use of evodef.EvoAlg in project SimpleAsteroids by ljialin.
the class EvoSGATest method main.
public static void main(String[] args) {
EvoAlg evoAlg = new CompactSlidingGA();
evoAlg = new NTupleBanditEA();
// evoAlg = new SlidingMeanEDA();
evoAlg = new GridSearch();
StatSummary ss = new StatSummary("Overall results: " + evoAlg.getClass().getSimpleName());
int nTrials = 1;
for (int i = 0; i < nTrials; i++) {
ss.add(runTrial(evoAlg));
}
System.out.println(ss);
}
use of evodef.EvoAlg in project SimpleAsteroids by ljialin.
the class GeneralGameRunnerTest method main.
public static void main(String[] args) {
PlanetWarsLinkState linkState = new PlanetWarsLinkState();
GeneralGameRunner runner = new GeneralGameRunner().setGame(linkState).setLength(200);
AbstractMultiPlayer player1, player2;
GameActionSpaceAdapterMulti.visual = false;
GameState.includeBuffersInScore = false;
int idPlayer1 = 0;
int idPlayer2 = 1;
ElapsedCpuTimer timer = new ElapsedCpuTimer();
player1 = new controllers.multiPlayer.discountOLMCTS.Agent(linkState.copy(), timer, idPlayer1);
// try the evolutionary players
// GameActionSpaceAdapterMulti.visual = true;
int nResamples = 1;
EvoAlg evoAlg = new SimpleRMHC(nResamples);
int nEvals = 200;
EvoAlg evoAlg2 = new SlidingMeanEDA().setHistoryLength(20);
Agent evoAgent1 = new controllers.multiPlayer.ea.Agent(linkState.copy(), timer, evoAlg, idPlayer1, nEvals);
evoAgent1.sequenceLength = 10;
// player1 = evoAgent1;
Agent evoAgent2 = new controllers.multiPlayer.ea.Agent(linkState.copy(), timer, evoAlg, idPlayer2, nEvals);
evoAgent2.sequenceLength = 10;
// evoAgent2.setUseShiftBuffer(false);
player2 = evoAgent2;
// player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer2, nEvals);
// player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, new SimpleRMHC(nResamples), idPlayer2, nEvals);
// player1 = new controllers.multiPlayer.smlrand.Agent();
// player1 = new controllers.multiPlayer.smlrand.Agent();
// player2 = new controllers.multiPlayer.doNothing.Agent(linkState.copy(), timer, 1);
runner.setPlayers(player1, player2);
int nGames = 100;
runner.playGames(nGames);
System.out.println(runner.scores);
}
use of evodef.EvoAlg in project SimpleAsteroids by ljialin.
the class EvoSequenceTest method main.
// simple example of NOT doing rolling horizon, but instead
// of evolving a complete sequence
public static void main(String[] args) throws Exception {
GameState game = new GameState().defaultState();
int nResamples = 1;
EvoAlg evoAlg = new SimpleRMHC(nResamples);
int nEvals = 2000;
int seqLength = 30;
// evoAlg = new SlidingMeanEDA().setHistoryLength(20);
System.out.println("Initial score: " + game.getScore());
EvoAgent evoAgent = new EvoAgent().setEvoAlg(evoAlg, nEvals).setSequenceLength(seqLength);
int[] seq = evoAgent.getActions(game.copy(), 0);
// System.out.println(evoAgent.simpleGameAdapter.logger().fa);
// new JEasyFrame( LineChart.easyPlot(evoAgent.simpleGameAdapter.logger().fa), "Evo Plot");
// visiPlay(game, seq);
// check the sequence fitness
System.out.println(evoAgent.simpleGameAdapter.logger().ss);
System.out.println("Returned sequence: " + Arrays.toString(seq));
for (int i = 0; i < 5; i++) {
System.out.println(evoAgent.simpleGameAdapter.evaluate(seq));
}
System.out.println();
System.out.println("Now using the other one");
for (int i = 0; i < 5; i++) {
PlanetWarsLinkState linkState = new PlanetWarsLinkState(game.copy());
GameActionSpaceAdapterMulti adapter = new GameActionSpaceAdapterMulti(linkState, seqLength, 0, 1);
System.out.println(adapter.evaluate(seq));
}
System.out.println();
for (int i = 0; i < 5; i++) {
System.out.println(evoAgent.simpleGameAdapter.evaluate(seq));
}
System.out.println();
}
use of evodef.EvoAlg in project SimpleAsteroids by ljialin.
the class GameLoggerTest method main.
