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Example 1 with Light

use of net.drewke.tdme.engine.Light in project tdme by andreasdr.

the class ShadowMapping method createShadowMaps.

/**
	 * Create shadow maps
	 */
public void createShadowMaps(ArrayList<Object3D> objects) {
    runState = RunState.PRE;
    // disable color rendering, we only want to write to the Z-Buffer
    renderer.setColorMask(false, false, false, false);
    // render backfaces only, avoid self-shadowing
    renderer.setCullFace(renderer.CULLFACE_FRONT);
    // Use shadow mapping "pre programm"
    Engine.getShadowMappingShaderPre().useProgram();
    // render to shadow maps
    for (int i = 0; i < engine.getLights().length; i++) {
        Light light = engine.getLightAt(i);
        if (light.isEnabled()) {
            // create shadow map for light, if required
            if (shadowMaps[i] == null) {
                ShadowMap shadowMap = new ShadowMap(this, width, height);
                shadowMap.init();
                shadowMaps[i] = shadowMap;
            }
            // render
            shadowMaps[i].render(light, objects);
        } else {
            // dispose shadow map
            if (shadowMaps[i] != null) {
                shadowMaps[i].dispose();
                shadowMaps[i] = null;
            }
        }
    }
    // Un use shadow mapping "pre programm"
    Engine.getShadowMappingShaderPre().unUseProgram();
    // restore disable color rendering
    renderer.setColorMask(true, true, true, true);
    // restore render backfaces only
    renderer.setCullFace(renderer.CULLFACE_BACK);
    //
    runState = RunState.NONE;
}
Also used : Light(net.drewke.tdme.engine.Light)

Example 2 with Light

use of net.drewke.tdme.engine.Light in project tdme by andreasdr.

the class ShadowMapping method renderShadowMaps.

/**
	 * Render shadow maps
	 * @param visible objects
	 */
public void renderShadowMaps(ArrayList<Object3D> visibleObjects) {
    runState = RunState.RENDER;
    // render using shadow mapping program
    ShadowMappingShaderRender shader = Engine.getShadowMappingShaderRender();
    shader.useProgram();
    shader.setProgramTextureUnit(ShadowMap.TEXTUREUNIT);
    //	do not allow writing to depth buffer
    renderer.disableDepthBuffer();
    //	only process nearest fragments
    renderer.setDepthFunction(renderer.DEPTHFUNCTION_EQUAL);
    // render each shadow map
    for (int i = 0; i < shadowMaps.length; i++) {
        // skip on unused shadow mapping
        if (shadowMaps[i] == null)
            continue;
        //
        ShadowMap shadowMap = shadowMaps[i];
        Light light = engine.getLightAt(i);
        // set up light shader uniforms
        shader.setProgramLightPosition(lightPosition3Transformed.set(renderer.getCameraMatrix().multiply(light.getPosition(), lightPosition4Transformed).scale(1f / lightPosition4Transformed.getW()).getArray()));
        shader.setProgramLightDirection(spotDirection3Transformed.set(renderer.getCameraMatrix().multiply(spotDirection4.set(light.getSpotDirection(), 0.0f), spotDirection4Transformed).getArray()));
        shader.setProgramLightSpotExponent(light.getSpotExponent());
        shader.setProgramLightSpotCosCutOff(light.getSpotCutOff());
        shader.setProgramLightConstantAttenuation(light.getConstantAttenuation());
        shader.setProgramLightLinearAttenuation(light.getLinearAttenuation());
        shader.setProgramLightQuadraticAttenuation(light.getQuadraticAttenuation());
        // set up texture pixel dimensions in shader
        shader.setProgramTexturePixelDimensions(1.0f / (float) shadowMap.getWidth(), 1.0f / (float) shadowMap.getHeight());
        // setup shadow texture matrix
        shadowMap.updateDepthBiasMVPMatrix();
        // bind shadow map texture on shadow map texture unit
        int textureUnit = renderer.getTextureUnit();
        renderer.setTextureUnit(ShadowMap.TEXTUREUNIT);
        shadowMap.bindDepthBufferTexture();
        // switch back to texture last unit
        renderer.setTextureUnit(textureUnit);
        // render objects, enable blending
        //	will be disabled after rendering transparent faces 
        renderer.enableBlending();
        // 	only opaque face entities as shadows will not be produced on transparent faces
        object3DVBORenderer.render(visibleObjects, true, DepthBufferMode.IGNORE, null);
        // disable blending
        renderer.disableBlending();
    }
    // restore gl texture matrix on texture unit
    int textureUnit = renderer.getTextureUnit();
    renderer.setTextureUnit(ShadowMap.TEXTUREUNIT);
    renderer.bindTexture(renderer.ID_NONE);
    renderer.setTextureUnit(textureUnit);
    // restore gl defaults
    renderer.disableBlending();
    renderer.enableDepthBuffer();
    renderer.setDepthFunction(renderer.DEPTHFUNCTION_LESSEQUAL);
    // renderer.useProgram(renderer.ID_NONE);
    //
    runState = RunState.NONE;
}
Also used : Light(net.drewke.tdme.engine.Light)

