use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class VerdantSuccessionEffect method checkTrigger.
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zoneChangeEvent = (ZoneChangeEvent) event;
if (zoneChangeEvent.isDiesEvent()) {
Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
MageObject mageObject = game.getObject(sourceId);
if (permanent != null && mageObject != null && filter.match(permanent, game)) {
game.getState().setValue("verdantSuccession" + mageObject, permanent);
return true;
}
}
return false;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class PutIntoGraveFromBattlefieldSourceTriggeredAbility method checkTrigger.
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
Permanent permanent = zEvent.getTarget();
if (permanent != null && zEvent.isDiesEvent()) {
return !onlyToControllerGraveyard || this.isControlledBy(game.getOwnerId(zEvent.getTargetId()));
}
}
return false;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class ZonesHandler method placeInDestinationZone.
private static void placeInDestinationZone(ZoneChangeInfo info, Game game, int createOrder) {
// Handle unmelded cards
if (info instanceof ZoneChangeInfo.Unmelded) {
ZoneChangeInfo.Unmelded unmelded = (ZoneChangeInfo.Unmelded) info;
Zone toZone = null;
for (ZoneChangeInfo subInfo : unmelded.subInfo) {
toZone = subInfo.event.getToZone();
placeInDestinationZone(subInfo, game, createOrder);
}
// We arbitrarily prefer the bottom half card. This should never be relevant.
if (toZone != null) {
game.setZone(unmelded.event.getTargetId(), toZone);
}
return;
}
// Handle normal cases
ZoneChangeEvent event = info.event;
Zone toZone = event.getToZone();
Card targetCard = getTargetCard(game, event.getTargetId());
// moving real cards
Cards cardsToMove = null;
// updating all card's parts (must be ordered LinkedHashMap)
Map<Zone, Cards> cardsToUpdate = new LinkedHashMap<>();
cardsToUpdate.put(toZone, new CardsImpl());
cardsToUpdate.put(Zone.OUTSIDE, new CardsImpl());
// if we're moving a token it shouldn't be put into any zone as an object.
if (!(targetCard instanceof Permanent) && targetCard != null) {
if (targetCard instanceof MeldCard) {
// meld/group cards must be independent (use can choose order)
cardsToMove = ((MeldCard) targetCard).getHalves();
cardsToUpdate.get(toZone).addAll(cardsToMove);
} else if (targetCard instanceof ModalDoubleFacesCard || targetCard instanceof ModalDoubleFacesCardHalf) {
// mdf cards must be moved as single object, but each half must be updated separately
ModalDoubleFacesCard mdfCard = (ModalDoubleFacesCard) targetCard.getMainCard();
cardsToMove = new CardsImpl(mdfCard);
cardsToUpdate.get(toZone).add(mdfCard);
// * right to outside (it helps to ignore all triggers and other effects from that card)
switch(toZone) {
case STACK:
case BATTLEFIELD:
if (targetCard.getId().equals(mdfCard.getLeftHalfCard().getId())) {
// play left
cardsToUpdate.get(toZone).add(mdfCard.getLeftHalfCard());
cardsToUpdate.get(Zone.OUTSIDE).add(mdfCard.getRightHalfCard());
} else if (targetCard.getId().equals(mdfCard.getRightHalfCard().getId())) {
// play right
cardsToUpdate.get(toZone).add(mdfCard.getRightHalfCard());
cardsToUpdate.get(Zone.OUTSIDE).add(mdfCard.getLeftHalfCard());
} else {
// cast mdf (only on stack)
if (!toZone.equals(Zone.STACK)) {
throw new IllegalStateException("Wrong mdf card move to " + toZone + " in placeInDestinationZone");
}
cardsToUpdate.get(toZone).add(mdfCard.getLeftHalfCard());
cardsToUpdate.get(toZone).add(mdfCard.getRightHalfCard());
}
break;
default:
// move all parts
cardsToUpdate.get(toZone).add(mdfCard.getLeftHalfCard());
cardsToUpdate.get(toZone).add(mdfCard.getRightHalfCard());
break;
}
} else {
cardsToMove = new CardsImpl(targetCard);
cardsToUpdate.get(toZone).addAll(cardsToMove);
}
Player owner = game.getPlayer(targetCard.getOwnerId());