public static void main(String[] args) {
System.out.println("n Actions: " + GameState.nActions);
GameState.includeBuffersInScore = false;
GameRunner gameRunner = new GameRunner().setLength(50);
SimplePlayerInterface p1, p2;
p1 = new RandomAgent();
p2 = new DoNothingAgent();
EvoAlg evoAlg1 = new SimpleRMHC();
int nEvals1 = 500;
int seqLength1 = 15;
EvoAgent evoAgent1 = new EvoAgent().setEvoAlg(evoAlg1, nEvals1).setSequenceLength(seqLength1);
evoAgent1.setUseShiftBuffer(false);
EvoAgent evoAgentShadow1 = new EvoAgent().setEvoAlg(new SimpleRMHC(), nEvals1).setSequenceLength(seqLength1);
evoAgentShadow1.setUseShiftBuffer(false);
EvoAgent evoAgentShadow2 = new EvoAgent().setEvoAlg(new SimpleRMHC(), nEvals1).setSequenceLength(3);
evoAgentShadow2.setUseShiftBuffer(false);
AbstractGameLogger abstractGameLogger = new AbstractGameLogger().setAgent(evoAgent1);
abstractGameLogger.addShadow(evoAgentShadow1);
abstractGameLogger.addShadow(evoAgentShadow2);
abstractGameLogger.addShadow(new RandomAgent());
abstractGameLogger.addShadow(new RandomAgent());
abstractGameLogger.addShadow(new DoNothingAgent());
abstractGameLogger.addShadow(new DoNothingAgent());
// p1 = new AbstractGameLogger().setAgent(new DoNothingAgent());
// p1 = new AbstractGameLogger().setAgent(evoAgent1);
p1 = abstractGameLogger;
p2 = new AbstractGameLogger().setAgent(new RandomAgent());
SimplePlayerInterface opponentModel;
opponentModel = new RandomAgent();
// p2 = getMCTSAgent(new GameState().defaultState(), 1);
p2 = evoAgent1;
gameRunner.setPlayers(p1, p2);
int nGames = 20;
gameRunner.playGames(nGames);
gameRunner.plotGameScores();
// System.out.println(p1);
// System.out.println(p2);
}
use of evodef.EvoAlg in project SimpleAsteroids by ljialin.
the class GameRunnerTest method main.
public static void main(String[] args) {
GameState.includeBuffersInScore = false;
GameRunner gameRunner = new GameRunner().setLength(200);
SimplePlayerInterface p1, p2;
p1 = new RandomAgent();
// p2 = new DoNothingAgent();
EvoAlg evoAlg1 = new SimpleRMHC();
// evoAlg1.mu
int nEvals1 = 200;
int seqLength1 = 10;
int nEvals2 = 400;
int seqLength2 = 5;
SlidingMeanEDA evoAlg2 = new SlidingMeanEDA().setHistoryLength(40);
SimpleGA simpleGA = new SimpleGA().setPopulationSize(20);
EvoAgent evoAgent1 = new EvoAgent().setEvoAlg(evoAlg1, nEvals1).setSequenceLength(seqLength1);
evoAgent1.setUseShiftBuffer(true);
// evoAgent1.mu
// evoAgent1.u
// evoAgent1.setOpponent(new RandomAgent()).setUseShiftBuffer(false);
// evoAgent1.setOpponent(new RandomAgent());
p1 = evoAgent1;
SimplePlayerInterface opponentModel;
opponentModel = new DoNothingAgent();
opponentModel = new RandomAgent();
// p2 = new EvoAgent().setEvoAlg(simpleGA, nEvals).setSequenceLength(seqLength).setOpponent(opponentModel);
// p2 = new EvoAgent().setEvoAlg(evoAlg1, nEvals/2).setSequenceLength(seqLength*2).setOpponent(opponentModel);
EvoAgent evoAgent2 = new EvoAgent().setEvoAlg(evoAlg1, nEvals2).setSequenceLength(seqLength2).setOpponent(opponentModel);
evoAgent2.setUseShiftBuffer(true);
p2 = evoAgent2;
p2 = getMCTSAgent(new GameState().defaultState(), 1);
// p2 = new RandomAgent();
gameRunner.setPlayers(p1, p2);
// now play a number of games and observe the outcomes
// verbose is set to true by default so after the games have been played
// it will report the outcomes
int nGames = 20;
gameRunner.playGames(nGames);
// now access the game logs to plot the scores
gameRunner.plotGameScores();
// System.out.println(evoAlg2.pVec);
}
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