use of net.drewke.tdme.engine.Light in project tdme by andreasdr.
the class ShadowMapping method createShadowMaps.
/**
* Create shadow maps
*/
public void createShadowMaps(ArrayList<Object3D> objects) {
runState = RunState.PRE;
// disable color rendering, we only want to write to the Z-Buffer
renderer.setColorMask(false, false, false, false);
// render backfaces only, avoid self-shadowing
renderer.setCullFace(renderer.CULLFACE_FRONT);
// Use shadow mapping "pre programm"
Engine.getShadowMappingShaderPre().useProgram();
// render to shadow maps
for (int i = 0; i < engine.getLights().length; i++) {
Light light = engine.getLightAt(i);
if (light.isEnabled()) {
// create shadow map for light, if required
if (shadowMaps[i] == null) {
ShadowMap shadowMap = new ShadowMap(this, width, height);
shadowMap.init();
shadowMaps[i] = shadowMap;
}
// render
shadowMaps[i].render(light, objects);
} else {
// dispose shadow map
if (shadowMaps[i] != null) {
shadowMaps[i].dispose();
shadowMaps[i] = null;
}
}
}
// Un use shadow mapping "pre programm"
Engine.getShadowMappingShaderPre().unUseProgram();
// restore disable color rendering
renderer.setColorMask(true, true, true, true);
// restore render backfaces only
renderer.setCullFace(renderer.CULLFACE_BACK);
//
runState = RunState.NONE;
}
use of net.drewke.tdme.engine.Light in project tdme by andreasdr.
the class ShadowMapping method renderShadowMaps.
/**
* Render shadow maps
* @param visible objects
*/
public void renderShadowMaps(ArrayList<Object3D> visibleObjects) {
runState = RunState.RENDER;
// render using shadow mapping program
ShadowMappingShaderRender shader = Engine.getShadowMappingShaderRender();
shader.useProgram();
shader.setProgramTextureUnit(ShadowMap.TEXTUREUNIT);
// do not allow writing to depth buffer
renderer.disableDepthBuffer();
// only process nearest fragments
renderer.setDepthFunction(renderer.DEPTHFUNCTION_EQUAL);
// render each shadow map
for (int i = 0; i < shadowMaps.length; i++) {
// skip on unused shadow mapping
if (shadowMaps[i] == null)
continue;
//
ShadowMap shadowMap = shadowMaps[i];
Light light = engine.getLightAt(i);
// set up light shader uniforms
shader.setProgramLightPosition(lightPosition3Transformed.set(renderer.getCameraMatrix().multiply(light.getPosition(), lightPosition4Transformed).scale(1f / lightPosition4Transformed.getW()).getArray()));
shader.setProgramLightDirection(spotDirection3Transformed.set(renderer.getCameraMatrix().multiply(spotDirection4.set(light.getSpotDirection(), 0.0f), spotDirection4Transformed).getArray()));
shader.setProgramLightSpotExponent(light.getSpotExponent());
shader.setProgramLightSpotCosCutOff(light.getSpotCutOff());
shader.setProgramLightConstantAttenuation(light.getConstantAttenuation());
shader.setProgramLightLinearAttenuation(light.getLinearAttenuation());
shader.setProgramLightQuadraticAttenuation(light.getQuadraticAttenuation());
// set up texture pixel dimensions in shader
shader.setProgramTexturePixelDimensions(1.0f / (float) shadowMap.getWidth(), 1.0f / (float) shadowMap.getHeight());
// setup shadow texture matrix
shadowMap.updateDepthBiasMVPMatrix();
// bind shadow map texture on shadow map texture unit
int textureUnit = renderer.getTextureUnit();
renderer.setTextureUnit(ShadowMap.TEXTUREUNIT);
shadowMap.bindDepthBufferTexture();
// switch back to texture last unit
renderer.setTextureUnit(textureUnit);
// render objects, enable blending
// will be disabled after rendering transparent faces
renderer.enableBlending();
// only opaque face entities as shadows will not be produced on transparent faces
object3DVBORenderer.render(visibleObjects, true, DepthBufferMode.IGNORE, null);
// disable blending
renderer.disableBlending();
}
// restore gl texture matrix on texture unit
int textureUnit = renderer.getTextureUnit();
renderer.setTextureUnit(ShadowMap.TEXTUREUNIT);
renderer.bindTexture(renderer.ID_NONE);
renderer.setTextureUnit(textureUnit);
// restore gl defaults
renderer.disableBlending();
renderer.enableDepthBuffer();
renderer.setDepthFunction(renderer.DEPTHFUNCTION_LESSEQUAL);
// renderer.useProgram(renderer.ID_NONE);
//
runState = RunState.NONE;
}
use of net.drewke.tdme.engine.Light in project tdme by andreasdr.
the class EngineTest method init.