Example 3 with Light

use of net.drewke.tdme.engine.Light in project tdme by andreasdr.

the class EngineTest method init.

/*
	 * (non-Javadoc)
	 * @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
	 */
public void init(GLAutoDrawable drawable) {
    engine.init(drawable);
    if (osEngine == null) {
        osEngine = Engine.createOffScreenInstance(drawable, 512, 512);
        //
        Light osLight0 = osEngine.getLightAt(0);
        osLight0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
        osLight0.getDiffuse().set(1.0f, 1.0f, 1.0f, 1.0f);
        osLight0.getPosition().set(0.0f, -4f, -4f, 1.0f);
        osLight0.getSpotDirection().set(new Vector3(osLight0.getPosition().getArray())).sub(new Vector3(0f, 0f, 0f));
        osLight0.setEnabled(true);
        // cam
        Camera osCam = osEngine.getCamera();
        osCam.setZNear(0.10f);
        osCam.setZFar(50.00f);
        osCam.getLookFrom().set(0f, 4f, -4f);
        osCam.getLookAt().set(0f, 0.50f, 0f);
        osCam.computeUpVector(osCam.getLookFrom(), osCam.getLookAt(), osCam.getUpVector());
        // scene color
        osEngine.getSceneColor().set(0.5f, 0.0f, 0.0f, 1.0f);
    }
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(0.10f);
    cam.setZFar(50.00f);
    cam.getLookFrom().set(0f, 3f, -8f);
    cam.getLookAt().set(0f, 0.50f, 0f);
    cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
    light0.getSpecular().set(1f, 1f, 1f, 1f);
    light0.getPosition().set(0f, 20000f, 0f, 1f);
    light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
    light0.setConstantAttenuation(0.5f);
    light0.setLinearAttenuation(0f);
    light0.setQuadraticAttenuation(0f);
    light0.setSpotExponent(0f);
    light0.setSpotCutOff(180f);
    light0.setEnabled(true);
    Light light1 = engine.getLightAt(1);
    light1.getDiffuse().set(1.0f, 0.0f, 0.0f, 1.0f);
    light1.getPosition().set(-4.0f, 5.0f, -5.0f, 1.0f);
    light1.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light1.getPosition().getArray()));
    light1.setEnabled(true);
    Light light2 = engine.getLightAt(2);
    light2.getDiffuse().set(0.0f, 1.0f, 0.0f, 1.0f);
    light2.getPosition().set(+4.0f, 5.0f, 0.0f, 1.0f);
    light2.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light2.getPosition().getArray()));
    light2.setEnabled(true);
    // scene
    players = new ArrayList<Object3D>();
    playersBoundingVolumeModel = new ArrayList<Object3D>();
    playerBoundingVolumesTransformed = new ArrayList<BoundingVolume>();
    try {
        Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
        Object3D barrel = new Object3D("barrel", _barrel);
        barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
        barrel.getTranslation().set(1.5f, 0.35f, -2f);
        barrel.setDynamicShadowingEnabled(true);
        barrel.setEnabled(true);
        barrel.update();
        barrelBoundingVolumeTransformed = barrelBoundingVolume.clone();
        barrelBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(barrelBoundingVolume, barrel);
        engine.addEntity(barrel);
        // wall
        Model _farPlane = createWallModel();
        Object3D farPlane = new Object3D("wall", _farPlane);
        farPlane.bindDiffuseTexture("wall", "wall", osEngine.getFrameBuffer());
        engine.addEntity(farPlane);
        //
        Model _grass = DAEReader.read("resources/tests/models/grass", "grass.dae");
        Object3D grass = new Object3D("ground", _grass);
        grass.setEnabled(true);
        grass.getScale().set(8f, 1f, 8f);
        grass.update();
        engine.addEntity(grass);
        // players
        Model _player = DAEReader.read("resources/tests/models/dummy", "testDummy_textured.DAE");
        _player.addAnimationSetup("still", 3, 3, true);
        _player.addAnimationSetup("walk", 0, 18, true);
        // player bounding volume
        // playerBoundingVolume = Sphere.createBoundingVolume(new Vector3(0,90f/130f,0), 90f/130f);
        playerBoundingVolume = Capsule.createBoundingVolume(new Vector3(0, 30f / 130f, 0), new Vector3(0, 230f / 130f, 0), 25 / 130f);
        // playerBoundingVolume = BoundingBox.createBoundingVolume(new Vector3(-25f/130f, 0, -25f/130f), new Vector3(+25f/130f, 180f/130f, +25f/130f));
