use of mage.players.ManaPoolItem in project mage by magefree.
the class DrainPowerEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(source.getFirstTarget());
if (targetPlayer != null) {
List<Permanent> ignorePermanents = new ArrayList<>();
Map<Permanent, List<ActivatedManaAbilityImpl>> manaAbilitiesMap = new HashMap<>();
TargetPermanent target = null;
while (true) {
targetPlayer.setPayManaMode(true);
manaAbilitiesMap.clear();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, targetPlayer.getId(), game)) {
if (!ignorePermanents.contains(permanent)) {
List<ActivatedManaAbilityImpl> manaAbilities = new ArrayList<>();
abilitySearch: for (Ability ability : permanent.getAbilities()) {
if (ability instanceof ActivatedAbility && ability.getAbilityType() == AbilityType.MANA) {
ActivatedManaAbilityImpl manaAbility = (ActivatedManaAbilityImpl) ability;
if (manaAbility.canActivate(targetPlayer.getId(), game).canActivate()) {
// so it's necessary to filter them out manually - might be buggy in some fringe cases
for (ManaCost manaCost : manaAbility.getManaCosts()) {
if (!targetPlayer.getManaPool().getMana().includesMana(manaCost.getMana())) {
continue abilitySearch;
}
}
manaAbilities.add(manaAbility);
}
}
}
if (!manaAbilities.isEmpty()) {
manaAbilitiesMap.put(permanent, manaAbilities);
}
}
}
if (manaAbilitiesMap.isEmpty()) {
break;
}
List<Permanent> permList = new ArrayList<>(manaAbilitiesMap.keySet());
Permanent permanent;
if (permList.size() > 1 || target != null) {
FilterLandPermanent filter2 = new FilterLandPermanent("land you control to tap for mana (remaining: " + permList.size() + ')');
filter2.add(new PermanentInListPredicate(permList));
target = new TargetPermanent(1, 1, filter2, true);
while (!target.isChosen() && target.canChoose(source.getSourceId(), targetPlayer.getId(), game) && targetPlayer.canRespond()) {
targetPlayer.chooseTarget(Outcome.Neutral, target, source, game);
}
permanent = game.getPermanent(target.getFirstTarget());
} else {
permanent = permList.get(0);
}
if (permanent != null) {
int i = 0;
for (ActivatedManaAbilityImpl manaAbility : manaAbilitiesMap.get(permanent)) {
i++;
if (manaAbilitiesMap.get(permanent).size() <= i || targetPlayer.chooseUse(Outcome.Neutral, "Activate mana ability \"" + manaAbility.getRule() + "\" of " + permanent.getLogName() + "? (Choose \"no\" to activate next mana ability)", source, game)) {
boolean originalCanUndo = manaAbility.isUndoPossible();
// prevents being able to undo Drain Power
manaAbility.setUndoPossible(false);
if (targetPlayer.activateAbility(manaAbility, game)) {
ignorePermanents.add(permanent);
}
// resets undoPossible to its original state
manaAbility.setUndoPossible(originalCanUndo);
break;
}
}
}
}
targetPlayer.setPayManaMode(false);
// 106.12. One card (Drain Power) causes one player to lose unspent mana and another to add “the mana lost this way.” (Note that these may be the same player.)
// This empties the former player's mana pool and causes the mana emptied this way to be put into the latter player's mana pool. Which permanents, spells, and/or
// abilities produced that mana are unchanged, as are any restrictions or additional effects associated with any of that mana.
List<ManaPoolItem> manaItems = targetPlayer.getManaPool().getManaItems();
targetPlayer.getManaPool().emptyPool(game);
for (ManaPoolItem manaPoolItem : manaItems) {
controller.getManaPool().addMana(manaPoolItem.isConditional() ? manaPoolItem.getConditionalMana() : manaPoolItem.getMana(), game, source, Duration.EndOfTurn.equals(manaPoolItem.getDuration()));
}
return true;
}
return false;
}
use of mage.players.ManaPoolItem in project mage by magefree.
the class ComputerPlayer method canUseAsThoughManaToPayManaCost.
boolean canUseAsThoughManaToPayManaCost(ManaCost checkCost, Ability abilityToPay, Mana manaOption, Ability manaAbility, MageObject manaProducer, Game game) {
// asThoughMana can change producing mana type, so you must check it here
// cause some effects adds additional checks in getAsThoughManaType (example: Draugr Necromancer with snow mana sources)
// simulate real asThoughMana usage
ManaPoolItem possiblePoolItem;
if (manaOption instanceof ConditionalMana) {
ConditionalMana conditionalNetMana = (ConditionalMana) manaOption;
possiblePoolItem = new ManaPoolItem(conditionalNetMana, manaAbility.getSourceObject(game), conditionalNetMana.getManaProducerOriginalId() != null ? conditionalNetMana.getManaProducerOriginalId() : manaAbility.getOriginalId());
} else {
possiblePoolItem = new ManaPoolItem(manaOption.getRed(), manaOption.getGreen(), manaOption.getBlue(), manaOption.getWhite(), manaOption.getBlack(), manaOption.getGeneric() + manaOption.getColorless(), manaProducer, manaAbility.getOriginalId(), manaOption.getFlag());
}
// cost can contains multiple mana types, must check each type (is it possible to pay a cost)
for (ManaType checkType : ManaUtil.getManaTypesInCost(checkCost)) {
// affected asThoughMana effect must fit a checkType with pool mana
ManaType possibleAsThoughPoolManaType = game.getContinuousEffects().asThoughMana(checkType, possiblePoolItem, abilityToPay.getSourceId(), abilityToPay, abilityToPay.getControllerId(), game);
if (possibleAsThoughPoolManaType == null) {
// no affected asThough effects
continue;
}
boolean canPay;
if (possibleAsThoughPoolManaType == ManaType.COLORLESS) {
// colorless can be payed by any color from the pool
canPay = possiblePoolItem.count() > 0;
} else {
// colored must be payed by specific color from the pool (AsThough already changed it to fit with mana pool)
canPay = possiblePoolItem.get(possibleAsThoughPoolManaType) > 0;
}
if (canPay) {
return true;
}
}
return false;
}
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