/*
* (non-Javadoc)
* @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
*/
public void init(GLAutoDrawable drawable) {
engine.init(drawable);
if (osEngine == null) {
osEngine = Engine.createOffScreenInstance(drawable, 512, 512);
//
Light osLight0 = osEngine.getLightAt(0);
osLight0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
osLight0.getDiffuse().set(1.0f, 1.0f, 1.0f, 1.0f);
osLight0.getPosition().set(0.0f, -4f, -4f, 1.0f);
osLight0.getSpotDirection().set(new Vector3(osLight0.getPosition().getArray())).sub(new Vector3(0f, 0f, 0f));
osLight0.setEnabled(true);
// cam
Camera osCam = osEngine.getCamera();
osCam.setZNear(0.10f);
osCam.setZFar(50.00f);
osCam.getLookFrom().set(0f, 4f, -4f);
osCam.getLookAt().set(0f, 0.50f, 0f);
osCam.computeUpVector(osCam.getLookFrom(), osCam.getLookAt(), osCam.getUpVector());
// scene color
osEngine.getSceneColor().set(0.5f, 0.0f, 0.0f, 1.0f);
}
// cam
Camera cam = engine.getCamera();
cam.setZNear(0.10f);
cam.setZFar(50.00f);
cam.getLookFrom().set(0f, 3f, -8f);
cam.getLookAt().set(0f, 0.50f, 0f);
cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
// lights
Light light0 = engine.getLightAt(0);
light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
light0.getSpecular().set(1f, 1f, 1f, 1f);
light0.getPosition().set(0f, 20000f, 0f, 1f);
light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
light0.setConstantAttenuation(0.5f);
light0.setLinearAttenuation(0f);
light0.setQuadraticAttenuation(0f);
light0.setSpotExponent(0f);
light0.setSpotCutOff(180f);
light0.setEnabled(true);
Light light1 = engine.getLightAt(1);
light1.getDiffuse().set(1.0f, 0.0f, 0.0f, 1.0f);
light1.getPosition().set(-4.0f, 5.0f, -5.0f, 1.0f);
light1.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light1.getPosition().getArray()));
light1.setEnabled(true);
Light light2 = engine.getLightAt(2);
light2.getDiffuse().set(0.0f, 1.0f, 0.0f, 1.0f);
light2.getPosition().set(+4.0f, 5.0f, 0.0f, 1.0f);
light2.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light2.getPosition().getArray()));
light2.setEnabled(true);
// scene
players = new ArrayList<Object3D>();
playersBoundingVolumeModel = new ArrayList<Object3D>();
playerBoundingVolumesTransformed = new ArrayList<BoundingVolume>();
try {
Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
Object3D barrel = new Object3D("barrel", _barrel);
barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
barrel.getTranslation().set(1.5f, 0.35f, -2f);
barrel.setDynamicShadowingEnabled(true);
barrel.setEnabled(true);
barrel.update();
barrelBoundingVolumeTransformed = barrelBoundingVolume.clone();
barrelBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(barrelBoundingVolume, barrel);
engine.addEntity(barrel);
// wall
Model _farPlane = createWallModel();
Object3D farPlane = new Object3D("wall", _farPlane);
farPlane.bindDiffuseTexture("wall", "wall", osEngine.getFrameBuffer());
engine.addEntity(farPlane);
//
Model _grass = DAEReader.read("resources/tests/models/grass", "grass.dae");
Object3D grass = new Object3D("ground", _grass);
grass.setEnabled(true);
grass.getScale().set(8f, 1f, 8f);
grass.update();
engine.addEntity(grass);
// players
Model _player = DAEReader.read("resources/tests/models/dummy", "testDummy_textured.DAE");
_player.addAnimationSetup("still", 3, 3, true);
_player.addAnimationSetup("walk", 0, 18, true);
// player bounding volume