        /*
			playerBoundingVolume = OrientedBoundingBox.createBoundingVolume(
				new Vector3(0f, 90f/130f, 0f),
				new Vector3(1f, 0f, 0f),
				new Vector3(0f, 1f, 0f),
				new Vector3(0f, 0f, 1f),
				new Vector3(25f/130f, 90f/130f, 25f/130f)
			);
			*/
        playerBoundingVolumeModel = PrimitiveModel.createModel(playerBoundingVolume, "player_bv");
        // add player 1
        //	player
        Object3D player1 = new Object3D("player1", _player);
        player1.getTranslation().add(new Vector3(-1.50f, 0f, 0f));
        player1.setAnimation("still");
        player1.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
        player1.update();
        player1.setEnabled(true);
        player1.setPickable(true);
        player1.setDynamicShadowingEnabled(true);
        engine.addEntity(player1);
        //	bounding volume transformed
        BoundingVolume player1BoundingVolumeTransformed = playerBoundingVolume.clone();
        player1BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player1);
        playerBoundingVolumesTransformed.add(player1BoundingVolumeTransformed);
        //	add to engine
        players.add(player1);
        //	bounding volume
        Object3D player1BoundingVolume = new Object3D("player1_bv", playerBoundingVolumeModel);
        player1BoundingVolume.fromTransformations(player1);
        player1BoundingVolume.setEnabled(true);
        playersBoundingVolumeModel.add(player1BoundingVolume);
        // engine.addEntity(player1BoundingVolume);
        // add player 2
        //	player
        Object3D player2 = new Object3D("player2", _player);
        player2.getTranslation().add(new Vector3(1.50f, 0f, 0f));
        player2.setAnimation("still");
        player2.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
        player2.update();
        player2.setEnabled(true);
        player2.setPickable(true);
        player2.setDynamicShadowingEnabled(true);
        players.add(player2);
        //	bounding volume transformed
        BoundingVolume player2BoundingVolumeTransformed = playerBoundingVolume.clone();
        player2BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player2);
        playerBoundingVolumesTransformed.add(player2BoundingVolumeTransformed);
        //	add to engine
        engine.addEntity(player2);
        //	bounding volume
        Object3D player2BoundingVolume = new Object3D("player2_bv", playerBoundingVolumeModel);
        player2BoundingVolume.fromTransformations(player2);
        player2BoundingVolume.setEnabled(true);
        playersBoundingVolumeModel.add(player2BoundingVolume);
        // engine.addEntity(player2BoundingVolume);
        // add cube
        Model _cube = DAEReader.read("resources/tests/models/test", "cube.dae");
        cube = new Object3D("cube", _cube);
        cube.getTranslation().add(new Vector3(0f, 0f, 0f));
        cube.getScale().set(2f, 2f, 2f);
        cube.update();
        cube.setPickable(true);
        cube.setDynamicShadowingEnabled(true);
        cube.setEnabled(true);
        cubeBoundingVolume = cube.getBoundingBox();
        cubeBoundingVolumeTransformed = cubeBoundingVolume.clone();
        cubeBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(cubeBoundingVolume, cube);
        engine.addEntity(cube);
        //
        cubeBoundingVolumeModel = PrimitiveModel.createModel(cubeBoundingVolume, "cube_bv");
        //	bounding volume
        Object3D cubeBoundingVolumeObject3D = new Object3D("cube_bv", cubeBoundingVolumeModel);
        cubeBoundingVolumeObject3D.fromTransformations(cube);
        cubeBoundingVolumeObject3D.setEnabled(true);
        engine.addEntity(cubeBoundingVolumeObject3D);
        // wall
        Model _wall = DAEReader.read("resources/tests/models/wall", "wall.dae");
        Object3D wall0 = new Object3D("wall0", _wall);
        wall0.getTranslation().add(new Vector3(-1.00f, 0f, 3.00f));
        wall0.update();
        wall0.setPickable(true);
        wall0.setEnabled(true);
        engine.addEntity(wall0);
        Object3D wall1 = new Object3D("wall1", _wall);
        wall1.getTranslation().add(new Vector3(0f, 0f, 3.00f));
        wall1.update();
        wall1.setPickable(true);
        wall1.setEnabled(true);
