use of mage.abilities.common.SimpleActivatedAbility in project mage by magefree.
the class ManaPoolTest method test_ConditionalMana_OneXSpell.
@Test
public void test_ConditionalMana_OneXSpell() {
addCustomCardWithAbility("add 10", playerA, new SimpleActivatedAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new InstantOrSorcerySpellManaBuilder()), new ManaCostsImpl("")));
// {X}{R}{R}
addCard(Zone.HAND, playerA, "Volcanic Geyser");
// make mana
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
// use for spell
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volcanic Geyser", playerB);
setChoice(playerA, "X=1");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 - 3);
checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 1);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleActivatedAbility in project mage by magefree.
the class ManaPoolTest method test_ConditionalMana_MultipleXSpell.
@Test
public void test_ConditionalMana_MultipleXSpell() {
addCustomCardWithAbility("add 10", playerA, new SimpleActivatedAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new InstantOrSorcerySpellManaBuilder()), new ManaCostsImpl("")));
// {X}{R}{R}
addCard(Zone.HAND, playerA, "Volcanic Geyser", 2);
// make mana
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
// use for spell 1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volcanic Geyser", playerB);
setChoice(playerA, "X=1");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 - 3);
// use for spell 2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volcanic Geyser", playerB);
setChoice(playerA, "X=1");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 - 3 * 2);
checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 1 * 2);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleActivatedAbility in project mage by magefree.
the class ManaPoolTest method test_MultipleMana_OneXPart.
@Test
public void test_MultipleMana_OneXPart() {
// {R}
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1 + 3 + 1);
//
Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl(""));
ability.addTarget(new TargetAnyTarget());
addCustomCardWithAbility("damage X", playerA, ability);
//
// {X}: Counter target spell
ability = new SimpleActivatedAbility(Zone.ALL, new CounterUnlessPaysEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
ability.addTarget(new TargetSpell());
addCustomCardWithAbility("counter until pay X", playerB, ability);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
// make mana for spell
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
checkManaPool("mana spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 1);
// cast spell
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
// make mana for pay X to prevent
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
// one must be saved in pool
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
checkManaPool("mana prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 4);
// counter by X=3
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{X}: Counter");
setChoice(playerB, "X=3");
addTarget(playerB, "Lightning Bolt");
// pay to prevent
// pay 3 to prevent counter
setChoice(playerA, true);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 4 - 3);
checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleActivatedAbility in project mage by magefree.
the class ManaPoolTest method test_ConditionalMana_OneXAbility.
@Test
public void test_ConditionalMana_OneXAbility() {
addCustomCardWithAbility("add 10", playerA, new SimpleActivatedAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new SimpleActivatedAbilityManaBuilder()), new ManaCostsImpl("")));
//
Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
ability.addTarget(new TargetAnyTarget());
addCustomCardWithAbility("damage X", playerA, ability);
// make mana
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
// use for ability
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{X}:", playerB);
setChoice(playerA, "X=3");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 - 3);
checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.common.SimpleActivatedAbility in project mage by magefree.
the class DreadWightCounterCondition method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null) {
// add paralyzation counter
Effect effect = new AddCountersTargetEffect(CounterType.PARALYZATION.createInstance());
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
// tap permanent
permanent.tap(source, game);
// does not untap while paralyzation counter is on it
ContinuousRuleModifyingEffect effect2 = new DreadWightDoNotUntapEffect(Duration.WhileOnBattlefield, permanent.getId());
effect2.setText("This creature doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it");
Condition condition = new DreadWightCounterCondition(permanent.getId());
ConditionalContinuousRuleModifyingEffect conditionalEffect = new ConditionalContinuousRuleModifyingEffect(effect2, condition);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, conditionalEffect);
ContinuousEffect effect3 = new GainAbilityTargetEffect(ability, Duration.WhileOnBattlefield);
ability.setRuleVisible(true);
effect3.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect3, source);
// each gains 4: remove paralyzation counter
Ability activatedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RemoveCounterSourceEffect(CounterType.PARALYZATION.createInstance()), new ManaCostsImpl("{4}"));
ContinuousEffect effect4 = new GainAbilityTargetEffect(activatedAbility, Duration.WhileOnBattlefield);
effect4.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect4, source);
return true;
}
return false;
}
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