// playerBoundingVolume = Sphere.createBoundingVolume(new Vector3(0,90f/130f,0), 90f/130f);
playerBoundingVolume = Capsule.createBoundingVolume(new Vector3(0, 30f / 130f, 0), new Vector3(0, 230f / 130f, 0), 25 / 130f);
// playerBoundingVolume = BoundingBox.createBoundingVolume(new Vector3(-25f/130f, 0, -25f/130f), new Vector3(+25f/130f, 180f/130f, +25f/130f));
/*
playerBoundingVolume = OrientedBoundingBox.createBoundingVolume(
new Vector3(0f, 90f/130f, 0f),
new Vector3(1f, 0f, 0f),
new Vector3(0f, 1f, 0f),
new Vector3(0f, 0f, 1f),
new Vector3(25f/130f, 90f/130f, 25f/130f)
);
*/
playerBoundingVolumeModel = PrimitiveModel.createModel(playerBoundingVolume, "player_bv");
// add player 1
// player
Object3D player1 = new Object3D("player1", _player);
player1.getTranslation().add(new Vector3(-1.50f, 0f, 0f));
player1.setAnimation("still");
player1.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
player1.update();
player1.setEnabled(true);
player1.setPickable(true);
player1.setDynamicShadowingEnabled(true);
engine.addEntity(player1);
// bounding volume transformed
BoundingVolume player1BoundingVolumeTransformed = playerBoundingVolume.clone();
player1BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player1);
playerBoundingVolumesTransformed.add(player1BoundingVolumeTransformed);
// add to engine
players.add(player1);
// bounding volume
Object3D player1BoundingVolume = new Object3D("player1_bv", playerBoundingVolumeModel);
player1BoundingVolume.fromTransformations(player1);
player1BoundingVolume.setEnabled(true);
playersBoundingVolumeModel.add(player1BoundingVolume);
// engine.addEntity(player1BoundingVolume);
// add player 2
// player
Object3D player2 = new Object3D("player2", _player);
player2.getTranslation().add(new Vector3(1.50f, 0f, 0f));
player2.setAnimation("still");
player2.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
player2.update();
player2.setEnabled(true);
player2.setPickable(true);
player2.setDynamicShadowingEnabled(true);
players.add(player2);
// bounding volume transformed
BoundingVolume player2BoundingVolumeTransformed = playerBoundingVolume.clone();
player2BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player2);
playerBoundingVolumesTransformed.add(player2BoundingVolumeTransformed);
// add to engine
engine.addEntity(player2);
// bounding volume
Object3D player2BoundingVolume = new Object3D("player2_bv", playerBoundingVolumeModel);
player2BoundingVolume.fromTransformations(player2);
player2BoundingVolume.setEnabled(true);
playersBoundingVolumeModel.add(player2BoundingVolume);
// engine.addEntity(player2BoundingVolume);
// add cube
Model _cube = DAEReader.read("resources/tests/models/test", "cube.dae");
cube = new Object3D("cube", _cube);
cube.getTranslation().add(new Vector3(0f, 0f, 0f));
cube.getScale().set(2f, 2f, 2f);
cube.update();
cube.setPickable(true);
cube.setDynamicShadowingEnabled(true);
cube.setEnabled(true);
cubeBoundingVolume = cube.getBoundingBox();
cubeBoundingVolumeTransformed = cubeBoundingVolume.clone();
cubeBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(cubeBoundingVolume, cube);
engine.addEntity(cube);
//
cubeBoundingVolumeModel = PrimitiveModel.createModel(cubeBoundingVolume, "cube_bv");
// bounding volume
Object3D cubeBoundingVolumeObject3D = new Object3D("cube_bv", cubeBoundingVolumeModel);
cubeBoundingVolumeObject3D.fromTransformations(cube);
cubeBoundingVolumeObject3D.setEnabled(true);