        engine.addEntity(wall1);
        // os engine test
        Object3D osCube = new Object3D("cube", _cube);
        osCube.getTranslation().add(new Vector3(0f, 0f, 0f));
        osCube.getScale().set(2f, 2f, 2f);
        osCube.update();
        osEngine.addEntity(osCube);
        //
        circleTransformations = new Transformations();
        engine.addEntity(new PointsParticleSystemEntity("circle", false, new CircleParticleEmitter(3000, 50, 50, new Vector3(1f, 0f, 0f), new Vector3(0f, 0f, 1f), new Vector3(0f, 0f, 0f), 0.4f, 0f, 0f, new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.2f, 0f), new Color4(1f, 1f, 1f, 0.3f), new Color4(1f, 1f, 1f, 0.3f)), 1000, true));
        engine.getEntity("circle").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("water", true, new SphereParticleEmitter(4000, 1000, 0, 0.1f, 0.0f, new Sphere(new Vector3(-1f, 1f, 0f), 0.05f), new Vector3(-4f, 0f, 1f), new Vector3(-1f, 0f, 0f), new Color4(0.8f, 0.8f, 1f, 0.25f), new Color4(0.8f, 0.8f, 1f, 0.25f)), 4000, true));
        engine.getEntity("water").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("snow", false, new BoundingBoxParticleEmitter(15, 15000, 1000, 0, 0, new OrientedBoundingBox(new Vector3(0f, 4f, 0f), new Vector3(1f, 0f, 0f), new Vector3(0f, 1f, 0f), new Vector3(0f, 0f, 1f), new Vector3(4f, 0f, 4f)), new Vector3(0f, -0.5f, 0f), new Vector3(0f, -0.1f, 0f), new Color4(0.8f, 0.8f, 1f, 0.5f), new Color4(0.8f, 0.8f, 1f, 0.5f)), 1024, true));
        engine.getEntity("snow").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("firebase", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.2f, 0f), 0.2f), new Vector3(0f, 0.1f, 0f), new Vector3(0f, 0.1f, 0f), new Color4(0.0f, 0f, 0f, 0.5f), new Color4(0.4f, 0f, 0f, 0.5f)), 2048, true));
        engine.getEntity("firebase").setEnabled(true);
        //
        engine.addEntity(new PointsParticleSystemEntity("firetop", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.06f, 0f), new Vector3(0f, 0.12f, 0f), new Color4(0.75f, 0.0f, 0f, 0.5f), new Color4(1f, 1f, 0f, 0.5f)), 2048, true));
        engine.getEntity("firetop").setEnabled(true);
        //
        engine.addEntity(new PointsParticleSystemEntity("firesmoke", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.4f, 0f), new Color4(0.8f, 0.8f, 0.8f, 0.1f), new Color4(0.8f, 0.8f, 0.8f, 0.1f)), 2048, true));
        engine.getEntity("firesmoke").setEnabled(true);
        ((ParticleSystemEntity) engine.getEntity("circle")).setPickable(false);
        ((ParticleSystemEntity) engine.getEntity("snow")).setPickable(false);
        ((ParticleSystemEntity) engine.getEntity("firebase")).setPickable(true);
        ((ParticleSystemEntity) engine.getEntity("firetop")).setPickable(true);
        ((ParticleSystemEntity) engine.getEntity("firesmoke")).setPickable(true);
    } catch (Exception exception) {
        exception.printStackTrace();
        System.out.println("Could not load object: " + exception.getMessage());
    }
}
Also used : CircleParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.CircleParticleEmitter) Vector3(net.drewke.tdme.math.Vector3) ConvexMesh(net.drewke.tdme.engine.primitives.ConvexMesh) Object3DModel(net.drewke.tdme.engine.Object3DModel) PointsParticleSystemEntity(net.drewke.tdme.engine.PointsParticleSystemEntity) PointsParticleSystemEntity(net.drewke.tdme.engine.PointsParticleSystemEntity) ParticleSystemEntity(net.drewke.tdme.engine.subsystems.particlesystem.ParticleSystemEntity) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D) Sphere(net.drewke.tdme.engine.primitives.Sphere) Color4(net.drewke.tdme.engine.model.Color4) OrientedBoundingBox(net.drewke.tdme.engine.primitives.OrientedBoundingBox) Light(net.drewke.tdme.engine.Light) Model(net.drewke.tdme.engine.model.Model) Object3DModel(net.drewke.tdme.engine.Object3DModel) PrimitiveModel(net.drewke.tdme.engine.primitives.PrimitiveModel) BoundingVolume(net.drewke.tdme.engine.primitives.BoundingVolume) Transformations(net.drewke.tdme.engine.Transformations) BoundingBoxParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.BoundingBoxParticleEmitter) Camera(net.drewke.tdme.engine.Camera) SphereParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.SphereParticleEmitter)

