use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class AuraReplacementEffect method replaceEvent.
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Zone fromZone = ((ZoneChangeEvent) event).getFromZone();
Card card = game.getCard(event.getTargetId());
if (card == null) {
return false;
}
Card firstCardFace = null;
if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId()) != null) {
firstCardFace = card;
card = card.getSecondCardFace();
if (!card.isEnchantment(game) || !card.hasSubtype(SubType.AURA, game)) {
return false;
}
}
// Aura cards that go to battlefield face down (Manifest) don't have to select targets
if (card.isFaceDown(game)) {
return false;
}
// Aura enters the battlefield attached
Object object = game.getState().getValue("attachTo:" + card.getId());
if (object != null) {
if (object instanceof Permanent) {
// Aura is attached to a permanent on the battlefield
return false;
}
if (object instanceof UUID) {
Player player = game.getPlayer((UUID) object);
if (player != null) {
// Aura is attached to a player
return false;
}
}
}
UUID targetId = null;
MageObject sourceObject = game.getObject(event.getSourceId());
boolean enchantCardInGraveyard = false;
if (sourceObject instanceof StackAbility) {
StackAbility stackAbility = (StackAbility) sourceObject;
if (!stackAbility.getEffects().isEmpty()) {
targetId = stackAbility.getEffects().get(0).getTargetPointer().getFirst(game, stackAbility);
}
}
// So continuousEffects are removed if previous effect of the same ability did move objects that cause continuous effects
game.applyEffects();
Player controllingPlayer = null;
if (targetId == null) {
SpellAbility spellAbility = card.getSpellAbility();
if (spellAbility.getTargets().isEmpty()) {
for (Ability ability : card.getAbilities(game)) {
if ((ability instanceof SpellAbility) && SpellAbilityType.BASE_ALTERNATE == ((SpellAbility) ability).getSpellAbilityType() && !ability.getTargets().isEmpty()) {
spellAbility = (SpellAbility) ability;
break;
}
}
}
if (spellAbility.getTargets().isEmpty()) {
return false;
}
Target target = spellAbility.getTargets().get(0).copy();
Outcome auraOutcome = Outcome.BoostCreature;
for (Effect effect : spellAbility.getEffects()) {
if (effect instanceof AttachEffect) {
auraOutcome = effect.getOutcome();
break;
}
}
enchantCardInGraveyard = target instanceof TargetCardInGraveyard;
if (target != null) {
// always not target because this way it's not handled targeted
target.setNotTarget(true);
// necessary if e.g. aura is blinked multiple times
target.clearChosen();
}
if (event.getPlayerId() != null) {
controllingPlayer = game.getPlayer(event.getPlayerId());
} else {
controllingPlayer = game.getPlayer(card.getOwnerId());
}
if (target != null && controllingPlayer != null && controllingPlayer.choose(auraOutcome, target, card.getId(), game)) {
targetId = target.getFirstTarget();
}
}
Card targetCard = null;
Permanent targetPermanent = null;
if (enchantCardInGraveyard) {
targetCard = game.getCard(targetId);
} else {
targetPermanent = game.getPermanent(targetId);
}
Player targetPlayer = game.getPlayer(targetId);
if (targetCard != null || targetPermanent != null || targetPlayer != null) {
if (firstCardFace != null) {
// transforming card. remove first face (original card) from old zone
firstCardFace.removeFromZone(game, fromZone, source);
} else {
card.removeFromZone(game, fromZone, source);
}
PermanentCard permanent = new PermanentCard(card, (controllingPlayer == null ? card.getOwnerId() : controllingPlayer.getId()), game);
ZoneChangeEvent zoneChangeEvent = new ZoneChangeEvent(permanent, event.getPlayerId(), fromZone, Zone.BATTLEFIELD);
permanent.updateZoneChangeCounter(game, zoneChangeEvent);
game.addPermanent(permanent, 0);
card.setZone(Zone.BATTLEFIELD, game);
if (permanent.entersBattlefield(source, game, fromZone, true)) {
String attachToName = null;
if (targetCard != null) {
permanent.attachTo(targetCard.getId(), source, game);
attachToName = targetCard.getLogName();
} else if (targetPermanent != null) {
targetPermanent.addAttachment(permanent.getId(), source, game);
attachToName = targetPermanent.getLogName();
} else if (targetPlayer != null) {
targetPlayer.addAttachment(permanent.getId(), source, game);
attachToName = targetPlayer.getLogName();
}
game.applyEffects();
game.fireEvent(zoneChangeEvent);
if (!game.isSimulation()) {
if (controllingPlayer != null && fromZone != null && permanent != null) {
game.informPlayers(controllingPlayer.getLogName() + " puts " + (card.getLogName()) + " from " + fromZone.toString().toLowerCase(Locale.ENGLISH) + " onto the Battlefield attached to " + attachToName);
}
}
return true;
}
}
return false;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class AftermathExileAsResolvesFromGraveyard method applies.