engine.addEntity(cubeBoundingVolumeObject3D);
// wall
Model _wall = DAEReader.read("resources/tests/models/wall", "wall.dae");
Object3D wall0 = new Object3D("wall0", _wall);
wall0.getTranslation().add(new Vector3(-1.00f, 0f, 3.00f));
wall0.update();
wall0.setPickable(true);
wall0.setEnabled(true);
engine.addEntity(wall0);
Object3D wall1 = new Object3D("wall1", _wall);
wall1.getTranslation().add(new Vector3(0f, 0f, 3.00f));
wall1.update();
wall1.setPickable(true);
wall1.setEnabled(true);
engine.addEntity(wall1);
// os engine test
Object3D osCube = new Object3D("cube", _cube);
osCube.getTranslation().add(new Vector3(0f, 0f, 0f));
osCube.getScale().set(2f, 2f, 2f);
osCube.update();
osEngine.addEntity(osCube);
//
circleTransformations = new Transformations();
engine.addEntity(new PointsParticleSystemEntity("circle", false, new CircleParticleEmitter(3000, 50, 50, new Vector3(1f, 0f, 0f), new Vector3(0f, 0f, 1f), new Vector3(0f, 0f, 0f), 0.4f, 0f, 0f, new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.2f, 0f), new Color4(1f, 1f, 1f, 0.3f), new Color4(1f, 1f, 1f, 0.3f)), 1000, true));
engine.getEntity("circle").setEnabled(true);
engine.addEntity(new PointsParticleSystemEntity("water", true, new SphereParticleEmitter(4000, 1000, 0, 0.1f, 0.0f, new Sphere(new Vector3(-1f, 1f, 0f), 0.05f), new Vector3(-4f, 0f, 1f), new Vector3(-1f, 0f, 0f), new Color4(0.8f, 0.8f, 1f, 0.25f), new Color4(0.8f, 0.8f, 1f, 0.25f)), 4000, true));
engine.getEntity("water").setEnabled(true);
engine.addEntity(new PointsParticleSystemEntity("snow", false, new BoundingBoxParticleEmitter(15, 15000, 1000, 0, 0, new OrientedBoundingBox(new Vector3(0f, 4f, 0f), new Vector3(1f, 0f, 0f), new Vector3(0f, 1f, 0f), new Vector3(0f, 0f, 1f), new Vector3(4f, 0f, 4f)), new Vector3(0f, -0.5f, 0f), new Vector3(0f, -0.1f, 0f), new Color4(0.8f, 0.8f, 1f, 0.5f), new Color4(0.8f, 0.8f, 1f, 0.5f)), 1024, true));
engine.getEntity("snow").setEnabled(true);
engine.addEntity(new PointsParticleSystemEntity("firebase", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.2f, 0f), 0.2f), new Vector3(0f, 0.1f, 0f), new Vector3(0f, 0.1f, 0f), new Color4(0.0f, 0f, 0f, 0.5f), new Color4(0.4f, 0f, 0f, 0.5f)), 2048, true));
engine.getEntity("firebase").setEnabled(true);
//
engine.addEntity(new PointsParticleSystemEntity("firetop", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.06f, 0f), new Vector3(0f, 0.12f, 0f), new Color4(0.75f, 0.0f, 0f, 0.5f), new Color4(1f, 1f, 0f, 0.5f)), 2048, true));
engine.getEntity("firetop").setEnabled(true);
//
engine.addEntity(new PointsParticleSystemEntity("firesmoke", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.4f, 0f), new Color4(0.8f, 0.8f, 0.8f, 0.1f), new Color4(0.8f, 0.8f, 0.8f, 0.1f)), 2048, true));
engine.getEntity("firesmoke").setEnabled(true);
((ParticleSystemEntity) engine.getEntity("circle")).setPickable(false);
((ParticleSystemEntity) engine.getEntity("snow")).setPickable(false);
((ParticleSystemEntity) engine.getEntity("firebase")).setPickable(true);
((ParticleSystemEntity) engine.getEntity("firetop")).setPickable(true);
((ParticleSystemEntity) engine.getEntity("firesmoke")).setPickable(true);
} catch (Exception exception) {
exception.printStackTrace();
System.out.println("Could not load object: " + exception.getMessage());
}
}
use of net.drewke.tdme.engine.Light in project tdme by andreasdr.
the class PhysicsTest1 method init.