Example 4 with Light

use of net.drewke.tdme.engine.Light in project tdme by andreasdr.

the class PhysicsTest1 method init.

/*
	 * (non-Javadoc)
	 * @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
	 */
public void init(GLAutoDrawable drawable) {
    drawable.getGL().setSwapInterval(0);
    engine.init(drawable);
    Object3D entity;
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(0.10f);
    cam.setZFar(50.00f);
    cam.getLookFrom().set(0f, 4f * 2.5f, -6f * 2.5f);
    cam.getLookAt().set(0f, 0.0f, 0f);
    cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
    light0.getSpecular().set(1f, 1f, 1f, 1f);
    light0.getPosition().set(0f, 20000f, 0f, 1f);
    light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
    light0.setConstantAttenuation(0.5f);
    light0.setLinearAttenuation(0f);
    light0.setQuadraticAttenuation(0f);
    light0.setSpotExponent(0f);
    light0.setSpotCutOff(180f);
    light0.setEnabled(true);
    // ground
    OrientedBoundingBox ground = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 1f, 8f));
    Model groundModel = PrimitiveModel.createModel(ground, "ground_model");
    groundModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    groundModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    entity = new Object3D("ground", groundModel);
    // entity.getRotations().add(new Rotation(10f, OrientedBoundingBox.AABB_AXIS_Z.clone()));
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("ground", true, RIGID_TYPEID_STANDARD, entity, ground, 0.5f);
    // side
    OrientedBoundingBox side = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(1f, 16f, 8f));
    Model sideModel = PrimitiveModel.createModel(side, "side_model");
    sideModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    sideModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    // far
    OrientedBoundingBox nearFar = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 16f, 1f));
    Model nearFarModel = PrimitiveModel.createModel(nearFar, "far_model");
    nearFarModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    nearFarModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    // far
    entity = new Object3D("far", nearFarModel);
    entity.getTranslation().addZ(+9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("far", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
    // near
    entity = new Object3D("near", nearFarModel);
    entity.getTranslation().addZ(-9f);
    entity.getEffectColorMul().set(1f, 1f, 1f, 0f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("near", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
    // side left
    entity = new Object3D("sideright", sideModel);
    entity.getTranslation().addX(-9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("sideright", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
    // side right
    entity = new Object3D("sideleft", sideModel);
    entity.getTranslation().addX(9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("sideleft", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
    // box
    OrientedBoundingBox box = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.6f, 0.6f, 0.6f));
    Model boxModel = PrimitiveModel.createModel(box, "box_model");
    boxModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.5f, 0.5f, 1f);
    boxModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
    // boxes
    for (int i = 0; i < BOX_COUNT; i++) {
        entity = new Object3D("box" + i, boxModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(10f + i * 3.0f);
        entity.getTranslation().addX(-2f + i * 0.1f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("box" + i, true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
    }
    // stack
    for (int i = 0; i < BOXSTACK_COUNT; i++) {
        entity = new Object3D("box" + (BOX_COUNT + i), boxModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(1.6f + (i * 1.2f));
        entity.getTranslation().addX(+3f);
        entity.getTranslation().addZ(-5f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("box" + (BOX_COUNT + i), true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
    }
    // sphere
    Sphere sphere = new Sphere(new Vector3(0f, 0f, 0f), 0.4f);
    Model sphereModel = PrimitiveModel.createModel(sphere, "sphere_model");
    sphereModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.5f, 0.8f, 0.8f, 1f);
    sphereModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(0f, 1f, 1f, 1f);
    // spheres
    for (int i = 0; i < SPHERE_COUNT; i++) {
        entity = new Object3D("sphere" + i, sphereModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(12f + (i * 1f));
        entity.getTranslation().addX(0.45f * i - 3f);
        entity.getTranslation().addZ(0.1f * i - 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("sphere" + i, true, RIGID_TYPEID_STANDARD, entity, sphere, 0.75f, 0.4f, 10f, RigidBody.computeInertiaMatrix(sphere, 10f, 1f, 1f, 1f));
    }
    // sphere
    Capsule capsule = new Capsule(new Vector3(0f, 0.5f, 0f), new Vector3(0f, -0.5f, 0f), 0.25f);