switch(toZone) {
case HAND:
for (Card card : cardsToMove.getCards(game)) {
game.getPlayer(card.getOwnerId()).getHand().add(card);
}
break;
case GRAVEYARD:
for (Card card : chooseOrder("order to put in graveyard (last chosen will be on top)", cardsToMove, owner, game)) {
game.getPlayer(card.getOwnerId()).getGraveyard().add(card);
}
break;
case LIBRARY:
if (info instanceof ZoneChangeInfo.Library && ((ZoneChangeInfo.Library) info).top) {
// on top
for (Card card : chooseOrder("order to put on top of library (last chosen will be topmost)", cardsToMove, owner, game)) {
game.getPlayer(card.getOwnerId()).getLibrary().putOnTop(card, game);
}
} else {
// on bottom
for (Card card : chooseOrder("order to put on bottom of library (last chosen will be bottommost)", cardsToMove, owner, game)) {
game.getPlayer(card.getOwnerId()).getLibrary().putOnBottom(card, game);
}
}
break;
case EXILED:
for (Card card : cardsToMove.getCards(game)) {
if (info instanceof ZoneChangeInfo.Exile && ((ZoneChangeInfo.Exile) info).id != null) {
ZoneChangeInfo.Exile exileInfo = (ZoneChangeInfo.Exile) info;
game.getExile().createZone(exileInfo.id, exileInfo.name).add(card);
} else {
game.getExile().getPermanentExile().add(card);
}
}
break;
case COMMAND:
// There should never be more than one card here.
for (Card card : cardsToMove.getCards(game)) {
game.addCommander(new Commander(card));
}
break;
case STACK:
// There should never be more than one card here.
for (Card card : cardsToMove.getCards(game)) {
Spell spell;
if (info instanceof ZoneChangeInfo.Stack && ((ZoneChangeInfo.Stack) info).spell != null) {
spell = ((ZoneChangeInfo.Stack) info).spell;
} else {
spell = new Spell(card, card.getSpellAbility().copy(), card.getOwnerId(), event.getFromZone(), game);
}
spell.syncZoneChangeCounterOnStack(card, game);
game.getStack().push(spell);
game.getState().setZone(spell.getId(), Zone.STACK);
game.getState().setZone(card.getId(), Zone.STACK);
}
break;
case BATTLEFIELD:
Permanent permanent = event.getTarget();
game.addPermanent(permanent, createOrder);
game.getPermanentsEntering().remove(permanent.getId());
break;
default:
throw new UnsupportedOperationException("to Zone " + toZone.toString() + " not supported yet");
}
}
// update zone in main
game.setZone(event.getTargetId(), event.getToZone());
// update zone in other parts (meld cards, mdf half cards)
cardsToUpdate.entrySet().forEach(entry -> {
for (Card card : entry.getValue().getCards(game)) {
if (!card.getId().equals(event.getTargetId())) {
game.setZone(card.getId(), entry.getKey());
}
}
});
// reset meld status
if (targetCard instanceof MeldCard) {
if (event.getToZone() != Zone.BATTLEFIELD) {
((MeldCard) targetCard).setMelded(false, game);
}
}
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class ZonesHandler method maybeRemoveFromSourceZone.
private static boolean maybeRemoveFromSourceZone(ZoneChangeInfo info, Game game, Ability source) {
ZoneChangeEvent event = info.event;
// Handle Unmelded Cards
if (info instanceof ZoneChangeInfo.Unmelded) {
ZoneChangeInfo.Unmelded unmelded = (ZoneChangeInfo.Unmelded) info;
MeldCard meld = game.getMeldCard(event.getTargetId());
for (Iterator<ZoneChangeInfo> itr = unmelded.subInfo.iterator(); itr.hasNext(); ) {
ZoneChangeInfo subInfo = itr.next();
if (!maybeRemoveFromSourceZone(subInfo, game, source)) {
itr.remove();
} else if (Objects.equals(subInfo.event.getTargetId(), meld.getTopHalfCard().getId())) {
meld.setTopLastZoneChangeCounter(meld.getTopHalfCard().getZoneChangeCounter(game));
} else if (Objects.equals(subInfo.event.getTargetId(), meld.getBottomHalfCard().getId())) {
meld.setBottomLastZoneChangeCounter(meld.getBottomHalfCard().getZoneChangeCounter(game));
}
}
if (unmelded.subInfo.isEmpty()) {
return false;
}
// We arbitrarily prefer the bottom half card. This should never be relevant.