/*
* (non-Javadoc)
* @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
*/
public void init(GLAutoDrawable drawable) {
drawable.getGL().setSwapInterval(0);
engine.init(drawable);
Object3D entity;
// cam
Camera cam = engine.getCamera();
cam.setZNear(0.10f);
cam.setZFar(50.00f);
cam.getLookFrom().set(0f, 4f * 2.5f, -6f * 2.5f);
cam.getLookAt().set(0f, 0.0f, 0f);
cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
// lights
Light light0 = engine.getLightAt(0);
light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
light0.getSpecular().set(1f, 1f, 1f, 1f);
light0.getPosition().set(0f, 20000f, 0f, 1f);
light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
light0.setConstantAttenuation(0.5f);
light0.setLinearAttenuation(0f);
light0.setQuadraticAttenuation(0f);
light0.setSpotExponent(0f);
light0.setSpotCutOff(180f);
light0.setEnabled(true);
// ground
OrientedBoundingBox ground = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 1f, 8f));
Model groundModel = PrimitiveModel.createModel(ground, "ground_model");
groundModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
groundModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
entity = new Object3D("ground", groundModel);
// entity.getRotations().add(new Rotation(10f, OrientedBoundingBox.AABB_AXIS_Z.clone()));
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("ground", true, RIGID_TYPEID_STANDARD, entity, ground, 0.5f);
// side
OrientedBoundingBox side = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(1f, 16f, 8f));
Model sideModel = PrimitiveModel.createModel(side, "side_model");
sideModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
sideModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
// far
OrientedBoundingBox nearFar = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 16f, 1f));
Model nearFarModel = PrimitiveModel.createModel(nearFar, "far_model");
nearFarModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
nearFarModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
// far
entity = new Object3D("far", nearFarModel);
entity.getTranslation().addZ(+9f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("far", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
// near
entity = new Object3D("near", nearFarModel);
entity.getTranslation().addZ(-9f);
entity.getEffectColorMul().set(1f, 1f, 1f, 0f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("near", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
// side left
entity = new Object3D("sideright", sideModel);
entity.getTranslation().addX(-9f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("sideright", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
// side right
entity = new Object3D("sideleft", sideModel);
entity.getTranslation().addX(9f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("sideleft", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
// box
OrientedBoundingBox box = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.6f, 0.6f, 0.6f));
Model boxModel = PrimitiveModel.createModel(box, "box_model");
boxModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.5f, 0.5f, 1f);
boxModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
// boxes
for (int i = 0; i < BOX_COUNT; i++) {
entity = new Object3D("box" + i, boxModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(10f + i * 3.0f);
entity.getTranslation().addX(-2f + i * 0.1f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("box" + i, true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
}
// stack
for (int i = 0; i < BOXSTACK_COUNT; i++) {
entity = new Object3D("box" + (BOX_COUNT + i), boxModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(1.6f + (i * 1.2f));
entity.getTranslation().addX(+3f);
entity.getTranslation().addZ(-5f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("box" + (BOX_COUNT + i), true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
}
// sphere
Sphere sphere = new Sphere(new Vector3(0f, 0f, 0f), 0.4f);
Model sphereModel = PrimitiveModel.createModel(sphere, "sphere_model");
sphereModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.5f, 0.8f, 0.8f, 1f);
sphereModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(0f, 1f, 1f, 1f);
// spheres
for (int i = 0; i < SPHERE_COUNT; i++) {
entity = new Object3D("sphere" + i, sphereModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(12f + (i * 1f));
entity.getTranslation().addX(0.45f * i - 3f);
entity.getTranslation().addZ(0.1f * i - 3f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("sphere" + i, true, RIGID_TYPEID_STANDARD, entity, sphere, 0.75f, 0.4f, 10f, RigidBody.computeInertiaMatrix(sphere, 10f, 1f, 1f, 1f));
}
// sphere
Capsule capsule = new Capsule(new Vector3(0f, 0.5f, 0f), new Vector3(0f, -0.5f, 0f), 0.25f);
Model capsuleModel = PrimitiveModel.createModel(capsule, "capsule_model");
capsuleModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.0f, 0.8f, 1f);
capsuleModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 1f, 1f);
//
for (int i = 0; i < CAPSULE_COUNT; i++) {
entity = new Object3D("capsule" + i, capsuleModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(14f + (i * 2f));
entity.getTranslation().addX((i * 0.5f));
// entity.getPivot().set(capsule.getCenter());
entity.update();
engine.addEntity(entity);