    Model capsuleModel = PrimitiveModel.createModel(capsule, "capsule_model");
    capsuleModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.0f, 0.8f, 1f);
    capsuleModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 1f, 1f);
    //
    for (int i = 0; i < CAPSULE_COUNT; i++) {
        entity = new Object3D("capsule" + i, capsuleModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(14f + (i * 2f));
        entity.getTranslation().addX((i * 0.5f));
        // entity.getPivot().set(capsule.getCenter());
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("capsule" + i, true, RIGID_TYPEID_STANDARD, entity, capsule, 0.0f, 0.4f, 3f, RigidBody.computeInertiaMatrix(capsule, 3f, 1f, 1f, 1f));
    }
    // sphere
    //Capsule capsuleBig = new Capsule(
    //	new Vector3(0f,+1f,0f),
    //	new Vector3(0f,-1f,0f),
    //	0.5f
    //);
    OrientedBoundingBox capsuleBig = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.5f, 1f, 0.5f));
    Model capsuleBigModel = PrimitiveModel.createModel(capsuleBig, "capsulebig_model");
    capsuleBigModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(1f, 0.8f, 0.8f, 1f);
    capsuleBigModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
    System.out.println(capsuleBig.getCenter());
    //
    entity = new Object3D("capsulebig1", capsuleBigModel);
    entity.setDynamicShadowingEnabled(true);
    entity.getTranslation().addY(5f);
    entity.getTranslation().addX(-2f);
    entity.update();
    engine.addEntity(entity);
    world.addRigidBody("capsulebig1", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 80f, RigidBody.getNoRotationInertiaMatrix());
    //
    entity = new Object3D("capsulebig2", capsuleBigModel);
    entity.setDynamicShadowingEnabled(true);
    entity.getTranslation().addY(5f);
    entity.getTranslation().addX(+2f);
    entity.update();
    engine.addEntity(entity);
    world.addRigidBody("capsulebig2", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 100f, RigidBody.getNoRotationInertiaMatrix());
    try {
        // load barrel, set up bounding volume
        Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
        // set up barrel 1 in 3d engine
        entity = new Object3D("barrel1", _barrel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(+4f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("barrel1", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
        // set up barrel 2 in 3d engine
        entity = new Object3D("barrel2", _barrel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(+6f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("barrel2", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
        // load cone, set up bounding volume
        Model _cone = DAEReader.read("resources/tests/models/cone", "cone.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh coneBoundingVolume = new ConvexMesh(new Object3DModel(_cone));
        // set up cone 1 in 3d engine
        entity = new Object3D("cone1", _cone);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-4f);
        entity.getScale().set(3f, 3f, 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("cone1", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
        // set up cone 1 in 3d engine
        entity = new Object3D("cone2", _cone);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-5f);
        entity.getScale().set(3f, 3f, 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("cone2", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
        // load cone, set up bounding volume
        Model _tire = DAEReader.read("resources/tests/models/tire", "tire.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh tireBoundingVolume = new ConvexMesh(new Object3DModel(_tire));
        // set up tire 1 in 3d engine
        entity = new Object3D("tire1", _tire);
        entity.setDynamicShadowingEnabled(true);
        entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-4f);
        entity.getTranslation().addZ(-2f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("tire1", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
        // set up tire 1 in 3d engine
        entity = new Object3D("tire2", _tire);
        entity.setDynamicShadowingEnabled(true);
        entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-6f);
        entity.getTranslation().addZ(-2f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("tire2", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : Vector3(net.drewke.tdme.math.Vector3) Capsule(net.drewke.tdme.engine.primitives.Capsule) ConvexMesh(net.drewke.tdme.engine.primitives.ConvexMesh) Object3DModel(net.drewke.tdme.engine.Object3DModel) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D) Sphere(net.drewke.tdme.engine.primitives.Sphere) OrientedBoundingBox(net.drewke.tdme.engine.primitives.OrientedBoundingBox) Light(net.drewke.tdme.engine.Light) Model(net.drewke.tdme.engine.model.Model) PrimitiveModel(net.drewke.tdme.engine.primitives.PrimitiveModel) Object3DModel(net.drewke.tdme.engine.Object3DModel) Camera(net.drewke.tdme.engine.Camera)