meld.updateZoneChangeCounter(game, unmelded.subInfo.get(unmelded.subInfo.size() - 1).event);
return true;
}
// Handle all normal cases
Card card = getTargetCard(game, event.getTargetId());
if (card == null) {
// If we can't find the card we can't remove it.
return false;
}
boolean success = false;
if (info.faceDown) {
card.setFaceDown(true, game);
} else if (event.getToZone().equals(Zone.BATTLEFIELD)) {
if (!card.isPermanent(game) && (!card.isTransformable() || Boolean.FALSE.equals(game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId())))) {
// Non permanents (Instants, Sorceries, ... stay in the zone they are if an abilty/effect tries to move it to the battlefield
return false;
}
}
if (!game.replaceEvent(event)) {
Zone fromZone = event.getFromZone();
if (event.getToZone() == Zone.BATTLEFIELD) {
// prepare card and permanent
// If needed take attributes from the spell (e.g. color of spell was changed)
card = takeAttributesFromSpell(card, event, game);
// controlling player can be replaced so use event player now
Permanent permanent;
if (card instanceof MeldCard) {
permanent = new PermanentMeld(card, event.getPlayerId(), game);
} else if (card instanceof ModalDoubleFacesCard) {
// main mdf card must be processed before that call (e.g. only halfes can be moved to battlefield)
throw new IllegalStateException("Unexpected trying of move mdf card to battlefield instead half");
} else if (card instanceof Permanent) {
throw new IllegalStateException("Unexpected trying of move permanent to battlefield instead card");
} else {
permanent = new PermanentCard(card, event.getPlayerId(), game);
}
// put onto battlefield with possible counters
game.getPermanentsEntering().put(permanent.getId(), permanent);
card.checkForCountersToAdd(permanent, source, game);
permanent.setTapped(info instanceof ZoneChangeInfo.Battlefield && ((ZoneChangeInfo.Battlefield) info).tapped);
permanent.setFaceDown(info.faceDown, game);
if (info.faceDown) {
card.setFaceDown(false, game);
}
// make sure the controller of all continuous effects of this card are switched to the current controller
game.setScopeRelevant(true);
game.getContinuousEffects().setController(permanent.getId(), permanent.getControllerId());
if (permanent.entersBattlefield(source, game, fromZone, true) && card.removeFromZone(game, fromZone, source)) {
success = true;
event.setTarget(permanent);
} else {
// revert controller to owner if permanent does not enter
game.getContinuousEffects().setController(permanent.getId(), permanent.getOwnerId());
game.getPermanentsEntering().remove(permanent.getId());
}
game.setScopeRelevant(false);
} else if (event.getTarget() != null) {
card.setFaceDown(info.faceDown, game);
Permanent target = event.getTarget();
success = target.removeFromZone(game, fromZone, source) && game.getPlayer(target.getControllerId()).removeFromBattlefield(target, source, game);
} else {
card.setFaceDown(info.faceDown, game);
success = card.removeFromZone(game, fromZone, source);
}
}
if (success) {
// KickerTest do many tests for token's zcc
if (event.getToZone() == Zone.BATTLEFIELD && event.getTarget() != null) {
event.getTarget().updateZoneChangeCounter(game, event);
} else if (!(card instanceof Permanent)) {
card.updateZoneChangeCounter(game, event);
}
}
return success;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class ManaPaidSourceWatcher method watch.
@Override
public void watch(GameEvent event, Game game) {
switch(event.getType()) {
case ZONE_CHANGE:
if (((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
manaMap.remove(event.getTargetId());
}
return;
case MANA_PAID:
ManaPaidEvent manaEvent = (ManaPaidEvent) event;
manaMap.computeIfAbsent(manaEvent.getTargetId(), x -> new ManaPaidTracker()).increment(manaEvent.getSourceObject(), manaEvent.getManaType(), game);
manaMap.computeIfAbsent(manaEvent.getSourcePaidId(), x -> new ManaPaidTracker()).increment(manaEvent.getSourceObject(), manaEvent.getManaType(), game);
}
}
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