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Example 26 with Pathfinder

use of me.wobblyyyy.pathfinder2.Pathfinder in project Pathfinder2 by Wobblyyyy.

the class Pathfinder method multiSplineTo.

/**
 * Use a {@link MultiSplineBuilder} to construct a spline trajectory.
 *
 * @param speed          the speed at which the robot should move. This
 *                       is a constant value.
 * @param tolerance      the tolerance used for determining whether the
 *                       robot is at the target point.
 * @param angleTolerance same thing as {@code tolerance}, but for the
 *                       robot's angle.
 * @param points         a set of control points for the spline. This
 *                       will automatically insert the robot's current
 *                       position into this array. This array must have
 *                       AT LEAST two points.
 * @return {@code this}, used for method chaining.
 */
public Pathfinder multiSplineTo(double speed, double tolerance, Angle angleTolerance, PointXYZ... points) {
    if (points.length < 2)
        throw new IllegalArgumentException("At least two control points are required to use the " + "splineTo method.");
    checkForMissingDefaultValues();
    InvalidSpeedException.throwIfInvalid("Invalid speed value provided! Speed must be between 0 and 1.", speed);
    InvalidToleranceException.throwIfInvalid("Invalid tolerance! Tolerance must be a positive number.", tolerance);
    if (angleTolerance.deg() < 0)
        throw new InvalidToleranceException("Invalid angle tolerance! " + "Angle tolerance must be greater than 0 degrees.");
    if (!Spline.areMonotonicX(points))
        throw new SplineException("Cannot create a spline with non-" + "monotonic X values! X values can only be either " + "increasing or decreasing, but not a combination of both.");
    double totalDistanceX = points[points.length - 1].distanceX(points[0]);
    double step = totalDistanceX / (points.length * Core.pathfinderSplineStepCoefficient);
    MultiSplineBuilder builder = new MultiSplineBuilder().setDefaultSpeed(speed).setDefaultTolerance(tolerance).setDefaultAngleTolerance(angleTolerance).setDefaultStep(step);
    for (PointXYZ point : points) builder.add(point, speed, step);
    Trajectory trajectory = builder.build();
    followTrajectory(trajectory);
    return this;
}
Also used : MultiSplineBuilder(me.wobblyyyy.pathfinder2.trajectory.spline.MultiSplineBuilder) PointXYZ(me.wobblyyyy.pathfinder2.geometry.PointXYZ) Trajectory(me.wobblyyyy.pathfinder2.trajectory.Trajectory) TaskTrajectory(me.wobblyyyy.pathfinder2.trajectory.TaskTrajectory) LinearTrajectory(me.wobblyyyy.pathfinder2.trajectory.LinearTrajectory)

Example 27 with Pathfinder

use of me.wobblyyyy.pathfinder2.Pathfinder in project Pathfinder2 by Wobblyyyy.

the class Pathfinder method splineTo.

/**
 * Create a spline trajectory to a certain target point, and then follow
 * that aforementioned trajectory.
 *
 * <p>
 * If this method is called on a set of points with non-monotonic Y
 * values, this will instead invoke
 * {@link #multiSplineTo(double, double, Angle, PointXYZ...)}, which
 * supports non-monotonic Y values.
 * </p>
 *
 * @param speed          the speed at which the robot should move. This
 *                       is a constant value.
 * @param tolerance      the tolerance used for determining whether the
 *                       robot is at the target point.
 * @param angleTolerance same thing as {@code tolerance}, but for the
 *                       robot's angle.
 * @param points         a set of control points for the spline. This
 *                       will automatically insert the robot's current
 *                       position into this array. This array must have
 *                       AT LEAST two points.
 * @return {@code this}, used for method chaining.
 */
public Pathfinder splineTo(double speed, double tolerance, Angle angleTolerance, PointXYZ... points) {
    if (points.length < 2)
        throw new IllegalArgumentException("At least two control points are required to use the " + "splineTo method.");
    InvalidSpeedException.throwIfInvalid("Invalid speed value provided! Speed must be between 0 and 1.", speed);
    InvalidToleranceException.throwIfInvalid("Invalid tolerance! Tolerance must be a positive number.", tolerance);
    if (angleTolerance.deg() < 0)
        throw new InvalidToleranceException("Invalid angle tolerance! " + "Angle tolerance must be greater than 0 degrees.");
    NotNull.throwExceptionIfNull("One or more points provided to splineTo was null!", (Object[]) points);
    // non-monotonic Y values means we need to use a multi spline instead
    if (!Spline.areMonotonicY(points))
        return multiSplineTo(speed, tolerance, angleTolerance, points);
    // length is the total distance of the spline (NOT all control points)
    double length = PointXY.distance(points[0], points[points.length - 1]);
    // step should be relatively small - by default, it's 1/20th of
    // the spline's length.
    double step = length / Core.pathfinderStepDivisor;
    AdvancedSplineTrajectoryBuilder builder = new AdvancedSplineTrajectoryBuilder().setSpeed(speed).setTolerance(tolerance).setAngleTolerance(angleTolerance).setStep(step);
    PointXYZ robotPosition = getPosition();
    // to the trajectory
    if (!robotPosition.equals(points[0]))
        builder.add(robotPosition);
    PointXYZ lastPoint = points[0];
    for (int i = 1; i < points.length; i++) {
        PointXYZ point = points[i];
        if (point == null)
            throw new NullPointException("Cannot use the splineTo method with a null " + "control point!");
        if (!point.equals(lastPoint)) {
            builder.add(point);
            lastPoint = point;
        } else {
            throw new SplineException("There were duplicate adjacent points in the set " + "of control points! This means there's the same " + "point, twice in a row. The points were: " + Arrays.toString(points));
        }
    }
    Trajectory trajectory = builder.build();
    return followTrajectory(trajectory);
}
Also used : PointXYZ(me.wobblyyyy.pathfinder2.geometry.PointXYZ) Trajectory(me.wobblyyyy.pathfinder2.trajectory.Trajectory) TaskTrajectory(me.wobblyyyy.pathfinder2.trajectory.TaskTrajectory) LinearTrajectory(me.wobblyyyy.pathfinder2.trajectory.LinearTrajectory) AdvancedSplineTrajectoryBuilder(me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder)

Example 28 with Pathfinder

use of me.wobblyyyy.pathfinder2.Pathfinder in project Pathfinder2 by Wobblyyyy.

the class CircleSurrounder method fastSurround.

