.InterpFadeInOut in project Wizardry by TeamWizardry.
the class LibParticles method CRAFTING_ALTAR_PEARL_EXPLODE.
public static void CRAFTING_ALTAR_PEARL_EXPLODE(World world, Vec3d pos) {
ParticleBuilder builder = new ParticleBuilder(1);
builder.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
builder.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
builder.enableMotionCalculation();
ParticleSpawner.spawn(builder, world, new InterpLine(pos, pos.addVector(0, 100, 0)), RandUtil.nextInt(400, 500), 0, (aFloat, particleBuilder) -> {
builder.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(200, 255)));
double radius = 1;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
builder.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(-0.1, 0.1), z));
builder.setScale(RandUtil.nextFloat());
builder.setMotion(new Vec3d(x, 0, z));
builder.setLifetime(RandUtil.nextInt(400, 600));
});
ParticleBuilder shockwave = new ParticleBuilder(1);
shockwave.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
shockwave.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
shockwave.setCollision(true);
shockwave.enableMotionCalculation();
ParticleSpawner.spawn(shockwave, world, new StaticInterp<>(pos), RandUtil.nextInt(200, 300), 0, (aFloat, particleBuilder) -> {
shockwave.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(200, 255)));
double radius = 2;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
shockwave.setScale(RandUtil.nextFloat());
shockwave.setMotion(new Vec3d(x, RandUtil.nextDouble(0.5), z));
shockwave.setLifetime(RandUtil.nextInt(50, 100));
});
}
use of com.teamwizardry.librarianlib.features.particle.functions.InterpFadeInOut in project Wizardry by TeamWizardry.
the class LibParticles method EFFECT_BURN.
public static void EFFECT_BURN(World world, @Nonnull Vec3d pos, Color color) {
ParticleBuilder glitter = new ParticleBuilder(3);
glitter.setScale(1);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 4, 0, (aFloat, particleBuilder) -> {
glitter.setColor(ColorUtils.changeColorAlpha(color, RandUtil.nextInt(200, 255)));
glitter.setLifetime(RandUtil.nextInt(10, 30));
glitter.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(3, 10), 0f));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(0.05), RandUtil.nextDouble(-0.05, 0.05)));
glitter.setPositionOffset(new Vec3d(RandUtil.nextDouble(-0.3, 0.3), RandUtil.nextDouble(-0.3, 0.3), RandUtil.nextDouble(-0.3, 0.3)));
});
ParticleBuilder dust = new ParticleBuilder(3);
dust.setScale(1);
dust.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
ParticleSpawner.spawn(dust, world, new StaticInterp<>(pos), 3, 0, (aFloat, particleBuilder) -> {
dust.setLifetime(RandUtil.nextInt(10, 30));
dust.setScaleFunction(new InterpScale(3f, 0.5f));
dust.setAlphaFunction(new InterpFadeInOut(1, 1));
dust.setColor(Color.DARK_GRAY);
dust.addMotion(new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(0.05), RandUtil.nextDouble(-0.05, 0.05)));
});
// ParticleBuilder dust = new ParticleBuilder(3);
// dust.setScale(1);
// dust.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
//
// ParticleSpawner.spawn(dust, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
// dust.setColor(Color.DARK_GRAY);
// dust.setLifetime(RandUtil.nextInt(20, 30));
// dust.setScale(1);
// dust.setScaleFunction(new InterpFadeInOut(0, 0.9f));
// //dust.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
// double x = RandUtil.nextDouble(-4, 4),
// z = RandUtil.nextDouble(-4, 4);
// dust.setPositionFunction(new InterpBezier3D(Vec3d.ZERO,
// new Vec3d(x, RandUtil.nextDouble(4), z),
// new Vec3d(x, -5, z), new Vec3d(0, 1, 0)));
//
// //double radius = 3;
// //double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
// //double r = radius * RandUtil.nextFloat();
// //double x = r * MathHelper.cos((float) theta);
// //double z = r * MathHelper.sin((float) theta);
// //Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 1), z);
// //glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest,
// // new Vec3d(0, RandUtil.nextDouble(0, 1), 0),
// // new Vec3d(0, RandUtil.nextDouble(-2, 0), 0)));
// });
}
use of com.teamwizardry.librarianlib.features.particle.functions.InterpFadeInOut in project Wizardry by TeamWizardry.
the class LibParticles method FAIRY_TRAIL.
public static void FAIRY_TRAIL(World world, Vec3d pos, Color color, boolean sad, int age) {
if (((age / 4) >= (age / 2)) || (age == 0))
return;
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(age / 8, age / 4));
glitter.setColor(color);
glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), RandUtil.nextInt(1, 3), 0, (i, build) -> {
glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.02, 0.02), RandUtil.nextDouble(-0.02, 0.02), RandUtil.nextDouble(-0.02, 0.02)));
if (sad) {
glitter.setCollision(true);
glitter.enableMotionCalculation();
}
});
}
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