use of mekanism.client.gui.element.bar.GuiVerticalPowerBar in project Mekanism by mekanism.
the class GuiDigitalMiner method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiInnerScreen(this, 7, 19, 77, 69, () -> {
List<ITextComponent> list = new ArrayList<>();
ILangEntry runningType;
if (tile.getEnergyContainer().getEnergyPerTick().greaterThan(tile.getEnergyContainer().getMaxEnergy())) {
runningType = MekanismLang.MINER_LOW_POWER;
} else if (tile.isRunning()) {
runningType = MekanismLang.MINER_RUNNING;
} else {
runningType = MekanismLang.IDLE;
}
list.add(runningType.translate());
list.add(tile.searcher.state.getTextComponent());
list.add(MekanismLang.MINER_TO_MINE.translate(TextUtils.format(tile.getToMine())));
return list;
}).spacing(1).clearFormat());
addButton(new GuiDigitalSwitch(this, 19, 56, EJECT, tile::getDoEject, MekanismLang.AUTO_EJECT.translate(), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.AUTO_EJECT_BUTTON, tile)), SwitchType.LOWER_ICON));
addButton(new GuiDigitalSwitch(this, 38, 56, INPUT, tile::getDoPull, MekanismLang.AUTO_PULL.translate(), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.AUTO_PULL_BUTTON, tile)), SwitchType.LOWER_ICON));
addButton(new GuiDigitalSwitch(this, 57, 56, SILK, tile::getSilkTouch, MekanismLang.MINER_SILK.translate(), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.SILK_TOUCH_BUTTON, tile)), SwitchType.LOWER_ICON));
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 157, 39, 47));
addButton(new GuiVisualsTab(this, tile));
addButton(new GuiSlot(SlotType.DIGITAL, this, 64, 21).setRenderAboveSlots().validity(() -> tile.missingStack).with(() -> tile.missingStack.isEmpty() ? SlotOverlay.CHECK : null).hover(getOnHover(() -> tile.missingStack.isEmpty() ? MekanismLang.MINER_WELL.translate() : MekanismLang.MINER_MISSING_BLOCK.translate())));
addButton(new GuiEnergyTab(this, () -> {
MinerEnergyContainer energyContainer = tile.getEnergyContainer();
FloatingLong perTick = energyContainer.getEnergyPerTick();
ArrayList<ITextComponent> ret = new ArrayList<>(4);
ret.add(MekanismLang.MINER_ENERGY_CAPACITY.translate(EnergyDisplay.of(energyContainer.getMaxEnergy())));
ret.add(MekanismLang.NEEDED_PER_TICK.translate(EnergyDisplay.of(perTick)));
if (perTick.greaterThan(energyContainer.getMaxEnergy())) {
ret.add(MekanismLang.MINER_INSUFFICIENT_BUFFER.translateColored(EnumColor.RED));
}
ret.add(MekanismLang.MINER_BUFFER_FREE.translate(EnergyDisplay.of(energyContainer.getNeeded())));
return ret;
}));
int buttonStart = 19;
startButton = addButton(new TranslationButton(this, 87, buttonStart, 61, 18, MekanismLang.BUTTON_START, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.START_BUTTON, tile))));
stopButton = addButton(new TranslationButton(this, 87, buttonStart + 17, 61, 18, MekanismLang.BUTTON_STOP, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.STOP_BUTTON, tile))));
configButton = addButton(new TranslationButton(this, 87, buttonStart + 34, 61, 18, MekanismLang.BUTTON_CONFIG, () -> Mekanism.packetHandler.sendToServer(new PacketGuiButtonPress(ClickedTileButton.DIGITAL_MINER_CONFIG, tile))));
addButton(new TranslationButton(this, 87, buttonStart + 51, 61, 18, MekanismLang.MINER_RESET, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.RESET_BUTTON, tile))));
updateEnabledButtons();
trackWarning(WarningType.FILTER_HAS_BLACKLISTED_ELEMENT, () -> tile.getFilters().stream().anyMatch(MinerFilter::hasBlacklistedElement));
}
use of mekanism.client.gui.element.bar.GuiVerticalPowerBar in project Mekanism by mekanism.
the class GuiElectricMachine method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiUpArrow(this, 68, 38));
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 164, 15));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getActive));
addButton(new GuiProgress(tile::getScaledProgress, ProgressType.BAR, this, 86, 38).jeiCategory(tile));
}
use of mekanism.client.gui.element.bar.GuiVerticalPowerBar in project Mekanism by mekanism.
the class GuiElectricPump method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiInnerScreen(this, 54, 23, 80, 41, () -> {
List<ITextComponent> list = new ArrayList<>();
list.add(EnergyDisplay.of(tile.getEnergyContainer()).getTextComponent());
FluidStack fluidStack = tile.fluidTank.getFluid();
if (fluidStack.isEmpty()) {
list.add(MekanismLang.NO_FLUID.translate());
} else {
list.add(MekanismLang.GENERIC_STORED_MB.translate(fluidStack, TextUtils.format(fluidStack.getAmount())));
}
return list;
}));
addButton(new GuiDownArrow(this, 32, 39));
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 164, 15));
addButton(new GuiFluidGauge(() -> tile.fluidTank, () -> tile.getFluidTanks(null), GaugeType.STANDARD, this, 6, 13));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer()));
}
use of mekanism.client.gui.element.bar.GuiVerticalPowerBar in project Mekanism by mekanism.
the class GuiAdvancedElectricMachine method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 164, 15));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getActive));
addButton(new GuiProgress(tile::getScaledProgress, ProgressType.BAR, this, 86, 38).jeiCategory(tile));
addButton(new GuiChemicalBar<>(this, GuiChemicalBar.getProvider(tile.gasTank, tile.getGasTanks(null)), 68, 36, 6, 12, false));
}
use of mekanism.client.gui.element.bar.GuiVerticalPowerBar in project Mekanism by mekanism.
the class GuiChemicalCrystallizer method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 157, 23));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getActive));
addButton(new GuiMergedChemicalTankGauge<>(() -> tile.inputTank, () -> tile, GaugeType.STANDARD, this, 7, 4));
addButton(new GuiProgress(tile::getScaledProgress, ProgressType.LARGE_RIGHT, this, 53, 61).jeiCategory(tile));
// Init slot display before gui screen, so it can reference it, but add it after, so it renders above it
slotDisplay = new GuiSequencedSlotDisplay(this, 129, 14, () -> iterStacks);
updateSlotContents();
addButton(new GuiInnerScreen(this, 31, 13, 115, 42, () -> getScreenRenderStrings(this.oreInfo)));
addButton(new GuiSlot(SlotType.ORE, this, 128, 13).setRenderAboveSlots());
addButton(slotDisplay);
}
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