world.addRigidBody("capsule" + i, true, RIGID_TYPEID_STANDARD, entity, capsule, 0.0f, 0.4f, 3f, RigidBody.computeInertiaMatrix(capsule, 3f, 1f, 1f, 1f));
}
// sphere
//Capsule capsuleBig = new Capsule(
// new Vector3(0f,+1f,0f),
// new Vector3(0f,-1f,0f),
// 0.5f
//);
OrientedBoundingBox capsuleBig = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.5f, 1f, 0.5f));
Model capsuleBigModel = PrimitiveModel.createModel(capsuleBig, "capsulebig_model");
capsuleBigModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(1f, 0.8f, 0.8f, 1f);
capsuleBigModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
System.out.println(capsuleBig.getCenter());
//
entity = new Object3D("capsulebig1", capsuleBigModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("capsulebig1", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 80f, RigidBody.getNoRotationInertiaMatrix());
//
entity = new Object3D("capsulebig2", capsuleBigModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(+2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("capsulebig2", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 100f, RigidBody.getNoRotationInertiaMatrix());
try {
// load barrel, set up bounding volume
Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
// _barrel.getImportTransformationsMatrix().scale(2f);
ConvexMesh barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
// set up barrel 1 in 3d engine
entity = new Object3D("barrel1", _barrel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(+4f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("barrel1", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
// set up barrel 2 in 3d engine
entity = new Object3D("barrel2", _barrel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(+6f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("barrel2", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
// load cone, set up bounding volume
Model _cone = DAEReader.read("resources/tests/models/cone", "cone.dae");
// _barrel.getImportTransformationsMatrix().scale(2f);
ConvexMesh coneBoundingVolume = new ConvexMesh(new Object3DModel(_cone));
// set up cone 1 in 3d engine
entity = new Object3D("cone1", _cone);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-4f);
entity.getScale().set(3f, 3f, 3f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("cone1", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
// set up cone 1 in 3d engine
entity = new Object3D("cone2", _cone);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-5f);
entity.getScale().set(3f, 3f, 3f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("cone2", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
// load cone, set up bounding volume
Model _tire = DAEReader.read("resources/tests/models/tire", "tire.dae");
// _barrel.getImportTransformationsMatrix().scale(2f);
ConvexMesh tireBoundingVolume = new ConvexMesh(new Object3DModel(_tire));
// set up tire 1 in 3d engine
entity = new Object3D("tire1", _tire);
entity.setDynamicShadowingEnabled(true);
entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-4f);
entity.getTranslation().addZ(-2f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("tire1", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
// set up tire 1 in 3d engine
entity = new Object3D("tire2", _tire);
entity.setDynamicShadowingEnabled(true);
entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-6f);
entity.getTranslation().addZ(-2f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("tire2", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
} catch (Exception e) {
e.printStackTrace();
}
}
use of net.drewke.tdme.engine.Light in project tdme by andreasdr.
the class LevelEditorView method init.
/*
* (non-Javadoc)
* @see net.drewke.tdme.tools.shared.views.View#init()
*/
public void init() {
// reset engine and partition
engine.reset();
engine.setPartition(new PartitionQuadTree());
//
try {
levelEditorScreenController = new LevelEditorScreenController(this);
levelEditorScreenController.init();
levelEditorScreenController.getScreenNode().setInputEventHandler(this);
engine.getGUI().addScreen(levelEditorScreenController.getScreenNode().getId(), levelEditorScreenController.getScreenNode());
} catch (Exception e) {
e.printStackTrace();
}
// load settings
loadSettings();
// set up grid
levelEditorScreenController.setGrid(gridEnabled, gridY);
// set up map properties
levelEditorScreenController.setMapProperties(level.getProperties(), null);
// set up object properties presets
levelEditorScreenController.setObjectPresetIds(LevelPropertyPresets.getInstance().getObjectPropertiesPresets().keySet());
// set up ligh presets
levelEditorScreenController.setLightPresetsIds(LevelPropertyPresets.getInstance().getLightPresets().keySet());
//
updateGUIElements();
// lights
Light light0 = engine.getLightAt(0);
light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
light0.getDiffuse().set(1.0f, 1.0f, 1.0f, 1.0f);
light0.getPosition().set(0f, 20f, 0f, 1.0f);
light0.setEnabled(true);
// cam
Camera cam = engine.getCamera();
cam.setZNear(1f);
cam.setZFar(1000f);
cam.getLookAt().set(level.computeCenter());
gridCenter.set(cam.getLookAt());
// store cam look at
camLookAt.set(engine.getCamera().getLookAt());
}
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