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.STACK && zEvent.getToZone() != Zone.EXILED) {
// Moving something from stack to somewhere else
// Get the source id, getting the whole split card's ID, because
// that's the card that is changing zones in the event, but
// source.getSourceId is only the split card half.
// If branch so that we also support putting Aftermath on
// non-split cards for... whatever reason, in case somebody
// wants to do that in the future.
UUID sourceId = source.getSourceId();
Card sourceCard = game.getCard(source.getSourceId());
if (sourceCard instanceof SplitCardHalf) {
sourceCard = ((SplitCardHalf) sourceCard).getParentCard();
sourceId = sourceCard.getId();
}
if (sourceCard instanceof ModalDoubleFacesCardHalf) {
sourceCard = ((ModalDoubleFacesCardHalf) sourceCard).getParentCard();
sourceId = sourceCard.getId();
}
if (zEvent.getTargetId().equals(sourceId)) {
// Moving this spell from stack to yard
Spell spell = game.getStack().getSpell(source.getSourceId());
// And this spell was cast from the graveyard, so we need to exile it
return spell != null && spell.getFromZone() == Zone.GRAVEYARD;
}
}
return false;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class KayaTheInexorableEffect method checkTrigger.
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getTargetId().equals(this.getSourceId())) {
this.getEffects().clear();
this.addEffect(new KayaTheInexorableEffect(new MageObjectReference(zEvent.getTarget(), game)));
this.addEffect(new CreateTokenEffect(new SpiritWhiteToken()));
return true;
}
return false;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class RienneAngelOfRebirthEffect method checkTrigger.
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getTarget() == null || zEvent.getTarget().getId().equals(this.getSourceId())) {
return false;
}
Permanent permanent = game.getPermanentOrLKIBattlefield(zEvent.getTarget().getId());
if (permanent != null && zEvent.isDiesEvent() && permanent.isCreature(game) && permanent.getColor(game).isMulticolored() && permanent.isControlledBy(this.controllerId)) {
this.getEffects().setTargetPointer(new FixedTarget(zEvent.getTargetId()));
return true;
}
return false;
}
use of mage.game.events.ZoneChangeEvent in project mage by magefree.
the class ReyhanLastOfTheAbzanTriggeredAbility method checkTrigger.
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zcEvent = (ZoneChangeEvent) event;
// Dies or is put in the command zone
if (zcEvent.getFromZone() != Zone.BATTLEFIELD) {
return false;
}
if (zcEvent.getToZone() != Zone.GRAVEYARD && zcEvent.getToZone() != Zone.COMMAND) {
return false;
}
// A creature
Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
if (permanent == null || !permanent.isCreature(game)) {
return false;
}
// You control
Player player = game.getPlayer(this.getControllerId());
if (player == null || !permanent.isControlledBy(getControllerId())) {
return false;
}
// If it had one or more +1/+1 counters on it
int countersOn = permanent.getCounters(game).getCount(CounterType.P1P1);
if (countersOn == 0) {
return false;
}
// You may put that may +1/+1 counters on target creature
this.getEffects().clear();
this.addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance(countersOn)));
return true;
}
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