Example 5 with Light

use of net.drewke.tdme.engine.Light in project tdme by andreasdr.

the class LevelEditorView method init.

/*
	 * (non-Javadoc)
	 * @see net.drewke.tdme.tools.shared.views.View#init()
	 */
public void init() {
    // reset engine and partition
    engine.reset();
    engine.setPartition(new PartitionQuadTree());
    //
    try {
        levelEditorScreenController = new LevelEditorScreenController(this);
        levelEditorScreenController.init();
        levelEditorScreenController.getScreenNode().setInputEventHandler(this);
        engine.getGUI().addScreen(levelEditorScreenController.getScreenNode().getId(), levelEditorScreenController.getScreenNode());
    } catch (Exception e) {
        e.printStackTrace();
    }
    // load settings
    loadSettings();
    // set up grid
    levelEditorScreenController.setGrid(gridEnabled, gridY);
    // set up map properties
    levelEditorScreenController.setMapProperties(level.getProperties(), null);
    // set up object properties presets
    levelEditorScreenController.setObjectPresetIds(LevelPropertyPresets.getInstance().getObjectPropertiesPresets().keySet());
    // set up ligh presets
    levelEditorScreenController.setLightPresetsIds(LevelPropertyPresets.getInstance().getLightPresets().keySet());
    //
    updateGUIElements();
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getPosition().set(0f, 20f, 0f, 1.0f);
    light0.setEnabled(true);
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(1f);
    cam.setZFar(1000f);
    cam.getLookAt().set(level.computeCenter());
    gridCenter.set(cam.getLookAt());
    // store cam look at
    camLookAt.set(engine.getCamera().getLookAt());
}
Also used : LevelEditorScreenController(net.drewke.tdme.tools.leveleditor.controller.LevelEditorScreenController) Light(net.drewke.tdme.engine.Light) Camera(net.drewke.tdme.engine.Camera) IOException(java.io.IOException) PartitionQuadTree(net.drewke.tdme.engine.PartitionQuadTree)

Aggregations

Light (net.drewke.tdme.engine.Light)8 Camera (net.drewke.tdme.engine.Camera)6 Object3D (net.drewke.tdme.engine.Object3D)5 Model (net.drewke.tdme.engine.model.Model)5 Vector3 (net.drewke.tdme.math.Vector3)5 OrientedBoundingBox (net.drewke.tdme.engine.primitives.OrientedBoundingBox)4 PrimitiveModel (net.drewke.tdme.engine.primitives.PrimitiveModel)4 Object3DModel (net.drewke.tdme.engine.Object3DModel)3 Rotation (net.drewke.tdme.engine.Rotation)3 ConvexMesh (net.drewke.tdme.engine.primitives.ConvexMesh)3 Sphere (net.drewke.tdme.engine.primitives.Sphere)3 Capsule (net.drewke.tdme.engine.primitives.Capsule)2 IOException (java.io.IOException)1 ArrayList (java.util.ArrayList)1 Entity (net.drewke.tdme.engine.Entity)1 PartitionQuadTree (net.drewke.tdme.engine.PartitionQuadTree)1 PointsParticleSystemEntity (net.drewke.tdme.engine.PointsParticleSystemEntity)1 Transformations (net.drewke.tdme.engine.Transformations)1 Color4 (net.drewke.tdme.engine.model.Color4)1 FacesEntity (net.drewke.tdme.engine.model.FacesEntity)1