/**
 * Surround the circle. This will find the closest point, create a new
 * {@link me.wobblyyyy.pathfinder2.trajectory.FastTrajectory} to that
 * point, and then instruct Pathfinder to follow it.
 */
public void fastSurround() {
    PointXYZ robotPosition = pathfinder.getPosition();
    double speed = pathfinder.getSpeed();
    double tolerance = pathfinder.getTolerance();
    Angle angleTolerance = pathfinder.getAngleTolerance();
    Trajectory trajectory = CircleSurround.fastTrajectoryToClosestPoint(robotPosition, center, radius, speed);
    pathfinder.followTrajectory(trajectory);
}
Also used : Angle(me.wobblyyyy.pathfinder2.geometry.Angle) PointXYZ(me.wobblyyyy.pathfinder2.geometry.PointXYZ) Trajectory(me.wobblyyyy.pathfinder2.trajectory.Trajectory)

Example 29 with Pathfinder

use of me.wobblyyyy.pathfinder2.Pathfinder in project Pathfinder2 by Wobblyyyy.

the class CircleSurrounder method surround.

/**
 * Surround the circle. This will find the closest point, create a new
 * {@link me.wobblyyyy.pathfinder2.trajectory.LinearTrajectory} to that
 * point, and then instruct Pathfinder to follow it.
 */
public void surround() {
    PointXYZ robotPosition = pathfinder.getPosition();
    double speed = pathfinder.getSpeed();
    double tolerance = pathfinder.getTolerance();
    Angle angleTolerance = pathfinder.getAngleTolerance();
    Trajectory trajectory = CircleSurround.trajectoryToClosestPoint(robotPosition, center, radius, speed, tolerance, angleTolerance);
    pathfinder.followTrajectory(trajectory);
}
Also used : Angle(me.wobblyyyy.pathfinder2.geometry.Angle) PointXYZ(me.wobblyyyy.pathfinder2.geometry.PointXYZ) Trajectory(me.wobblyyyy.pathfinder2.trajectory.Trajectory)

Example 30 with Pathfinder

use of me.wobblyyyy.pathfinder2.Pathfinder in project Pathfinder2 by Wobblyyyy.

the class ExampleMecanumDrive method autonomousDrive.

/**
 * Drive in autonomous mode! Very cool.
 * <p>
 * You don't have to do any looping - this method will execute until
 * Pathfinder has finished following its path. There's a variety of
 * ways to improve upon this that we can explore later.
 */
@SuppressWarnings("DuplicatedCode")
public void autonomousDrive() {
    // go in a big rectangle
    List<PointXYZ> path = new ArrayList<PointXYZ>() {

        {
            add(new PointXYZ(0, 0, 0));
            add(new PointXYZ(10, 0, 0));
            add(new PointXYZ(10, 10, 0));
            add(new PointXYZ(0, 10, 0));
            add(new PointXYZ(0, 0, 0));
        }
    };
    for (PointXYZ point : path) {
        pathfinder.goTo(point);
        while (pathfinder.isActive()) {
            // commented out to support jdk8... :(
            // Thread.onSpinWait();
            pathfinder.tick();
        }
    }
}
Also used : ArrayList(java.util.ArrayList) PointXYZ(me.wobblyyyy.pathfinder2.geometry.PointXYZ)

Aggregations

Pathfinder (me.wobblyyyy.pathfinder2.Pathfinder)17 PointXYZ (me.wobblyyyy.pathfinder2.geometry.PointXYZ)14 Trajectory (me.wobblyyyy.pathfinder2.trajectory.Trajectory)7 Translation (me.wobblyyyy.pathfinder2.geometry.Translation)6 SimulatedRobot (me.wobblyyyy.pathfinder2.robot.simulated.SimulatedRobot)6 LinearTrajectory (me.wobblyyyy.pathfinder2.trajectory.LinearTrajectory)6 SimulatedOdometry (me.wobblyyyy.pathfinder2.robot.simulated.SimulatedOdometry)5 TaskTrajectory (me.wobblyyyy.pathfinder2.trajectory.TaskTrajectory)4 Test (org.junit.jupiter.api.Test)4 ProportionalController (me.wobblyyyy.pathfinder2.control.ProportionalController)3 Robot (me.wobblyyyy.pathfinder2.robot.Robot)3 SimulatedDrive (me.wobblyyyy.pathfinder2.robot.simulated.SimulatedDrive)3 ElapsedTimer (me.wobblyyyy.pathfinder2.time.ElapsedTimer)3 SplineBuilderFactory (me.wobblyyyy.pathfinder2.trajectory.spline.SplineBuilderFactory)3 Angle (me.wobblyyyy.pathfinder2.geometry.Angle)2 PointXY (me.wobblyyyy.pathfinder2.geometry.PointXY)2 AdvancedSplineTrajectoryBuilder (me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder)2 RandomString (me.wobblyyyy.pathfinder2.utils.RandomString)2 Shifter (me.wobblyyyy.pathfinder2.utils.Shifter)2 TimedRobot (edu.wpi.first.wpilibj.TimedRobot)1